ºÝºÝߣshows by User: merhl / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: merhl / Wed, 23 Mar 2016 19:13:36 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: merhl Universal Mind LAB - Frictionless Travel /slideshow/universal-mind-lab-frictionless-travel-59951042/59951042 universalmindlab-frictionlesstravel-160323191336
Universal Mind’s Innovation Lab works with customers to ideate on solutions to complex business challenges and identify ways to provide optimal experiences. Anyone who has boarded a plane understands the travel experience is less than optimal and full of friction. An excellent focus for the Innovation Lab to ideate on ways to reduce friction for travellers and business. We applied our Lab Sprint Model to uncover the elements of this friction, examine how these problems are currently being solved, and then explore ways to address them.]]>

Universal Mind’s Innovation Lab works with customers to ideate on solutions to complex business challenges and identify ways to provide optimal experiences. Anyone who has boarded a plane understands the travel experience is less than optimal and full of friction. An excellent focus for the Innovation Lab to ideate on ways to reduce friction for travellers and business. We applied our Lab Sprint Model to uncover the elements of this friction, examine how these problems are currently being solved, and then explore ways to address them.]]>
Wed, 23 Mar 2016 19:13:36 GMT /slideshow/universal-mind-lab-frictionless-travel-59951042/59951042 merhl@slideshare.net(merhl) Universal Mind LAB - Frictionless Travel merhl Universal Mind’s Innovation Lab works with customers to ideate on solutions to complex business challenges and identify ways to provide optimal experiences. Anyone who has boarded a plane understands the travel experience is less than optimal and full of friction. An excellent focus for the Innovation Lab to ideate on ways to reduce friction for travellers and business. We applied our Lab Sprint Model to uncover the elements of this friction, examine how these problems are currently being solved, and then explore ways to address them. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/universalmindlab-frictionlesstravel-160323191336-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Universal Mind’s Innovation Lab works with customers to ideate on solutions to complex business challenges and identify ways to provide optimal experiences. Anyone who has boarded a plane understands the travel experience is less than optimal and full of friction. An excellent focus for the Innovation Lab to ideate on ways to reduce friction for travellers and business. We applied our Lab Sprint Model to uncover the elements of this friction, examine how these problems are currently being solved, and then explore ways to address them.
Universal Mind LAB - Frictionless Travel from Joe Johnston
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Designing Frictionless Experiences - IxDA Grand Rapids /merhl/designing-frictionless-experiences-ixda-grand-rapids designingfrictionlessexpereinces-ixdagr-60min-160122144039
We’ve all heard the statement, design mobile first.. maybe it’s time to say, design for sensors first. These ambient experiences are going to become more and more incorporated into what we design. From wearable devices to button-sized low powered beacons that transmit signals, we need to think about how we can start capturing these signals to help create that perfect contextual experience for users.]]>

We’ve all heard the statement, design mobile first.. maybe it’s time to say, design for sensors first. These ambient experiences are going to become more and more incorporated into what we design. From wearable devices to button-sized low powered beacons that transmit signals, we need to think about how we can start capturing these signals to help create that perfect contextual experience for users.]]>
Fri, 22 Jan 2016 14:40:38 GMT /merhl/designing-frictionless-experiences-ixda-grand-rapids merhl@slideshare.net(merhl) Designing Frictionless Experiences - IxDA Grand Rapids merhl We’ve all heard the statement, design mobile first.. maybe it’s time to say, design for sensors first. These ambient experiences are going to become more and more incorporated into what we design. From wearable devices to button-sized low powered beacons that transmit signals, we need to think about how we can start capturing these signals to help create that perfect contextual experience for users. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designingfrictionlessexpereinces-ixdagr-60min-160122144039-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> We’ve all heard the statement, design mobile first.. maybe it’s time to say, design for sensors first. These ambient experiences are going to become more and more incorporated into what we design. From wearable devices to button-sized low powered beacons that transmit signals, we need to think about how we can start capturing these signals to help create that perfect contextual experience for users.
Designing Frictionless Experiences - IxDA Grand Rapids from Joe Johnston
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Design_for_Sensors_-_30min /slideshow/designforsensors30min/56181448 f2c29882-028e-4545-a62c-703024f94ed8-151215212032
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Tue, 15 Dec 2015 21:20:32 GMT /slideshow/designforsensors30min/56181448 merhl@slideshare.net(merhl) Design_for_Sensors_-_30min merhl <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/f2c29882-028e-4545-a62c-703024f94ed8-151215212032-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Design_for_Sensors_-_30min from Joe Johnston
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UX for Multi Device applications /slideshow/ux-for-multi-device-applications/5241278 uxformultideviceapplications-100920091323-phpapp01
As we see more devices flood the market, we run into challenges with the variety of specifications and building experiences for them. Joe Johnston wanted to explore whether it’s better to utilize the native controls for each device, or use a more consistent and custom UI (that may be on an existing desktop/Web app). In this presentation, Joe will go through the entire process of building a sample application across multiple devices. Some items that will be explored: * Screen size * Screen Resolution * Orientation (Portrait and Landscape Modes) * Physical Navigation Buttons * On Screen Keyboards vs Physical Keyboards * Gesture’s and Multi-touch * Device Form Factor * Left-handed vs Right-handed users and placement of UI elements * Network Connectivity: How does your app respond without it? Audience: Designers, UX, Developers, Managers Attain: A better understanding of what to think about when building applications for Multi Devices in future.]]>

