際際滷shows by User: lukevanryn / http://www.slideshare.net/images/logo.gif 際際滷shows by User: lukevanryn / Wed, 22 Apr 2015 22:48:02 GMT 際際滷Share feed for 際際滷shows by User: lukevanryn Reading MasterChef /slideshow/reading-masterchef/47314901 readingmasterchef-150422224803-conversion-gate02
Lecture given to subject MECM10003 Media and Society at the University of Melbourne, Australia.]]>

Lecture given to subject MECM10003 Media and Society at the University of Melbourne, Australia.]]>
Wed, 22 Apr 2015 22:48:02 GMT /slideshow/reading-masterchef/47314901 lukevanryn@slideshare.net(lukevanryn) Reading MasterChef lukevanryn Lecture given to subject MECM10003 Media and Society at the University of Melbourne, Australia. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/readingmasterchef-150422224803-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Lecture given to subject MECM10003 Media and Society at the University of Melbourne, Australia.
Reading MasterChef from Luke van Ryn
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Positioning the Avatar /slideshow/positioning-the-avatar/36976115 lukeslidesdraft-140714192757-phpapp01
Paper given at the Literature and Affect conference, University of Melbourne, July 2014.]]>

Paper given at the Literature and Affect conference, University of Melbourne, July 2014.]]>
Mon, 14 Jul 2014 19:27:57 GMT /slideshow/positioning-the-avatar/36976115 lukevanryn@slideshare.net(lukevanryn) Positioning the Avatar lukevanryn Paper given at the Literature and Affect conference, University of Melbourne, July 2014. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lukeslidesdraft-140714192757-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Paper given at the Literature and Affect conference, University of Melbourne, July 2014.
Positioning the Avatar from Luke van Ryn
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Networks of Television /slideshow/networks-of-television/31363701 vanrynnetworksoftelevisionslides-140218190507-phpapp01
Guest lecture given at the University of Melbourne for the "History of Networked Media" subject.]]>

Guest lecture given at the University of Melbourne for the "History of Networked Media" subject.]]>
Tue, 18 Feb 2014 19:05:07 GMT /slideshow/networks-of-television/31363701 lukevanryn@slideshare.net(lukevanryn) Networks of Television lukevanryn Guest lecture given at the University of Melbourne for the "History of Networked Media" subject. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/vanrynnetworksoftelevisionslides-140218190507-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Guest lecture given at the University of Melbourne for the &quot;History of Networked Media&quot; subject.
Networks of Television from Luke van Ryn
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The Gestural Economy of Cooking Mama /slideshow/cooking-mama-28866625/28866625 cookingmama-131203213547-phpapp02
Gestures are at the heart of cooking: cooks draw on embodied routines to produce food, and that production is itself seen as a gesture: of love, of competency, of self-expression. Gestures are also at the heart of the Cooking Mama series of games for the Nintendo DS handheld console: the player taps the screen to chop carrots, drags ingredients from benchtop to bowl, and describes circles with the stylus to mix ingredients together. This paper examines the encoding of gesture into Cooking Mama. It argues that Cooking Mama is well situated for assessing the place of code in our life with media. It raises concerns about the encoding of techniques into an ever-finer array of technologies, and a simultaneous expansion of gaming into ever-wider arenas of everyday life. These games are situated within a history of cultural technologies through a reading of Luce Giard, in which the cybernetic flavour of Giards conception of knowledge and routine is enhanced. They also need to be understood, however, in context of the Nintendo DS platform and its specific affordances of touch and gesture. An analysis of the design and operation of the DSs touchscreen interface complicates divisions between gesture and signal, and between bodily routines and computational codes. At the same time, the dependency of code upon an executor, whether human or non-human, complicates questions of determinacy. Bringing together a platform analysis of the DS interface with culturalist accounts of practice and habit, I hope to show the usefulness of Cooking Mama for thinking of our life in and with media. The term gestural economy, ported from phonetics discourses, is proposed to account at once for the formal simplicity of Cooking Mamas gestures and their abstraction from the familiar routines of everyday life.]]>

