ºÝºÝߣshows by User: loususi / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: loususi / Wed, 17 Jun 2015 18:12:22 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: loususi A Story-First Approach to Human-Centered Design /slideshow/61615-story-firstrefreshboston/49519740 j3mbkrxtnplm5mkfetsw-signature-d7135c12ff38d9b93a4713ac5c84fe5ee8225d3850e45e2bcdb07733b2025a68-poli-150617181222-lva1-app6892
I presented this third installation of the storyFirst talk out at Refresh Boston at Watertown's Fresh Tilled Soil on Tuesday, June 16, 2015. Quick synopsis: When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our crucial work in designing for the direction of our mutual future.]]>

I presented this third installation of the storyFirst talk out at Refresh Boston at Watertown's Fresh Tilled Soil on Tuesday, June 16, 2015. Quick synopsis: When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our crucial work in designing for the direction of our mutual future.]]>
Wed, 17 Jun 2015 18:12:22 GMT /slideshow/61615-story-firstrefreshboston/49519740 loususi@slideshare.net(loususi) A storyFirst Approach to Human-Centered Design — Now with Behavior Modes! loususi I presented this third installation of the storyFirst talk out at Refresh Boston at Watertown's Fresh Tilled Soil on Tuesday, June 16, 2015. Quick synopsis: When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our crucial work in designing for the direction of our mutual future. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/j3mbkrxtnplm5mkfetsw-signature-d7135c12ff38d9b93a4713ac5c84fe5ee8225d3850e45e2bcdb07733b2025a68-poli-150617181222-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I presented this third installation of the storyFirst talk out at Refresh Boston at Watertown&#39;s Fresh Tilled Soil on Tuesday, June 16, 2015. Quick synopsis: When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our crucial work in designing for the direction of our mutual future.
A storyFirst Approach to Human-Centered Design — Now with Behavior Modes! from Lou Susi
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the experience of experience design /slideshow/xox-lousu-si/45721403 xoxloususi-150311142019-conversion-gate01
Note: This presentation is still in development The Experience of Experience Design discusses the group social dynamics involved in the work of experience design teams. By developing better self- and social-awareness to tune into the personalities, cultures and collaborations we're constantly immersed in, we can better manage challenging situations in the moment and guide cross-departmental teams to more efficient and effective results. The presentation also walks through 2 semi-fictionalized, 'speculative' scenarios that describe how 'the experience' of the design experience feels across different UX-guided and -unguided group dynamic situations. The question we're considering here: How can we incorporate deeper awareness through our human-centered mindset to issue far more effective and human guidance for our people, teams and processes? Not for pure UX Design beginners, but recommended for everyone.]]>

Note: This presentation is still in development The Experience of Experience Design discusses the group social dynamics involved in the work of experience design teams. By developing better self- and social-awareness to tune into the personalities, cultures and collaborations we're constantly immersed in, we can better manage challenging situations in the moment and guide cross-departmental teams to more efficient and effective results. The presentation also walks through 2 semi-fictionalized, 'speculative' scenarios that describe how 'the experience' of the design experience feels across different UX-guided and -unguided group dynamic situations. The question we're considering here: How can we incorporate deeper awareness through our human-centered mindset to issue far more effective and human guidance for our people, teams and processes? Not for pure UX Design beginners, but recommended for everyone.]]>
Wed, 11 Mar 2015 14:20:18 GMT /slideshow/xox-lousu-si/45721403 loususi@slideshare.net(loususi) the experience of experience design loususi Note: This presentation is still in development The Experience of Experience Design discusses the group social dynamics involved in the work of experience design teams. By developing better self- and social-awareness to tune into the personalities, cultures and collaborations we're constantly immersed in, we can better manage challenging situations in the moment and guide cross-departmental teams to more efficient and effective results. The presentation also walks through 2 semi-fictionalized, 'speculative' scenarios that describe how 'the experience' of the design experience feels across different UX-guided and -unguided group dynamic situations. The question we're considering here: How can we incorporate deeper awareness through our human-centered mindset to issue far more effective and human guidance for our people, teams and processes? Not for pure UX Design beginners, but recommended for everyone. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/xoxloususi-150311142019-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Note: This presentation is still in development The Experience of Experience Design discusses the group social dynamics involved in the work of experience design teams. By developing better self- and social-awareness to tune into the personalities, cultures and collaborations we&#39;re constantly immersed in, we can better manage challenging situations in the moment and guide cross-departmental teams to more efficient and effective results. The presentation also walks through 2 semi-fictionalized, &#39;speculative&#39; scenarios that describe how &#39;the experience&#39; of the design experience feels across different UX-guided and -unguided group dynamic situations. The question we&#39;re considering here: How can we incorporate deeper awareness through our human-centered mindset to issue far more effective and human guidance for our people, teams and processes? Not for pure UX Design beginners, but recommended for everyone.
