ݺߣshows by User: matthiassala / http://www.slideshare.net/images/logo.gif ݺߣshows by User: matthiassala / Mon, 12 May 2014 07:04:52 GMT ݺߣShare feed for ݺߣshows by User: matthiassala «How to make products and services fun to use» /slideshow/how-to-make-products-fun-to-use/34564200 gamificationinetwebilea-140512070452-phpapp01
Gamification has been used in the past for almost everything. In this brief introduction to «how to make things fun», Matthias presents two key principles in Gamification: the «flow» theory and the «compulsion loop».]]>

Gamification has been used in the past for almost everything. In this brief introduction to «how to make things fun», Matthias presents two key principles in Gamification: the «flow» theory and the «compulsion loop».]]>
Mon, 12 May 2014 07:04:52 GMT /slideshow/how-to-make-products-fun-to-use/34564200 matthiassala@slideshare.net(matthiassala) «How to make products and services fun to use» matthiassala Gamification has been used in the past for almost everything. In this brief introduction to «how to make things fun», Matthias presents two key principles in Gamification: the «flow» theory and the «compulsion loop». <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gamificationinetwebilea-140512070452-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Gamification has been used in the past for almost everything. In this brief introduction to «how to make things fun», Matthias presents two key principles in Gamification: the «flow» theory and the «compulsion loop».
束How to make products and services fun to use損 from Matthias Sala
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https://cdn.slidesharecdn.com/profile-photo-matthiassala-48x48.jpg?cb=1522856789 I work on the future of mixed-reality games at Gbanga gbanga.com