際際滷shows by User: donahuephoto / http://www.slideshare.net/images/logo.gif 際際滷shows by User: donahuephoto / Sun, 03 Feb 2019 14:02:03 GMT 際際滷Share feed for 際際滷shows by User: donahuephoto What everyone needs to know about accessibility /donahuephoto/what-everyone-needs-to-know-about-accessibility accessibility-sofluxv3-190203140203
Designing accessible experiences allows you to connect with the largest minority in the world, people with disabilities. To do this we need to do 2 things. First, we need broaden how we think about disabilities to include disabilities inherent to technology. Second, we need to approach accessibility from the content out. In this deck I provide guidance for basic, but all too common, accessibility failures. The last slide contains links to several resources to get you started with accessibility. It's time we start thinking in terms of Universal Usability. ]]>

Designing accessible experiences allows you to connect with the largest minority in the world, people with disabilities. To do this we need to do 2 things. First, we need broaden how we think about disabilities to include disabilities inherent to technology. Second, we need to approach accessibility from the content out. In this deck I provide guidance for basic, but all too common, accessibility failures. The last slide contains links to several resources to get you started with accessibility. It's time we start thinking in terms of Universal Usability. ]]>
Sun, 03 Feb 2019 14:02:03 GMT /donahuephoto/what-everyone-needs-to-know-about-accessibility donahuephoto@slideshare.net(donahuephoto) What everyone needs to know about accessibility donahuephoto Designing accessible experiences allows you to connect with the largest minority in the world, people with disabilities. To do this we need to do 2 things. First, we need broaden how we think about disabilities to include disabilities inherent to technology. Second, we need to approach accessibility from the content out. In this deck I provide guidance for basic, but all too common, accessibility failures. The last slide contains links to several resources to get you started with accessibility. It's time we start thinking in terms of Universal Usability. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/accessibility-sofluxv3-190203140203-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Designing accessible experiences allows you to connect with the largest minority in the world, people with disabilities. To do this we need to do 2 things. First, we need broaden how we think about disabilities to include disabilities inherent to technology. Second, we need to approach accessibility from the content out. In this deck I provide guidance for basic, but all too common, accessibility failures. The last slide contains links to several resources to get you started with accessibility. It&#39;s time we start thinking in terms of Universal Usability.
What everyone needs to know about accessibility from Mike Donahue
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A brief history of cupholders - UXDEV 2018 /slideshow/a-brief-history-of-cupholders/96750124 cupholderstrategyv2-180511194108
A guide to understanding what it takes to build meaningful experiences today. Looking to the past we can learn how to use Jobs to be done (JTBD) to evaluate and prioritize user needs so can focus on the needs that will provide the most impact for the user and business. We can learn how the Kano model can help us understand what solutions mean to the user.]]>

A guide to understanding what it takes to build meaningful experiences today. Looking to the past we can learn how to use Jobs to be done (JTBD) to evaluate and prioritize user needs so can focus on the needs that will provide the most impact for the user and business. We can learn how the Kano model can help us understand what solutions mean to the user.]]>
Fri, 11 May 2018 19:41:08 GMT /slideshow/a-brief-history-of-cupholders/96750124 donahuephoto@slideshare.net(donahuephoto) A brief history of cupholders - UXDEV 2018 donahuephoto A guide to understanding what it takes to build meaningful experiences today. Looking to the past we can learn how to use Jobs to be done (JTBD) to evaluate and prioritize user needs so can focus on the needs that will provide the most impact for the user and business. We can learn how the Kano model can help us understand what solutions mean to the user. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cupholderstrategyv2-180511194108-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A guide to understanding what it takes to build meaningful experiences today. Looking to the past we can learn how to use Jobs to be done (JTBD) to evaluate and prioritize user needs so can focus on the needs that will provide the most impact for the user and business. We can learn how the Kano model can help us understand what solutions mean to the user.
A brief history of cupholders - UXDEV 2018 from Mike Donahue
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UX-led Content Strategy (UXPA webinar) /slideshow/uxled-content-strategy-uxpa/79098063 ux-ledcontentstrategyuxpa-170823175625
The short story is, content is why people come to your experience. Taking the lead in content allows UX to affect the largest and most inffluential part of the experience.]]>