the experience of experience design from Lou Susi
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The 2012 Human eXperience Report /slideshow/hxr2012-pechakuchanightboston/45720181 5rm7hcyztksjybkhpuvn-signature-d8acca6d1eef37c97d70dcc3efa7f0379789880df34bbb471dc36c3c8bad00c2-poli-150311135033-conversion-gate01
Besides dreaming up these incredibly ridiculous cyberSurreal fautotypes { see the iStar App image above as well as Fantasy iPhone and the Batman App up in a specially crafted Facebook Photo Gallery } — I've had the crazy-good fortune to present out at PechaKucha Night in Boston. On Tuesday, April 24th joined an amazing, eclectic line-up of 20 x 20 rapid-fire talks out at Club OBERON on the outskirts of Harvard Square. My talk, aptly entitled 'The 2012 Human eXperience Report,' discusses the context of one thread of my DMI thesis work with recent evolutionary UX design thought and aktion research added into the mix. After about 13 of 20 slides of 'setup' — I incorporate the first official qualitative data discovery from a recent public-intervention, persona-performance testing one of the 'found systems' I encountered in the world. This presentation provides some context before and after the official 20 slides of the actual PechaKucha presentation, including mention of some follow-up activities I am currently engaged in.]]>

Besides dreaming up these incredibly ridiculous cyberSurreal fautotypes { see the iStar App image above as well as Fantasy iPhone and the Batman App up in a specially crafted Facebook Photo Gallery } — I've had the crazy-good fortune to present out at PechaKucha Night in Boston. On Tuesday, April 24th joined an amazing, eclectic line-up of 20 x 20 rapid-fire talks out at Club OBERON on the outskirts of Harvard Square. My talk, aptly entitled 'The 2012 Human eXperience Report,' discusses the context of one thread of my DMI thesis work with recent evolutionary UX design thought and aktion research added into the mix. After about 13 of 20 slides of 'setup' — I incorporate the first official qualitative data discovery from a recent public-intervention, persona-performance testing one of the 'found systems' I encountered in the world. This presentation provides some context before and after the official 20 slides of the actual PechaKucha presentation, including mention of some follow-up activities I am currently engaged in.]]>
Wed, 11 Mar 2015 13:50:33 GMT /slideshow/hxr2012-pechakuchanightboston/45720181 loususi@slideshare.net(loususi) The 2012 Human eXperience Report loususi Besides dreaming up these incredibly ridiculous cyberSurreal fautotypes { see the iStar App image above as well as Fantasy iPhone and the Batman App up in a specially crafted Facebook Photo Gallery } — I've had the crazy-good fortune to present out at PechaKucha Night in Boston. On Tuesday, April 24th joined an amazing, eclectic line-up of 20 x 20 rapid-fire talks out at Club OBERON on the outskirts of Harvard Square. My talk, aptly entitled 'The 2012 Human eXperience Report,' discusses the context of one thread of my DMI thesis work with recent evolutionary UX design thought and aktion research added into the mix. After about 13 of 20 slides of 'setup' — I incorporate the first official qualitative data discovery from a recent public-intervention, persona-performance testing one of the 'found systems' I encountered in the world. This presentation provides some context before and after the official 20 slides of the actual PechaKucha presentation, including mention of some follow-up activities I am currently engaged in. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/5rm7hcyztksjybkhpuvn-signature-d8acca6d1eef37c97d70dcc3efa7f0379789880df34bbb471dc36c3c8bad00c2-poli-150311135033-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Besides dreaming up these incredibly ridiculous cyberSurreal fautotypes { see the iStar App image above as well as Fantasy iPhone and the Batman App up in a specially crafted Facebook Photo Gallery } — I&#39;ve had the crazy-good fortune to present out at PechaKucha Night in Boston. On Tuesday, April 24th joined an amazing, eclectic line-up of 20 x 20 rapid-fire talks out at Club OBERON on the outskirts of Harvard Square. My talk, aptly entitled &#39;The 2012 Human eXperience Report,&#39; discusses the context of one thread of my DMI thesis work with recent evolutionary UX design thought and aktion research added into the mix. After about 13 of 20 slides of &#39;setup&#39; — I incorporate the first official qualitative data discovery from a recent public-intervention, persona-performance testing one of the &#39;found systems&#39; I encountered in the world. This presentation provides some context before and after the official 20 slides of the actual PechaKucha presentation, including mention of some follow-up activities I am currently engaged in.
