ºÝºÝߣshows by User: fling / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: fling / Thu, 28 Jul 2011 17:45:09 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: fling Global BBC iPlayer designed by pinch/zoom /slideshow/global-bbc-iplayer-designed-by-pinchzoom/8719061 bbcpressbriefing-110728174513-phpapp01
An overview of the design process and findings for the Global BBC iPlayer for iPad. designed by pinch/zoom (http://pinchzoom.com)]]>

An overview of the design process and findings for the Global BBC iPlayer for iPad. designed by pinch/zoom (http://pinchzoom.com)]]>
Thu, 28 Jul 2011 17:45:09 GMT /slideshow/global-bbc-iplayer-designed-by-pinchzoom/8719061 fling@slideshare.net(fling) Global BBC iPlayer designed by pinch/zoom fling An overview of the design process and findings for the Global BBC iPlayer for iPad. designed by pinch/zoom (http://pinchzoom.com) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bbcpressbriefing-110728174513-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview of the design process and findings for the Global BBC iPlayer for iPad. designed by pinch/zoom (http://pinchzoom.com)
Global BBC iPlayer designed by pinch/zoom from Brian Fling
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6 Rules to Designing Amazing Mobile Apps (@media 2011) /slideshow/6-rules-to-designing-amazing-mobile-apps-media-2011/8153442 media2011-110530140318-phpapp02
THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.]]>

THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.]]>
Mon, 30 May 2011 14:03:17 GMT /slideshow/6-rules-to-designing-amazing-mobile-apps-media-2011/8153442 fling@slideshare.net(fling) 6 Rules to Designing Amazing Mobile Apps (@media 2011) fling THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/media2011-110530140318-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> THE PATH TO CREATING MEMORABLE MOBILE EXPERIENCES Building a mobile app isn’t easy. Regardless of chosen platform or technology creating a memorable mobile experience has some pretty intense challenges throughout. However if you can get it right it can have some incredible rewards and propel your brand in more ways than one. After spending ten years building mobile apps for some of the biggest companies in the world, author and mobile designer Brian Fling shares his six rules for building amazing apps that will either you get you started or improve upon your next release.
6 Rules to Designing Amazing Mobile Apps (@media 2011) from Brian Fling
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Native v. Hybrid v. Web /slideshow/native-v-hybrid-v-web/7953508 unplugged-110513094040-phpapp01
My presentation for Web Directions Unplugged to talk about some of the specific costs and challenges we face when selecting a mobile development strategy.]]>

My presentation for Web Directions Unplugged to talk about some of the specific costs and challenges we face when selecting a mobile development strategy.]]>
Fri, 13 May 2011 09:40:35 GMT /slideshow/native-v-hybrid-v-web/7953508 fling@slideshare.net(fling) Native v. Hybrid v. Web fling My presentation for Web Directions Unplugged to talk about some of the specific costs and challenges we face when selecting a mobile development strategy. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/unplugged-110513094040-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> My presentation for Web Directions Unplugged to talk about some of the specific costs and challenges we face when selecting a mobile development strategy.
