際際滷shows by User: ihuck / http://www.slideshare.net/images/logo.gif 際際滷shows by User: ihuck / Mon, 15 Apr 2013 11:21:38 GMT 際際滷Share feed for 際際滷shows by User: ihuck Learning Made Fun /slideshow/learning-made-fun/18861084 huckabeebissettelearningmadefun15-04-13tb-130415112139-phpapp01
In an age when even games are serious and e-learning audiences increasingly face screens of text with Next buttons, the unexpected can become the unforgettable. Fun is good for learning because it stands out. It increases engagement and provides safe areas to learn from failure. Studies show that fun actually promotes learning as elements of novelty evoke wonder and curiosity. Its not fun for funs sake. Its fun for learnings sake. What makes learning fun? One-of-a-kind interfaces that vary with each course; surprises around every corner; everyday language; an emotional connection through meaningful material, music, and social connections; learners choosing their own paths; and any-time, any-where learning that works on all devices, including mobile. In this presentation, participants will be introduced to the science of fun, and will see specific examples of fun used effectively in workplace learning. They will experience instructional strategies for making learning fun, including gamification and game mechanics. They will learn how to use existing tools and technologies to build innovative learning environments that are collaborative, competitive, and exploratory. Participants will also gain clarity on how to evaluate good learning solutions from ineffective ones, identifying roadblocks to fun learning like the templated approach that restricts the learner from paths of exploration. And most importantly, they will see the positive impact that fun learning can have on the organizations culture. In this presentation, see how a parrot and some gadgets increased compliance awareness, how a board game and leader board increased worldwide engagement and collaboration, and how a basketball app improve college preparedness. ]]>

In an age when even games are serious and e-learning audiences increasingly face screens of text with Next buttons, the unexpected can become the unforgettable. Fun is good for learning because it stands out. It increases engagement and provides safe areas to learn from failure. Studies show that fun actually promotes learning as elements of novelty evoke wonder and curiosity. Its not fun for funs sake. Its fun for learnings sake. What makes learning fun? One-of-a-kind interfaces that vary with each course; surprises around every corner; everyday language; an emotional connection through meaningful material, music, and social connections; learners choosing their own paths; and any-time, any-where learning that works on all devices, including mobile. In this presentation, participants will be introduced to the science of fun, and will see specific examples of fun used effectively in workplace learning. They will experience instructional strategies for making learning fun, including gamification and game mechanics. They will learn how to use existing tools and technologies to build innovative learning environments that are collaborative, competitive, and exploratory. Participants will also gain clarity on how to evaluate good learning solutions from ineffective ones, identifying roadblocks to fun learning like the templated approach that restricts the learner from paths of exploration. And most importantly, they will see the positive impact that fun learning can have on the organizations culture. In this presentation, see how a parrot and some gadgets increased compliance awareness, how a board game and leader board increased worldwide engagement and collaboration, and how a basketball app improve college preparedness. ]]>
Mon, 15 Apr 2013 11:21:38 GMT /slideshow/learning-made-fun/18861084 ihuck@slideshare.net(ihuck) Learning Made Fun ihuck In an age when even games are serious and e-learning audiences increasingly face screens of text with Next buttons, the unexpected can become the unforgettable. Fun is good for learning because it stands out. It increases engagement and provides safe areas to learn from failure. Studies show that fun actually promotes learning as elements of novelty evoke wonder and curiosity. Its not fun for funs sake. Its fun for learnings sake. What makes learning fun? One-of-a-kind interfaces that vary with each course; surprises around every corner; everyday language; an emotional connection through meaningful material, music, and social connections; learners choosing their own paths; and any-time, any-where learning that works on all devices, including mobile. In this presentation, participants will be introduced to the science of fun, and will see specific examples of fun used effectively in workplace learning. They will experience instructional strategies for making learning fun, including gamification and game mechanics. They will learn how to use existing tools and technologies to build innovative learning environments that are collaborative, competitive, and exploratory. Participants will also gain clarity on how to evaluate good learning solutions from ineffective ones, identifying roadblocks to fun learning like the templated approach that restricts the learner from paths of exploration. And most importantly, they will see the positive impact that fun learning can have on the organizations culture. In this presentation, see how a parrot and some gadgets increased compliance awareness, how a board game and leader board increased worldwide engagement and collaboration, and how a basketball app improve college preparedness. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/huckabeebissettelearningmadefun15-04-13tb-130415112139-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In an age when even games are serious and e-learning audiences increasingly face screens of text with Next buttons, the unexpected can become the unforgettable. Fun is good for learning because it stands out. It increases engagement and provides safe areas to learn from failure. Studies show that fun actually promotes learning as elements of novelty evoke wonder and curiosity. Its not fun for funs sake. Its fun for learnings sake. What makes learning fun? One-of-a-kind interfaces that vary with each course; surprises around every corner; everyday language; an emotional connection through meaningful material, music, and social connections; learners choosing their own paths; and any-time, any-where learning that works on all devices, including mobile. In this presentation, participants will be introduced to the science of fun, and will see specific examples of fun used effectively in workplace learning. They will experience instructional strategies for making learning fun, including gamification and game mechanics. They will learn how to use existing tools and technologies to build innovative learning environments that are collaborative, competitive, and exploratory. Participants will also gain clarity on how to evaluate good learning solutions from ineffective ones, identifying roadblocks to fun learning like the templated approach that restricts the learner from paths of exploration. And most importantly, they will see the positive impact that fun learning can have on the organizations culture. In this presentation, see how a parrot and some gadgets increased compliance awareness, how a board game and leader board increased worldwide engagement and collaboration, and how a basketball app improve college preparedness.
Learning Made Fun from Ian Huckabee
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Great ID Challenge /slideshow/great-id-challenge/14936841 dl212213bissettev3-121029133257-phpapp01
Every instructional designer wants to create innovative, effective, engaging designs. But sometimes it's difficult to know where to begin when faced with a design dilemma. With the Great ID Challenge, you can get a glimpse into some of some of the ways other instructional designers come up with creative, out-of-the-box designs. For each single challenge, four expert instructional designers share mockups of their ideas as well as the steps they took to create their design. Check out these different instructional design approaches as presented by leading instructional designers at our Great ID Challenge, presented at the eLearning Guild's Devlearn conference.]]>

Every instructional designer wants to create innovative, effective, engaging designs. But sometimes it's difficult to know where to begin when faced with a design dilemma. With the Great ID Challenge, you can get a glimpse into some of some of the ways other instructional designers come up with creative, out-of-the-box designs. For each single challenge, four expert instructional designers share mockups of their ideas as well as the steps they took to create their design. Check out these different instructional design approaches as presented by leading instructional designers at our Great ID Challenge, presented at the eLearning Guild's Devlearn conference.]]>
Mon, 29 Oct 2012 13:32:56 GMT /slideshow/great-id-challenge/14936841 ihuck@slideshare.net(ihuck) Great ID Challenge ihuck Every instructional designer wants to create innovative, effective, engaging designs. But sometimes it's difficult to know where to begin when faced with a design dilemma. With the Great ID Challenge, you can get a glimpse into some of some of the ways other instructional designers come up with creative, out-of-the-box designs. For each single challenge, four expert instructional designers share mockups of their ideas as well as the steps they took to create their design. Check out these different instructional design approaches as presented by leading instructional designers at our Great ID Challenge, presented at the eLearning Guild's Devlearn conference. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/dl212213bissettev3-121029133257-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Every instructional designer wants to create innovative, effective, engaging designs. But sometimes it&#39;s difficult to know where to begin when faced with a design dilemma. With the Great ID Challenge, you can get a glimpse into some of some of the ways other instructional designers come up with creative, out-of-the-box designs. For each single challenge, four expert instructional designers share mockups of their ideas as well as the steps they took to create their design. Check out these different instructional design approaches as presented by leading instructional designers at our Great ID Challenge, presented at the eLearning Guild&#39;s Devlearn conference.
