ºÝºÝߣshows by User: gbevin / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: gbevin / Fri, 30 Oct 2020 16:52:56 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: gbevin Intuitive User Interface Design for Modern Synthesizers /slideshow/intuitive-user-interface-design-for-modern-synthesizers/239022977 1446331eidbevininnovativeus-201030165256
As electronic instruments become more powerful and offer ever expanding synthesis capabilities and control routings, designers are constantly challenged to make using them intuitive. In this session, engineers from Moog Music discuss how they approached the interface and experience design of the Moog One, a three-timbral polyphonic analog synthesizer with digital effects, thousands of parameters, three sequencers and arpeggiators, and a powerful modulation engine. The Moog One is a deep instrument providing some unique challenges for UI designers. Join lead software designers of the Moog One as they give concrete examples of design approaches that make this synthesizer immediately intuitive by harking back to familiar legacy instrument fundamentals while simultaneously embracing modern capabilities.]]>

As electronic instruments become more powerful and offer ever expanding synthesis capabilities and control routings, designers are constantly challenged to make using them intuitive. In this session, engineers from Moog Music discuss how they approached the interface and experience design of the Moog One, a three-timbral polyphonic analog synthesizer with digital effects, thousands of parameters, three sequencers and arpeggiators, and a powerful modulation engine. The Moog One is a deep instrument providing some unique challenges for UI designers. Join lead software designers of the Moog One as they give concrete examples of design approaches that make this synthesizer immediately intuitive by harking back to familiar legacy instrument fundamentals while simultaneously embracing modern capabilities.]]>
Fri, 30 Oct 2020 16:52:56 GMT /slideshow/intuitive-user-interface-design-for-modern-synthesizers/239022977 gbevin@slideshare.net(gbevin) Intuitive User Interface Design for Modern Synthesizers gbevin As electronic instruments become more powerful and offer ever expanding synthesis capabilities and control routings, designers are constantly challenged to make using them intuitive. In this session, engineers from Moog Music discuss how they approached the interface and experience design of the Moog One, a three-timbral polyphonic analog synthesizer with digital effects, thousands of parameters, three sequencers and arpeggiators, and a powerful modulation engine. The Moog One is a deep instrument providing some unique challenges for UI designers. Join lead software designers of the Moog One as they give concrete examples of design approaches that make this synthesizer immediately intuitive by harking back to familiar legacy instrument fundamentals while simultaneously embracing modern capabilities. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/1446331eidbevininnovativeus-201030165256-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As electronic instruments become more powerful and offer ever expanding synthesis capabilities and control routings, designers are constantly challenged to make using them intuitive. In this session, engineers from Moog Music discuss how they approached the interface and experience design of the Moog One, a three-timbral polyphonic analog synthesizer with digital effects, thousands of parameters, three sequencers and arpeggiators, and a powerful modulation engine. The Moog One is a deep instrument providing some unique challenges for UI designers. Join lead software designers of the Moog One as they give concrete examples of design approaches that make this synthesizer immediately intuitive by harking back to familiar legacy instrument fundamentals while simultaneously embracing modern capabilities.
Intuitive User Interface Design for Modern Synthesizers from Geert Bevin
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Mobile Music Making with iOS /slideshow/mobile-music-making-with-ios/98542672 mobilemusicwithios-180524192112
Led by Moog Engineer Geert Bevin, this session will show different setups on iPad and iPhone using apps developed by Moog Music, for various scenarios. Including the use of DAWs, connecting to a computer, using standalone, pairing with a portable Bluetooth keyboard, using with an audio interface, and more. It will be a dive into the range of possibilities in iOS music making – from performing live to making a full production.]]>