Gestures are at the heart of cooking: cooks draw on embodied routines to produce food, and that production is itself seen as a gesture: of love, of competency, of self-expression. Gestures are also at the heart of the Cooking Mama series of games for the Nintendo DS handheld console: the player taps the screen to chop carrots, drags ingredients from benchtop to bowl, and describes circles with the stylus to mix ingredients together. This paper examines the encoding of gesture into Cooking Mama. It argues that Cooking Mama is well situated for assessing the place of code in our life with media. It raises concerns about the encoding of techniques into an ever-finer array of technologies, and a simultaneous expansion of gaming into ever-wider arenas of everyday life. These games are situated within a history of cultural technologies through a reading of Luce Giard, in which the cybernetic flavour of Giards conception of knowledge and routine is enhanced. They also need to be understood, however, in context of the Nintendo DS platform and its specific affordances of touch and gesture. An analysis of the design and operation of the DSs touchscreen interface complicates divisions between gesture and signal, and between bodily routines and computational codes. At the same time, the dependency of code upon an executor, whether human or non-human, complicates questions of determinacy. Bringing together a platform analysis of the DS interface with culturalist accounts of practice and habit, I hope to show the usefulness of Cooking Mama for thinking of our life in and with media. The term gestural economy, ported from phonetics discourses, is proposed to account at once for the formal simplicity of Cooking Mamas gestures and their abstraction from the familiar routines of everyday life.]]>
Tue, 03 Dec 2013 21:35:47 GMT /slideshow/cooking-mama-28866625/28866625 lukevanryn@slideshare.net(lukevanryn) The Gestural Economy of Cooking Mama lukevanryn Gestures are at the heart of cooking: cooks draw on embodied routines to produce food, and that production is itself seen as a gesture: of love, of competency, of self-expression. Gestures are also at the heart of the Cooking Mama series of games for the Nintendo DS handheld console: the player taps the screen to chop carrots, drags ingredients from benchtop to bowl, and describes circles with the stylus to mix ingredients together. This paper examines the encoding of gesture into Cooking Mama. It argues that Cooking Mama is well situated for assessing the place of code in our life with media. It raises concerns about the encoding of techniques into an ever-finer array of technologies, and a simultaneous expansion of gaming into ever-wider arenas of everyday life. These games are situated within a history of cultural technologies through a reading of Luce Giard, in which the cybernetic flavour of Giards conception of knowledge and routine is enhanced. They also need to be understood, however, in context of the Nintendo DS platform and its specific affordances of touch and gesture. An analysis of the design and operation of the DSs touchscreen interface complicates divisions between gesture and signal, and between bodily routines and computational codes. At the same time, the dependency of code upon an executor, whether human or non-human, complicates questions of determinacy. Bringing together a platform analysis of the DS interface with culturalist accounts of practice and habit, I hope to show the usefulness of Cooking Mama for thinking of our life in and with media. The term gestural economy, ported from phonetics discourses, is proposed to account at once for the formal simplicity of Cooking Mamas gestures and their abstraction from the familiar routines of everyday life. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cookingmama-131203213547-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Gestures are at the heart of cooking: cooks draw on embodied routines to produce food, and that production is itself seen as a gesture: of love, of competency, of self-expression. Gestures are also at the heart of the Cooking Mama series of games for the Nintendo DS handheld console: the player taps the screen to chop carrots, drags ingredients from benchtop to bowl, and describes circles with the stylus to mix ingredients together. This paper examines the encoding of gesture into Cooking Mama. It argues that Cooking Mama is well situated for assessing the place of code in our life with media. It raises concerns about the encoding of techniques into an ever-finer array of technologies, and a simultaneous expansion of gaming into ever-wider arenas of everyday life. These games are situated within a history of cultural technologies through a reading of Luce Giard, in which the cybernetic flavour of Giards conception of knowledge and routine is enhanced. They also need to be understood, however, in context of the Nintendo DS platform and its specific affordances of touch and gesture. An analysis of the design and operation of the DSs touchscreen interface complicates divisions between gesture and signal, and between bodily routines and computational codes. At the same time, the dependency of code upon an executor, whether human or non-human, complicates questions of determinacy. Bringing together a platform analysis of the DS interface with culturalist accounts of practice and habit, I hope to show the usefulness of Cooking Mama for thinking of our life in and with media. The term gestural economy, ported from phonetics discourses, is proposed to account at once for the formal simplicity of Cooking Mamas gestures and their abstraction from the familiar routines of everyday life.
The Gestural Economy of Cooking Mama from Luke van Ryn
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Gaming Cultures /slideshow/gaming-cultures-21138385/21138385 gaming-20cultures-20hi-fi-130513221220-phpapp01
Lecture prepared for "New Media ACC-2013" at Victoria University, May 2013.]]>

