際際滷shows by User: ellisonmu / http://www.slideshare.net/images/logo.gif 際際滷shows by User: ellisonmu / Sat, 20 Aug 2016 03:03:09 GMT 際際滷Share feed for 際際滷shows by User: ellisonmu Webrender 1.0 /slideshow/webrender-10/65178117 webrender-160820030309
In this side, I introduce Webrender 1.0 (it have been updated to 2.0 after 08/03/2016) that is based on Rust language and OpenGL to develop a proof of concept to bring the game engine technology into Web browser. It mentions how Scene Graph, Batching, Composite work in this modern web browser, Servo.]]>

In this side, I introduce Webrender 1.0 (it have been updated to 2.0 after 08/03/2016) that is based on Rust language and OpenGL to develop a proof of concept to bring the game engine technology into Web browser. It mentions how Scene Graph, Batching, Composite work in this modern web browser, Servo.]]>
Sat, 20 Aug 2016 03:03:09 GMT /slideshow/webrender-10/65178117 ellisonmu@slideshare.net(ellisonmu) Webrender 1.0 ellisonmu In this side, I introduce Webrender 1.0 (it have been updated to 2.0 after 08/03/2016) that is based on Rust language and OpenGL to develop a proof of concept to bring the game engine technology into Web browser. It mentions how Scene Graph, Batching, Composite work in this modern web browser, Servo. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/webrender-160820030309-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In this side, I introduce Webrender 1.0 (it have been updated to 2.0 after 08/03/2016) that is based on Rust language and OpenGL to develop a proof of concept to bring the game engine technology into Web browser. It mentions how Scene Graph, Batching, Composite work in this modern web browser, Servo.
Webrender 1.0 from Daosheng Mu
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Maze VR /slideshow/maze-vr/62448236 mazevr-160527004938
Expansion how to make a mobile WebVR game via A-Frame]]>

Expansion how to make a mobile WebVR game via A-Frame]]>
Fri, 27 May 2016 00:49:38 GMT /slideshow/maze-vr/62448236 ellisonmu@slideshare.net(ellisonmu) Maze VR ellisonmu Expansion how to make a mobile WebVR game via A-Frame <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mazevr-160527004938-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Expansion how to make a mobile WebVR game via A-Frame
Maze VR from Daosheng Mu
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A frame beginner lesson /slideshow/a-frame-beginner-lesson/62448093 a-framelesson-160527003946
A-Frame user guide for introduction.]]>

A-Frame user guide for introduction.]]>
Fri, 27 May 2016 00:39:46 GMT /slideshow/a-frame-beginner-lesson/62448093 ellisonmu@slideshare.net(ellisonmu) A frame beginner lesson ellisonmu A-Frame user guide for introduction. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/a-framelesson-160527003946-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A-Frame user guide for introduction.
A frame beginner lesson from Daosheng Mu
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Introduction to A-Frame /slideshow/introduction-to-aframe-57170744/57170744 a-framepublic-160118100924
A-Frame is a WebVR framework for developers to make their VR content rapidly. It is based on Entity-Component system. So, it could bring us flexibility and usability for developing.]]>

A-Frame is a WebVR framework for developers to make their VR content rapidly. It is based on Entity-Component system. So, it could bring us flexibility and usability for developing.]]>
Mon, 18 Jan 2016 10:09:24 GMT /slideshow/introduction-to-aframe-57170744/57170744 ellisonmu@slideshare.net(ellisonmu) Introduction to A-Frame ellisonmu A-Frame is a WebVR framework for developers to make their VR content rapidly. It is based on Entity-Component system. So, it could bring us flexibility and usability for developing. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/a-framepublic-160118100924-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A-Frame is a WebVR framework for developers to make their VR content rapidly. It is based on Entity-Component system. So, it could bring us flexibility and usability for developing.
Introduction to A-Frame from Daosheng Mu
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Introduction to WebGL and WebVR /slideshow/introduction-to-webgl-and-webvr/54053540 introductiontowebglwebvr-151017085005-lva1-app6892
Introduction to how to leverage WebVR API through WebGL.]]>

Introduction to how to leverage WebVR API through WebGL.]]>
Sat, 17 Oct 2015 08:50:05 GMT /slideshow/introduction-to-webgl-and-webvr/54053540 ellisonmu@slideshare.net(ellisonmu) Introduction to WebGL and WebVR ellisonmu Introduction to how to leverage WebVR API through WebGL. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/introductiontowebglwebvr-151017085005-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Introduction to how to leverage WebVR API through WebGL.
Introduction to WebGL and WebVR from Daosheng Mu
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Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Browser MMOG /slideshow/using-the-new-flash-stage3d-web-technology-to-build-your-own-next-3d-browser-mmog/37052155 5daoshengwuerichangen-140716111753-phpapp02
Game Developer Conference China (2012). Programming track. This speech talks about how to use Stage3D APIs to make a 3D web game engine, and discuss some points about optimizing it.]]>