As we see more devices flood the market, we run into challenges with the variety of specifications and building experiences for them. Joe Johnston wanted to explore whether it’s better to utilize the native controls for each device, or use a more consistent and custom UI (that may be on an existing desktop/Web app). In this presentation, Joe will go through the entire process of building a sample application across multiple devices. Some items that will be explored: * Screen size * Screen Resolution * Orientation (Portrait and Landscape Modes) * Physical Navigation Buttons * On Screen Keyboards vs Physical Keyboards * Gesture’s and Multi-touch * Device Form Factor * Left-handed vs Right-handed users and placement of UI elements * Network Connectivity: How does your app respond without it? Audience: Designers, UX, Developers, Managers Attain: A better understanding of what to think about when building applications for Multi Devices in future.]]>
Mon, 20 Sep 2010 09:12:58 GMT /slideshow/ux-for-multi-device-applications/5241278 merhl@slideshare.net(merhl) UX for Multi Device applications merhl As we see more devices flood the market, we run into challenges with the variety of specifications and building experiences for them. Joe Johnston wanted to explore whether it’s better to utilize the native controls for each device, or use a more consistent and custom UI (that may be on an existing desktop/Web app). In this presentation, Joe will go through the entire process of building a sample application across multiple devices. Some items that will be explored: * Screen size * Screen Resolution * Orientation (Portrait and Landscape Modes) * Physical Navigation Buttons * On Screen Keyboards vs Physical Keyboards * Gesture’s and Multi-touch * Device Form Factor * Left-handed vs Right-handed users and placement of UI elements * Network Connectivity: How does your app respond without it? Audience: Designers, UX, Developers, Managers Attain: A better understanding of what to think about when building applications for Multi Devices in future. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxformultideviceapplications-100920091323-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As we see more devices flood the market, we run into challenges with the variety of specifications and building experiences for them. Joe Johnston wanted to explore whether it’s better to utilize the native controls for each device, or use a more consistent and custom UI (that may be on an existing desktop/Web app). In this presentation, Joe will go through the entire process of building a sample application across multiple devices. Some items that will be explored: * Screen size * Screen Resolution * Orientation (Portrait and Landscape Modes) * Physical Navigation Buttons * On Screen Keyboards vs Physical Keyboards * Gesture’s and Multi-touch * Device Form Factor * Left-handed vs Right-handed users and placement of UI elements * Network Connectivity: How does your app respond without it? Audience: Designers, UX, Developers, Managers Attain: A better understanding of what to think about when building applications for Multi Devices in future.
UX for Multi Device applications from Joe Johnston
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09 /slideshow/09-3668350/3668350 09-100408140448-phpapp01
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Thu, 08 Apr 2010 14:04:46 GMT /slideshow/09-3668350/3668350 merhl@slideshare.net(merhl) 09 merhl <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/09-100408140448-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
09 from Joe Johnston
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FLEXperience /slideshow/flexperience/1459540 flexperience-090519115241-phpapp01
The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com]]>

The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com]]>
Tue, 19 May 2009 11:52:36 GMT /slideshow/flexperience/1459540 merhl@slideshare.net(merhl) FLEXperience merhl The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona's, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/flexperience-090519115241-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The User Experience Process as it evolves around Flex/AIR applications. Investigating Discovery, Persona&#39;s, Wireframing, Design Framework and Rapid Prototyping. See how Flex is integrated into this process along with other Adobe tools such as Catalyst. See more at http://merhl.com
FLEXperience from Joe Johnston
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https://cdn.slidesharecdn.com/profile-photo-merhl-48x48.jpg?cb=1552919704 Over 16 years of digital experience with extensive knowledge of mobile and cross-platform technologies. My skill set focuses on user experience and the creation of experience prototypes to help clients quickly test concepts and ideate new ideas. I’m adept at navigating the rapidly evolving and shifting technological landscape, making intuitive decisions amidst information-abundance, where sparse facts mingle loosely with data-drenched opinions. I’ve completed a wide variety of projects, performing duties that include Experience Advisor/Consultant, Digital Strategy and Experience Design. As an accomplished author and speaker, I look at myself as a subject matter expert on Experience Design... https://medium.com/@merhl https://cdn.slidesharecdn.com/ss_thumbnails/universalmindlab-frictionlesstravel-160323191336-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/universal-mind-lab-frictionless-travel-59951042/59951042 Universal Mind LAB - F... https://cdn.slidesharecdn.com/ss_thumbnails/designingfrictionlessexpereinces-ixdagr-60min-160122144039-thumbnail.jpg?width=320&height=320&fit=bounds merhl/designing-frictionless-experiences-ixda-grand-rapids Designing Frictionless... https://cdn.slidesharecdn.com/ss_thumbnails/f2c29882-028e-4545-a62c-703024f94ed8-151215212032-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designforsensors30min/56181448 Design_for_Sensors_-_3...