Lecture prepared for "New Media ACC-2013" at Victoria University, May 2013.]]>
Mon, 13 May 2013 22:12:19 GMT /slideshow/gaming-cultures-21138385/21138385 lukevanryn@slideshare.net(lukevanryn) Gaming Cultures lukevanryn Lecture prepared for "New Media ACC-2013" at Victoria University, May 2013. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gaming-20cultures-20hi-fi-130513221220-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Lecture prepared for &quot;New Media ACC-2013&quot; at Victoria University, May 2013.
Gaming Cultures from Luke van Ryn
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Researching Gamers /slideshow/researching-gamers-14693521/14693521 untitled-121011204232-phpapp02
Introductory lecture prepared for the undergraduate course "Researching Audiences" at Victoria University, St Albans, Australia. The work of Ben Evans, Jo Iacovides, Ian Bogost, Jane McGonigal, David Myers and Tom Apperley is discussed. 際際滷s are colourful and light on text.]]>

Introductory lecture prepared for the undergraduate course "Researching Audiences" at Victoria University, St Albans, Australia. The work of Ben Evans, Jo Iacovides, Ian Bogost, Jane McGonigal, David Myers and Tom Apperley is discussed. 際際滷s are colourful and light on text.]]>
Thu, 11 Oct 2012 20:42:29 GMT /slideshow/researching-gamers-14693521/14693521 lukevanryn@slideshare.net(lukevanryn) Researching Gamers lukevanryn Introductory lecture prepared for the undergraduate course "Researching Audiences" at Victoria University, St Albans, Australia. The work of Ben Evans, Jo Iacovides, Ian Bogost, Jane McGonigal, David Myers and Tom Apperley is discussed. 際際滷s are colourful and light on text. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/untitled-121011204232-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Introductory lecture prepared for the undergraduate course &quot;Researching Audiences&quot; at Victoria University, St Albans, Australia. The work of Ben Evans, Jo Iacovides, Ian Bogost, Jane McGonigal, David Myers and Tom Apperley is discussed. 際際滷s are colourful and light on text.
Researching Gamers from Luke van Ryn
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https://cdn.slidesharecdn.com/profile-photo-lukevanryn-48x48.jpg?cb=1522919708 Facilitated discussions between students around each week's readings, advised students on research directions, and marked essays. https://cdn.slidesharecdn.com/ss_thumbnails/readingmasterchef-150422224803-conversion-gate02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/reading-masterchef/47314901 Reading MasterChef https://cdn.slidesharecdn.com/ss_thumbnails/lukeslidesdraft-140714192757-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/positioning-the-avatar/36976115 Positioning the Avatar https://cdn.slidesharecdn.com/ss_thumbnails/vanrynnetworksoftelevisionslides-140218190507-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/networks-of-television/31363701 Networks of Television