Game Developer Conference China (2012). Programming track. This speech talks about how to use Stage3D APIs to make a 3D web game engine, and discuss some points about optimizing it.]]>
Wed, 16 Jul 2014 11:17:53 GMT /slideshow/using-the-new-flash-stage3d-web-technology-to-build-your-own-next-3d-browser-mmog/37052155 ellisonmu@slideshare.net(ellisonmu) Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Browser MMOG ellisonmu Game Developer Conference China (2012). Programming track. This speech talks about how to use Stage3D APIs to make a 3D web game engine, and discuss some points about optimizing it. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/5daoshengwuerichangen-140716111753-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Game Developer Conference China (2012). Programming track. This speech talks about how to use Stage3D APIs to make a 3D web game engine, and discuss some points about optimizing it.
Using The New Flash Stage3D Web Technology To Build Your Own Next 3D Browser MMOG from Daosheng Mu
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Introduce to 3d rendering engine /slideshow/introduce-to-3d-rendering-engine/20807461 introduceto3drenderingengine-130508105458-phpapp01
This talks about some topics we need to know before designing our rendering engine, and it describes the graphics pipeline how to handle 3D objects drawing.]]>

This talks about some topics we need to know before designing our rendering engine, and it describes the graphics pipeline how to handle 3D objects drawing.]]>
Wed, 08 May 2013 10:54:58 GMT /slideshow/introduce-to-3d-rendering-engine/20807461 ellisonmu@slideshare.net(ellisonmu) Introduce to 3d rendering engine ellisonmu This talks about some topics we need to know before designing our rendering engine, and it describes the graphics pipeline how to handle 3D objects drawing. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/introduceto3drenderingengine-130508105458-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This talks about some topics we need to know before designing our rendering engine, and it describes the graphics pipeline how to handle 3D objects drawing.
Introduce to 3d rendering engine from Daosheng Mu
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Direct3D to WPF /slideshow/direct3d-to-wpf/15838082 direct3dtowpf-130103035017-phpapp01
Talk about using Direct3D on WPF]]>

Talk about using Direct3D on WPF]]>
Thu, 03 Jan 2013 03:50:17 GMT /slideshow/direct3d-to-wpf/15838082 ellisonmu@slideshare.net(ellisonmu) Direct3D to WPF ellisonmu Talk about using Direct3D on WPF <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/direct3dtowpf-130103035017-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Talk about using Direct3D on WPF
Direct3D to WPF from Daosheng Mu
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Order independent transparency /slideshow/order-independent-transparency/13924753 order-independenttransparency-120809103105-phpapp02
Since alpha blending object will occur render order issue, there are a lot of paper talk about how to solve this issue. I list them in this slide.]]>

Since alpha blending object will occur render order issue, there are a lot of paper talk about how to solve this issue. I list them in this slide.]]>
Thu, 09 Aug 2012 10:31:03 GMT /slideshow/order-independent-transparency/13924753 ellisonmu@slideshare.net(ellisonmu) Order independent transparency ellisonmu Since alpha blending object will occur render order issue, there are a lot of paper talk about how to solve this issue. I list them in this slide. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/order-independenttransparency-120809103105-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Since alpha blending object will occur render order issue, there are a lot of paper talk about how to solve this issue. I list them in this slide.
Order independent transparency from Daosheng Mu
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Design your 3d game engine /slideshow/design-your-3d-game-engine/13924662 designyour3dgameengine-120809102408-phpapp02
Talk about how to develop a cross-platform game engine]]>

Talk about how to develop a cross-platform game engine]]>
Thu, 09 Aug 2012 10:24:06 GMT /slideshow/design-your-3d-game-engine/13924662 ellisonmu@slideshare.net(ellisonmu) Design your 3d game engine ellisonmu Talk about how to develop a cross-platform game engine <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designyour3dgameengine-120809102408-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Talk about how to develop a cross-platform game engine
Design your 3d game engine from Daosheng Mu
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https://cdn.slidesharecdn.com/profile-photo-ellisonmu-48x48.jpg?cb=1609808717 I am a senior software/graphics engineer. I work in the software industry since 2008 and developed several game engines. These game engines support PSP, PC, Web, iOS, and Android platforms. Due to the experience of developing Flash3D game engine, I am invited to join the Adobe Flash prerelease runtime team to help them define and optimize Stage3D API. Moreover, I am totally into open source projects. I am contributing to a WebGL project, three.js, and I am the top 11 contributor of three.js now. My goal is to help more people enjoy the power of WebGL. I am also a positive aggressive person. I believe "Passion" is the key to achieve success, so it always makes me be an innovative guy. I ... dsmu.me https://cdn.slidesharecdn.com/ss_thumbnails/webrender-160820030309-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/webrender-10/65178117 Webrender 1.0 https://cdn.slidesharecdn.com/ss_thumbnails/mazevr-160527004938-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/maze-vr/62448236 Maze VR https://cdn.slidesharecdn.com/ss_thumbnails/a-framelesson-160527003946-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/a-frame-beginner-lesson/62448093 A frame beginner lesson