Native v. Hybrid v. Web from Brian Fling
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6 Rules for Building Amazing Apps for Mobile & Tablet Devices /fling/6-rules-for-building-amazing-apps-for-mobile-tablet-devices 6rules-101116134939-phpapp02
I start this talk by exploring how humans gathered and shared knowledge in ancient times only for it to be lost during the dark ages. Not unlike the information overload of today, making knowledge a commodity for the first time in human history. I follow these concepts with the closely interconnected "6 Rules for Building Amazing Apps for Mobile & Tablet Devices" including how to look at your data, how context influences the users interactions, how to influence users behavior and how to use design to create touchable, almost real life product experiences. Concluded with resetting peoples expectations of how to build mobile apps, making sure they account for a lot more time than other projects.]]>

I start this talk by exploring how humans gathered and shared knowledge in ancient times only for it to be lost during the dark ages. Not unlike the information overload of today, making knowledge a commodity for the first time in human history. I follow these concepts with the closely interconnected "6 Rules for Building Amazing Apps for Mobile & Tablet Devices" including how to look at your data, how context influences the users interactions, how to influence users behavior and how to use design to create touchable, almost real life product experiences. Concluded with resetting peoples expectations of how to build mobile apps, making sure they account for a lot more time than other projects.]]>
Tue, 16 Nov 2010 13:49:32 GMT /fling/6-rules-for-building-amazing-apps-for-mobile-tablet-devices fling@slideshare.net(fling) 6 Rules for Building Amazing Apps for Mobile & Tablet Devices fling I start this talk by exploring how humans gathered and shared knowledge in ancient times only for it to be lost during the dark ages. Not unlike the information overload of today, making knowledge a commodity for the first time in human history. I follow these concepts with the closely interconnected "6 Rules for Building Amazing Apps for Mobile & Tablet Devices" including how to look at your data, how context influences the users interactions, how to influence users behavior and how to use design to create touchable, almost real life product experiences. Concluded with resetting peoples expectations of how to build mobile apps, making sure they account for a lot more time than other projects. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/6rules-101116134939-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I start this talk by exploring how humans gathered and shared knowledge in ancient times only for it to be lost during the dark ages. Not unlike the information overload of today, making knowledge a commodity for the first time in human history. I follow these concepts with the closely interconnected &quot;6 Rules for Building Amazing Apps for Mobile &amp; Tablet Devices&quot; including how to look at your data, how context influences the users interactions, how to influence users behavior and how to use design to create touchable, almost real life product experiences. Concluded with resetting peoples expectations of how to build mobile apps, making sure they account for a lot more time than other projects.
6 Rules for Building Amazing Apps for Mobile & Tablet Devices from Brian Fling
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Designing Mobile Experiences /slideshow/designing-mobile-experiences/1959107 1959107
In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer? In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow. There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)]]>

In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer? In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow. There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)]]>
Sun, 06 Sep 2009 10:28:40 GMT /slideshow/designing-mobile-experiences/1959107 fling@slideshare.net(fling) Designing Mobile Experiences fling In the last year we've learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn't start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer? In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today's hottest iPhone apps. We'll identify what works in the mobile context and why. But more importantly we'll learn how we can design incredible mobile experiences for today and for tomorrow. There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/1959107-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In the last year we&#39;ve learned something that we suspected, but never really knew about mobile, great mobile design sells. But great mobile design doesn&#39;t start in Photoshop, it starts by understanding the users, the business goals, the intended devices and a million other tiny variables. Who better to solve these problems than the designer? In this workshop we will deconstruct a variety of successful mobile experiences from the old green screens to today&#39;s hottest iPhone apps. We&#39;ll identify what works in the mobile context and why. But more importantly we&#39;ll learn how we can design incredible mobile experiences for today and for tomorrow. There is a lot more in my O&#39;Reilly book: Mobile Design &amp; Development (http://oreilly.com/catalog/9780596155445/)
Designing Mobile Experiences from Brian Fling
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What's Next: How Mobile is Changing Design /slideshow/whats-next-how-mobile-is-changing-design/1959101 1959101
Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow. There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)]]>

Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow. There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/)]]>
