際際滷shows by User: josephayoung / http://www.slideshare.net/images/logo.gif 際際滷shows by User: josephayoung / Tue, 03 Mar 2009 17:30:05 GMT 際際滷Share feed for 際際滷shows by User: josephayoung Becoming Indie /slideshow/becoming-indie/1097303 becomingindiekey-090303173009-phpapp01
360iDev presentation given by Noel Llopis. http://gamesfromwithin.com/?p=360 Session description: This session will cover the experiences of a professional game developer, used to 200+ person teams, multi-million dollar budgets, and 3+ year schedules, who left all that behind to become a one-person indie company developing exclusively for the iPhone. It will explain how things are different and how some things are very much the same, and will show specific examples of graphics technology, development environment, and asset pipeline. I will be using my current iPhone project, Flower Garden, as an example. The audience will learn what the transition is like and what to expect going indie making games for the iPhone.]]>

360iDev presentation given by Noel Llopis. http://gamesfromwithin.com/?p=360 Session description: This session will cover the experiences of a professional game developer, used to 200+ person teams, multi-million dollar budgets, and 3+ year schedules, who left all that behind to become a one-person indie company developing exclusively for the iPhone. It will explain how things are different and how some things are very much the same, and will show specific examples of graphics technology, development environment, and asset pipeline. I will be using my current iPhone project, Flower Garden, as an example. The audience will learn what the transition is like and what to expect going indie making games for the iPhone.]]>
Tue, 03 Mar 2009 17:30:05 GMT /slideshow/becoming-indie/1097303 josephayoung@slideshare.net(josephayoung) Becoming Indie josephayoung 360iDev presentation given by Noel Llopis. http://gamesfromwithin.com/?p=360 Session description: This session will cover the experiences of a professional game developer, used to 200+ person teams, multi-million dollar budgets, and 3+ year schedules, who left all that behind to become a one-person indie company developing exclusively for the iPhone. It will explain how things are different and how some things are very much the same, and will show specific examples of graphics technology, development environment, and asset pipeline. I will be using my current iPhone project, Flower Garden, as an example. The audience will learn what the transition is like and what to expect going indie making games for the iPhone. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/becomingindiekey-090303173009-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 360iDev presentation given by Noel Llopis. http://gamesfromwithin.com/?p=360 Session description: This session will cover the experiences of a professional game developer, used to 200+ person teams, multi-million dollar budgets, and 3+ year schedules, who left all that behind to become a one-person indie company developing exclusively for the iPhone. It will explain how things are different and how some things are very much the same, and will show specific examples of graphics technology, development environment, and asset pipeline. I will be using my current iPhone project, Flower Garden, as an example. The audience will learn what the transition is like and what to expect going indie making games for the iPhone.
Becoming Indie from Joseph Young
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