際際滷shows by User: nbhansen / http://www.slideshare.net/images/logo.gif 際際滷shows by User: nbhansen / Tue, 10 Oct 2017 10:35:25 GMT 際際滷Share feed for 際際滷shows by User: nbhansen How digital tools develop, sustain and transform the demo scene /slideshow/how-digital-tools-develop-sustain-and-transform-the-demo-scene/80645640 howdigitaltoolsdevelopsustainandtransformthedemoscene-171010103526
Presentation for the Participatory IT SummerBuzz 2017, an invited talk with Mogens Overbeck on how the demoscene uses digital tools. Absent from the slides are Mogens demo of a SECRET tool <3 ]]>

Presentation for the Participatory IT SummerBuzz 2017, an invited talk with Mogens Overbeck on how the demoscene uses digital tools. Absent from the slides are Mogens demo of a SECRET tool <3 ]]>
Tue, 10 Oct 2017 10:35:25 GMT /slideshow/how-digital-tools-develop-sustain-and-transform-the-demo-scene/80645640 nbhansen@slideshare.net(nbhansen) How digital tools develop, sustain and transform the demo scene nbhansen Presentation for the Participatory IT SummerBuzz 2017, an invited talk with Mogens Overbeck on how the demoscene uses digital tools. Absent from the slides are Mogens demo of a SECRET tool <3 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/howdigitaltoolsdevelopsustainandtransformthedemoscene-171010103526-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation for the Participatory IT SummerBuzz 2017, an invited talk with Mogens Overbeck on how the demoscene uses digital tools. Absent from the slides are Mogens demo of a SECRET tool &lt;3
How digital tools develop, sustain and transform the demo scene from Nicolai Brodersen Hansen
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CIBIS @ AUHack /slideshow/cibis-auhack/74615655 cibisauhack-170407072725
As part of the CIBIS project (see below) Jeanette Falk Olesen and I went to a hackathon, the AUHack (see below). Our aims was to investigate how ideas are developed in a very constrained timespace - 36 hours of hacking, coding, building etc. We participated fully, as part of a 4 person team, with Sune Monrad Lindhardt and Nikolaj llegaard, students at Aarhus University. Data gathered were videos of ideation, of building and small contextual status updates, as well as a range of photos, github documentation and so on. Salient research interests: https://auhack.org/ http://cavi.au.dk/projects/cibis/]]>

As part of the CIBIS project (see below) Jeanette Falk Olesen and I went to a hackathon, the AUHack (see below). Our aims was to investigate how ideas are developed in a very constrained timespace - 36 hours of hacking, coding, building etc. We participated fully, as part of a 4 person team, with Sune Monrad Lindhardt and Nikolaj llegaard, students at Aarhus University. Data gathered were videos of ideation, of building and small contextual status updates, as well as a range of photos, github documentation and so on. Salient research interests: https://auhack.org/ http://cavi.au.dk/projects/cibis/]]>
Fri, 07 Apr 2017 07:27:25 GMT /slideshow/cibis-auhack/74615655 nbhansen@slideshare.net(nbhansen) CIBIS @ AUHack nbhansen As part of the CIBIS project (see below) Jeanette Falk Olesen and I went to a hackathon, the AUHack (see below). Our aims was to investigate how ideas are developed in a very constrained timespace - 36 hours of hacking, coding, building etc. We participated fully, as part of a 4 person team, with Sune Monrad Lindhardt and Nikolaj llegaard, students at Aarhus University. Data gathered were videos of ideation, of building and small contextual status updates, as well as a range of photos, github documentation and so on. Salient research interests: https://auhack.org/ http://cavi.au.dk/projects/cibis/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cibisauhack-170407072725-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> As part of the CIBIS project (see below) Jeanette Falk Olesen and I went to a hackathon, the AUHack (see below). Our aims was to investigate how ideas are developed in a very constrained timespace - 36 hours of hacking, coding, building etc. We participated fully, as part of a 4 person team, with Sune Monrad Lindhardt and Nikolaj llegaard, students at Aarhus University. Data gathered were videos of ideation, of building and small contextual status updates, as well as a range of photos, github documentation and so on. Salient research interests: https://auhack.org/ http://cavi.au.dk/projects/cibis/
CIBIS @ AUHack from Nicolai Brodersen Hansen
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Materials in Participatory Design Processes - Phd Defense of Nicolai Brodersen Hansen /slideshow/materials-in-participatory-design-processes-phd-defense-of-nicolai-brodersen-hansen/65671096 phddefense-160904094308
The dissertation concerns how we might understand the role of the materials employed in design activities - sketching, prototyping, hacking etc. Feel free to contact me with inquiries :) ---- ABSTRACT---- This dissertation presents three years of academic inquiry into the question of what role materials play in interaction design and participatory design processes. The dissertation aims at developing conceptual tools, based on Deweys pragmatism, for understanding how materials aid design reflection. It has been developed using a research-through-design approach in which the author has conducted practical design work in order to investigate and experiment with using materials to scaffold design inquiry. The results of the PhD work is submitted as seven separate papers, submitted to esteemed journals and conferences within the field of interaction design and HCI. The work is motivated both by the growing interest in materials in interaction design and HCI and the interest in design processes and collaboration within those fields. At the core of the dissertation lies an interest in the many different materials used during the design process: sketches, prototypes as well as the materials we shape products out of: physical and digital materials now form a unity of computation and physical materials that has given rise to a new research interest in design and materiality. The main results from the dissertation are an understanding of design materials that draws on pragmatist philosophy. The papers and overview article highlights how materials in a pragmatist perspective are more than the matter out of which we shape an idea. Rather they structure the entire process of inquiry, helping us frame problems, inspire solutions and try out these solutions in practice. This framework, developed in several of the submitted papers, is tested and illustrated through a series of experimental design cases.]]>

