ºÝºÝߣshows by User: dlichaw / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: dlichaw / Fri, 09 Nov 2018 15:25:45 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: dlichaw Own Your Story /slideshow/own-your-story-122569614/122569614 own-your-story-181109152545
What did Walt Disney, Steve Jobs, and Rosa Parks have in common? They each had a story that drove them, moved them to action, and ultimately inspired them and those around them to change the world. Each of us has stories that can propel us forward—or hold us back, if we’re not examining our stories with purpose. In this talk, you will learn how story not only flows through successful businesses and careers, but how to harness tools that you already have at your disposal to to identify, optimize, and ultimately bring your best story to life.]]>

What did Walt Disney, Steve Jobs, and Rosa Parks have in common? They each had a story that drove them, moved them to action, and ultimately inspired them and those around them to change the world. Each of us has stories that can propel us forward—or hold us back, if we’re not examining our stories with purpose. In this talk, you will learn how story not only flows through successful businesses and careers, but how to harness tools that you already have at your disposal to to identify, optimize, and ultimately bring your best story to life.]]>
Fri, 09 Nov 2018 15:25:45 GMT /slideshow/own-your-story-122569614/122569614 dlichaw@slideshare.net(dlichaw) Own Your Story dlichaw What did Walt Disney, Steve Jobs, and Rosa Parks have in common? They each had a story that drove them, moved them to action, and ultimately inspired them and those around them to change the world. Each of us has stories that can propel us forward—or hold us back, if we’re not examining our stories with purpose. In this talk, you will learn how story not only flows through successful businesses and careers, but how to harness tools that you already have at your disposal to to identify, optimize, and ultimately bring your best story to life. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/own-your-story-181109152545-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> What did Walt Disney, Steve Jobs, and Rosa Parks have in common? They each had a story that drove them, moved them to action, and ultimately inspired them and those around them to change the world. Each of us has stories that can propel us forward—or hold us back, if we’re not examining our stories with purpose. In this talk, you will learn how story not only flows through successful businesses and careers, but how to harness tools that you already have at your disposal to to identify, optimize, and ultimately bring your best story to life.
Own Your Story from Donna Lichaw
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Leading with Story /dlichaw/leading-with-story-79064039 leading-with-story-170822182230
Getting others to listen to you is hard. Whether those people are your team members, peers across your organization, the c-suite, or a board up above, you need to inspire them and move them to action to be most effective at your job. Storytelling is one of the most powerful ways you can get people to listen to you and to move them to action. But in a business context, the stories that you tell are only as effective as the stories that you build… and get others to build with you. We’ll look at how story drives some of the most successful product and service–driven organizations out there. Learn how story sparks systemic design thinking, collaboration, and innovation that enables you to more effectively build successful products and services that people get excited to work on… and use.]]>

Getting others to listen to you is hard. Whether those people are your team members, peers across your organization, the c-suite, or a board up above, you need to inspire them and move them to action to be most effective at your job. Storytelling is one of the most powerful ways you can get people to listen to you and to move them to action. But in a business context, the stories that you tell are only as effective as the stories that you build… and get others to build with you. We’ll look at how story drives some of the most successful product and service–driven organizations out there. Learn how story sparks systemic design thinking, collaboration, and innovation that enables you to more effectively build successful products and services that people get excited to work on… and use.]]>
Tue, 22 Aug 2017 18:22:30 GMT /dlichaw/leading-with-story-79064039 dlichaw@slideshare.net(dlichaw) Leading with Story dlichaw Getting others to listen to you is hard. Whether those people are your team members, peers across your organization, the c-suite, or a board up above, you need to inspire them and move them to action to be most effective at your job. Storytelling is one of the most powerful ways you can get people to listen to you and to move them to action. But in a business context, the stories that you tell are only as effective as the stories that you build… and get others to build with you. We’ll look at how story drives some of the most successful product and service–driven organizations out there. Learn how story sparks systemic design thinking, collaboration, and innovation that enables you to more effectively build successful products and services that people get excited to work on… and use. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/leading-with-story-170822182230-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Getting others to listen to you is hard. Whether those people are your team members, peers across your organization, the c-suite, or a board up above, you need to inspire them and move them to action to be most effective at your job. Storytelling is one of the most powerful ways you can get people to listen to you and to move them to action. But in a business context, the stories that you tell are only as effective as the stories that you build… and get others to build with you. We’ll look at how story drives some of the most successful product and service–driven organizations out there. Learn how story sparks systemic design thinking, collaboration, and innovation that enables you to more effectively build successful products and services that people get excited to work on… and use.
