ºÝºÝߣshows by User: korayhagen / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: korayhagen / Tue, 19 Sep 2017 09:28:29 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: korayhagen Solving the Game Content Problem /slideshow/solving-the-game-content-problem/79929473 thegamecontentproblem-170919092829
How do we go about designing game asset and game content pipelines to service our data needs of the future?]]>

How do we go about designing game asset and game content pipelines to service our data needs of the future?]]>
Tue, 19 Sep 2017 09:28:29 GMT /slideshow/solving-the-game-content-problem/79929473 korayhagen@slideshare.net(korayhagen) Solving the Game Content Problem korayhagen How do we go about designing game asset and game content pipelines to service our data needs of the future? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thegamecontentproblem-170919092829-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How do we go about designing game asset and game content pipelines to service our data needs of the future?
Solving the Game Content Problem from Koray Hagen
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Physically Based Rendering /slideshow/physically-based-rendering/47621774 physicallybasedrendering-150430135238-conversion-gate01
A presentation I gave on 4/16/18 to students at Cal Poly Pomona on physically-based rendering.]]>

A presentation I gave on 4/16/18 to students at Cal Poly Pomona on physically-based rendering.]]>
Thu, 30 Apr 2015 13:52:38 GMT /slideshow/physically-based-rendering/47621774 korayhagen@slideshare.net(korayhagen) Physically Based Rendering korayhagen A presentation I gave on 4/16/18 to students at Cal Poly Pomona on physically-based rendering. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/physicallybasedrendering-150430135238-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation I gave on 4/16/18 to students at Cal Poly Pomona on physically-based rendering.
Physically Based Rendering from Koray Hagen
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Introduction to Real Time Rendering /slideshow/introduction-to-real-time-rendering/37267370 introductiontoreal-timerendering-140723010708-phpapp01
A primer for computer science students regarding computer graphics.]]>

A primer for computer science students regarding computer graphics.]]>
Wed, 23 Jul 2014 01:07:08 GMT /slideshow/introduction-to-real-time-rendering/37267370 korayhagen@slideshare.net(korayhagen) Introduction to Real Time Rendering korayhagen A primer for computer science students regarding computer graphics. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/introductiontoreal-timerendering-140723010708-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A primer for computer science students regarding computer graphics.
Introduction to Real Time Rendering from Koray Hagen
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https://cdn.slidesharecdn.com/profile-photo-korayhagen-48x48.jpg?cb=1681955105 I am a game tools and engine programmer working on cutting-edge technology for game content pipelines and character animation systems for the PS4. I have expertise in large-scale, AAA game development, including: animation technology, asset pipelines, performance optimization, concurrency, distributed computing, and applied graph theory Expertise: · Languages: Python2/3, C99, C++98/11/14, SIMD, x86 · Platform-specific and low-level performance optimization · Animation engineering · Data-oriented design · Parallelism and concurrency · Applied graph theory (scheduling, dependencies, reachability, etc.) · Heterogeneous computing Contributions: · God of War (PS4) · Hearthstone (PC) · League... http://www.korayhagen.com https://cdn.slidesharecdn.com/ss_thumbnails/thegamecontentproblem-170919092829-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/solving-the-game-content-problem/79929473 Solving the Game Conte... https://cdn.slidesharecdn.com/ss_thumbnails/physicallybasedrendering-150430135238-conversion-gate01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/physically-based-rendering/47621774 Physically Based Rende... https://cdn.slidesharecdn.com/ss_thumbnails/introductiontoreal-timerendering-140723010708-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/introduction-to-real-time-rendering/37267370 Introduction to Real T...