際際滷shows by User: lintonye / http://www.slideshare.net/images/logo.gif 際際滷shows by User: lintonye / Thu, 30 Oct 2014 16:37:52 GMT 際際滷Share feed for 際際滷shows by User: lintonye Kill design specs @ Droidcon London 2014 /slideshow/kill-design-specs-droidcon-london-2014/40938560 droidconlondon-killdesignspecs-141030163752-conversion-gate02
Towards a new workflow for designing and developing rich user experiences for Android apps. This slide deck is an improved version based on our talk at Big Android BBQ, with more focus on the comparison between "Picture-to-app workflow" and "Live prototyping workflow".]]>

Towards a new workflow for designing and developing rich user experiences for Android apps. This slide deck is an improved version based on our talk at Big Android BBQ, with more focus on the comparison between "Picture-to-app workflow" and "Live prototyping workflow".]]>
Thu, 30 Oct 2014 16:37:52 GMT /slideshow/kill-design-specs-droidcon-london-2014/40938560 lintonye@slideshare.net(lintonye) Kill design specs @ Droidcon London 2014 lintonye Towards a new workflow for designing and developing rich user experiences for Android apps. This slide deck is an improved version based on our talk at Big Android BBQ, with more focus on the comparison between "Picture-to-app workflow" and "Live prototyping workflow". <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/droidconlondon-killdesignspecs-141030163752-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Towards a new workflow for designing and developing rich user experiences for Android apps. This slide deck is an improved version based on our talk at Big Android BBQ, with more focus on the comparison between &quot;Picture-to-app workflow&quot; and &quot;Live prototyping workflow&quot;.
Kill design specs @ Droidcon London 2014 from Linton Ye
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BABBQ5 - Kill Design Specs /slideshow/babbq5-kill-design-specs/40416638 babbq5-killredlinesembraceliveprototypes-141017174944-conversion-gate02
This is the talk we've done at [Big Android BBQ 5](http://news.bigandroidbbq.com/2014/09/speaker-spotlight-linton-ye.html) Designers, how do you like making design specs (e.g. redlines)? Its boring but necessary right? What if your design could be directly used in development without any misplaced paddings, drop shadows or animation curves that you carefully considered and tweaked? Developers, do you enjoy large numbers of seemingly minor UI tickets after you convert PSD comps to code? What if your designer could directly adjust the paddings, fonts and animations and you can focus on the functional side of the code? There are a lot of communication issues and waste in a typical PSD-to-code workflow for developing Android apps. The increased focus on motion in Material design adds another layer of complexity. The widening gap between design and development undermines our productivity and product quality. It is time to re-think our workflow. We need to empower designers to take direct control of the look and feel of the final product. We believe the key is to allow them to make live prototypes, high-fidelity prototype apps that run on target devices and can be smoothly transitioned to development. In this talk, well explore a new workflow concept for Android development where such live prototypes are heavily used to bring all project participants a lot closer. We will compare some existing tools and demonstrate new tools weve made in this space. We will also discuss our experience making apps using these tools.]]>

This is the talk we've done at [Big Android BBQ 5](http://news.bigandroidbbq.com/2014/09/speaker-spotlight-linton-ye.html) Designers, how do you like making design specs (e.g. redlines)? Its boring but necessary right? What if your design could be directly used in development without any misplaced paddings, drop shadows or animation curves that you carefully considered and tweaked? Developers, do you enjoy large numbers of seemingly minor UI tickets after you convert PSD comps to code? What if your designer could directly adjust the paddings, fonts and animations and you can focus on the functional side of the code? There are a lot of communication issues and waste in a typical PSD-to-code workflow for developing Android apps. The increased focus on motion in Material design adds another layer of complexity. The widening gap between design and development undermines our productivity and product quality. It is time to re-think our workflow. We need to empower designers to take direct control of the look and feel of the final product. We believe the key is to allow them to make live prototypes, high-fidelity prototype apps that run on target devices and can be smoothly transitioned to development. In this talk, well explore a new workflow concept for Android development where such live prototypes are heavily used to bring all project participants a lot closer. We will compare some existing tools and demonstrate new tools weve made in this space. We will also discuss our experience making apps using these tools.]]>