Leading with Story from Donna Lichaw
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Storymapping: A MacGyver Approach to Content Strategy /slideshow/storymapping-the-macgyver-approach-to-content-strategy/35923312 v5mgbr5rngfivixm6zca-140616092420-phpapp01
** Authored and presented with Lis Hubert ** Need an organized and prioritized content assessment? Sure you do! Unfortunately, it’s not always possible on a short timeline, with low funds… or is it? What if there was a way to create and facilitate an in-depth assessment of company content with organizations that are short on time and cash? Enter the storymapping approach. Join Donna and Lis as they take you with them on their journey working with a New York City-based nonprofit to organize, prioritize, and manage program content in no time flat (and with little cash to boot). Instead of working with long research periods and deep-dive content approaches, they offer a creative method using storytelling to helping to map content needs to business and user goals. In this session you will learn: • How to do quality content strategy work even when constraints are many • How to use content strategy to increase your understanding of content, even when you can’t afford fancy resources to help you • How storymaps can be used across different touchpoints and content areas to improve the user experience.]]>

** Authored and presented with Lis Hubert ** Need an organized and prioritized content assessment? Sure you do! Unfortunately, it’s not always possible on a short timeline, with low funds… or is it? What if there was a way to create and facilitate an in-depth assessment of company content with organizations that are short on time and cash? Enter the storymapping approach. Join Donna and Lis as they take you with them on their journey working with a New York City-based nonprofit to organize, prioritize, and manage program content in no time flat (and with little cash to boot). Instead of working with long research periods and deep-dive content approaches, they offer a creative method using storytelling to helping to map content needs to business and user goals. In this session you will learn: • How to do quality content strategy work even when constraints are many • How to use content strategy to increase your understanding of content, even when you can’t afford fancy resources to help you • How storymaps can be used across different touchpoints and content areas to improve the user experience.]]>
Mon, 16 Jun 2014 09:24:20 GMT /slideshow/storymapping-the-macgyver-approach-to-content-strategy/35923312 dlichaw@slideshare.net(dlichaw) Storymapping: A MacGyver Approach to Content Strategy dlichaw ** Authored and presented with Lis Hubert ** Need an organized and prioritized content assessment? Sure you do! Unfortunately, it’s not always possible on a short timeline, with low funds… or is it? What if there was a way to create and facilitate an in-depth assessment of company content with organizations that are short on time and cash? Enter the storymapping approach. Join Donna and Lis as they take you with them on their journey working with a New York City-based nonprofit to organize, prioritize, and manage program content in no time flat (and with little cash to boot). Instead of working with long research periods and deep-dive content approaches, they offer a creative method using storytelling to helping to map content needs to business and user goals. In this session you will learn: • How to do quality content strategy work even when constraints are many • How to use content strategy to increase your understanding of content, even when you can’t afford fancy resources to help you • How storymaps can be used across different touchpoints and content areas to improve the user experience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/v5mgbr5rngfivixm6zca-140616092420-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ** Authored and presented with Lis Hubert ** Need an organized and prioritized content assessment? Sure you do! Unfortunately, it’s not always possible on a short timeline, with low funds… or is it? What if there was a way to create and facilitate an in-depth assessment of company content with organizations that are short on time and cash? Enter the storymapping approach. Join Donna and Lis as they take you with them on their journey working with a New York City-based nonprofit to organize, prioritize, and manage program content in no time flat (and with little cash to boot). Instead of working with long research periods and deep-dive content approaches, they offer a creative method using storytelling to helping to map content needs to business and user goals. In this session you will learn: • How to do quality content strategy work even when constraints are many • How to use content strategy to increase your understanding of content, even when you can’t afford fancy resources to help you • How storymaps can be used across different touchpoints and content areas to improve the user experience.