Sun, 06 Sep 2009 10:26:12 GMT /slideshow/whats-next-how-mobile-is-changing-design/1959101 fling@slideshare.net(fling) What's Next: How Mobile is Changing Design fling Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow. There is a lot more in my O'Reilly book: Mobile Design & Development (http://oreilly.com/catalog/9780596155445/) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/1959101-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Mobile is evolving, the web is adapting, and these two colossal worlds are about to collide to create something new. In order to design the experiences of this new contextual web, we need to change the way look at design. In this talk Brian will provide his insights on some of the emerging trends in mobile design and share his thoughts on how we will design the interfaces of tomorrow. There is a lot more in my O&#39;Reilly book: Mobile Design &amp; Development (http://oreilly.com/catalog/9780596155445/)
What's Next: How Mobile is Changing Design from Brian Fling
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Mobile 2.0: Design & Develop for the iPhone and Beyond /slideshow/mobile-20-design-develop-for-the-iphone-and-beyond/675643 mobile-20-design-develop-for-the-iphone-and-beyond-4155
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Tue, 21 Oct 2008 07:05:19 GMT /slideshow/mobile-20-design-develop-for-the-iphone-and-beyond/675643 fling@slideshare.net(fling) Mobile 2.0: Design & Develop for the iPhone and Beyond fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobile-20-design-develop-for-the-iphone-and-beyond-4155-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Mobile 2.0: Design & Develop for the iPhone and Beyond from Brian Fling
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Mobile 2.0: Design and Develop for the iPhone and Beyond (Web 2.0 Expo) /slideshow/mobile-20-design-and-develop-for-the-iphone-and-beyond-web-20-expo/370912 mobile-20-design-and-develop-for-the-iphone-and-beyond-web-20-expo-19225
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Thu, 24 Apr 2008 11:52:33 GMT /slideshow/mobile-20-design-and-develop-for-the-iphone-and-beyond-web-20-expo/370912 fling@slideshare.net(fling) Mobile 2.0: Design and Develop for the iPhone and Beyond (Web 2.0 Expo) fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobile-20-design-and-develop-for-the-iphone-and-beyond-web-20-expo-19225-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Mobile 2.0: Design and Develop for the iPhone and Beyond (Web 2.0 Expo) from Brian Fling
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How the iPhone will forever change the mobile space (Over the Air) /slideshow/over-the-air/346363 over-the-air-7581
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Thu, 10 Apr 2008 10:41:35 GMT /slideshow/over-the-air/346363 fling@slideshare.net(fling) How the iPhone will forever change the mobile space (Over the Air) fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/over-the-air-7581-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
How the iPhone will forever change the mobile space (Over the Air) from Brian Fling
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Mobile Monday Austin: How the iPhone will forever change the Mobile Space /slideshow/mobile-monday-austin-how-the-iphone-will-forever-change-the-mobile-space/342423 mobile-monday-austin-how-the-iphone-will-forever-change-the-mobile-space-21231
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Tue, 08 Apr 2008 10:33:20 GMT /slideshow/mobile-monday-austin-how-the-iphone-will-forever-change-the-mobile-space/342423 fling@slideshare.net(fling) Mobile Monday Austin: How the iPhone will forever change the Mobile Space fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobile-monday-austin-how-the-iphone-will-forever-change-the-mobile-space-21231-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Mobile Monday Austin: How the iPhone will forever change the Mobile Space from Brian Fling
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Web Directions North: The Mobile Web Landscape /slideshow/web-directions-north-the-mobile-web-landscape/342384 web-directions-north-the-mobile-web-landscape-15744
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Tue, 08 Apr 2008 10:11:33 GMT /slideshow/web-directions-north-the-mobile-web-landscape/342384 fling@slideshare.net(fling) Web Directions North: The Mobile Web Landscape fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/web-directions-north-the-mobile-web-landscape-15744-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Web Directions North: The Mobile Web Landscape from Brian Fling
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Web Builder 2.0 Workshop: iPhone Design and Development Workshop /slideshow/web-builder-20-workshop-iphone-design-and-development-workshop/342383 web-builder-20-workshop-iphone-design-and-development-workshop-22904
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Tue, 08 Apr 2008 10:11:33 GMT /slideshow/web-builder-20-workshop-iphone-design-and-development-workshop/342383 fling@slideshare.net(fling) Web Builder 2.0 Workshop: iPhone Design and Development Workshop fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/web-builder-20-workshop-iphone-design-and-development-workshop-22904-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Web Builder 2.0 Workshop: iPhone Design and Development Workshop from Brian Fling
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Web 2.0 Expo 2007 /slideshow/web-20-expo-2007/342382 web-20-expo-2007-8921
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Tue, 08 Apr 2008 10:11:32 GMT /slideshow/web-20-expo-2007/342382 fling@slideshare.net(fling) Web 2.0 Expo 2007 fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/web-20-expo-2007-8921-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Web 2.0 Expo 2007 from Brian Fling
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Web Directions South 2007: Mobile Design and Development Workshop /slideshow/web-directions-south-2007-mobile-design-and-development-workshop/342381 web-directions-south-2007-mobile-design-and-development-workshop-3530
