狠狠撸shows by User: jperezmedina / http://www.slideshare.net/images/logo.gif 狠狠撸shows by User: jperezmedina / Tue, 24 Nov 2020 17:58:59 GMT 狠狠撸Share feed for 狠狠撸shows by User: jperezmedina Estrategias para el distanciamiento social https://es.slideshare.net/slideshow/estrategias-para-el-distanciamiento-social/239444144 presentation-201124175859
El confinamiento mundial a causa del COVID-19 ve su transici贸n hacia la normalizaci贸n de las actividades de los ciudadanos. Cada pa铆s prev茅 sus estrategias para garantizar el distanciamiento social. Mi inter茅s es el de presentar varios casos de desarrollos tecnol贸gicos que pretenden mejorar el comportamiento de los ciudadanos con relaci贸n a la exposiciones constantes a personas contaminadas. ]]>

El confinamiento mundial a causa del COVID-19 ve su transici贸n hacia la normalizaci贸n de las actividades de los ciudadanos. Cada pa铆s prev茅 sus estrategias para garantizar el distanciamiento social. Mi inter茅s es el de presentar varios casos de desarrollos tecnol贸gicos que pretenden mejorar el comportamiento de los ciudadanos con relaci贸n a la exposiciones constantes a personas contaminadas. ]]>
Tue, 24 Nov 2020 17:58:59 GMT https://es.slideshare.net/slideshow/estrategias-para-el-distanciamiento-social/239444144 jperezmedina@slideshare.net(jperezmedina) Estrategias para el distanciamiento social jperezmedina El confinamiento mundial a causa del COVID-19 ve su transici贸n hacia la normalizaci贸n de las actividades de los ciudadanos. Cada pa铆s prev茅 sus estrategias para garantizar el distanciamiento social. Mi inter茅s es el de presentar varios casos de desarrollos tecnol贸gicos que pretenden mejorar el comportamiento de los ciudadanos con relaci贸n a la exposiciones constantes a personas contaminadas. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-201124175859-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> El confinamiento mundial a causa del COVID-19 ve su transici贸n hacia la normalizaci贸n de las actividades de los ciudadanos. Cada pa铆s prev茅 sus estrategias para garantizar el distanciamiento social. Mi inter茅s es el de presentar varios casos de desarrollos tecnol贸gicos que pretenden mejorar el comportamiento de los ciudadanos con relaci贸n a la exposiciones constantes a personas contaminadas.
from Jorge Luis P杈縭ez Medina
]]>
10 0 https://cdn.slidesharecdn.com/ss_thumbnails/presentation-201124175859-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Sketching by Cross-Surface collaboration /slideshow/sketching-by-crosssurface-collaboration/239444111 perezmedinasketching2020-201124175550
Human-Computer Interaction and agile practices in software engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype.]]>

Human-Computer Interaction and agile practices in software engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype.]]>
Tue, 24 Nov 2020 17:55:49 GMT /slideshow/sketching-by-crosssurface-collaboration/239444111 jperezmedina@slideshare.net(jperezmedina) Sketching by Cross-Surface collaboration jperezmedina Human-Computer Interaction and agile practices in software engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/perezmedinasketching2020-201124175550-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Human-Computer Interaction and agile practices in software engineering are not two separate domains, but rather agile is a work principle that is applied in software development, of which user interface design represents a significant part. Agile projects could require such an approach, which typically iterates on the user interface using low-fidelity prototypes. This paper motivates, presents, and assess capabilities of a software for collaborative sketching of user interfaces on multiple surfaces of interaction, ranging from mobile phones to wall screens. We proposes a Collaborative User Centered Design (CUCD) method for user interface prototyping to supporting cross-surface collaboration by sketching, enabling fast, flexible, intuitive and reusable prototype.
Sketching by Cross-Surface collaboration from Jorge Luis P杈縭ez Medina
]]>
14 0 https://cdn.slidesharecdn.com/ss_thumbnails/perezmedinasketching2020-201124175550-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training /slideshow/using-expert-evaluation-to-assess-the-usability-of-an-educational-mobile-game-for-cognitive-skills-training/239444072 pp-201124175205
The labor market inclusion of people with intellectual dis- abilities is one of the main concerns of current societies. Non-profit associations make every-day efforts to improve the living conditions of these citizens. This contribu-tion presents a heuristic evaluation of an educational mobile game helping social workers and health professionals in their training in order to incorpo-rate into the labor market citizens with intellectual disabilities. The applica-tion provides technological support for cognitive skills training and is aimed at people with mild to moderate intellectual disability and who do not present physical difficulties that prevent the normal use of a mobile device. We use a development process that combines the iPlus methodology together with a collaborative user-centered approach. Suggested recommendations based on the results can improve the usability of the game developed.]]>