Led by Moog Engineer Geert Bevin, this session will show different setups on iPad and iPhone using apps developed by Moog Music, for various scenarios. Including the use of DAWs, connecting to a computer, using standalone, pairing with a portable Bluetooth keyboard, using with an audio interface, and more. It will be a dive into the range of possibilities in iOS music making – from performing live to making a full production.]]>
Thu, 24 May 2018 19:21:12 GMT /slideshow/mobile-music-making-with-ios/98542672 gbevin@slideshare.net(gbevin) Mobile Music Making with iOS gbevin Led by Moog Engineer Geert Bevin, this session will show different setups on iPad and iPhone using apps developed by Moog Music, for various scenarios. Including the use of DAWs, connecting to a computer, using standalone, pairing with a portable Bluetooth keyboard, using with an audio interface, and more. It will be a dive into the range of possibilities in iOS music making – from performing live to making a full production. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobilemusicwithios-180524192112-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Led by Moog Engineer Geert Bevin, this session will show different setups on iPad and iPhone using apps developed by Moog Music, for various scenarios. Including the use of DAWs, connecting to a computer, using standalone, pairing with a portable Bluetooth keyboard, using with an audio interface, and more. It will be a dive into the range of possibilities in iOS music making – from performing live to making a full production.
Mobile Music Making with iOS from Geert Bevin
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Designing and implementing embedded synthesizer UIs with JUCE (Geert Bevin, Amos Gaynes) /slideshow/designing-and-implementing-embedded-synthesizer-uis-with-juce-geert-bevin-amos-gaynes/82522522 moog-adc2017-171122154719
The video of this talk is available here: https://www.youtube.com/watch?v=jq7zUKEcyzI JUCE has become an ideal platform to develop embedded UI applications. Moog engineering discusses C++ JUCE front-end application design on top of streamlined Linux distributions. This talk focuses on practical solutions with code examples, including: maintainable user-interface and user-experience design, code and application architecture, unit and functional testing, efficient message handling and dispatch, domain-specific interfaces, APIs promoting consistency and correctness, patch storage and retrieval, and application-specific scripting.]]>

The video of this talk is available here: https://www.youtube.com/watch?v=jq7zUKEcyzI JUCE has become an ideal platform to develop embedded UI applications. Moog engineering discusses C++ JUCE front-end application design on top of streamlined Linux distributions. This talk focuses on practical solutions with code examples, including: maintainable user-interface and user-experience design, code and application architecture, unit and functional testing, efficient message handling and dispatch, domain-specific interfaces, APIs promoting consistency and correctness, patch storage and retrieval, and application-specific scripting.]]>
Wed, 22 Nov 2017 15:47:19 GMT /slideshow/designing-and-implementing-embedded-synthesizer-uis-with-juce-geert-bevin-amos-gaynes/82522522 gbevin@slideshare.net(gbevin) Designing and implementing embedded synthesizer UIs with JUCE (Geert Bevin, Amos Gaynes) gbevin The video of this talk is available here: https://www.youtube.com/watch?v=jq7zUKEcyzI JUCE has become an ideal platform to develop embedded UI applications. Moog engineering discusses C++ JUCE front-end application design on top of streamlined Linux distributions. This talk focuses on practical solutions with code examples, including: maintainable user-interface and user-experience design, code and application architecture, unit and functional testing, efficient message handling and dispatch, domain-specific interfaces, APIs promoting consistency and correctness, patch storage and retrieval, and application-specific scripting. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/moog-adc2017-171122154719-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The video of this talk is available here: https://www.youtube.com/watch?v=jq7zUKEcyzI JUCE has become an ideal platform to develop embedded UI applications. Moog engineering discusses C++ JUCE front-end application design on top of streamlined Linux distributions. This talk focuses on practical solutions with code examples, including: maintainable user-interface and user-experience design, code and application architecture, unit and functional testing, efficient message handling and dispatch, domain-specific interfaces, APIs promoting consistency and correctness, patch storage and retrieval, and application-specific scripting.
Designing and implementing embedded synthesizer UIs with JUCE (Geert Bevin, Amos Gaynes) from Geert Bevin
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From Arduino to LinnStrument /slideshow/from-arduino-to-linnstrument/76858346 fromarduinotolinnstrument-170612082844
LinnStrument is an expressive electronic musical instrument with five dimensions of touch sensing. It is built with open-source hardware, the Arduino Due and runs open-source firmware. There are hundreds of playing cells and multi-color LEDs, making it ideal to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware, provide an overview of the main algorithms in the LinnStrument firmware that are responsible for the musical feel and explain valuable lessons that were learned during the development of the firmware.]]>