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Tue, 08 Apr 2008 10:11:32 GMT /slideshow/web-directions-south-2007-mobile-design-and-development-workshop/342381 fling@slideshare.net(fling) Web Directions South 2007: Mobile Design and Development Workshop fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/web-directions-south-2007-mobile-design-and-development-workshop-3530-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Web Directions South 2007: Mobile Design and Development Workshop from Brian Fling
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Web Design World 2007: iPhone Design and Development Workshop /slideshow/web-design-world-2007-iphone-design-and-development-workshop/342380 web-design-world-2007-iphone-design-and-development-workshop-9059
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Tue, 08 Apr 2008 10:11:31 GMT /slideshow/web-design-world-2007-iphone-design-and-development-workshop/342380 fling@slideshare.net(fling) Web Design World 2007: iPhone Design and Development Workshop fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/web-design-world-2007-iphone-design-and-development-workshop-9059-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Web Design World 2007: iPhone Design and Development Workshop from Brian Fling
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Everything you always wanted to know about the Mobile Web, but were afraid to ask /fling/everything-you-always-wanted-to-know-about-the-mobile-web-but-were-afraid-to-ask everything-you-always-wanted-to-know-about-the-mobile-web-but-were-afraid-to-ask-15194
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Tue, 08 Apr 2008 10:11:31 GMT /fling/everything-you-always-wanted-to-know-about-the-mobile-web-but-were-afraid-to-ask fling@slideshare.net(fling) Everything you always wanted to know about the Mobile Web, but were afraid to ask fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/everything-you-always-wanted-to-know-about-the-mobile-web-but-were-afraid-to-ask-15194-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Everything you always wanted to know about the Mobile Web, but were afraid to ask from Brian Fling
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The Next Generation of the Mobile Web /slideshow/the-next-generation-of-the-mobile-web/342378 the-next-generation-of-the-mobile-web-29114
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Tue, 08 Apr 2008 10:11:30 GMT /slideshow/the-next-generation-of-the-mobile-web/342378 fling@slideshare.net(fling) The Next Generation of the Mobile Web fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/the-next-generation-of-the-mobile-web-29114-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
The Next Generation of the Mobile Web from Brian Fling
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Getting Started in the Mobile Web /slideshow/getting-started-in-the-mobile-web/342377 getting-started-in-the-mobile-web-10901
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Tue, 08 Apr 2008 10:11:30 GMT /slideshow/getting-started-in-the-mobile-web/342377 fling@slideshare.net(fling) Getting Started in the Mobile Web fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/getting-started-in-the-mobile-web-10901-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Getting Started in the Mobile Web from Brian Fling
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Future of Mobile iPhone Presentation /slideshow/future-of-mobile-iphone-presentation/342376 future-of-mobile-iphone-presentation-10646
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Tue, 08 Apr 2008 10:11:29 GMT /slideshow/future-of-mobile-iphone-presentation/342376 fling@slideshare.net(fling) Future of Mobile iPhone Presentation fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/future-of-mobile-iphone-presentation-10646-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Future of Mobile iPhone Presentation from Brian Fling
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Designing for Mobile /slideshow/designing-for-mobile/342375 designing-for-mobile-29745
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Tue, 08 Apr 2008 10:11:29 GMT /slideshow/designing-for-mobile/342375 fling@slideshare.net(fling) Designing for Mobile fling <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designing-for-mobile-29745-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Designing for Mobile from Brian Fling
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https://cdn.slidesharecdn.com/profile-photo-fling-48x48.jpg?cb=1678221359 I am a renown expert in area of mobile design, including product design, user interface (UI), user experience (UX), digital strategy, mobile technologies and devices with over 15 years experience. Currently I am independent creative director working on some exciting top secret products. I have designed over 100 apps for startups and Fortune 100 companies over the last decade. My portfolio includes mobile and tablet apps for companies like ADP, Adobe, BBC, Best Buy, Capital One, Delta, Disney, HSBC, PayPal, Delta, NBC Universal, The New York Times and many others. I am the author of the bestselling book - Mobile Design & Development (O'Reilly) - and currently working on the second editio... pinchzoom.com https://cdn.slidesharecdn.com/ss_thumbnails/bbcpressbriefing-110728174513-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/global-bbc-iplayer-designed-by-pinchzoom/8719061 Global BBC iPlayer des... https://cdn.slidesharecdn.com/ss_thumbnails/media2011-110530140318-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/6-rules-to-designing-amazing-mobile-apps-media-2011/8153442 6 Rules to Designing A... https://cdn.slidesharecdn.com/ss_thumbnails/unplugged-110513094040-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/native-v-hybrid-v-web/7953508 Native v. Hybrid v. Web