The short story is, content is why people come to your experience. Taking the lead in content allows UX to affect the largest and most inffluential part of the experience.]]>
Wed, 23 Aug 2017 17:56:25 GMT /slideshow/uxled-content-strategy-uxpa/79098063 donahuephoto@slideshare.net(donahuephoto) UX-led Content Strategy (UXPA webinar) donahuephoto The short story is, content is why people come to your experience. Taking the lead in content allows UX to affect the largest and most inffluential part of the experience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ux-ledcontentstrategyuxpa-170823175625-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The short story is, content is why people come to your experience. Taking the lead in content allows UX to affect the largest and most inffluential part of the experience.
UX-led Content Strategy (UXPA webinar) from Mike Donahue
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UX Content Strategy /slideshow/ux-content-strategy/71725496 uxcontentstrategy-170203135225
Find out why and how working working your UX process from the content is a strategy that can lead to becoming a strategic design influencer with a seat at the decision table. It can also reduce UX churn in design due to lack of content at the start of design. Maybe most important, it can drive significant improvements in key metrics including end-user satisfaction.]]>

Find out why and how working working your UX process from the content is a strategy that can lead to becoming a strategic design influencer with a seat at the decision table. It can also reduce UX churn in design due to lack of content at the start of design. Maybe most important, it can drive significant improvements in key metrics including end-user satisfaction.]]>
Fri, 03 Feb 2017 13:52:25 GMT /slideshow/ux-content-strategy/71725496 donahuephoto@slideshare.net(donahuephoto) UX Content Strategy donahuephoto Find out why and how working working your UX process from the content is a strategy that can lead to becoming a strategic design influencer with a seat at the decision table. It can also reduce UX churn in design due to lack of content at the start of design. Maybe most important, it can drive significant improvements in key metrics including end-user satisfaction. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxcontentstrategy-170203135225-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Find out why and how working working your UX process from the content is a strategy that can lead to becoming a strategic design influencer with a seat at the decision table. It can also reduce UX churn in design due to lack of content at the start of design. Maybe most important, it can drive significant improvements in key metrics including end-user satisfaction.
UX Content Strategy from Mike Donahue
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Design with accessibility in mind /slideshow/design-with-accessibility-in-mind/71642308 designwithaccessibilityinmind-170201155335
Accessibility is hot button topic for many for a variety of reasons. But it doesn't need to be expensive, difficult or impeded innovation if we follow some simple WCAG guidelines. These basic steps overcome a majority of common accessibility challenges.]]>

Accessibility is hot button topic for many for a variety of reasons. But it doesn't need to be expensive, difficult or impeded innovation if we follow some simple WCAG guidelines. These basic steps overcome a majority of common accessibility challenges.]]>
Wed, 01 Feb 2017 15:53:35 GMT /slideshow/design-with-accessibility-in-mind/71642308 donahuephoto@slideshare.net(donahuephoto) Design with accessibility in mind donahuephoto Accessibility is hot button topic for many for a variety of reasons. But it doesn't need to be expensive, difficult or impeded innovation if we follow some simple WCAG guidelines. These basic steps overcome a majority of common accessibility challenges. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designwithaccessibilityinmind-170201155335-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Accessibility is hot button topic for many for a variety of reasons. But it doesn&#39;t need to be expensive, difficult or impeded innovation if we follow some simple WCAG guidelines. These basic steps overcome a majority of common accessibility challenges.
Design with accessibility in mind from Mike Donahue
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Content Out is the UX Strategy /slideshow/content-out-is-the-ux-strategy/65355801 contentisuxchallege-160825124131
Content is not king, it's CORE. Content is a functional part of every experience and needs to be treated as such. UX needs to take an active role in leading the content creation work stream, and testing content like the UI it is. This deck includes some case studies to show massive impact that UX led content work can lead to. It also includes a few tips and tools to make it happen. Enjoy.]]>