The labor market inclusion of people with intellectual dis- abilities is one of the main concerns of current societies. Non-profit associations make every-day efforts to improve the living conditions of these citizens. This contribu-tion presents a heuristic evaluation of an educational mobile game helping social workers and health professionals in their training in order to incorpo-rate into the labor market citizens with intellectual disabilities. The applica-tion provides technological support for cognitive skills training and is aimed at people with mild to moderate intellectual disability and who do not present physical difficulties that prevent the normal use of a mobile device. We use a development process that combines the iPlus methodology together with a collaborative user-centered approach. Suggested recommendations based on the results can improve the usability of the game developed.]]>
Tue, 24 Nov 2020 17:52:05 GMT /slideshow/using-expert-evaluation-to-assess-the-usability-of-an-educational-mobile-game-for-cognitive-skills-training/239444072 jperezmedina@slideshare.net(jperezmedina) Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training jperezmedina The labor market inclusion of people with intellectual dis- abilities is one of the main concerns of current societies. Non-profit associations make every-day efforts to improve the living conditions of these citizens. This contribu-tion presents a heuristic evaluation of an educational mobile game helping social workers and health professionals in their training in order to incorpo-rate into the labor market citizens with intellectual disabilities. The applica-tion provides technological support for cognitive skills training and is aimed at people with mild to moderate intellectual disability and who do not present physical difficulties that prevent the normal use of a mobile device. We use a development process that combines the iPlus methodology together with a collaborative user-centered approach. Suggested recommendations based on the results can improve the usability of the game developed. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pp-201124175205-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The labor market inclusion of people with intellectual dis- abilities is one of the main concerns of current societies. Non-profit associations make every-day efforts to improve the living conditions of these citizens. This contribu-tion presents a heuristic evaluation of an educational mobile game helping social workers and health professionals in their training in order to incorpo-rate into the labor market citizens with intellectual disabilities. The applica-tion provides technological support for cognitive skills training and is aimed at people with mild to moderate intellectual disability and who do not present physical difficulties that prevent the normal use of a mobile device. We use a development process that combines the iPlus methodology together with a collaborative user-centered approach. Suggested recommendations based on the results can improve the usability of the game developed.
Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training from Jorge Luis P杈縭ez Medina
]]>
5 0 https://cdn.slidesharecdn.com/ss_thumbnails/pp-201124175205-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
Serious-games-based exercises for arthroplasty rehabilitation /slideshow/seriousgamesbased-exercises-for-arthroplasty-rehabilitation/239443998 powerpoint-201124174640
A usability study between a simple and a gamified serious game environment is presented to supports therapeutic exercises for patients with hip replacement. The first one was developed in JavaScript and the second one in Unity 3D. The level of realism of the games is higher in the latter than in the former implementation. Both use a motion detection device to capture the flexion points of each body articulation. 30 subjects tested the usability of the environments while patients perform the hip abduction exercise through the System Usability Scale. Results showed a good appreciation for the first environment and an excellent appreciation for the second environment. It suggests that a realistic game-based implementation of therapeutic exercises increases the engagement of the patients.]]>

A usability study between a simple and a gamified serious game environment is presented to supports therapeutic exercises for patients with hip replacement. The first one was developed in JavaScript and the second one in Unity 3D. The level of realism of the games is higher in the latter than in the former implementation. Both use a motion detection device to capture the flexion points of each body articulation. 30 subjects tested the usability of the environments while patients perform the hip abduction exercise through the System Usability Scale. Results showed a good appreciation for the first environment and an excellent appreciation for the second environment. It suggests that a realistic game-based implementation of therapeutic exercises increases the engagement of the patients.]]>
Tue, 24 Nov 2020 17:46:40 GMT /slideshow/seriousgamesbased-exercises-for-arthroplasty-rehabilitation/239443998 jperezmedina@slideshare.net(jperezmedina) Serious-games-based exercises for arthroplasty rehabilitation jperezmedina A usability study between a simple and a gamified serious game environment is presented to supports therapeutic exercises for patients with hip replacement. The first one was developed in JavaScript and the second one in Unity 3D. The level of realism of the games is higher in the latter than in the former implementation. Both use a motion detection device to capture the flexion points of each body articulation. 30 subjects tested the usability of the environments while patients perform the hip abduction exercise through the System Usability Scale. Results showed a good appreciation for the first environment and an excellent appreciation for the second environment. It suggests that a realistic game-based implementation of therapeutic exercises increases the engagement of the patients. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/powerpoint-201124174640-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A usability study between a simple and a gamified serious game environment is presented to supports therapeutic exercises for patients with hip replacement. The first one was developed in JavaScript and the second one in Unity 3D. The level of realism of the games is higher in the latter than in the former implementation. Both use a motion detection device to capture the flexion points of each body articulation. 30 subjects tested the usability of the environments while patients perform the hip abduction exercise through the System Usability Scale. Results showed a good appreciation for the first environment and an excellent appreciation for the second environment. It suggests that a realistic game-based implementation of therapeutic exercises increases the engagement of the patients.
Serious-games-based exercises for arthroplasty rehabilitation from Jorge Luis P杈縭ez Medina
]]>
26 0 https://cdn.slidesharecdn.com/ss_thumbnails/powerpoint-201124174640-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
GRAY WATCH: An Extended Design Process /slideshow/gray-watch-an-extended-design-process/239443918 20200104icitspresentation-201124174037
The process of developing a software product must have mechanisms to verify the quality of the product and the process under development. Talking about the quality of the resulting software requires taking into account a series of parameters that allow defining the minimum levels that a software product must meet to be categorized of quality. Thus, quality concerns corresponds to properties that characterize an architectural solution. The GRAY WATCH (GW) method is framed in the development of business software under the component reuse paradigm. This method lacks mechanisms that allow obtaining a quality architecture and needs to be improved. In order to resolve this deficiency, this article proposes to define and incorporate the activities and products that allow to expand the design process of GW. The aim of the proposals is to consider the ISO/IEC 25010 product quality standard, which defines criteria to stipulate the quality requirements for a software product, their measurement criteria and evaluation. It take into consideration a quality model composed of characteristics and subcharacteristics. The extension is supported by the Domain Engineering process, based in Software Quality 鈥淚nDoCaS鈥 and the 鈥淚nDoCaSE鈥 process as the methodologies for the definition of all products and activities in the Design process.]]>