The 2012 Human eXperience Report from Lou Susi
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A Story-First Approach to Design /loususi/071914-story-firstuxbostonslideshare 071914storyfirstuxbostonslideshare-140720102612-phpapp02
When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our work. I delivered this installment of the storyFirst talk at the very first UXBoston Conference on Saturday, July 19th 2014 at the Microsoft NERD Center in Kendall Square, Cambridge, Massachusetts { further details about the conference can be found at: http://www.meetup.com/uxboston/events/136304392/ }. Stay tuned for further public speaking installments of the storyFirst Approach by visiting: http://storyfirst.org and http://myownmindllc.com and http://loususi.com. Any UXBoston Conference attendees that would like to provide comments or feedback on the talk can graciously visit my SpeakerRate page for the presentation at: http://spkr8.com/t/34281 — I truly appreciate any continued conversation, critical feedback and other discussion as it will help me continue to develop the concepts we discussed at the conference for further clarity and development as a more and more valuable approach to experience design for both personal human-centered design and professional team-based experience design collaborations.]]>

When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our work. I delivered this installment of the storyFirst talk at the very first UXBoston Conference on Saturday, July 19th 2014 at the Microsoft NERD Center in Kendall Square, Cambridge, Massachusetts { further details about the conference can be found at: http://www.meetup.com/uxboston/events/136304392/ }. Stay tuned for further public speaking installments of the storyFirst Approach by visiting: http://storyfirst.org and http://myownmindllc.com and http://loususi.com. Any UXBoston Conference attendees that would like to provide comments or feedback on the talk can graciously visit my SpeakerRate page for the presentation at: http://spkr8.com/t/34281 — I truly appreciate any continued conversation, critical feedback and other discussion as it will help me continue to develop the concepts we discussed at the conference for further clarity and development as a more and more valuable approach to experience design for both personal human-centered design and professional team-based experience design collaborations.]]>
Sun, 20 Jul 2014 10:26:12 GMT /loususi/071914-story-firstuxbostonslideshare loususi@slideshare.net(loususi) A storyFirst Approach to Human-Centered Design | Installment #2 @ the 2014 UX Boston Conference #1 loususi When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our work. I delivered this installment of the storyFirst talk at the very first UXBoston Conference on Saturday, July 19th 2014 at the Microsoft NERD Center in Kendall Square, Cambridge, Massachusetts { further details about the conference can be found at: http://www.meetup.com/uxboston/events/136304392/ }. Stay tuned for further public speaking installments of the storyFirst Approach by visiting: http://storyfirst.org and http://myownmindllc.com and http://loususi.com. Any UXBoston Conference attendees that would like to provide comments or feedback on the talk can graciously visit my SpeakerRate page for the presentation at: http://spkr8.com/t/34281 — I truly appreciate any continued conversation, critical feedback and other discussion as it will help me continue to develop the concepts we discussed at the conference for further clarity and development as a more and more valuable approach to experience design for both personal human-centered design and professional team-based experience design collaborations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/071914storyfirstuxbostonslideshare-140720102612-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> When we design for experience, subtle and peculiar shifts come into play that demand a uniquely empathic way of thinking about our practice. We’re no longer designing for an ‘audience’ or ‘viewers’ through our previously static / mass mediated, one-way delivery of the information and designs we’re communicating. Instead, when we consider aspects of interactive engagement for our ‘users’ to experience — we need to thoughtfully dream up the actual stories we’re asking the people in our audience to actively live out. In this talk we discuss the benefits of putting story at the center of a human-centered design approach to improve the design process as well as the quality of the total human experience we’re ultimately all creating through our work. I delivered this installment of the storyFirst talk at the very first UXBoston Conference on Saturday, July 19th 2014 at the Microsoft NERD Center in Kendall Square, Cambridge, Massachusetts { further details about the conference can be found at: http://www.meetup.com/uxboston/events/136304392/ }. Stay tuned for further public speaking installments of the storyFirst Approach by visiting: http://storyfirst.org and http://myownmindllc.com and http://loususi.com. Any UXBoston Conference attendees that would like to provide comments or feedback on the talk can graciously visit my SpeakerRate page for the presentation at: http://spkr8.com/t/34281 — I truly appreciate any continued conversation, critical feedback and other discussion as it will help me continue to develop the concepts we discussed at the conference for further clarity and development as a more and more valuable approach to experience design for both personal human-centered design and professional team-based experience design collaborations.