Content is not king, it's CORE. Content is a functional part of every experience and needs to be treated as such. UX needs to take an active role in leading the content creation work stream, and testing content like the UI it is. This deck includes some case studies to show massive impact that UX led content work can lead to. It also includes a few tips and tools to make it happen. Enjoy.]]>
Thu, 25 Aug 2016 12:41:31 GMT /slideshow/content-out-is-the-ux-strategy/65355801 donahuephoto@slideshare.net(donahuephoto) Content Out is the UX Strategy donahuephoto Content is not king, it's CORE. Content is a functional part of every experience and needs to be treated as such. UX needs to take an active role in leading the content creation work stream, and testing content like the UI it is. This deck includes some case studies to show massive impact that UX led content work can lead to. It also includes a few tips and tools to make it happen. Enjoy. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/contentisuxchallege-160825124131-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Content is not king, it&#39;s CORE. Content is a functional part of every experience and needs to be treated as such. UX needs to take an active role in leading the content creation work stream, and testing content like the UI it is. This deck includes some case studies to show massive impact that UX led content work can lead to. It also includes a few tips and tools to make it happen. Enjoy.
Content Out is the UX Strategy from Mike Donahue
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Designing for Accessibility (SOFLUX) /slideshow/designing-for-accessibility-soflux/58373570 accessibilitymeetup-160217131945
In this deck I aim to broaden our definitions of accessibility and disability to create a more effective and useful mindset to approach the challenge. To be clear, web accessibility is not a simple of matter of "designing for blind people." It's not even just about hman disabilities. Accessibility is also not the sole responsibility if developers. While code plays a critical role in accessibility the real challenge, and the majority accessibility failure, comes in the form of content and visual design. If reaching the largest possible audience is a primary goal you'll need to be accessible. Enjoy.]]>

In this deck I aim to broaden our definitions of accessibility and disability to create a more effective and useful mindset to approach the challenge. To be clear, web accessibility is not a simple of matter of "designing for blind people." It's not even just about hman disabilities. Accessibility is also not the sole responsibility if developers. While code plays a critical role in accessibility the real challenge, and the majority accessibility failure, comes in the form of content and visual design. If reaching the largest possible audience is a primary goal you'll need to be accessible. Enjoy.]]>
Wed, 17 Feb 2016 13:19:45 GMT /slideshow/designing-for-accessibility-soflux/58373570 donahuephoto@slideshare.net(donahuephoto) Designing for Accessibility (SOFLUX) donahuephoto In this deck I aim to broaden our definitions of accessibility and disability to create a more effective and useful mindset to approach the challenge. To be clear, web accessibility is not a simple of matter of "designing for blind people." It's not even just about hman disabilities. Accessibility is also not the sole responsibility if developers. While code plays a critical role in accessibility the real challenge, and the majority accessibility failure, comes in the form of content and visual design. If reaching the largest possible audience is a primary goal you'll need to be accessible. Enjoy. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/accessibilitymeetup-160217131945-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In this deck I aim to broaden our definitions of accessibility and disability to create a more effective and useful mindset to approach the challenge. To be clear, web accessibility is not a simple of matter of &quot;designing for blind people.&quot; It&#39;s not even just about hman disabilities. Accessibility is also not the sole responsibility if developers. While code plays a critical role in accessibility the real challenge, and the majority accessibility failure, comes in the form of content and visual design. If reaching the largest possible audience is a primary goal you&#39;ll need to be accessible. Enjoy.
Designing for Accessibility (SOFLUX) from Mike Donahue
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Design persona template /slideshow/design-persona-template/57966686 designpersonatemplate-160207042032
Based on the template described in Aarron Walter's book Designing for Emotion. It's in Word format for easy editing. https://abookapart.com/products/designing-for-emotion]]>