Great ID Challenge from Ian Huckabee
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Me-Learning: Taking Learning to the Learner /slideshow/melearning-taking-learning-to-the-learner/14840112 ciscoweejeev1-121022161303-phpapp02
The workplace is an impatient environment. It's filled with learners who need to know. Now. In this pressentation, we look at trends that help get learning to the learner whenever and wherever they need it. Specific trends covered are mobile learning and HTML5, performance support, and the flipped curriculum approach to online learning.]]>

The workplace is an impatient environment. It's filled with learners who need to know. Now. In this pressentation, we look at trends that help get learning to the learner whenever and wherever they need it. Specific trends covered are mobile learning and HTML5, performance support, and the flipped curriculum approach to online learning.]]>
Mon, 22 Oct 2012 16:13:02 GMT /slideshow/melearning-taking-learning-to-the-learner/14840112 ihuck@slideshare.net(ihuck) Me-Learning: Taking Learning to the Learner ihuck The workplace is an impatient environment. It's filled with learners who need to know. Now. In this pressentation, we look at trends that help get learning to the learner whenever and wherever they need it. Specific trends covered are mobile learning and HTML5, performance support, and the flipped curriculum approach to online learning. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ciscoweejeev1-121022161303-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The workplace is an impatient environment. It&#39;s filled with learners who need to know. Now. In this pressentation, we look at trends that help get learning to the learner whenever and wherever they need it. Specific trends covered are mobile learning and HTML5, performance support, and the flipped curriculum approach to online learning.
Me-Learning: Taking Learning to the Learner from Ian Huckabee
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Remaining Relevant in a Social Learning Environment /slideshow/remaining-relevant-in-a-social-learning-environment/14755058 olf99301weejeev4handout-121016141213-phpapp01
Remaining relevant in an increasingly social learning context presents great opportunities for instructional designers. The challenges lie in adapting sound design principals to new modes of learning and acquiring the additional skills to bring value to social learning environments. The role of the professional ID is changing, but learners needs are not. On October 11, 2012, my partner, Tracy Bissette, and I spoke about this topic for the eLearning Guild in their eLearning Top Trends series, an Online Forum presentation. Our presentation is titled Remaining Relevant in a Social Learning Environment, and in it we look at emerging distributed training models, how a shift towards social learning will impact professional IDs, how to facilitate and support social learning, and how to carve your niche in a decentralized learning function.]]>

Remaining relevant in an increasingly social learning context presents great opportunities for instructional designers. The challenges lie in adapting sound design principals to new modes of learning and acquiring the additional skills to bring value to social learning environments. The role of the professional ID is changing, but learners needs are not. On October 11, 2012, my partner, Tracy Bissette, and I spoke about this topic for the eLearning Guild in their eLearning Top Trends series, an Online Forum presentation. Our presentation is titled Remaining Relevant in a Social Learning Environment, and in it we look at emerging distributed training models, how a shift towards social learning will impact professional IDs, how to facilitate and support social learning, and how to carve your niche in a decentralized learning function.]]>
Tue, 16 Oct 2012 14:12:10 GMT /slideshow/remaining-relevant-in-a-social-learning-environment/14755058 ihuck@slideshare.net(ihuck) Remaining Relevant in a Social Learning Environment ihuck Remaining relevant in an increasingly social learning context presents great opportunities for instructional designers. The challenges lie in adapting sound design principals to new modes of learning and acquiring the additional skills to bring value to social learning environments. The role of the professional ID is changing, but learners needs are not. On October 11, 2012, my partner, Tracy Bissette, and I spoke about this topic for the eLearning Guild in their eLearning Top Trends series, an Online Forum presentation. Our presentation is titled Remaining Relevant in a Social Learning Environment, and in it we look at emerging distributed training models, how a shift towards social learning will impact professional IDs, how to facilitate and support social learning, and how to carve your niche in a decentralized learning function. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/olf99301weejeev4handout-121016141213-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Remaining relevant in an increasingly social learning context presents great opportunities for instructional designers. The challenges lie in adapting sound design principals to new modes of learning and acquiring the additional skills to bring value to social learning environments. The role of the professional ID is changing, but learners needs are not. On October 11, 2012, my partner, Tracy Bissette, and I spoke about this topic for the eLearning Guild in their eLearning Top Trends series, an Online Forum presentation. Our presentation is titled Remaining Relevant in a Social Learning Environment, and in it we look at emerging distributed training models, how a shift towards social learning will impact professional IDs, how to facilitate and support social learning, and how to carve your niche in a decentralized learning function.