The process of developing a software product must have mechanisms to verify the quality of the product and the process under development. Talking about the quality of the resulting software requires taking into account a series of parameters that allow defining the minimum levels that a software product must meet to be categorized of quality. Thus, quality concerns corresponds to properties that characterize an architectural solution. The GRAY WATCH (GW) method is framed in the development of business software under the component reuse paradigm. This method lacks mechanisms that allow obtaining a quality architecture and needs to be improved. In order to resolve this deficiency, this article proposes to define and incorporate the activities and products that allow to expand the design process of GW. The aim of the proposals is to consider the ISO/IEC 25010 product quality standard, which defines criteria to stipulate the quality requirements for a software product, their measurement criteria and evaluation. It take into consideration a quality model composed of characteristics and subcharacteristics. The extension is supported by the Domain Engineering process, based in Software Quality 鈥淚nDoCaS鈥 and the 鈥淚nDoCaSE鈥 process as the methodologies for the definition of all products and activities in the Design process.]]>
Tue, 24 Nov 2020 17:40:36 GMT /slideshow/gray-watch-an-extended-design-process/239443918 jperezmedina@slideshare.net(jperezmedina) GRAY WATCH: An Extended Design Process jperezmedina The process of developing a software product must have mechanisms to verify the quality of the product and the process under development. Talking about the quality of the resulting software requires taking into account a series of parameters that allow defining the minimum levels that a software product must meet to be categorized of quality. Thus, quality concerns corresponds to properties that characterize an architectural solution. The GRAY WATCH (GW) method is framed in the development of business software under the component reuse paradigm. This method lacks mechanisms that allow obtaining a quality architecture and needs to be improved. In order to resolve this deficiency, this article proposes to define and incorporate the activities and products that allow to expand the design process of GW. The aim of the proposals is to consider the ISO/IEC 25010 product quality standard, which defines criteria to stipulate the quality requirements for a software product, their measurement criteria and evaluation. It take into consideration a quality model composed of characteristics and subcharacteristics. The extension is supported by the Domain Engineering process, based in Software Quality 鈥淚nDoCaS鈥 and the 鈥淚nDoCaSE鈥 process as the methodologies for the definition of all products and activities in the Design process. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20200104icitspresentation-201124174037-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The process of developing a software product must have mechanisms to verify the quality of the product and the process under development. Talking about the quality of the resulting software requires taking into account a series of parameters that allow defining the minimum levels that a software product must meet to be categorized of quality. Thus, quality concerns corresponds to properties that characterize an architectural solution. The GRAY WATCH (GW) method is framed in the development of business software under the component reuse paradigm. This method lacks mechanisms that allow obtaining a quality architecture and needs to be improved. In order to resolve this deficiency, this article proposes to define and incorporate the activities and products that allow to expand the design process of GW. The aim of the proposals is to consider the ISO/IEC 25010 product quality standard, which defines criteria to stipulate the quality requirements for a software product, their measurement criteria and evaluation. It take into consideration a quality model composed of characteristics and subcharacteristics. The extension is supported by the Domain Engineering process, based in Software Quality 鈥淚nDoCaS鈥 and the 鈥淚nDoCaSE鈥 process as the methodologies for the definition of all products and activities in the Design process.
GRAY WATCH: An Extended Design Process from Jorge Luis P杈縭ez Medina
]]>
18 0 https://cdn.slidesharecdn.com/ss_thumbnails/20200104icitspresentation-201124174037-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-jperezmedina-48x48.jpg?cb=1606240898 https://cdn.slidesharecdn.com/ss_thumbnails/presentation-201124175859-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/estrategias-para-el-distanciamiento-social/239444144 Estrategias para el di... https://cdn.slidesharecdn.com/ss_thumbnails/perezmedinasketching2020-201124175550-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/sketching-by-crosssurface-collaboration/239444111 Sketching by Cross-Sur... https://cdn.slidesharecdn.com/ss_thumbnails/pp-201124175205-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/using-expert-evaluation-to-assess-the-usability-of-an-educational-mobile-game-for-cognitive-skills-training/239444072 Using Expert Evaluatio...