Storymapping: A MacGyver Approach to Content Strategy from Donna Lichaw
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Take My Job! /slideshow/takemyjob/34092644 takemyjob-140429132559-phpapp01
Only designers are qualified to craft amazing user experiences, right? We spend years learning, doing, and honing our craft as a reaction to non-designers designing digital things that were difficult to use. But you know what a lot of product managers with little to no design training are now responsible for? The user experience. They do things like talk to users, whip up wireframes and mockups, build interfaces and flows, and determine feature sets and functionality. You know what developers, founders, even executives never stopped doing and don’t think twice about doing? Designing stuff. After years of working as a designer, manager, and developer, Donna finally learned the secret to designing great digital products and user experiences: teach everyone *else* on the team how to do it right and do it well. Join Donna as she shows you how to inject some pedagogy into your work life so that you can effect change, improve quality, and better create awesome things with a team. See how outsourcing and open-sourcing your job not only fosters an environment of creativity, but renders the designer and design team invaluable and indispensable.]]>

Only designers are qualified to craft amazing user experiences, right? We spend years learning, doing, and honing our craft as a reaction to non-designers designing digital things that were difficult to use. But you know what a lot of product managers with little to no design training are now responsible for? The user experience. They do things like talk to users, whip up wireframes and mockups, build interfaces and flows, and determine feature sets and functionality. You know what developers, founders, even executives never stopped doing and don’t think twice about doing? Designing stuff. After years of working as a designer, manager, and developer, Donna finally learned the secret to designing great digital products and user experiences: teach everyone *else* on the team how to do it right and do it well. Join Donna as she shows you how to inject some pedagogy into your work life so that you can effect change, improve quality, and better create awesome things with a team. See how outsourcing and open-sourcing your job not only fosters an environment of creativity, but renders the designer and design team invaluable and indispensable.]]>
Tue, 29 Apr 2014 13:25:59 GMT /slideshow/takemyjob/34092644 dlichaw@slideshare.net(dlichaw) Take My Job! dlichaw Only designers are qualified to craft amazing user experiences, right? We spend years learning, doing, and honing our craft as a reaction to non-designers designing digital things that were difficult to use. But you know what a lot of product managers with little to no design training are now responsible for? The user experience. They do things like talk to users, whip up wireframes and mockups, build interfaces and flows, and determine feature sets and functionality. You know what developers, founders, even executives never stopped doing and don’t think twice about doing? Designing stuff. After years of working as a designer, manager, and developer, Donna finally learned the secret to designing great digital products and user experiences: teach everyone *else* on the team how to do it right and do it well. Join Donna as she shows you how to inject some pedagogy into your work life so that you can effect change, improve quality, and better create awesome things with a team. See how outsourcing and open-sourcing your job not only fosters an environment of creativity, but renders the designer and design team invaluable and indispensable. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/takemyjob-140429132559-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Only designers are qualified to craft amazing user experiences, right? We spend years learning, doing, and honing our craft as a reaction to non-designers designing digital things that were difficult to use. But you know what a lot of product managers with little to no design training are now responsible for? The user experience. They do things like talk to users, whip up wireframes and mockups, build interfaces and flows, and determine feature sets and functionality. You know what developers, founders, even executives never stopped doing and don’t think twice about doing? Designing stuff. After years of working as a designer, manager, and developer, Donna finally learned the secret to designing great digital products and user experiences: teach everyone *else* on the team how to do it right and do it well. Join Donna as she shows you how to inject some pedagogy into your work life so that you can effect change, improve quality, and better create awesome things with a team. See how outsourcing and open-sourcing your job not only fosters an environment of creativity, but renders the designer and design team invaluable and indispensable.