Based on the template described in Aarron Walter's book Designing for Emotion. It's in Word format for easy editing. https://abookapart.com/products/designing-for-emotion]]>
Sun, 07 Feb 2016 04:20:32 GMT /slideshow/design-persona-template/57966686 donahuephoto@slideshare.net(donahuephoto) Design persona template donahuephoto Based on the template described in Aarron Walter's book Designing for Emotion. It's in Word format for easy editing. https://abookapart.com/products/designing-for-emotion <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designpersonatemplate-160207042032-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Based on the template described in Aarron Walter&#39;s book Designing for Emotion. It&#39;s in Word format for easy editing. https://abookapart.com/products/designing-for-emotion
Design persona template from Mike Donahue
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Page table template /slideshow/page-table-template/57966655 pagetable-160207041748
Use this template to spell out the objectives and priorities of each page before beginning design.]]>

Use this template to spell out the objectives and priorities of each page before beginning design.]]>
Sun, 07 Feb 2016 04:17:48 GMT /slideshow/page-table-template/57966655 donahuephoto@slideshare.net(donahuephoto) Page table template donahuephoto Use this template to spell out the objectives and priorities of each page before beginning design. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pagetable-160207041748-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Use this template to spell out the objectives and priorities of each page before beginning design.
Page table template from Mike Donahue
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Win user Loyalty Targeting Logic and Emotion - UXDEV Summit 2016 /slideshow/win-user-loyalty-targeting-logic-and-emotion-uxdev-summit-2016/57952403 winuserloyaltyv7-160206132204
Updated version - Covers the core concepts needed to build user loyalty. It addresses the need to provide the brain an emotional trigger to motive your user and a logical story to explain the user's actions. I continues with an overview of the 4 stages we go through to accomplish any goal. We have experiences when we accomplish goals, and every goal we try accomplish we do so because of how we believe we will feel when we're done.]]>

Updated version - Covers the core concepts needed to build user loyalty. It addresses the need to provide the brain an emotional trigger to motive your user and a logical story to explain the user's actions. I continues with an overview of the 4 stages we go through to accomplish any goal. We have experiences when we accomplish goals, and every goal we try accomplish we do so because of how we believe we will feel when we're done.]]>
Sat, 06 Feb 2016 13:22:04 GMT /slideshow/win-user-loyalty-targeting-logic-and-emotion-uxdev-summit-2016/57952403 donahuephoto@slideshare.net(donahuephoto) Win user Loyalty Targeting Logic and Emotion - UXDEV Summit 2016 donahuephoto Updated version - Covers the core concepts needed to build user loyalty. It addresses the need to provide the brain an emotional trigger to motive your user and a logical story to explain the user's actions. I continues with an overview of the 4 stages we go through to accomplish any goal. We have experiences when we accomplish goals, and every goal we try accomplish we do so because of how we believe we will feel when we're done. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/winuserloyaltyv7-160206132204-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Updated version - Covers the core concepts needed to build user loyalty. It addresses the need to provide the brain an emotional trigger to motive your user and a logical story to explain the user&#39;s actions. I continues with an overview of the 4 stages we go through to accomplish any goal. We have experiences when we accomplish goals, and every goal we try accomplish we do so because of how we believe we will feel when we&#39;re done.
Win user Loyalty Targeting Logic and Emotion - UXDEV Summit 2016 from Mike Donahue
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Responsive Experience Design (RXD): A holistic approach to web - UXDEV Summit /slideshow/holistic-approach-to-web-uxdev-summit/57952402 holisticapproachtowebv3-160206132158
This covers a holistic approach to web design that includes goals, strategies, and tactics to overcome today's web design challenges. Working from the content out we use the 3C's of mobile first to address the Content, Constraint, and Capabilities. To maintain accessibility and predictability of the experience we use progressive enhancement and adaptive design to round out a responsive website.]]>