LinnStrument is an expressive electronic musical instrument with five dimensions of touch sensing. It is built with open-source hardware, the Arduino Due and runs open-source firmware. There are hundreds of playing cells and multi-color LEDs, making it ideal to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware, provide an overview of the main algorithms in the LinnStrument firmware that are responsible for the musical feel and explain valuable lessons that were learned during the development of the firmware.]]>
Mon, 12 Jun 2017 08:28:44 GMT /slideshow/from-arduino-to-linnstrument/76858346 gbevin@slideshare.net(gbevin) From Arduino to LinnStrument gbevin LinnStrument is an expressive electronic musical instrument with five dimensions of touch sensing. It is built with open-source hardware, the Arduino Due and runs open-source firmware. There are hundreds of playing cells and multi-color LEDs, making it ideal to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware, provide an overview of the main algorithms in the LinnStrument firmware that are responsible for the musical feel and explain valuable lessons that were learned during the development of the firmware. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/fromarduinotolinnstrument-170612082844-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> LinnStrument is an expressive electronic musical instrument with five dimensions of touch sensing. It is built with open-source hardware, the Arduino Due and runs open-source firmware. There are hundreds of playing cells and multi-color LEDs, making it ideal to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware, provide an overview of the main algorithms in the LinnStrument firmware that are responsible for the musical feel and explain valuable lessons that were learned during the development of the firmware.
From Arduino to LinnStrument from Geert Bevin
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LinnStrument : the ultimate open-source hacker instrument /slideshow/linnstrument-the-ultimate-opensource-hacker-instrument/41501483 linnstrument-theultimateopen-sourcehackerinstrument-141113044036-conversion-gate02
The video recording of this presentation is available on YouTube: https://www.youtube.com/watch?v=iENVztlxWuk LinnStrument is a new expressive electronic instrument that was invented by Grammy award winner, Roger Linn, creator of the MPC and the LinnDrum. It is built with open-source hardware, the Arduino Due and runs with firmware that is completely open-source as well. With its 3 dimensional touch sensor, 200 cells and multi-color LEDs, LinnStrument presents itself as an amazing playground to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware concerns, provide an overview of the main algorithms in the LinnStrument firmware and explain valuable lessons that were learned during the development.]]>

The video recording of this presentation is available on YouTube: https://www.youtube.com/watch?v=iENVztlxWuk LinnStrument is a new expressive electronic instrument that was invented by Grammy award winner, Roger Linn, creator of the MPC and the LinnDrum. It is built with open-source hardware, the Arduino Due and runs with firmware that is completely open-source as well. With its 3 dimensional touch sensor, 200 cells and multi-color LEDs, LinnStrument presents itself as an amazing playground to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware concerns, provide an overview of the main algorithms in the LinnStrument firmware and explain valuable lessons that were learned during the development.]]>
Thu, 13 Nov 2014 04:40:35 GMT /slideshow/linnstrument-the-ultimate-opensource-hacker-instrument/41501483 gbevin@slideshare.net(gbevin) LinnStrument : the ultimate open-source hacker instrument gbevin The video recording of this presentation is available on YouTube: https://www.youtube.com/watch?v=iENVztlxWuk LinnStrument is a new expressive electronic instrument that was invented by Grammy award winner, Roger Linn, creator of the MPC and the LinnDrum. It is built with open-source hardware, the Arduino Due and runs with firmware that is completely open-source as well. With its 3 dimensional touch sensor, 200 cells and multi-color LEDs, LinnStrument presents itself as an amazing playground to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware concerns, provide an overview of the main algorithms in the LinnStrument firmware and explain valuable lessons that were learned during the development. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/linnstrument-theultimateopen-sourcehackerinstrument-141113044036-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The video recording of this presentation is available on YouTube: https://www.youtube.com/watch?v=iENVztlxWuk LinnStrument is a new expressive electronic instrument that was invented by Grammy award winner, Roger Linn, creator of the MPC and the LinnDrum. It is built with open-source hardware, the Arduino Due and runs with firmware that is completely open-source as well. With its 3 dimensional touch sensor, 200 cells and multi-color LEDs, LinnStrument presents itself as an amazing playground to discover embedded Arduino development with concrete musical and visual results. This session will introduce the Arduino development concepts, tie them back to the actual hardware concerns, provide an overview of the main algorithms in the LinnStrument firmware and explain valuable lessons that were learned during the development.
LinnStrument : the ultimate open-source hacker instrument from Geert Bevin
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The Death of a Mouse /slideshow/the-death-of-a-mouse/40299013 thedeathofamouse-141015075016-conversion-gate01
For 40 years, using a mouse has been the principal method for interacting with a computer. Today a lot of technologies are arriving on the market that have the potential to turn the human/computer interface upside-down. As programmers, we have a unique opportunity to participate in the discovery of new idioms that will eventually be adopted by the masses. This session focuses on two gesture-control technologies: Leap Motion and Myo. Through code, the presentation explores their possibilities to give you a head start in the creation of your own interaction models.]]>