Take My Job! from Donna Lichaw
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Storymapping The User Experience /slideshow/storymapping-the-user-experience/33288374 storymapping-140408144310-phpapp01
What does a great experience have in common with a great story? Everything. While creating an experience that engages, influences, and excites can sometimes seem daunting, crafting a great story is actually quite quick and easy. See how simple storytelling techniques can transform your next product, feature, UI, flow, or strategy from good to great. Whether you are creating a product, service, or feature from scratch or improving one for conversion, activation, or engagement, strategic storytelling will help you figure out what you need to do, when, and how you need to do it, so that you get the results you need. About Donna Lichaw Donna is the author of The User’s Journey: Storymapping Products That People Love. Through her writing, speaking, and much loved Storymapping Workshop, Donna guides startups, non-profits, and global brands in optimizing their digital products and services by providing them with a simplified way to drive user engagement. Utilizing her ‘story first’ approach, she helps organizations define and refine their value proposition, transform their thinking, and better engage with their core customers. Recognized as a thought leader in storytelling and customer engagement strategies, she has presented as a keynote speaker at design and technology conferences in the US, Canada and Europe. She has also taught courses at New York University, Northwestern University, The School of Visual Arts, and Parsons the New School for Design. Prior to her career in technology, she refined her talent for storytelling and narrative development as an award-winning documentary filmmaker. You can find her on the web at www.donnalichaw.com.]]>

What does a great experience have in common with a great story? Everything. While creating an experience that engages, influences, and excites can sometimes seem daunting, crafting a great story is actually quite quick and easy. See how simple storytelling techniques can transform your next product, feature, UI, flow, or strategy from good to great. Whether you are creating a product, service, or feature from scratch or improving one for conversion, activation, or engagement, strategic storytelling will help you figure out what you need to do, when, and how you need to do it, so that you get the results you need. About Donna Lichaw Donna is the author of The User’s Journey: Storymapping Products That People Love. Through her writing, speaking, and much loved Storymapping Workshop, Donna guides startups, non-profits, and global brands in optimizing their digital products and services by providing them with a simplified way to drive user engagement. Utilizing her ‘story first’ approach, she helps organizations define and refine their value proposition, transform their thinking, and better engage with their core customers. Recognized as a thought leader in storytelling and customer engagement strategies, she has presented as a keynote speaker at design and technology conferences in the US, Canada and Europe. She has also taught courses at New York University, Northwestern University, The School of Visual Arts, and Parsons the New School for Design. Prior to her career in technology, she refined her talent for storytelling and narrative development as an award-winning documentary filmmaker. You can find her on the web at www.donnalichaw.com.]]>
Tue, 08 Apr 2014 14:43:10 GMT /slideshow/storymapping-the-user-experience/33288374 dlichaw@slideshare.net(dlichaw) Storymapping The User Experience dlichaw What does a great experience have in common with a great story? Everything. While creating an experience that engages, influences, and excites can sometimes seem daunting, crafting a great story is actually quite quick and easy. See how simple storytelling techniques can transform your next product, feature, UI, flow, or strategy from good to great. Whether you are creating a product, service, or feature from scratch or improving one for conversion, activation, or engagement, strategic storytelling will help you figure out what you need to do, when, and how you need to do it, so that you get the results you need. About Donna Lichaw Donna is the author of The User’s Journey: Storymapping Products That People Love. Through her writing, speaking, and much loved Storymapping Workshop, Donna guides startups, non-profits, and global brands in optimizing their digital products and services by providing them with a simplified way to drive user engagement. Utilizing her ‘story first’ approach, she helps organizations define and refine their value proposition, transform their thinking, and better engage with their core customers. Recognized as a thought leader in storytelling and customer engagement strategies, she has presented as a keynote speaker at design and technology conferences in the US, Canada and Europe. She has also taught courses at New York University, Northwestern University, The School of Visual Arts, and Parsons the New School for Design. Prior to her career in technology, she refined her talent for storytelling and narrative development as an award-winning documentary filmmaker. You can find her on the web at www.donnalichaw.com. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/storymapping-140408144310-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> What does a great experience have in common with a great story? Everything. While creating an experience that engages, influences, and excites can sometimes seem daunting, crafting a great story is actually quite quick and easy. See how simple storytelling techniques can transform your next product, feature, UI, flow, or strategy from good to great. Whether you are creating a product, service, or feature from scratch or improving one for conversion, activation, or engagement, strategic storytelling will help you figure out what you need to do, when, and how you need to do it, so that you get the results you need. About Donna Lichaw Donna is the author of The User’s Journey: Storymapping Products That People Love. Through her writing, speaking, and much loved Storymapping Workshop, Donna guides startups, non-profits, and global brands in optimizing their digital products and services by providing them with a simplified way to drive user engagement. Utilizing her ‘story first’ approach, she helps organizations define and refine their value proposition, transform their thinking, and better engage with their core customers. Recognized as a thought leader in storytelling and customer engagement strategies, she has presented as a keynote speaker at design and technology conferences in the US, Canada and Europe. She has also taught courses at New York University, Northwestern University, The School of Visual Arts, and Parsons the New School for Design. Prior to her career in technology, she refined her talent for storytelling and narrative development as an award-winning documentary filmmaker. You can find her on the web at www.donnalichaw.com.
