ºÝºÝߣshows by User: invalidname / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: invalidname / Mon, 05 Nov 2018 02:02:56 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: invalidname Whatever Happened to Visual Novel Anime? (AWA/Youmacon 2018) /slideshow/whatever-happened-to-visual-novel-anime-awayoumacon-2018/121857874 whatever-happened-to-vn-anime-awa-2018-181105020256
Ten years ago, visual novels were one of the most prominent sources for anime adaptations. Today, the flood has slowed to a trickle, and Steins;Gate 0 seems like the last gasp of a dying breed. This panel looks at what went right and wrong with VN anime, and whether they might ever make a comeback. ]]>

Ten years ago, visual novels were one of the most prominent sources for anime adaptations. Today, the flood has slowed to a trickle, and Steins;Gate 0 seems like the last gasp of a dying breed. This panel looks at what went right and wrong with VN anime, and whether they might ever make a comeback. ]]>
Mon, 05 Nov 2018 02:02:56 GMT /slideshow/whatever-happened-to-visual-novel-anime-awayoumacon-2018/121857874 invalidname@slideshare.net(invalidname) Whatever Happened to Visual Novel Anime? (AWA/Youmacon 2018) invalidname Ten years ago, visual novels were one of the most prominent sources for anime adaptations. Today, the flood has slowed to a trickle, and Steins;Gate 0 seems like the last gasp of a dying breed. This panel looks at what went right and wrong with VN anime, and whether they might ever make a comeback. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/whatever-happened-to-vn-anime-awa-2018-181105020256-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Ten years ago, visual novels were one of the most prominent sources for anime adaptations. Today, the flood has slowed to a trickle, and Steins;Gate 0 seems like the last gasp of a dying breed. This panel looks at what went right and wrong with VN anime, and whether they might ever make a comeback.
Whatever Happened to Visual Novel Anime? (AWA/Youmacon 2018) from Chris Adamson
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Whatever Happened to Visual Novel Anime? (JAFAX 2018) /slideshow/whatever-happened-to-visual-novel-anime-jafax-2018/103734941 whatever-happened-to-vn-anime-jafax-2018-180630100223
Not long ago, adaptations of visual novels were a major inspiration for anime, with a dozen or more shows a year based on VNs. These include classics like Clannad, Fate/Stay Night, and Higurashi. Today, the flood has slowed to a trickle, with only six VN anime in 2017, all of them commercial flops. This panel will track the rise and fall of VN adaptations, the traits that make them good and bad for anime, and whether this year's Steins;Gate 0 represents a new hope for the genre or a last gasp. ]]>

Not long ago, adaptations of visual novels were a major inspiration for anime, with a dozen or more shows a year based on VNs. These include classics like Clannad, Fate/Stay Night, and Higurashi. Today, the flood has slowed to a trickle, with only six VN anime in 2017, all of them commercial flops. This panel will track the rise and fall of VN adaptations, the traits that make them good and bad for anime, and whether this year's Steins;Gate 0 represents a new hope for the genre or a last gasp. ]]>
Sat, 30 Jun 2018 10:02:23 GMT /slideshow/whatever-happened-to-visual-novel-anime-jafax-2018/103734941 invalidname@slideshare.net(invalidname) Whatever Happened to Visual Novel Anime? (JAFAX 2018) invalidname Not long ago, adaptations of visual novels were a major inspiration for anime, with a dozen or more shows a year based on VNs. These include classics like Clannad, Fate/Stay Night, and Higurashi. Today, the flood has slowed to a trickle, with only six VN anime in 2017, all of them commercial flops. This panel will track the rise and fall of VN adaptations, the traits that make them good and bad for anime, and whether this year's Steins;Gate 0 represents a new hope for the genre or a last gasp. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/whatever-happened-to-vn-anime-jafax-2018-180630100223-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Not long ago, adaptations of visual novels were a major inspiration for anime, with a dozen or more shows a year based on VNs. These include classics like Clannad, Fate/Stay Night, and Higurashi. Today, the flood has slowed to a trickle, with only six VN anime in 2017, all of them commercial flops. This panel will track the rise and fall of VN adaptations, the traits that make them good and bad for anime, and whether this year&#39;s Steins;Gate 0 represents a new hope for the genre or a last gasp.
Whatever Happened to Visual Novel Anime? (JAFAX 2018) from Chris Adamson
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Media Frameworks Versus Swift (Swift by Northwest, October 2017) /slideshow/media-frameworks-versus-swift-swift-by-northwest-october-2017/81301187 media-frameworks-versus-swift-2017-swift-by-northwest-171028013327
As much as we love Swift for developing our apps, playgrounds, and even on the server, there are some things for which Swift is not a good match. The media frameworks on iOS are a good example of this. Dropping into Core Audio can twist your Swift code so badly it’s hardly readable anymore. And there are parts of AV Foundation where using Swift is literally not allowed. In this talk, we’ll show off some of these tricky scenarios, see what we can do to make things better, and think about what this means for the Swift language and its future prospects.]]>

