際際滷shows by User: markdeloura / http://www.slideshare.net/images/logo.gif 際際滷shows by User: markdeloura / Fri, 22 Sep 2023 19:46:22 GMT 際際滷Share feed for 際際滷shows by User: markdeloura Using Generative AI /markdeloura/using-generative-ai usinggenerativeai-230922194622-00e26591
How can we use generative AI in learning products? A rapid introduction to generative AI. Presented at ED Games Expo 2023 at the U.S. Department of Education, September 22, 2023.]]>

How can we use generative AI in learning products? A rapid introduction to generative AI. Presented at ED Games Expo 2023 at the U.S. Department of Education, September 22, 2023.]]>
Fri, 22 Sep 2023 19:46:22 GMT /markdeloura/using-generative-ai markdeloura@slideshare.net(markdeloura) Using Generative AI markdeloura How can we use generative AI in learning products? A rapid introduction to generative AI. Presented at ED Games Expo 2023 at the U.S. Department of Education, September 22, 2023. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/usinggenerativeai-230922194622-00e26591-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How can we use generative AI in learning products? A rapid introduction to generative AI. Presented at ED Games Expo 2023 at the U.S. Department of Education, September 22, 2023.
Using Generative AI from Mark DeLoura
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Game Engines and Middleware (2011) /slideshow/game-engines-and-middleware-2011/14155714 2011cedecgameengines-deloura-120903121635-phpapp01
This presentation was given September 6, 2011 at CEDEC, the game developer conference in Tokyo, Japan. It details game engine and middleware use in the West as per several game technology surveys I conducted, in 2009 and 2011.]]>

This presentation was given September 6, 2011 at CEDEC, the game developer conference in Tokyo, Japan. It details game engine and middleware use in the West as per several game technology surveys I conducted, in 2009 and 2011.]]>
Mon, 03 Sep 2012 12:16:33 GMT /slideshow/game-engines-and-middleware-2011/14155714 markdeloura@slideshare.net(markdeloura) Game Engines and Middleware (2011) markdeloura This presentation was given September 6, 2011 at CEDEC, the game developer conference in Tokyo, Japan. It details game engine and middleware use in the West as per several game technology surveys I conducted, in 2009 and 2011. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2011cedecgameengines-deloura-120903121635-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This presentation was given September 6, 2011 at CEDEC, the game developer conference in Tokyo, Japan. It details game engine and middleware use in the West as per several game technology surveys I conducted, in 2009 and 2011.
Game Engines and Middleware (2011) from Mark DeLoura
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Video Game Business Overview (2008) /slideshow/080304-investor-presentation/14155280 080304investorpresentation-120903113924-phpapp02
I gave this presentation March 4, 2008 to a group of investors in San Francisco. It is a SHORT overview of the business at the time.]]>

I gave this presentation March 4, 2008 to a group of investors in San Francisco. It is a SHORT overview of the business at the time.]]>
Mon, 03 Sep 2012 11:39:22 GMT /slideshow/080304-investor-presentation/14155280 markdeloura@slideshare.net(markdeloura) Video Game Business Overview (2008) markdeloura I gave this presentation March 4, 2008 to a group of investors in San Francisco. It is a SHORT overview of the business at the time. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/080304investorpresentation-120903113924-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I gave this presentation March 4, 2008 to a group of investors in San Francisco. It is a SHORT overview of the business at the time.
Video Game Business Overview (2008) from Mark DeLoura
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Democratizing Game Development (2007) /markdeloura/democratizing-game-development democratizinggamedevelopment-100330180457-phpapp02
In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!]]>

In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then!]]>
Tue, 30 Mar 2010 18:04:44 GMT /markdeloura/democratizing-game-development markdeloura@slideshare.net(markdeloura) Democratizing Game Development (2007) markdeloura In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It's fascinating to see how things have progressed since then! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/democratizinggamedevelopment-100330180457-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In September 2007 I gave this presentation at CoFesta, a Japanese conference associated with Tokyo Game Show. It&#39;s fascinating to see how things have progressed since then!
Democratizing Game Development (2007) from Mark DeLoura
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Choosing your Game Engine (2009) /slideshow/choosing-a-game-engine/2202390 delouragdcchinatalk-091012173308-phpapp02
Choosing to buy a middleware game engine for your next game is the most important technology decision you will likely make for your project. How can you evaluate engines properly? What should you do before looking at engines? This talk covers a framework for evaluating game engines, based on a developer survey conducted in early 2009. It also goes through a bit on the history of game engines. Alas, without notes or audio, there are a lot of things missing from this presentation. But hopefully you will find it helpful!]]>

Choosing to buy a middleware game engine for your next game is the most important technology decision you will likely make for your project. How can you evaluate engines properly? What should you do before looking at engines? This talk covers a framework for evaluating game engines, based on a developer survey conducted in early 2009. It also goes through a bit on the history of game engines. Alas, without notes or audio, there are a lot of things missing from this presentation. But hopefully you will find it helpful!]]>
Mon, 12 Oct 2009 17:31:40 GMT /slideshow/choosing-a-game-engine/2202390 markdeloura@slideshare.net(markdeloura) Choosing your Game Engine (2009) markdeloura Choosing to buy a middleware game engine for your next game is the most important technology decision you will likely make for your project. How can you evaluate engines properly? What should you do before looking at engines? This talk covers a framework for evaluating game engines, based on a developer survey conducted in early 2009. It also goes through a bit on the history of game engines. Alas, without notes or audio, there are a lot of things missing from this presentation. But hopefully you will find it helpful! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/delouragdcchinatalk-091012173308-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Choosing to buy a middleware game engine for your next game is the most important technology decision you will likely make for your project. How can you evaluate engines properly? What should you do before looking at engines? This talk covers a framework for evaluating game engines, based on a developer survey conducted in early 2009. It also goes through a bit on the history of game engines. Alas, without notes or audio, there are a lot of things missing from this presentation. But hopefully you will find it helpful!
Choosing your Game Engine (2009) from Mark DeLoura
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https://cdn.slidesharecdn.com/profile-photo-markdeloura-48x48.jpg?cb=1697243283 Mark DeLoura is a veteran technologist, recently completing a term as Senior Advisor for Digital Media at the White House Office of Science and Technology Policy (OSTP). Prior to joining the White House, Mark worked in leadership positions at Sony, Nintendo, Google, Ubisoft, and THQ, among others. He is also the creator of the popular game technology books, "Game Programming Gems". www.satori.org https://cdn.slidesharecdn.com/ss_thumbnails/usinggenerativeai-230922194622-00e26591-thumbnail.jpg?width=320&height=320&fit=bounds markdeloura/using-generative-ai Using Generative AI https://cdn.slidesharecdn.com/ss_thumbnails/2011cedecgameengines-deloura-120903121635-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/game-engines-and-middleware-2011/14155714 Game Engines and Middl... https://cdn.slidesharecdn.com/ss_thumbnails/080304investorpresentation-120903113924-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/080304-investor-presentation/14155280 Video Game Business Ov...