Storymapping The User Experience from Donna Lichaw
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Mobile User Experience /slideshow/mobile-user-experience-a-primer/33059060 intromobilelecture-140402193944-phpapp01
A primer to mobile user experience. You'll learn: ‣ Why mobile matters ‣ What mobile is ‣ Mobile mindset ‣ Best practices & strategies ‣ Design principles ‣ UI elements & gestures]]>

A primer to mobile user experience. You'll learn: ‣ Why mobile matters ‣ What mobile is ‣ Mobile mindset ‣ Best practices & strategies ‣ Design principles ‣ UI elements & gestures]]>
Wed, 02 Apr 2014 19:39:44 GMT /slideshow/mobile-user-experience-a-primer/33059060 dlichaw@slideshare.net(dlichaw) Mobile User Experience dlichaw A primer to mobile user experience. You'll learn: ‣ Why mobile matters ‣ What mobile is ‣ Mobile mindset ‣ Best practices & strategies ‣ Design principles ‣ UI elements & gestures <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/intromobilelecture-140402193944-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A primer to mobile user experience. You&#39;ll learn: ‣ Why mobile matters ‣ What mobile is ‣ Mobile mindset ‣ Best practices &amp; strategies ‣ Design principles ‣ UI elements &amp; gestures
Mobile User Experience from Donna Lichaw
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Flat, Flat World: Depth, Meaning, and Communication 
in the Modern Mobile UI /slideshow/flat-32326235/32326235 flat-140314141935-phpapp02
Confused by flat design? So is Apple. Since the announcement of iOS 7, "flatness" in mobile user interfaces has been a hot topic of conversation. Conversations have spanned from usability to aesthetics, from praise to skepticism. The problem is that since flatness is not and never was just an aesthetic innovation, we are having the wrong conversation. In other words, yes, Apple got it all wrong. In this talk, we'll learn about the evolution of the modern mobile OS, why and how flatness arose as a solution to what is now a century-old problem of visual representation in the age of technological reproduction. Through this journey, you will learn how and why to design interfaces for touch that are easy to use, elegant, and delightful. ]]>

Confused by flat design? So is Apple. Since the announcement of iOS 7, "flatness" in mobile user interfaces has been a hot topic of conversation. Conversations have spanned from usability to aesthetics, from praise to skepticism. The problem is that since flatness is not and never was just an aesthetic innovation, we are having the wrong conversation. In other words, yes, Apple got it all wrong. In this talk, we'll learn about the evolution of the modern mobile OS, why and how flatness arose as a solution to what is now a century-old problem of visual representation in the age of technological reproduction. Through this journey, you will learn how and why to design interfaces for touch that are easy to use, elegant, and delightful. ]]>
Fri, 14 Mar 2014 14:19:35 GMT /slideshow/flat-32326235/32326235 dlichaw@slideshare.net(dlichaw) Flat, Flat World: Depth, Meaning, and Communication 
in the Modern Mobile UI dlichaw Confused by flat design? So is Apple. Since the announcement of iOS 7, "flatness" in mobile user interfaces has been a hot topic of conversation. Conversations have spanned from usability to aesthetics, from praise to skepticism. The problem is that since flatness is not and never was just an aesthetic innovation, we are having the wrong conversation. In other words, yes, Apple got it all wrong. In this talk, we'll learn about the evolution of the modern mobile OS, why and how flatness arose as a solution to what is now a century-old problem of visual representation in the age of technological reproduction. Through this journey, you will learn how and why to design interfaces for touch that are easy to use, elegant, and delightful. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/flat-140314141935-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Confused by flat design? So is Apple. Since the announcement of iOS 7, &quot;flatness&quot; in mobile user interfaces has been a hot topic of conversation. Conversations have spanned from usability to aesthetics, from praise to skepticism. The problem is that since flatness is not and never was just an aesthetic innovation, we are having the wrong conversation. In other words, yes, Apple got it all wrong. In this talk, we&#39;ll learn about the evolution of the modern mobile OS, why and how flatness arose as a solution to what is now a century-old problem of visual representation in the age of technological reproduction. Through this journey, you will learn how and why to design interfaces for touch that are easy to use, elegant, and delightful.