Remaining Relevant in a Social Learning Environment from Ian Huckabee
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The Filter Model /slideshow/the-filter-model/13449580 120604funneltofilter-120625154928-phpapp01
A corporate L&D department often acts as a funnel. Learning content is generated from the L&D or HR function in a model where bottlenecking occurs as different departments vie for L&Ds resources, reducing productivity and compromising desired business results. An emerging model for L&D is that of information filter where valuable information is collected and filtered from the very beginning of the project lifecycle. After this session, participants will be able to describe the ROI of a filter model for learning development, leverage existing resources with more impact, implement strategies for building community, and reach learners faster and more effectively.]]>

A corporate L&D department often acts as a funnel. Learning content is generated from the L&D or HR function in a model where bottlenecking occurs as different departments vie for L&Ds resources, reducing productivity and compromising desired business results. An emerging model for L&D is that of information filter where valuable information is collected and filtered from the very beginning of the project lifecycle. After this session, participants will be able to describe the ROI of a filter model for learning development, leverage existing resources with more impact, implement strategies for building community, and reach learners faster and more effectively.]]>
Mon, 25 Jun 2012 15:49:26 GMT /slideshow/the-filter-model/13449580 ihuck@slideshare.net(ihuck) The Filter Model ihuck A corporate L&D department often acts as a funnel. Learning content is generated from the L&D or HR function in a model where bottlenecking occurs as different departments vie for L&Ds resources, reducing productivity and compromising desired business results. An emerging model for L&D is that of information filter where valuable information is collected and filtered from the very beginning of the project lifecycle. After this session, participants will be able to describe the ROI of a filter model for learning development, leverage existing resources with more impact, implement strategies for building community, and reach learners faster and more effectively. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/120604funneltofilter-120625154928-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A corporate L&amp;D department often acts as a funnel. Learning content is generated from the L&amp;D or HR function in a model where bottlenecking occurs as different departments vie for L&amp;Ds resources, reducing productivity and compromising desired business results. An emerging model for L&amp;D is that of information filter where valuable information is collected and filtered from the very beginning of the project lifecycle. After this session, participants will be able to describe the ROI of a filter model for learning development, leverage existing resources with more impact, implement strategies for building community, and reach learners faster and more effectively.
The Filter Model from Ian Huckabee
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Social Media for Writers /slideshow/social-media-for-writers-11181012/11181012 socialmediaforwriters-120120142546-phpapp02
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Fri, 20 Jan 2012 14:25:41 GMT /slideshow/social-media-for-writers-11181012/11181012 ihuck@slideshare.net(ihuck) Social Media for Writers ihuck <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/socialmediaforwriters-120120142546-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Social Media for Writers from Ian Huckabee
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https://cdn.slidesharecdn.com/profile-photo-ihuck-48x48.jpg?cb=1524103672 My focus is on innovations in e-learning as well as business strategy and marketing. www.weejeelearning.com https://cdn.slidesharecdn.com/ss_thumbnails/huckabeebissettelearningmadefun15-04-13tb-130415112139-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/learning-made-fun/18861084 Learning Made Fun https://cdn.slidesharecdn.com/ss_thumbnails/dl212213bissettev3-121029133257-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/great-id-challenge/14936841 Great ID Challenge https://cdn.slidesharecdn.com/ss_thumbnails/ciscoweejeev1-121022161303-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/melearning-taking-learning-to-the-learner/14840112 Me-Learning: Taking Le...