A storyFirst Approach to Human-Centered Design | Installment #2 @ the 2014 UX Boston Conference #1 from Lou Susi
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A storyFirst Approach to Human-Centered Design /slideshow/022014-story-firstslideshare/31489330 022014storyfirstslideshare-140221122020-phpapp02
Although I've included little bits and hints to this topic in more casual presentations I've given in the recent past, this ºÝºÝߣShare Deck captures the recent lecture I gave as part of Massachusetts College of Art and Designs 2014 Thursday Evening Lecture Series through their Continuing and Professional Education Department. The talk ran a little under an hour long and covered approaches to leveraging looser, human-feeling storytelling methods to help inform, design, develop and iteratively optimize experience design for: garnering better personal awareness and contextual understanding in the world; professional, collaborative practices with corporate UX design and development teams { in ways that closely align and play well with current, industry-standard Agile and Lean UX methodologies }; philosophical 'life-design' guidance for yourself and others; thinking about ways to designEmpower 'Design for Good' for The Bigger Picture when thinking about ways to actively and consciously design and promote positive change for humanity and the world. This was the official premiere lecture for 'A storyFirst Approach to Human-Centered Design' — not exactly a 'beta,' but also the first of many iterative talks focused on the themes of design, awareness and creating positive change by actively living with a certain design philosophy and perspective in heart and mind.]]>

Although I've included little bits and hints to this topic in more casual presentations I've given in the recent past, this ºÝºÝߣShare Deck captures the recent lecture I gave as part of Massachusetts College of Art and Designs 2014 Thursday Evening Lecture Series through their Continuing and Professional Education Department. The talk ran a little under an hour long and covered approaches to leveraging looser, human-feeling storytelling methods to help inform, design, develop and iteratively optimize experience design for: garnering better personal awareness and contextual understanding in the world; professional, collaborative practices with corporate UX design and development teams { in ways that closely align and play well with current, industry-standard Agile and Lean UX methodologies }; philosophical 'life-design' guidance for yourself and others; thinking about ways to designEmpower 'Design for Good' for The Bigger Picture when thinking about ways to actively and consciously design and promote positive change for humanity and the world. This was the official premiere lecture for 'A storyFirst Approach to Human-Centered Design' — not exactly a 'beta,' but also the first of many iterative talks focused on the themes of design, awareness and creating positive change by actively living with a certain design philosophy and perspective in heart and mind.]]>
Fri, 21 Feb 2014 12:20:20 GMT /slideshow/022014-story-firstslideshare/31489330 loususi@slideshare.net(loususi) A storyFirst Approach to Human-Centered Design loususi Although I've included little bits and hints to this topic in more casual presentations I've given in the recent past, this ºÝºÝߣShare Deck captures the recent lecture I gave as part of Massachusetts College of Art and Designs 2014 Thursday Evening Lecture Series through their Continuing and Professional Education Department. The talk ran a little under an hour long and covered approaches to leveraging looser, human-feeling storytelling methods to help inform, design, develop and iteratively optimize experience design for: garnering better personal awareness and contextual understanding in the world; professional, collaborative practices with corporate UX design and development teams { in ways that closely align and play well with current, industry-standard Agile and Lean UX methodologies }; philosophical 'life-design' guidance for yourself and others; thinking about ways to designEmpower 'Design for Good' for The Bigger Picture when thinking about ways to actively and consciously design and promote positive change for humanity and the world. This was the official premiere lecture for 'A storyFirst Approach to Human-Centered Design' — not exactly a 'beta,' but also the first of many iterative talks focused on the themes of design, awareness and creating positive change by actively living with a certain design philosophy and perspective in heart and mind. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/022014storyfirstslideshare-140221122020-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Although I&#39;ve included little bits and hints to this topic in more casual presentations I&#39;ve given in the recent past, this ºÝºÝߣShare Deck captures the recent lecture I gave as part of Massachusetts College of Art and Designs 2014 Thursday Evening Lecture Series through their Continuing and Professional Education Department. The talk ran a little under an hour long and covered approaches to leveraging looser, human-feeling storytelling methods to help inform, design, develop and iteratively optimize experience design for: garnering better personal awareness and contextual understanding in the world; professional, collaborative practices with corporate UX design and development teams { in ways that closely align and play well with current, industry-standard Agile and Lean UX methodologies }; philosophical &#39;life-design&#39; guidance for yourself and others; thinking about ways to designEmpower &#39;Design for Good&#39; for The Bigger Picture when thinking about ways to actively and consciously design and promote positive change for humanity and the world. This was the official premiere lecture for &#39;A storyFirst Approach to Human-Centered Design&#39; — not exactly a &#39;beta,&#39; but also the first of many iterative talks focused on the themes of design, awareness and creating positive change by actively living with a certain design philosophy and perspective in heart and mind.