Flat, Flat World: Depth, Meaning, and Communication in the Modern Mobile UI from Donna Lichaw
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How to Teach UX Design /slideshow/teaching-ux/30640406 teachingux-140130161705-phpapp02
"Bring cookies." As a graduate student at one of the top schools in the country, Donna worked first as a teaching assistant and then as an instructor. Exciting as the prospect was, she and her peers knew how to be students, but not how to teach. "Bring cookies" to your first and last day of class is basically what she learned in her first and only day of teacher training that first year. And you know what? It works. Since then, Donna has taught countless of courses and workshops at the undergraduate and graduate level as well as continuing education – In this workshop, she shares what she's learned, what works, what doesn't work, as well as general approaches to teaching, teaching designers, and particularly teaching user experience design. Expert tip: bring cookies. --- Adapted from Christina Wodtke's Teaching UX Design: http://www.slideshare.net/cwodtke/how-to-teach-ux-design Both versions presented at General Assembly in NYC. ]]>

"Bring cookies." As a graduate student at one of the top schools in the country, Donna worked first as a teaching assistant and then as an instructor. Exciting as the prospect was, she and her peers knew how to be students, but not how to teach. "Bring cookies" to your first and last day of class is basically what she learned in her first and only day of teacher training that first year. And you know what? It works. Since then, Donna has taught countless of courses and workshops at the undergraduate and graduate level as well as continuing education – In this workshop, she shares what she's learned, what works, what doesn't work, as well as general approaches to teaching, teaching designers, and particularly teaching user experience design. Expert tip: bring cookies. --- Adapted from Christina Wodtke's Teaching UX Design: http://www.slideshare.net/cwodtke/how-to-teach-ux-design Both versions presented at General Assembly in NYC. ]]>
Thu, 30 Jan 2014 16:17:05 GMT /slideshow/teaching-ux/30640406 dlichaw@slideshare.net(dlichaw) How to Teach UX Design dlichaw "Bring cookies." As a graduate student at one of the top schools in the country, Donna worked first as a teaching assistant and then as an instructor. Exciting as the prospect was, she and her peers knew how to be students, but not how to teach. "Bring cookies" to your first and last day of class is basically what she learned in her first and only day of teacher training that first year. And you know what? It works. Since then, Donna has taught countless of courses and workshops at the undergraduate and graduate level as well as continuing education – In this workshop, she shares what she's learned, what works, what doesn't work, as well as general approaches to teaching, teaching designers, and particularly teaching user experience design. Expert tip: bring cookies. --- Adapted from Christina Wodtke's Teaching UX Design: http://www.slideshare.net/cwodtke/how-to-teach-ux-design Both versions presented at General Assembly in NYC. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/teachingux-140130161705-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> &quot;Bring cookies.&quot; As a graduate student at one of the top schools in the country, Donna worked first as a teaching assistant and then as an instructor. Exciting as the prospect was, she and her peers knew how to be students, but not how to teach. &quot;Bring cookies&quot; to your first and last day of class is basically what she learned in her first and only day of teacher training that first year. And you know what? It works. Since then, Donna has taught countless of courses and workshops at the undergraduate and graduate level as well as continuing education – In this workshop, she shares what she&#39;s learned, what works, what doesn&#39;t work, as well as general approaches to teaching, teaching designers, and particularly teaching user experience design. Expert tip: bring cookies. --- Adapted from Christina Wodtke&#39;s Teaching UX Design: http://www.slideshare.net/cwodtke/how-to-teach-ux-design Both versions presented at General Assembly in NYC.
How to Teach UX Design from Donna Lichaw
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Resistance is Futile: Google Glass and the Cyborg Workforce of the Future /dlichaw/glass-scifi glass-sci-fi-131019083059-phpapp02
Google Glass raises a number of questions: Should we design for it? *What* do we design for it? Who will use it? We'll explore how technology like Glass has already been prototyped, anti-prototyped, proven, and disproven for years in film, television, and literature. Learn how to harness these images to answer timely strategy questions and design products and apps able to transform the future.]]>

Google Glass raises a number of questions: Should we design for it? *What* do we design for it? Who will use it? We'll explore how technology like Glass has already been prototyped, anti-prototyped, proven, and disproven for years in film, television, and literature. Learn how to harness these images to answer timely strategy questions and design products and apps able to transform the future.]]>
Sat, 19 Oct 2013 08:30:59 GMT /dlichaw/glass-scifi dlichaw@slideshare.net(dlichaw) Resistance is Futile: Google Glass and the Cyborg Workforce of the Future dlichaw Google Glass raises a number of questions: Should we design for it? *What* do we design for it? Who will use it? We'll explore how technology like Glass has already been prototyped, anti-prototyped, proven, and disproven for years in film, television, and literature. Learn how to harness these images to answer timely strategy questions and design products and apps able to transform the future. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/glass-sci-fi-131019083059-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Google Glass raises a number of questions: Should we design for it? *What* do we design for it? Who will use it? We&#39;ll explore how technology like Glass has already been prototyped, anti-prototyped, proven, and disproven for years in film, television, and literature. Learn how to harness these images to answer timely strategy questions and design products and apps able to transform the future.