As much as we love Swift for developing our apps, playgrounds, and even on the server, there are some things for which Swift is not a good match. The media frameworks on iOS are a good example of this. Dropping into Core Audio can twist your Swift code so badly it’s hardly readable anymore. And there are parts of AV Foundation where using Swift is literally not allowed. In this talk, we’ll show off some of these tricky scenarios, see what we can do to make things better, and think about what this means for the Swift language and its future prospects.]]>
Sat, 28 Oct 2017 01:33:27 GMT /slideshow/media-frameworks-versus-swift-swift-by-northwest-october-2017/81301187 invalidname@slideshare.net(invalidname) Media Frameworks Versus Swift (Swift by Northwest, October 2017) invalidname As much as we love Swift for developing our apps, playgrounds, and even on the server, there are some things for which Swift is not a good match. The media frameworks on iOS are a good example of this. Dropping into Core Audio can twist your Swift code so badly it’s hardly readable anymore. And there are parts of AV Foundation where using Swift is literally not allowed. In this talk, we’ll show off some of these tricky scenarios, see what we can do to make things better, and think about what this means for the Swift language and its future prospects. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/media-frameworks-versus-swift-2017-swift-by-northwest-171028013327-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As much as we love Swift for developing our apps, playgrounds, and even on the server, there are some things for which Swift is not a good match. The media frameworks on iOS are a good example of this. Dropping into Core Audio can twist your Swift code so badly it’s hardly readable anymore. And there are parts of AV Foundation where using Swift is literally not allowed. In this talk, we’ll show off some of these tricky scenarios, see what we can do to make things better, and think about what this means for the Swift language and its future prospects.
Media Frameworks Versus Swift (Swift by Northwest, October 2017) from Chris Adamson
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Fall Premieres: Media Frameworks in iOS 11, macOS 10.13, and tvOS 11 (CocoaConf Next Door, June 2017) /slideshow/fall-premieres-media-frameworks-in-ios-11-macos-1013-and-tvos-11-cocoaconf-next-door-june-2017/76775534 cocoaconfnextdoormediaapis-170608181555
What’s Apple planning for its media frameworks in the next 12 months? What’s it doing with Apple TV, or the HTTP Live Streaming standard? We won’t know until the curtain drops on WWDC! In this talk, we’ll amass everything audio- and video-related that gets announced throughout the week, combine it with the solid base of frameworks already present in the Apple platforms, and figure out from there what we’re going to be playing with in 2018.]]>

What’s Apple planning for its media frameworks in the next 12 months? What’s it doing with Apple TV, or the HTTP Live Streaming standard? We won’t know until the curtain drops on WWDC! In this talk, we’ll amass everything audio- and video-related that gets announced throughout the week, combine it with the solid base of frameworks already present in the Apple platforms, and figure out from there what we’re going to be playing with in 2018.]]>
Thu, 08 Jun 2017 18:15:54 GMT /slideshow/fall-premieres-media-frameworks-in-ios-11-macos-1013-and-tvos-11-cocoaconf-next-door-june-2017/76775534 invalidname@slideshare.net(invalidname) Fall Premieres: Media Frameworks in iOS 11, macOS 10.13, and tvOS 11 (CocoaConf Next Door, June 2017) invalidname What’s Apple planning for its media frameworks in the next 12 months? What’s it doing with Apple TV, or the HTTP Live Streaming standard? We won’t know until the curtain drops on WWDC! In this talk, we’ll amass everything audio- and video-related that gets announced throughout the week, combine it with the solid base of frameworks already present in the Apple platforms, and figure out from there what we’re going to be playing with in 2018. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cocoaconfnextdoormediaapis-170608181555-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> What’s Apple planning for its media frameworks in the next 12 months? What’s it doing with Apple TV, or the HTTP Live Streaming standard? We won’t know until the curtain drops on WWDC! In this talk, we’ll amass everything audio- and video-related that gets announced throughout the week, combine it with the solid base of frameworks already present in the Apple platforms, and figure out from there what we’re going to be playing with in 2018.
Fall Premieres: Media Frameworks in iOS 11, macOS 10.13, and tvOS 11 (CocoaConf Next Door, June 2017) from Chris Adamson
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CocoaConf Chicago 2017: Media Frameworks and Swift: This Is Fine /slideshow/cocoaconf-chicago-2017-media-frameworks-and-swift-this-is-fine/75320555 media-frameworks-and-swift-long-170423123223
Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What's the deal, is it not fast enough or what? We'll look at what media apps can and can't do in Swift, and what you're supposed to do instead. We'll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other. (This is a longer version of a talk previously presented at Forward Swift 2017)]]>

Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What's the deal, is it not fast enough or what? We'll look at what media apps can and can't do in Swift, and what you're supposed to do instead. We'll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other. (This is a longer version of a talk previously presented at Forward Swift 2017)]]>
Sun, 23 Apr 2017 12:32:23 GMT /slideshow/cocoaconf-chicago-2017-media-frameworks-and-swift-this-is-fine/75320555 invalidname@slideshare.net(invalidname) CocoaConf Chicago 2017: Media Frameworks and Swift: This Is Fine invalidname Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What's the deal, is it not fast enough or what? We'll look at what media apps can and can't do in Swift, and what you're supposed to do instead. We'll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other. (This is a longer version of a talk previously presented at Forward Swift 2017) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/media-frameworks-and-swift-long-170423123223-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What&#39;s the deal, is it not fast enough or what? We&#39;ll look at what media apps can and can&#39;t do in Swift, and what you&#39;re supposed to do instead. We&#39;ll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other. (This is a longer version of a talk previously presented at Forward Swift 2017)
CocoaConf Chicago 2017: Media Frameworks and Swift: This Is Fine from Chris Adamson
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Forward Swift 2017: Media Frameworks and Swift: This Is Fine /slideshow/forward-swift-2017-media-frameworks-and-swift-this-is-fine/72754457 media-frameworks-and-swift-170302220113
Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What's the deal, is it not fast enough or what? We'll look at what media apps can and can't do in Swift, and what you're supposed to do instead. We'll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other.]]>

Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What's the deal, is it not fast enough or what? We'll look at what media apps can and can't do in Swift, and what you're supposed to do instead. We'll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other.]]>
Thu, 02 Mar 2017 22:01:13 GMT /slideshow/forward-swift-2017-media-frameworks-and-swift-this-is-fine/72754457 invalidname@slideshare.net(invalidname) Forward Swift 2017: Media Frameworks and Swift: This Is Fine invalidname Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What's the deal, is it not fast enough or what? We'll look at what media apps can and can't do in Swift, and what you're supposed to do instead. We'll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/media-frameworks-and-swift-170302220113-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Swift is great for writing iOS and Mac apps, and its creators also mean for it to be used as a systems programming language. However, certain traits about Swift make it officially off-limits for use in some audio/video-processing scenarios. What&#39;s the deal, is it not fast enough or what? We&#39;ll look at what media apps can and can&#39;t do in Swift, and what you&#39;re supposed to do instead. We&#39;ll also look at strategies for knowing what responsibilities to dole out to Swift and to C, and how to make those parts of your code play nicely with each other.
Forward Swift 2017: Media Frameworks and Swift: This Is Fine from Chris Adamson
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Firebase: Totally Not Parse All Over Again (Unless It Is) (CocoaConf San Jose, Nov. 2016) /slideshow/firebase-totally-not-parse-all-over-again-unless-it-is-cocoaconf-san-jose-nov-2016/68246715 firebase-totally-not-parse-all-over-again-unless-it-is-cocoaconf-san-jose-161105215649
With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how's that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase's primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you'll learn how to set up a Firebase backend and build an iOS app around it. ]]>