A storyFirst Approach to Human-Centered Design from Lou Susi
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My 2014 Passion Presentation /slideshow/my-2014-passion-presentation/30196878 2013passionloususi-140119204727-phpapp01
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Sun, 19 Jan 2014 20:47:27 GMT /slideshow/my-2014-passion-presentation/30196878 loususi@slideshare.net(loususi) My 2014 Passion Presentation loususi <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2013passionloususi-140119204727-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
My 2014 Passion Presentation from Lou Susi
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UX MindShare — epiSode 4 — StoryFirst / Behavior Modes /slideshow/ux-mindshare-episode-4-storyfirst-behavior-modes/30170483 022713uxmindsharepresentation-140118184020-phpapp01
We do a bi-weekly UX MindShare Session at Mobiquity as a way to share and keep abreast of the latest trends, tools, methodologies, thinking and technologies within our UX and Creative department. I actually use the session as my veryOwn user-centered sociology lab, to see what presentation delivery styles and content might prove valuable to a professional UX design organization. Much of the content is pre-thought but unscripted, exploring timely topics in device and application design that hopefully entertain while provoking further discussion and thought around certain thoughtStreams that come to me during the week as I'm engaged with clients, colleagues, product design and processes. My goal in creating these presentations is to surface new ideas that come to me in as fresh and raw a state as possible to gauge real-time reaction in the room and feel out whether or not the material resonates deeply enough to deepen the thinking further with follow-on presentation exploration. As with most design endeavors, I continually strive to clarify a set of ideas, both for myself and for others. This presentation continues on with the concept of using a StoryFirst approach to user-centered design and specifically delves into what I've been thinking of as Behavior Modes. Behavior Modes are just one of many forces that influence the perception and use of an experience. My theory here is that the device type itself is one such influence and can have an interesting impact on whether or not an experience comes across successfully or not. Much of the presentation as seen here on ºÝºÝߣShare only provides the visual content as displayed live in the room as accompaniment to my high energy, slightly improvised and performative delivery of the actual mindshare information and concepts behind Behavior Modes, StoryFirst design methodologies, the embeddedStory system that most wanted consultants design, developed, tested, refined and deployed for the MassArt Made retail venue on MassArt's Boston campus, and so on.]]>

We do a bi-weekly UX MindShare Session at Mobiquity as a way to share and keep abreast of the latest trends, tools, methodologies, thinking and technologies within our UX and Creative department. I actually use the session as my veryOwn user-centered sociology lab, to see what presentation delivery styles and content might prove valuable to a professional UX design organization. Much of the content is pre-thought but unscripted, exploring timely topics in device and application design that hopefully entertain while provoking further discussion and thought around certain thoughtStreams that come to me during the week as I'm engaged with clients, colleagues, product design and processes. My goal in creating these presentations is to surface new ideas that come to me in as fresh and raw a state as possible to gauge real-time reaction in the room and feel out whether or not the material resonates deeply enough to deepen the thinking further with follow-on presentation exploration. As with most design endeavors, I continually strive to clarify a set of ideas, both for myself and for others. This presentation continues on with the concept of using a StoryFirst approach to user-centered design and specifically delves into what I've been thinking of as Behavior Modes. Behavior Modes are just one of many forces that influence the perception and use of an experience. My theory here is that the device type itself is one such influence and can have an interesting impact on whether or not an experience comes across successfully or not. Much of the presentation as seen here on ºÝºÝߣShare only provides the visual content as displayed live in the room as accompaniment to my high energy, slightly improvised and performative delivery of the actual mindshare information and concepts behind Behavior Modes, StoryFirst design methodologies, the embeddedStory system that most wanted consultants design, developed, tested, refined and deployed for the MassArt Made retail venue on MassArt's Boston campus, and so on.]]>
Sat, 18 Jan 2014 18:40:20 GMT /slideshow/ux-mindshare-episode-4-storyfirst-behavior-modes/30170483 loususi@slideshare.net(loususi) UX MindShare — epiSode 4 — StoryFirst / Behavior Modes loususi We do a bi-weekly UX MindShare Session at Mobiquity as a way to share and keep abreast of the latest trends, tools, methodologies, thinking and technologies within our UX and Creative department. I actually use the session as my veryOwn user-centered sociology lab, to see what presentation delivery styles and content might prove valuable to a professional UX design organization. Much of the content is pre-thought but unscripted, exploring timely topics in device and application design that hopefully entertain while provoking further discussion and thought around certain thoughtStreams that come to me during the week as I'm engaged with clients, colleagues, product design and processes. My goal in creating these presentations is to surface new ideas that come to me in as fresh and raw a state as possible to gauge real-time reaction in the room and feel out whether or not the material resonates deeply enough to deepen the thinking further with follow-on presentation exploration. As with most design endeavors, I continually strive to clarify a set of ideas, both for myself and for others. This presentation continues on with the concept of using a StoryFirst approach to user-centered design and specifically delves into what I've been thinking of as Behavior Modes. Behavior Modes are just one of many forces that influence the perception and use of an experience. My theory here is that the device type itself is one such influence and can have an interesting impact on whether or not an experience comes across successfully or not. Much of the presentation as seen here on ºÝºÝߣShare only provides the visual content as displayed live in the room as accompaniment to my high energy, slightly improvised and performative delivery of the actual mindshare information and concepts behind Behavior Modes, StoryFirst design methodologies, the embeddedStory system that most wanted consultants design, developed, tested, refined and deployed for the MassArt Made retail venue on MassArt's Boston campus, and so on. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/022713uxmindsharepresentation-140118184020-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> We do a bi-weekly UX MindShare Session at Mobiquity as a way to share and keep abreast of the latest trends, tools, methodologies, thinking and technologies within our UX and Creative department. I actually use the session as my veryOwn user-centered sociology lab, to see what presentation delivery styles and content might prove valuable to a professional UX design organization. Much of the content is pre-thought but unscripted, exploring timely topics in device and application design that hopefully entertain while provoking further discussion and thought around certain thoughtStreams that come to me during the week as I&#39;m engaged with clients, colleagues, product design and processes. My goal in creating these presentations is to surface new ideas that come to me in as fresh and raw a state as possible to gauge real-time reaction in the room and feel out whether or not the material resonates deeply enough to deepen the thinking further with follow-on presentation exploration. As with most design endeavors, I continually strive to clarify a set of ideas, both for myself and for others. This presentation continues on with the concept of using a StoryFirst approach to user-centered design and specifically delves into what I&#39;ve been thinking of as Behavior Modes. Behavior Modes are just one of many forces that influence the perception and use of an experience. My theory here is that the device type itself is one such influence and can have an interesting impact on whether or not an experience comes across successfully or not. Much of the presentation as seen here on ºÝºÝߣShare only provides the visual content as displayed live in the room as accompaniment to my high energy, slightly improvised and performative delivery of the actual mindshare information and concepts behind Behavior Modes, StoryFirst design methodologies, the embeddedStory system that most wanted consultants design, developed, tested, refined and deployed for the MassArt Made retail venue on MassArt&#39;s Boston campus, and so on.
UX MindShare — epiSode 4 — StoryFirst / Behavior Modes from Lou Susi
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Hardcore Advice for Any and All Professional Designers /slideshow/011814-hardcore-advicemostwanted/30167281 011814hardcoreadvicemostwanted-140118151757-phpapp02
Design career strategy for your consideration.]]>

Design career strategy for your consideration.]]>
Sat, 18 Jan 2014 15:17:57 GMT /slideshow/011814-hardcore-advicemostwanted/30167281 loususi@slideshare.net(loususi) Hardcore Advice for Any and All Professional Designers loususi Design career strategy for your consideration. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/011814hardcoreadvicemostwanted-140118151757-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Design career strategy for your consideration.
Hardcore Advice for Any and All Professional Designers from Lou Susi
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cyberSurreal Post Show Analysis /slideshow/cybersurreal-post-show-analysis/25391616 cybersurreal-20post-20show-20analysis-20poster-20v2-130819144746-phpapp01
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Mon, 19 Aug 2013 14:47:46 GMT /slideshow/cybersurreal-post-show-analysis/25391616 loususi@slideshare.net(loususi) cyberSurreal Post Show Analysis loususi <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cybersurreal-20post-20show-20analysis-20poster-20v2-130819144746-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
cyberSurreal Post Show Analysis from Lou Susi
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let's talk about the bigger picture /slideshow/lets-talk-about-the-bigger-picture/22572961 040913midfall2010risdversion-130606204644-phpapp01
A little lecture I gave at Colin Owens' RISD course 'Design for Dynamic Media' on Tuesday, April 9, 2013. I talk about: my work as Senior User Experience and Innovation Architect at Mobiquity; how I leverage satire, parody and various degrees of humor in my design approach; and my thesis work and research into cyberSurrealism out at Dynamic Media Institute — MassArt's future-forward MFA graduate degree program for design, technology, creativity and innovation.]]>

A little lecture I gave at Colin Owens' RISD course 'Design for Dynamic Media' on Tuesday, April 9, 2013. I talk about: my work as Senior User Experience and Innovation Architect at Mobiquity; how I leverage satire, parody and various degrees of humor in my design approach; and my thesis work and research into cyberSurrealism out at Dynamic Media Institute — MassArt's future-forward MFA graduate degree program for design, technology, creativity and innovation.]]>
Thu, 06 Jun 2013 20:46:44 GMT /slideshow/lets-talk-about-the-bigger-picture/22572961 loususi@slideshare.net(loususi) let's talk about the bigger picture loususi A little lecture I gave at Colin Owens' RISD course 'Design for Dynamic Media' on Tuesday, April 9, 2013. I talk about: my work as Senior User Experience and Innovation Architect at Mobiquity; how I leverage satire, parody and various degrees of humor in my design approach; and my thesis work and research into cyberSurrealism out at Dynamic Media Institute — MassArt's future-forward MFA graduate degree program for design, technology, creativity and innovation. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/040913midfall2010risdversion-130606204644-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A little lecture I gave at Colin Owens&#39; RISD course &#39;Design for Dynamic Media&#39; on Tuesday, April 9, 2013. I talk about: my work as Senior User Experience and Innovation Architect at Mobiquity; how I leverage satire, parody and various degrees of humor in my design approach; and my thesis work and research into cyberSurrealism out at Dynamic Media Institute — MassArt&#39;s future-forward MFA graduate degree program for design, technology, creativity and innovation.