This covers a holistic approach to web design that includes goals, strategies, and tactics to overcome today's web design challenges. Working from the content out we use the 3C's of mobile first to address the Content, Constraint, and Capabilities. To maintain accessibility and predictability of the experience we use progressive enhancement and adaptive design to round out a responsive website.]]>
Sat, 06 Feb 2016 13:21:58 GMT /slideshow/holistic-approach-to-web-uxdev-summit/57952402 donahuephoto@slideshare.net(donahuephoto) Responsive Experience Design (RXD): A holistic approach to web - UXDEV Summit donahuephoto This covers a holistic approach to web design that includes goals, strategies, and tactics to overcome today's web design challenges. Working from the content out we use the 3C's of mobile first to address the Content, Constraint, and Capabilities. To maintain accessibility and predictability of the experience we use progressive enhancement and adaptive design to round out a responsive website. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/holisticapproachtowebv3-160206132158-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This covers a holistic approach to web design that includes goals, strategies, and tactics to overcome today&#39;s web design challenges. Working from the content out we use the 3C&#39;s of mobile first to address the Content, Constraint, and Capabilities. To maintain accessibility and predictability of the experience we use progressive enhancement and adaptive design to round out a responsive website.
Responsive Experience Design (RXD): A holistic approach to web - UXDEV Summit from Mike Donahue
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Emotional Strategy for Balanced UX Design /slideshow/emotional-strategy-for-balanced-ux-design/31123534 emotionalstrategy-140212075320-phpapp01
** Updated: 3/27/2014 - the content is mostly the same, simply reordered to improve the flow and the end has been changed to include what I feel is powerful and compelling example what happens when you begin your design with emotional outcomes in mind. Emotions are arguably the most powerful of human motivators and yet most design projects lack an implicit strategy to use or target them as part of the overall experience design. A truly fulfilling experience is one that balances our logical and emotional needs and wants. When an experience only satisfies the logical side of our mind we're often left with little feeling of connection to the experience. When an experience only speaks to our emotional side we're often left second guessing our choice because we can't rationally explain our choice to ourselves or others. A balanced experience that satisfies both parts of our mind are the ones that create deep and lasting connections. These are the experiences that build loyalty with customers creating lasting relationships that survive even the worst of times. In order to use emotions as both a targeted outcome for the experience and as a strategy to achieve that outcome we must first understand how have an experience. The 4 Stages of Accomplishing Goals provides this insight into HOW we experience everything. These 4 stages are the same for every person, they happen every time, and happen in the same order. The 4 Stages of Accomplishing Goals also explains where, when and how emotions impact and influence our resulting experience. We'll learn not only how we experience everything but also WHY we choose to accomplish some goals and not others. Once we're clear on the 4 stages we can make emotions a strategic part of building a balanced user experience. ]]>