With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how's that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase's primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you'll learn how to set up a Firebase backend and build an iOS app around it. ]]>
Sat, 05 Nov 2016 21:56:49 GMT /slideshow/firebase-totally-not-parse-all-over-again-unless-it-is-cocoaconf-san-jose-nov-2016/68246715 invalidname@slideshare.net(invalidname) Firebase: Totally Not Parse All Over Again (Unless It Is) (CocoaConf San Jose, Nov. 2016) invalidname With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how's that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase's primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you'll learn how to set up a Firebase backend and build an iOS app around it. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/firebase-totally-not-parse-all-over-again-unless-it-is-cocoaconf-san-jose-161105215649-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how&#39;s that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase&#39;s primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you&#39;ll learn how to set up a Firebase backend and build an iOS app around it.
Firebase: Totally Not Parse All Over Again (Unless It Is) (CocoaConf San Jose, Nov. 2016) from Chris Adamson
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Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016) /slideshow/building-a-streaming-apple-tv-app-cocoaconf-san-jose-nov-2016/68203730 building-a-streaming-apple-tv-app-cocoaconf-sanjose-nov-2016-161104183949
Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we'll look at how Apple's HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We'll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on]]>

Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we'll look at how Apple's HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We'll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on]]>
Fri, 04 Nov 2016 18:39:49 GMT /slideshow/building-a-streaming-apple-tv-app-cocoaconf-san-jose-nov-2016/68203730 invalidname@slideshare.net(invalidname) Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016) invalidname Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we'll look at how Apple's HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We'll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/building-a-streaming-apple-tv-app-cocoaconf-sanjose-nov-2016-161104183949-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we&#39;ll look at how Apple&#39;s HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We&#39;ll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on
Building A Streaming Apple TV App (CocoaConf San Jose, Nov 2016) from Chris Adamson
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Firebase: Totally Not Parse All Over Again (Unless It Is) /invalidname/firebase-totally-not-parse-all-over-again-unless-it-is cocoaconf-firebase-not-parse-all-over-again-160910193132
With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how's that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase's primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you'll learn how to set up a Firebase backend and build an iOS app around it. ]]>

With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how's that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase's primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you'll learn how to set up a Firebase backend and build an iOS app around it. ]]>
Sat, 10 Sep 2016 19:31:32 GMT /invalidname/firebase-totally-not-parse-all-over-again-unless-it-is invalidname@slideshare.net(invalidname) Firebase: Totally Not Parse All Over Again (Unless It Is) invalidname With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how's that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase's primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you'll learn how to set up a Firebase backend and build an iOS app around it. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cocoaconf-firebase-not-parse-all-over-again-160910193132-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> With Facebook shutting down Parse, everybody knows to never again depend on a third party for their backend solution, right? Sure, and after you spend six months trying to write your own syncing service, how&#39;s that working? In 2016, Google has added a ton of features to Firebase, their popular backend-as-a-service solution. Firebase&#39;s primary offering is a realtime database in the cloud that syncs changes to and from multiple concurrent users, and their Swift-friendly iOS SDK makes it ideal for mobile use. In this session, you&#39;ll learn how to set up a Firebase backend and build an iOS app around it.
Firebase: Totally Not Parse All Over Again (Unless It Is) from Chris Adamson
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Building A Streaming Apple TV App (CocoaConf DC, Sept 2016) /slideshow/building-a-streaming-apple-tv-app-cocoaconf-dc-sept-2016/65868380 apple-tv-streaming-cocoaconf-dc-sep-2016-160909170959
Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we'll look at how Apple's HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We'll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on. ]]>

Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we'll look at how Apple's HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We'll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on. ]]>
Fri, 09 Sep 2016 17:09:59 GMT /slideshow/building-a-streaming-apple-tv-app-cocoaconf-dc-sept-2016/65868380 invalidname@slideshare.net(invalidname) Building A Streaming Apple TV App (CocoaConf DC, Sept 2016) invalidname Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we'll look at how Apple's HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We'll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/apple-tv-streaming-cocoaconf-dc-sep-2016-160909170959-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Apple TV offers a friendly SDK, full of familiar view controllers and Foundation classes, with everything an iOS developer needs to develop their own streaming channel. Except for… you know… the streaming part. In this session, we&#39;ll look at how Apple&#39;s HTTP Live Streaming video works -- from flat files or live sources -- and how to get it from your computer to a streaming server and then to an Apple TV. We&#39;ll also look at common challenges for building streaming channel apps, like serving metadata, protecting content, and supporting single sign-on.
Building A Streaming Apple TV App (CocoaConf DC, Sept 2016) from Chris Adamson
]]>
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Video Killed the Rolex Star (CocoaConf San Jose, November, 2015) /slideshow/video-killed-the-rolex-star-cocoaconf-san-jose-november-2015/54860613 video-killed-the-rolex-star-san-jose-151107193253-lva1-app6891
[updated from previous version to include Watch Connectivity, screenshots of WKInterfaceMovie] watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what's available on the wrist has its limits, and you hit them quickly. In this session, we'll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone. ]]>