let's talk about the bigger picture from Lou Susi
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UX Mindshare — epiSode 1 — the Dangers of Sharing /slideshow/ux-mindshare-episode-1-the-dangers-of-sharing/22572220 010213uxmindsharepresentation-130606203203-phpapp02
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Thu, 06 Jun 2013 20:32:03 GMT /slideshow/ux-mindshare-episode-1-the-dangers-of-sharing/22572220 loususi@slideshare.net(loususi) UX Mindshare — epiSode 1 — the Dangers of Sharing loususi <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/010213uxmindsharepresentation-130606203203-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
UX Mindshare — epiSode 1 — the Dangers of Sharing from Lou Susi
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Introduction to Web Design, Week 1 /loususi/introduction-to-web-design-week-1 webweek1-120329051205-phpapp02
Although the presentation on its own sans live talk may provide little value after the event, I thought I'd post this series of PDF presentations as a current example of my presentation design chops and to show the slideshare community what I'm up to in the after-hours wile working at Mobiquity.]]>

Although the presentation on its own sans live talk may provide little value after the event, I thought I'd post this series of PDF presentations as a current example of my presentation design chops and to show the slideshare community what I'm up to in the after-hours wile working at Mobiquity.]]>
Thu, 29 Mar 2012 05:12:03 GMT /loususi/introduction-to-web-design-week-1 loususi@slideshare.net(loususi) Introduction to Web Design, Week 1 loususi Although the presentation on its own sans live talk may provide little value after the event, I thought I'd post this series of PDF presentations as a current example of my presentation design chops and to show the slideshare community what I'm up to in the after-hours wile working at Mobiquity. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/webweek1-120329051205-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Although the presentation on its own sans live talk may provide little value after the event, I thought I&#39;d post this series of PDF presentations as a current example of my presentation design chops and to show the slideshare community what I&#39;m up to in the after-hours wile working at Mobiquity.
Introduction to Web Design, Week 1 from Lou Susi
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Lou Susi | Design Samples /slideshow/lou-susi-design-samples/7082418 loususidesignsamples-12988455826032-phpapp02
Recent design samples by Lou Susi — more work to come]]>

Recent design samples by Lou Susi — more work to come]]>
Sun, 27 Feb 2011 16:28:37 GMT /slideshow/lou-susi-design-samples/7082418 loususi@slideshare.net(loususi) Lou Susi | Design Samples loususi Recent design samples by Lou Susi — more work to come <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/loususidesignsamples-12988455826032-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Recent design samples by Lou Susi — more work to come
Lou Susi | Design Samples from Lou Susi
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Recent UX Success /loususi/recent-ux-success loususiuxsuccess-12856854481268-phpapp02
A few case studies that highlight my design thinking and user-centered design process.]]>

A few case studies that highlight my design thinking and user-centered design process.]]>
Tue, 28 Sep 2010 09:53:02 GMT /loususi/recent-ux-success loususi@slideshare.net(loususi) Recent UX Success loususi A few case studies that highlight my design thinking and user-centered design process. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/loususiuxsuccess-12856854481268-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A few case studies that highlight my design thinking and user-centered design process.
Recent UX Success from Lou Susi
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Maceo\'s Drawing Mindset /slideshow/maceos-drawing-mindset/4871453 databaseinterfacefinal-12804828290008-phpapp02
At the end of my first year at The Dynamic Media Institute I realized a deep concern that through our progressively increased digital progress in life leaves us with a loss of texture and natural organic quality of surface. Our tactile experiences become more and more contained or limited by the surface of our computer monitors and devices. By exploring the conceptual prototype described in this presentation I am attempting to regain that textural innocence by cartoonishly magnifying the natural text of crayon, pen and pencil marks made by my son Maceo through an interactive projection loosely controlled by an easel-like interface \'kiosk\'.]]>

At the end of my first year at The Dynamic Media Institute I realized a deep concern that through our progressively increased digital progress in life leaves us with a loss of texture and natural organic quality of surface. Our tactile experiences become more and more contained or limited by the surface of our computer monitors and devices. By exploring the conceptual prototype described in this presentation I am attempting to regain that textural innocence by cartoonishly magnifying the natural text of crayon, pen and pencil marks made by my son Maceo through an interactive projection loosely controlled by an easel-like interface \'kiosk\'.]]>
Fri, 30 Jul 2010 04:48:31 GMT /slideshow/maceos-drawing-mindset/4871453 loususi@slideshare.net(loususi) Maceo\'s Drawing Mindset loususi At the end of my first year at The Dynamic Media Institute I realized a deep concern that through our progressively increased digital progress in life leaves us with a loss of texture and natural organic quality of surface. Our tactile experiences become more and more contained or limited by the surface of our computer monitors and devices. By exploring the conceptual prototype described in this presentation I am attempting to regain that textural innocence by cartoonishly magnifying the natural text of crayon, pen and pencil marks made by my son Maceo through an interactive projection loosely controlled by an easel-like interface \'kiosk\'. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/databaseinterfacefinal-12804828290008-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> At the end of my first year at The Dynamic Media Institute I realized a deep concern that through our progressively increased digital progress in life leaves us with a loss of texture and natural organic quality of surface. Our tactile experiences become more and more contained or limited by the surface of our computer monitors and devices. By exploring the conceptual prototype described in this presentation I am attempting to regain that textural innocence by cartoonishly magnifying the natural text of crayon, pen and pencil marks made by my son Maceo through an interactive projection loosely controlled by an easel-like interface \&#39;kiosk\&#39;.