Fri, 17 Oct 2014 17:49:44 GMT /slideshow/babbq5-kill-design-specs/40416638 lintonye@slideshare.net(lintonye) BABBQ5 - Kill Design Specs lintonye This is the talk we've done at [Big Android BBQ 5](http://news.bigandroidbbq.com/2014/09/speaker-spotlight-linton-ye.html) Designers, how do you like making design specs (e.g. redlines)? Its boring but necessary right? What if your design could be directly used in development without any misplaced paddings, drop shadows or animation curves that you carefully considered and tweaked? Developers, do you enjoy large numbers of seemingly minor UI tickets after you convert PSD comps to code? What if your designer could directly adjust the paddings, fonts and animations and you can focus on the functional side of the code? There are a lot of communication issues and waste in a typical PSD-to-code workflow for developing Android apps. The increased focus on motion in Material design adds another layer of complexity. The widening gap between design and development undermines our productivity and product quality. It is time to re-think our workflow. We need to empower designers to take direct control of the look and feel of the final product. We believe the key is to allow them to make live prototypes, high-fidelity prototype apps that run on target devices and can be smoothly transitioned to development. In this talk, well explore a new workflow concept for Android development where such live prototypes are heavily used to bring all project participants a lot closer. We will compare some existing tools and demonstrate new tools weve made in this space. We will also discuss our experience making apps using these tools. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/babbq5-killredlinesembraceliveprototypes-141017174944-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This is the talk we&#39;ve done at [Big Android BBQ 5](http://news.bigandroidbbq.com/2014/09/speaker-spotlight-linton-ye.html) Designers, how do you like making design specs (e.g. redlines)? Its boring but necessary right? What if your design could be directly used in development without any misplaced paddings, drop shadows or animation curves that you carefully considered and tweaked? Developers, do you enjoy large numbers of seemingly minor UI tickets after you convert PSD comps to code? What if your designer could directly adjust the paddings, fonts and animations and you can focus on the functional side of the code? There are a lot of communication issues and waste in a typical PSD-to-code workflow for developing Android apps. The increased focus on motion in Material design adds another layer of complexity. The widening gap between design and development undermines our productivity and product quality. It is time to re-think our workflow. We need to empower designers to take direct control of the look and feel of the final product. We believe the key is to allow them to make live prototypes, high-fidelity prototype apps that run on target devices and can be smoothly transitioned to development. In this talk, well explore a new workflow concept for Android development where such live prototypes are heavily used to bring all project participants a lot closer. We will compare some existing tools and demonstrate new tools weve made in this space. We will also discuss our experience making apps using these tools.
BABBQ5 - Kill Design Specs from Linton Ye
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Live prototyping @ vancouver android meetup /slideshow/live-prototyping-vancouver-android-meetup/20450534 liveprototypingvancouverandroidmeetup-130503005616-phpapp02
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Fri, 03 May 2013 00:56:16 GMT /slideshow/live-prototyping-vancouver-android-meetup/20450534 lintonye@slideshare.net(lintonye) Live prototyping @ vancouver android meetup lintonye <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/liveprototypingvancouverandroidmeetup-130503005616-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Live prototyping @ vancouver android meetup from Linton Ye
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https://cdn.slidesharecdn.com/profile-photo-lintonye-48x48.jpg?cb=1523984144 Android developer (since 2007), toolsmith, Rubyist and entrepreneur. http://lecodelabs.com https://cdn.slidesharecdn.com/ss_thumbnails/droidconlondon-killdesignspecs-141030163752-conversion-gate02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/kill-design-specs-droidcon-london-2014/40938560 Kill design specs @ Dr... https://cdn.slidesharecdn.com/ss_thumbnails/babbq5-killredlinesembraceliveprototypes-141017174944-conversion-gate02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/babbq5-kill-design-specs/40416638 BABBQ5 - Kill Design S... https://cdn.slidesharecdn.com/ss_thumbnails/liveprototypingvancouverandroidmeetup-130503005616-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/live-prototyping-vancouver-android-meetup/20450534 Live prototyping @ van...