For 40 years, using a mouse has been the principal method for interacting with a computer. Today a lot of technologies are arriving on the market that have the potential to turn the human/computer interface upside-down. As programmers, we have a unique opportunity to participate in the discovery of new idioms that will eventually be adopted by the masses. This session focuses on two gesture-control technologies: Leap Motion and Myo. Through code, the presentation explores their possibilities to give you a head start in the creation of your own interaction models.]]>
Wed, 15 Oct 2014 07:50:16 GMT /slideshow/the-death-of-a-mouse/40299013 gbevin@slideshare.net(gbevin) The Death of a Mouse gbevin For 40 years, using a mouse has been the principal method for interacting with a computer. Today a lot of technologies are arriving on the market that have the potential to turn the human/computer interface upside-down. As programmers, we have a unique opportunity to participate in the discovery of new idioms that will eventually be adopted by the masses. This session focuses on two gesture-control technologies: Leap Motion and Myo. Through code, the presentation explores their possibilities to give you a head start in the creation of your own interaction models. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thedeathofamouse-141015075016-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> For 40 years, using a mouse has been the principal method for interacting with a computer. Today a lot of technologies are arriving on the market that have the potential to turn the human/computer interface upside-down. As programmers, we have a unique opportunity to participate in the discovery of new idioms that will eventually be adopted by the masses. This session focuses on two gesture-control technologies: Leap Motion and Myo. Through code, the presentation explores their possibilities to give you a head start in the creation of your own interaction models.
The Death of a Mouse from Geert Bevin
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10 Reasons Why Java Now Rocks More Than Ever /slideshow/10-reasons-java-now-rocks-more-than-ever/40202521 10reasonsjavanowrocksmorethanever-141013092107-conversion-gate02
For three years I left the Java world to work with C++ and Python on real-time music software. Coming back, I noticed that there are so many aspects of Java that we take for granted but that can't be found elsewhere. Java can be summarised as being the most well-balanced compromise between writing productivity, reading intuitiveness, execution performance, project maintainability, technology evolution, application stability and runtime visibility. This talk will highlight the ten most important aspects of Java that I used to take for granted, but now cherish dearly.]]>

For three years I left the Java world to work with C++ and Python on real-time music software. Coming back, I noticed that there are so many aspects of Java that we take for granted but that can't be found elsewhere. Java can be summarised as being the most well-balanced compromise between writing productivity, reading intuitiveness, execution performance, project maintainability, technology evolution, application stability and runtime visibility. This talk will highlight the ten most important aspects of Java that I used to take for granted, but now cherish dearly.]]>
Mon, 13 Oct 2014 09:21:07 GMT /slideshow/10-reasons-java-now-rocks-more-than-ever/40202521 gbevin@slideshare.net(gbevin) 10 Reasons Why Java Now Rocks More Than Ever gbevin For three years I left the Java world to work with C++ and Python on real-time music software. Coming back, I noticed that there are so many aspects of Java that we take for granted but that can't be found elsewhere. Java can be summarised as being the most well-balanced compromise between writing productivity, reading intuitiveness, execution performance, project maintainability, technology evolution, application stability and runtime visibility. This talk will highlight the ten most important aspects of Java that I used to take for granted, but now cherish dearly. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/10reasonsjavanowrocksmorethanever-141013092107-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> For three years I left the Java world to work with C++ and Python on real-time music software. Coming back, I noticed that there are so many aspects of Java that we take for granted but that can&#39;t be found elsewhere. Java can be summarised as being the most well-balanced compromise between writing productivity, reading intuitiveness, execution performance, project maintainability, technology evolution, application stability and runtime visibility. This talk will highlight the ten most important aspects of Java that I used to take for granted, but now cherish dearly.
10 Reasons Why Java Now Rocks More Than Ever from Geert Bevin
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https://cdn.slidesharecdn.com/profile-photo-gbevin-48x48.jpg?cb=1657029706 Geert Bevin is a programmer, musician, instrument designer, author, speaker and open-source contributor. He is the principal software engineer and co-designer of the LinnStrument, heads up software and iOS at Moog Music, created the SendMIDI and ReceiveMIDI tools, created Geco MIDI for gestural music and GameWAVE for gestural gaming, worked on the Eigenharp, pioneered and contributed to Gentoo Linux, created the innovative web framework RIFE, and spent more than 15 years doing scalability and bytecode manipulation in Java. Geert plays the guitar and actively studies new musical instruments. He composes, arranges, sings and performs solo as well as with his band Flytecase. www.moogmusic.com https://cdn.slidesharecdn.com/ss_thumbnails/1446331eidbevininnovativeus-201030165256-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/intuitive-user-interface-design-for-modern-synthesizers/239022977 Intuitive User Interfa... https://cdn.slidesharecdn.com/ss_thumbnails/mobilemusicwithios-180524192112-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/mobile-music-making-with-ios/98542672 Mobile Music Making wi... https://cdn.slidesharecdn.com/ss_thumbnails/moog-adc2017-171122154719-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designing-and-implementing-embedded-synthesizer-uis-with-juce-geert-bevin-amos-gaynes/82522522 Designing and implemen...