** Updated: 3/27/2014 - the content is mostly the same, simply reordered to improve the flow and the end has been changed to include what I feel is powerful and compelling example what happens when you begin your design with emotional outcomes in mind. Emotions are arguably the most powerful of human motivators and yet most design projects lack an implicit strategy to use or target them as part of the overall experience design. A truly fulfilling experience is one that balances our logical and emotional needs and wants. When an experience only satisfies the logical side of our mind we're often left with little feeling of connection to the experience. When an experience only speaks to our emotional side we're often left second guessing our choice because we can't rationally explain our choice to ourselves or others. A balanced experience that satisfies both parts of our mind are the ones that create deep and lasting connections. These are the experiences that build loyalty with customers creating lasting relationships that survive even the worst of times. In order to use emotions as both a targeted outcome for the experience and as a strategy to achieve that outcome we must first understand how have an experience. The 4 Stages of Accomplishing Goals provides this insight into HOW we experience everything. These 4 stages are the same for every person, they happen every time, and happen in the same order. The 4 Stages of Accomplishing Goals also explains where, when and how emotions impact and influence our resulting experience. We'll learn not only how we experience everything but also WHY we choose to accomplish some goals and not others. Once we're clear on the 4 stages we can make emotions a strategic part of building a balanced user experience. ]]>
Wed, 12 Feb 2014 07:53:20 GMT /slideshow/emotional-strategy-for-balanced-ux-design/31123534 donahuephoto@slideshare.net(donahuephoto) Emotional Strategy for Balanced UX Design donahuephoto ** Updated: 3/27/2014 - the content is mostly the same, simply reordered to improve the flow and the end has been changed to include what I feel is powerful and compelling example what happens when you begin your design with emotional outcomes in mind. Emotions are arguably the most powerful of human motivators and yet most design projects lack an implicit strategy to use or target them as part of the overall experience design. A truly fulfilling experience is one that balances our logical and emotional needs and wants. When an experience only satisfies the logical side of our mind we're often left with little feeling of connection to the experience. When an experience only speaks to our emotional side we're often left second guessing our choice because we can't rationally explain our choice to ourselves or others. A balanced experience that satisfies both parts of our mind are the ones that create deep and lasting connections. These are the experiences that build loyalty with customers creating lasting relationships that survive even the worst of times. In order to use emotions as both a targeted outcome for the experience and as a strategy to achieve that outcome we must first understand how have an experience. The 4 Stages of Accomplishing Goals provides this insight into HOW we experience everything. These 4 stages are the same for every person, they happen every time, and happen in the same order. The 4 Stages of Accomplishing Goals also explains where, when and how emotions impact and influence our resulting experience. We'll learn not only how we experience everything but also WHY we choose to accomplish some goals and not others. Once we're clear on the 4 stages we can make emotions a strategic part of building a balanced user experience. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/emotionalstrategy-140212075320-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ** Updated: 3/27/2014 - the content is mostly the same, simply reordered to improve the flow and the end has been changed to include what I feel is powerful and compelling example what happens when you begin your design with emotional outcomes in mind. Emotions are arguably the most powerful of human motivators and yet most design projects lack an implicit strategy to use or target them as part of the overall experience design. A truly fulfilling experience is one that balances our logical and emotional needs and wants. When an experience only satisfies the logical side of our mind we&#39;re often left with little feeling of connection to the experience. When an experience only speaks to our emotional side we&#39;re often left second guessing our choice because we can&#39;t rationally explain our choice to ourselves or others. A balanced experience that satisfies both parts of our mind are the ones that create deep and lasting connections. These are the experiences that build loyalty with customers creating lasting relationships that survive even the worst of times. In order to use emotions as both a targeted outcome for the experience and as a strategy to achieve that outcome we must first understand how have an experience. The 4 Stages of Accomplishing Goals provides this insight into HOW we experience everything. These 4 stages are the same for every person, they happen every time, and happen in the same order. The 4 Stages of Accomplishing Goals also explains where, when and how emotions impact and influence our resulting experience. We&#39;ll learn not only how we experience everything but also WHY we choose to accomplish some goals and not others. Once we&#39;re clear on the 4 stages we can make emotions a strategic part of building a balanced user experience.
Emotional Strategy for Balanced UX Design from Mike Donahue
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https://cdn.slidesharecdn.com/profile-photo-donahuephoto-48x48.jpg?cb=1719461486 Weekdays I am a UX Architect. Week nights I am either practicing Taiko drumming or working on podcasts and presentations about UX. Weekends are for friends, family, dogs, and nature photography. www.talkingux.com https://cdn.slidesharecdn.com/ss_thumbnails/accessibility-sofluxv3-190203140203-thumbnail.jpg?width=320&height=320&fit=bounds donahuephoto/what-everyone-needs-to-know-about-accessibility What everyone needs to... https://cdn.slidesharecdn.com/ss_thumbnails/cupholderstrategyv2-180511194108-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/a-brief-history-of-cupholders/96750124 A brief history of cup... https://cdn.slidesharecdn.com/ss_thumbnails/ux-ledcontentstrategyuxpa-170823175625-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/uxled-content-strategy-uxpa/79098063 UX-led Content Strateg...