[updated from previous version to include Watch Connectivity, screenshots of WKInterfaceMovie] watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what's available on the wrist has its limits, and you hit them quickly. In this session, we'll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone. ]]>
Sat, 07 Nov 2015 19:32:53 GMT /slideshow/video-killed-the-rolex-star-cocoaconf-san-jose-november-2015/54860613 invalidname@slideshare.net(invalidname) Video Killed the Rolex Star (CocoaConf San Jose, November, 2015) invalidname [updated from previous version to include Watch Connectivity, screenshots of WKInterfaceMovie] watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what's available on the wrist has its limits, and you hit them quickly. In this session, we'll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/video-killed-the-rolex-star-san-jose-151107193253-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> [updated from previous version to include Watch Connectivity, screenshots of WKInterfaceMovie] watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what&#39;s available on the wrist has its limits, and you hit them quickly. In this session, we&#39;ll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone.
Video Killed the Rolex Star (CocoaConf San Jose, November, 2015) from Chris Adamson
]]>
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Video Killed the Rolex Star (CocoaConf Columbus, July 2015) /slideshow/video-killed-the-rolex-star-cocoaconf-columbus-july-2015/50420538 video-killed-the-rolex-star-columbus-150711165718-lva1-app6891
watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what's available on the wrist has its limits, and you hit them quickly. In this session, we'll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone.]]>

watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what's available on the wrist has its limits, and you hit them quickly. In this session, we'll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone.]]>
Sat, 11 Jul 2015 16:57:18 GMT /slideshow/video-killed-the-rolex-star-cocoaconf-columbus-july-2015/50420538 invalidname@slideshare.net(invalidname) Video Killed the Rolex Star (CocoaConf Columbus, July 2015) invalidname watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what's available on the wrist has its limits, and you hit them quickly. In this session, we'll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/video-killed-the-rolex-star-columbus-150711165718-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> watchOS 2.0 brings media functionality to Apple Watch, offering audio and video playback and audio capture. But lest you plan on writing Logic or Final Cut for the watch: what&#39;s available on the wrist has its limits, and you hit them quickly. In this session, we&#39;ll see what the WKInterfaceController offers us for miniature mobile media, and how we can get the benefits of AV Foundation and Core Audio by moving our movies, songs, and podcasts back and forth between the watch and the iPhone.
Video Killed the Rolex Star (CocoaConf Columbus, July 2015) from Chris Adamson
]]>
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Revenge of the 80s: Cut/Copy/Paste, Undo/Redo, and More Big Hits (CocoaConf Chicago, 2015) /slideshow/attack-ofthe80scocoaconfchicago2015/46402751 attack-of-the-80s-cocoaconf-chicago-2015-150328154950-conversion-gate01
When the first 128K Macs landed in 1984, it was the first time many of us could undo a mistake with just a keystroke, or exchange data between documents or applications with cut/copy/paste and the system clipboard. Fast forward 30 years and we all use this stuff… but do you know how to actually impement it? Especially on iOS, these everyday features are surprisingly absent from many developers' toolchests. In this session, we'll flashback to the era of Reagan, Rubik's Cubes, and Return of the Jedi, to see these hot hits of the early 80's are represented in modern-day Cocoa.]]>

