ºÝºÝߣshows by User: gader / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: gader / Wed, 29 Mar 2017 15:02:44 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: gader Unity advanced computer graphics week 03 /slideshow/unity-advanced-computer-graphics-week-03/73875333 unityadvancedcomputergraphicsweek03-170329150244
Z-buffering - Z-Write - Z-Test Rendering Order - Queue tag BlendMode BlendMode : Syntax BlendMode : Variables Blend Factors Image Effects RenderTexture ]]>

Z-buffering - Z-Write - Z-Test Rendering Order - Queue tag BlendMode BlendMode : Syntax BlendMode : Variables Blend Factors Image Effects RenderTexture ]]>
Wed, 29 Mar 2017 15:02:44 GMT /slideshow/unity-advanced-computer-graphics-week-03/73875333 gader@slideshare.net(gader) Unity advanced computer graphics week 03 gader Z-buffering - Z-Write - Z-Test Rendering Order - Queue tag BlendMode BlendMode : Syntax BlendMode : Variables Blend Factors Image Effects RenderTexture <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/unityadvancedcomputergraphicsweek03-170329150244-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Z-buffering - Z-Write - Z-Test Rendering Order - Queue tag BlendMode BlendMode : Syntax BlendMode : Variables Blend Factors Image Effects RenderTexture
Unity advanced computer graphics week 03 from Tri Thanh
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Unity advanced computer graphics week 02 /slideshow/unity-advanced-computer-graphics-week-02-73359936/73359936 unityadvancedcomputergraphicsweek02-170320144507
Source code : https://github.com/tritmt/TrainingMarch2017 Content week 02: Render Pipeline The difference between a CPU and GPU Shader Languages Shading Language used in Unity First Shader Shader Property Shader data types and precision ShaderLab Syntax Vertex and Fragment shaders Fragment Shader : Simple Color Fragment Shader : ColorUV Fragment Shader : Simple Texture Fragment Shader : Multi Texture Vertex Shader : Waves ShaderLab built-in values Exercise 01 : Shader GrayScale Exercise 02 : Shader Brightness - Contrast Exercise 03 : Terrain Exercise 04 : Shader Blur (option) ]]>

Source code : https://github.com/tritmt/TrainingMarch2017 Content week 02: Render Pipeline The difference between a CPU and GPU Shader Languages Shading Language used in Unity First Shader Shader Property Shader data types and precision ShaderLab Syntax Vertex and Fragment shaders Fragment Shader : Simple Color Fragment Shader : ColorUV Fragment Shader : Simple Texture Fragment Shader : Multi Texture Vertex Shader : Waves ShaderLab built-in values Exercise 01 : Shader GrayScale Exercise 02 : Shader Brightness - Contrast Exercise 03 : Terrain Exercise 04 : Shader Blur (option) ]]>
Mon, 20 Mar 2017 14:45:07 GMT /slideshow/unity-advanced-computer-graphics-week-02-73359936/73359936 gader@slideshare.net(gader) Unity advanced computer graphics week 02 gader Source code : https://github.com/tritmt/TrainingMarch2017 Content week 02: Render Pipeline The difference between a CPU and GPU Shader Languages Shading Language used in Unity First Shader Shader Property Shader data types and precision ShaderLab Syntax Vertex and Fragment shaders Fragment Shader : Simple Color Fragment Shader : ColorUV Fragment Shader : Simple Texture Fragment Shader : Multi Texture Vertex Shader : Waves ShaderLab built-in values Exercise 01 : Shader GrayScale Exercise 02 : Shader Brightness - Contrast Exercise 03 : Terrain Exercise 04 : Shader Blur (option) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/unityadvancedcomputergraphicsweek02-170320144507-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Source code : https://github.com/tritmt/TrainingMarch2017 Content week 02: Render Pipeline The difference between a CPU and GPU Shader Languages Shading Language used in Unity First Shader Shader Property Shader data types and precision ShaderLab Syntax Vertex and Fragment shaders Fragment Shader : Simple Color Fragment Shader : ColorUV Fragment Shader : Simple Texture Fragment Shader : Multi Texture Vertex Shader : Waves ShaderLab built-in values Exercise 01 : Shader GrayScale Exercise 02 : Shader Brightness - Contrast Exercise 03 : Terrain Exercise 04 : Shader Blur (option)
Unity advanced computer graphics week 02 from Tri Thanh
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Unity advanced computer graphics /gader/unity-advanced-computer-graphics unityadvancedcomputergraphics-170312080232
GameUIT - Unity Advanced - Computer Graphics Week 1: - Intro Computer Graphics - Graphics library - Render pipeline - How to render principal Objects Unity ? - Working with Mesh Object ? Mesh Filter - Mesh Renderer - Material - What’s Vertex buffer, Index Buffer ? - Create simple mesh : Triangle - Quad - Exercise : create mesh Cube, Circle, TinyWings, Height Map Link SourceCode: https://github.com/tritmt/TraniningMarch2017]]>

GameUIT - Unity Advanced - Computer Graphics Week 1: - Intro Computer Graphics - Graphics library - Render pipeline - How to render principal Objects Unity ? - Working with Mesh Object ? Mesh Filter - Mesh Renderer - Material - What’s Vertex buffer, Index Buffer ? - Create simple mesh : Triangle - Quad - Exercise : create mesh Cube, Circle, TinyWings, Height Map Link SourceCode: https://github.com/tritmt/TraniningMarch2017]]>
Sun, 12 Mar 2017 08:02:32 GMT /gader/unity-advanced-computer-graphics gader@slideshare.net(gader) Unity advanced computer graphics gader GameUIT - Unity Advanced - Computer Graphics Week 1: - Intro Computer Graphics - Graphics library - Render pipeline - How to render principal Objects Unity ? - Working with Mesh Object ? Mesh Filter - Mesh Renderer - Material - What’s Vertex buffer, Index Buffer ? - Create simple mesh : Triangle - Quad - Exercise : create mesh Cube, Circle, TinyWings, Height Map Link SourceCode: https://github.com/tritmt/TraniningMarch2017 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/unityadvancedcomputergraphics-170312080232-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> GameUIT - Unity Advanced - Computer Graphics Week 1: - Intro Computer Graphics - Graphics library - Render pipeline - How to render principal Objects Unity ? - Working with Mesh Object ? Mesh Filter - Mesh Renderer - Material - What’s Vertex buffer, Index Buffer ? - Create simple mesh : Triangle - Quad - Exercise : create mesh Cube, Circle, TinyWings, Height Map Link SourceCode: https://github.com/tritmt/TraniningMarch2017
Unity advanced computer graphics from Tri Thanh
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