際際滷shows by User: icastano / http://www.slideshare.net/images/logo.gif 際際滷shows by User: icastano / Mon, 10 Sep 2007 16:33:37 GMT 際際滷Share feed for 際際滷shows by User: icastano GeForce 8800 OpenGL Extensions /slideshow/geforce-8800-opengl-extensions/107018 geforce-8800-opengl-extensions925
NVIDIA engineers will talk about the latest OpenGL API features for programmable GPUs. This session will cover the hows, whys, and whens of programming the fourth generation shader hardware. It will match detailed information on the API with practical examples. Topics covered will include geometry shaders, transformation feedback, instancing, and advanced texture formats.]]>

NVIDIA engineers will talk about the latest OpenGL API features for programmable GPUs. This session will cover the hows, whys, and whens of programming the fourth generation shader hardware. It will match detailed information on the API with practical examples. Topics covered will include geometry shaders, transformation feedback, instancing, and advanced texture formats.]]>
Mon, 10 Sep 2007 16:33:37 GMT /slideshow/geforce-8800-opengl-extensions/107018 icastano@slideshare.net(icastano) GeForce 8800 OpenGL Extensions icastano NVIDIA engineers will talk about the latest OpenGL API features for programmable GPUs. This session will cover the hows, whys, and whens of programming the fourth generation shader hardware. It will match detailed information on the API with practical examples. Topics covered will include geometry shaders, transformation feedback, instancing, and advanced texture formats. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/geforce-8800-opengl-extensions925-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> NVIDIA engineers will talk about the latest OpenGL API features for programmable GPUs. This session will cover the hows, whys, and whens of programming the fourth generation shader hardware. It will match detailed information on the API with practical examples. Topics covered will include geometry shaders, transformation feedback, instancing, and advanced texture formats.
GeForce 8800 OpenGL Extensions from icastano
]]>
2103 7 https://cdn.slidesharecdn.com/ss_thumbnails/geforce-8800-opengl-extensions925-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Cascades Demo Secrets /slideshow/cascades-demo-secrets/106980 cascades-demo-secrets4440
Discover how NVIDIAs demo team built the Cascades demo, where complex rock structures are generated on the GPU for glistening cascades of waterfalls to crash down upon. Our engineers will also cover the realistic shading and displacement mapping techniques used in the demo and also how the GPU water particle system works. Particles are able to spawn other particles, as well as collide with a complex 3D terrain. http://developer.nvidia.com/object/gdc-2007.htm]]>

Discover how NVIDIAs demo team built the Cascades demo, where complex rock structures are generated on the GPU for glistening cascades of waterfalls to crash down upon. Our engineers will also cover the realistic shading and displacement mapping techniques used in the demo and also how the GPU water particle system works. Particles are able to spawn other particles, as well as collide with a complex 3D terrain. http://developer.nvidia.com/object/gdc-2007.htm]]>
Mon, 10 Sep 2007 15:52:02 GMT /slideshow/cascades-demo-secrets/106980 icastano@slideshare.net(icastano) Cascades Demo Secrets icastano Discover how NVIDIAs demo team built the Cascades demo, where complex rock structures are generated on the GPU for glistening cascades of waterfalls to crash down upon. Our engineers will also cover the realistic shading and displacement mapping techniques used in the demo and also how the GPU water particle system works. Particles are able to spawn other particles, as well as collide with a complex 3D terrain. http://developer.nvidia.com/object/gdc-2007.htm <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cascades-demo-secrets4440-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Discover how NVIDIAs demo team built the Cascades demo, where complex rock structures are generated on the GPU for glistening cascades of waterfalls to crash down upon. Our engineers will also cover the realistic shading and displacement mapping techniques used in the demo and also how the GPU water particle system works. Particles are able to spawn other particles, as well as collide with a complex 3D terrain. http://developer.nvidia.com/object/gdc-2007.htm
Cascades Demo Secrets from icastano
]]>
8407 11 https://cdn.slidesharecdn.com/ss_thumbnails/cascades-demo-secrets4440-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-icastano-48x48.jpg?cb=1522781792 https://cdn.slidesharecdn.com/ss_thumbnails/geforce-8800-opengl-extensions925-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/geforce-8800-opengl-extensions/107018 GeForce 8800 OpenGL Ex... https://cdn.slidesharecdn.com/ss_thumbnails/cascades-demo-secrets4440-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/cascades-demo-secrets/106980 Cascades Demo Secrets