When the first 128K Macs landed in 1984, it was the first time many of us could undo a mistake with just a keystroke, or exchange data between documents or applications with cut/copy/paste and the system clipboard. Fast forward 30 years and we all use this stuff… but do you know how to actually impement it? Especially on iOS, these everyday features are surprisingly absent from many developers' toolchests. In this session, we'll flashback to the era of Reagan, Rubik's Cubes, and Return of the Jedi, to see these hot hits of the early 80's are represented in modern-day Cocoa.]]>
Sat, 28 Mar 2015 15:49:50 GMT /slideshow/attack-ofthe80scocoaconfchicago2015/46402751 invalidname@slideshare.net(invalidname) Revenge of the 80s: Cut/Copy/Paste, Undo/Redo, and More Big Hits (CocoaConf Chicago, 2015) invalidname When the first 128K Macs landed in 1984, it was the first time many of us could undo a mistake with just a keystroke, or exchange data between documents or applications with cut/copy/paste and the system clipboard. Fast forward 30 years and we all use this stuff… but do you know how to actually impement it? Especially on iOS, these everyday features are surprisingly absent from many developers' toolchests. In this session, we'll flashback to the era of Reagan, Rubik's Cubes, and Return of the Jedi, to see these hot hits of the early 80's are represented in modern-day Cocoa. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/attack-of-the-80s-cocoaconf-chicago-2015-150328154950-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> When the first 128K Macs landed in 1984, it was the first time many of us could undo a mistake with just a keystroke, or exchange data between documents or applications with cut/copy/paste and the system clipboard. Fast forward 30 years and we all use this stuff… but do you know how to actually impement it? Especially on iOS, these everyday features are surprisingly absent from many developers&#39; toolchests. In this session, we&#39;ll flashback to the era of Reagan, Rubik&#39;s Cubes, and Return of the Jedi, to see these hot hits of the early 80&#39;s are represented in modern-day Cocoa.
Revenge of the 80s: Cut/Copy/Paste, Undo/Redo, and More Big Hits (CocoaConf Chicago, 2015) from Chris Adamson
]]>
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Core Image: The Most Fun API You're Not Using, CocoaConf Atlanta, December 2014 /slideshow/core-imageatlanta14plain/42547125 core-image-atlanta-14-plain-141209213625-conversion-gate02
Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle]]>

Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle]]>
Tue, 09 Dec 2014 21:36:25 GMT /slideshow/core-imageatlanta14plain/42547125 invalidname@slideshare.net(invalidname) Core Image: The Most Fun API You're Not Using, CocoaConf Atlanta, December 2014 invalidname Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/core-image-atlanta-14-plain-141209213625-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Graphics on iOS and OS X isn&#39;t just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you&#39;re not writing the next Final Cut Pro or Photoshop, it&#39;s easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we&#39;ll explore the many ways Core Image can make your app sizzle
Core Image: The Most Fun API You're Not Using, CocoaConf Atlanta, December 2014 from Chris Adamson
]]>
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Stupid Video Tricks, CocoaConf Seattle 2014 /invalidname/stupid-video-tricks-cocoaconf-seattle-2014 stupid-video-tricks-seattle-2014-141019213439-conversion-gate02
AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff]]>

AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff]]>
Sun, 19 Oct 2014 21:34:39 GMT /invalidname/stupid-video-tricks-cocoaconf-seattle-2014 invalidname@slideshare.net(invalidname) Stupid Video Tricks, CocoaConf Seattle 2014 invalidname AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stupid-video-tricks-seattle-2014-141019213439-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what&#39;s behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff
Stupid Video Tricks, CocoaConf Seattle 2014 from Chris Adamson
]]>
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Stupid Video Tricks, CocoaConf Las Vegas /invalidname/stupid-video-tricks-cocoaconf-las-vegas stupid-video-tricks-las-vegas-2014-140922101733-phpapp01
AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff.]]>

AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff.]]>
Mon, 22 Sep 2014 10:17:33 GMT /invalidname/stupid-video-tricks-cocoaconf-las-vegas invalidname@slideshare.net(invalidname) Stupid Video Tricks, CocoaConf Las Vegas invalidname AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stupid-video-tricks-las-vegas-2014-140922101733-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what&#39;s behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff.
Stupid Video Tricks, CocoaConf Las Vegas from Chris Adamson
]]>
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Core Image: The Most Fun API You're Not Using (CocoaConf Columbus 2014) /slideshow/core-image-the-most-fun-api-youre-not-using-cocoaconf-columbus-2014/38074670 core-image-columbus-14-140817194610-phpapp02
Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle. ]]>

Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle. ]]>
Sun, 17 Aug 2014 19:46:10 GMT /slideshow/core-image-the-most-fun-api-youre-not-using-cocoaconf-columbus-2014/38074670 invalidname@slideshare.net(invalidname) Core Image: The Most Fun API You're Not Using (CocoaConf Columbus 2014) invalidname Graphics on iOS and OS X isn't just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you're not writing the next Final Cut Pro or Photoshop, it's easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we'll explore the many ways Core Image can make your app sizzle. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/core-image-columbus-14-140817194610-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Graphics on iOS and OS X isn&#39;t just about stroking shapes and paths in Core Graphics and trying to figure out OpenGL. The Core Image framework gives you access to about 100 built-in filters, providing everything from photographic effects and color manipulation to face-finding and QR Code generation. It can leverage the power of the GPU to provide performance fast enough to perform complex effects work on real-time video capture. But even if you&#39;re not writing the next Final Cut Pro or Photoshop, it&#39;s easy to call in Core Image for simple tasks, like putting a blur in part of your UI for transitions or privacy reasons. In this session, we&#39;ll explore the many ways Core Image can make your app sizzle.
Core Image: The Most Fun API You're Not Using (CocoaConf Columbus 2014) from Chris Adamson
]]>
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Stupid Video Tricks (CocoaConf DC, March 2014) /slideshow/stupid-videotricksdc2014/32885605 stupid-video-tricks-dc-2014-140329100054-phpapp02
AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. ]]>

AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. ]]>
Sat, 29 Mar 2014 10:00:54 GMT /slideshow/stupid-videotricksdc2014/32885605 invalidname@slideshare.net(invalidname) Stupid Video Tricks (CocoaConf DC, March 2014) invalidname AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stupid-video-tricks-dc-2014-140329100054-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what&#39;s behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff.
Stupid Video Tricks (CocoaConf DC, March 2014) from Chris Adamson
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Stupid Video Tricks /slideshow/stupid-video-tricks/32142952 stupid-video-tricks-140310154442-phpapp01
AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. ]]>

AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. ]]>
Mon, 10 Mar 2014 15:44:42 GMT /slideshow/stupid-video-tricks/32142952 invalidname@slideshare.net(invalidname) Stupid Video Tricks invalidname AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what's behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stupid-video-tricks-140310154442-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> AV Foundation makes it reasonably straightforward to capture video from the camera and edit together a nice family video. This session is not about that stuff. This session is about the nooks and crannies where AV Foundation exposes what&#39;s behind the curtain. Instead of letting AVPlayer read our video files, we can grab the samples ourselves and mess with them. AVCaptureVideoPreviewLayer, meet the CGAffineTransform. And instead of dutifully passing our captured video frames to the preview layer and an output file, how about if we instead run them through a series of Core Image filters? Record your own screen? Oh yeah, we can AVAssetWriter that. With a few pointers, a little experimentation, and a healthy disregard for safe coding practices, Core Media and Core Video let you get away with some neat stuff.
Stupid Video Tricks from Chris Adamson
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Introduction to the Roku SDK /slideshow/introduction-to-the-roku-sdk/29747895 roku-sdk-class-140106185620-phpapp01
ºÝºÝߣs for CodeMash 2014 "Introduction to the Roku SDK" precompiler class.]]>

ºÝºÝߣs for CodeMash 2014 "Introduction to the Roku SDK" precompiler class.]]>
Mon, 06 Jan 2014 18:56:20 GMT /slideshow/introduction-to-the-roku-sdk/29747895 invalidname@slideshare.net(invalidname) Introduction to the Roku SDK invalidname ºÝºÝߣs for CodeMash 2014 "Introduction to the Roku SDK" precompiler class. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/roku-sdk-class-140106185620-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs for CodeMash 2014 &quot;Introduction to the Roku SDK&quot; precompiler class.
Introduction to the Roku SDK from Chris Adamson
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https://cdn.slidesharecdn.com/profile-photo-invalidname-48x48.jpg?cb=1705417385 Grand Rapids-based iOS / OS X developer with multiple apps on the App Store (independently-developed and for-client work). Active in iOS development since 2008 and desktop development since 1996. Particularly deep knowledge of and interest in digital media technologies for iOS / OS X. Have also authored or co-authored eight books on programming, regularly speak at iOS/Mac developer conferences, and previously edited major website for Java developers. www.subfurther.com/blog https://cdn.slidesharecdn.com/ss_thumbnails/whatever-happened-to-vn-anime-awa-2018-181105020256-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/whatever-happened-to-visual-novel-anime-awayoumacon-2018/121857874 Whatever Happened to V... https://cdn.slidesharecdn.com/ss_thumbnails/whatever-happened-to-vn-anime-jafax-2018-180630100223-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/whatever-happened-to-visual-novel-anime-jafax-2018/103734941 Whatever Happened to V... https://cdn.slidesharecdn.com/ss_thumbnails/media-frameworks-versus-swift-2017-swift-by-northwest-171028013327-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/media-frameworks-versus-swift-swift-by-northwest-october-2017/81301187 Media Frameworks Versu...