Maceo\'s Drawing Mindset from Lou Susi
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Passion Presentation to Viximo /slideshow/passion-presentation-to-viximo/4870223 viximo-1280465745932-phpapp02
On August 8, 2008 ... as part of the interview process to get in the door at the local virtual gift firm Viximo ... I had the distinct pleasure of presenting my passions to about a dozen amazing people on the Viximo team. Long story short, I didn\'t get the gig. But I decided to post this PDF of my Keynote as a way to introduce myself, show you a few of the important colleagues, friends and faces that have inspired and influenced my work and professional life, and give you a peek into my eclectic interests and personality. Enjoy!]]>

On August 8, 2008 ... as part of the interview process to get in the door at the local virtual gift firm Viximo ... I had the distinct pleasure of presenting my passions to about a dozen amazing people on the Viximo team. Long story short, I didn\'t get the gig. But I decided to post this PDF of my Keynote as a way to introduce myself, show you a few of the important colleagues, friends and faces that have inspired and influenced my work and professional life, and give you a peek into my eclectic interests and personality. Enjoy!]]>
Fri, 30 Jul 2010 00:02:53 GMT /slideshow/passion-presentation-to-viximo/4870223 loususi@slideshare.net(loususi) Passion Presentation to Viximo loususi On August 8, 2008 ... as part of the interview process to get in the door at the local virtual gift firm Viximo ... I had the distinct pleasure of presenting my passions to about a dozen amazing people on the Viximo team. Long story short, I didn\'t get the gig. But I decided to post this PDF of my Keynote as a way to introduce myself, show you a few of the important colleagues, friends and faces that have inspired and influenced my work and professional life, and give you a peek into my eclectic interests and personality. Enjoy! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/viximo-1280465745932-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> On August 8, 2008 ... as part of the interview process to get in the door at the local virtual gift firm Viximo ... I had the distinct pleasure of presenting my passions to about a dozen amazing people on the Viximo team. Long story short, I didn\&#39;t get the gig. But I decided to post this PDF of my Keynote as a way to introduce myself, show you a few of the important colleagues, friends and faces that have inspired and influenced my work and professional life, and give you a peek into my eclectic interests and personality. Enjoy!
Passion Presentation to Viximo from Lou Susi
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https://cdn.slidesharecdn.com/profile-photo-loususi-48x48.jpg?cb=1728826310 As a lifelong artist and designer I constantly strive to create meaningful, memorable experiences for my target: audiences; participants; and users. I leverage my own storyFirst approach to human-centered design for my professional design work. And my practice as a both a designer and performance artist similarly leverages a constantly evolving body of research, experimentation and active testing to inform and focus an iterative, living process. I am also extremely motivated to pursue more and more engagement with what's being called 'Design for Good' on an entrepreneurial level. In my more personal work, I deeply steep myself in humor, parody, satire, Surrealism, social commentary and... www.loususi.me https://cdn.slidesharecdn.com/ss_thumbnails/j3mbkrxtnplm5mkfetsw-signature-d7135c12ff38d9b93a4713ac5c84fe5ee8225d3850e45e2bcdb07733b2025a68-poli-150617181222-lva1-app6892-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/61615-story-firstrefreshboston/49519740 A storyFirst Approach ... https://cdn.slidesharecdn.com/ss_thumbnails/xoxloususi-150311142019-conversion-gate01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/xox-lousu-si/45721403 the experience of expe... https://cdn.slidesharecdn.com/ss_thumbnails/5rm7hcyztksjybkhpuvn-signature-d8acca6d1eef37c97d70dcc3efa7f0379789880df34bbb471dc36c3c8bad00c2-poli-150311135033-conversion-gate01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/hxr2012-pechakuchanightboston/45720181 The 2012 Human eXperie...