Resistance is Futile: Google Glass and the Cyborg Workforce of the Future from Donna Lichaw
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User Experience Sketching for Lean and Agile Teams /dlichaw/ux-sketching-workshop uxsketchingworkshop-130820172011-phpapp01
Learn how to turn complex concepts into simple visual forms that can help you evaluate ideas, products, and features quickly and effectively, before you jump into expensive pixels and code. By sketching first, you can weed out bad ideas before they progress while pursuing ones that are stickier, more engaging, and ultimately more impactful.]]>

Learn how to turn complex concepts into simple visual forms that can help you evaluate ideas, products, and features quickly and effectively, before you jump into expensive pixels and code. By sketching first, you can weed out bad ideas before they progress while pursuing ones that are stickier, more engaging, and ultimately more impactful.]]>
Tue, 20 Aug 2013 17:20:11 GMT /dlichaw/ux-sketching-workshop dlichaw@slideshare.net(dlichaw) User Experience Sketching for Lean and Agile Teams dlichaw Learn how to turn complex concepts into simple visual forms that can help you evaluate ideas, products, and features quickly and effectively, before you jump into expensive pixels and code. By sketching first, you can weed out bad ideas before they progress while pursuing ones that are stickier, more engaging, and ultimately more impactful. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxsketchingworkshop-130820172011-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Learn how to turn complex concepts into simple visual forms that can help you evaluate ideas, products, and features quickly and effectively, before you jump into expensive pixels and code. By sketching first, you can weed out bad ideas before they progress while pursuing ones that are stickier, more engaging, and ultimately more impactful.
User Experience Sketching for Lean and Agile Teams from Donna Lichaw
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Mobile Prototyping /slideshow/mobile-prototyping-25431091/25431091 mobileprototyping-130820160313-phpapp02
Prototyping is essential to designing memorable mobile user experiences, but can often be overlooked at the beginning of building a product. Learn the types of prototypes, tools, and best practices for mobile product design (including overview of mobile flow and UI best practices, patterns, and frameworks).]]>

Prototyping is essential to designing memorable mobile user experiences, but can often be overlooked at the beginning of building a product. Learn the types of prototypes, tools, and best practices for mobile product design (including overview of mobile flow and UI best practices, patterns, and frameworks).]]>
Tue, 20 Aug 2013 16:03:13 GMT /slideshow/mobile-prototyping-25431091/25431091 dlichaw@slideshare.net(dlichaw) Mobile Prototyping dlichaw Prototyping is essential to designing memorable mobile user experiences, but can often be overlooked at the beginning of building a product. Learn the types of prototypes, tools, and best practices for mobile product design (including overview of mobile flow and UI best practices, patterns, and frameworks). <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobileprototyping-130820160313-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Prototyping is essential to designing memorable mobile user experiences, but can often be overlooked at the beginning of building a product. Learn the types of prototypes, tools, and best practices for mobile product design (including overview of mobile flow and UI best practices, patterns, and frameworks).
Mobile Prototyping from Donna Lichaw
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https://cdn.slidesharecdn.com/profile-photo-dlichaw-48x48.jpg?cb=1587387126 Donna Lichaw is a sought-after leadership coach, speaker, author, and semi-rabid tin robot collector. Donna empowers innovators to unleash their inner superhero and fortify their career and business aspirations—she collaborates with leaders to pin down personal and professional goals, hatch a plan for how to get there, and chorale them to stay on course. Donna works with changemakers at storied tech companies like Google and Apple, innovators at impactful non-profits including WNYC and the Central Park Conservancy, and emerging leaders in tech and beyond (especially women and members of the LGBTQ community). www.donnalichaw.com https://cdn.slidesharecdn.com/ss_thumbnails/own-your-story-181109152545-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/own-your-story-122569614/122569614 Own Your Story https://cdn.slidesharecdn.com/ss_thumbnails/leading-with-story-170822182230-thumbnail.jpg?width=320&height=320&fit=bounds dlichaw/leading-with-story-79064039 Leading with Story https://cdn.slidesharecdn.com/ss_thumbnails/v5mgbr5rngfivixm6zca-140616092420-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/storymapping-the-macgyver-approach-to-content-strategy/35923312 Storymapping: A MacGyv...