The dissertation concerns how we might understand the role of the materials employed in design activities - sketching, prototyping, hacking etc. Feel free to contact me with inquiries :) ---- ABSTRACT---- This dissertation presents three years of academic inquiry into the question of what role materials play in interaction design and participatory design processes. The dissertation aims at developing conceptual tools, based on Deweys pragmatism, for understanding how materials aid design reflection. It has been developed using a research-through-design approach in which the author has conducted practical design work in order to investigate and experiment with using materials to scaffold design inquiry. The results of the PhD work is submitted as seven separate papers, submitted to esteemed journals and conferences within the field of interaction design and HCI. The work is motivated both by the growing interest in materials in interaction design and HCI and the interest in design processes and collaboration within those fields. At the core of the dissertation lies an interest in the many different materials used during the design process: sketches, prototypes as well as the materials we shape products out of: physical and digital materials now form a unity of computation and physical materials that has given rise to a new research interest in design and materiality. The main results from the dissertation are an understanding of design materials that draws on pragmatist philosophy. The papers and overview article highlights how materials in a pragmatist perspective are more than the matter out of which we shape an idea. Rather they structure the entire process of inquiry, helping us frame problems, inspire solutions and try out these solutions in practice. This framework, developed in several of the submitted papers, is tested and illustrated through a series of experimental design cases.]]>
Sun, 04 Sep 2016 09:43:08 GMT /slideshow/materials-in-participatory-design-processes-phd-defense-of-nicolai-brodersen-hansen/65671096 nbhansen@slideshare.net(nbhansen) Materials in Participatory Design Processes - Phd Defense of Nicolai Brodersen Hansen nbhansen The dissertation concerns how we might understand the role of the materials employed in design activities - sketching, prototyping, hacking etc. Feel free to contact me with inquiries :) ---- ABSTRACT---- This dissertation presents three years of academic inquiry into the question of what role materials play in interaction design and participatory design processes. The dissertation aims at developing conceptual tools, based on Deweys pragmatism, for understanding how materials aid design reflection. It has been developed using a research-through-design approach in which the author has conducted practical design work in order to investigate and experiment with using materials to scaffold design inquiry. The results of the PhD work is submitted as seven separate papers, submitted to esteemed journals and conferences within the field of interaction design and HCI. The work is motivated both by the growing interest in materials in interaction design and HCI and the interest in design processes and collaboration within those fields. At the core of the dissertation lies an interest in the many different materials used during the design process: sketches, prototypes as well as the materials we shape products out of: physical and digital materials now form a unity of computation and physical materials that has given rise to a new research interest in design and materiality. The main results from the dissertation are an understanding of design materials that draws on pragmatist philosophy. The papers and overview article highlights how materials in a pragmatist perspective are more than the matter out of which we shape an idea. Rather they structure the entire process of inquiry, helping us frame problems, inspire solutions and try out these solutions in practice. This framework, developed in several of the submitted papers, is tested and illustrated through a series of experimental design cases. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/phddefense-160904094308-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The dissertation concerns how we might understand the role of the materials employed in design activities - sketching, prototyping, hacking etc. Feel free to contact me with inquiries :) ---- ABSTRACT---- This dissertation presents three years of academic inquiry into the question of what role materials play in interaction design and participatory design processes. The dissertation aims at developing conceptual tools, based on Deweys pragmatism, for understanding how materials aid design reflection. It has been developed using a research-through-design approach in which the author has conducted practical design work in order to investigate and experiment with using materials to scaffold design inquiry. The results of the PhD work is submitted as seven separate papers, submitted to esteemed journals and conferences within the field of interaction design and HCI. The work is motivated both by the growing interest in materials in interaction design and HCI and the interest in design processes and collaboration within those fields. At the core of the dissertation lies an interest in the many different materials used during the design process: sketches, prototypes as well as the materials we shape products out of: physical and digital materials now form a unity of computation and physical materials that has given rise to a new research interest in design and materiality. The main results from the dissertation are an understanding of design materials that draws on pragmatist philosophy. The papers and overview article highlights how materials in a pragmatist perspective are more than the matter out of which we shape an idea. Rather they structure the entire process of inquiry, helping us frame problems, inspire solutions and try out these solutions in practice. This framework, developed in several of the submitted papers, is tested and illustrated through a series of experimental design cases.
Materials in Participatory Design Processes - Phd Defense of Nicolai Brodersen Hansen from Nicolai Brodersen Hansen
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Kreative designprocesser og interaktionsdesign /slideshow/kreative-designprocesser-og-interaktionsdesign/59191796 gymnasieelever-160307104456
my slides for guest lecturing at "Det Rullende Universitet", teaching high school students about what it is we do at Information Studies and Digital Design here in Aarhus, Denmark. Hit me up for a chat about design thinking, design materials and design methods. ]]>

my slides for guest lecturing at "Det Rullende Universitet", teaching high school students about what it is we do at Information Studies and Digital Design here in Aarhus, Denmark. Hit me up for a chat about design thinking, design materials and design methods. ]]>
Mon, 07 Mar 2016 10:44:56 GMT /slideshow/kreative-designprocesser-og-interaktionsdesign/59191796 nbhansen@slideshare.net(nbhansen) Kreative designprocesser og interaktionsdesign nbhansen my slides for guest lecturing at "Det Rullende Universitet", teaching high school students about what it is we do at Information Studies and Digital Design here in Aarhus, Denmark. Hit me up for a chat about design thinking, design materials and design methods. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gymnasieelever-160307104456-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> my slides for guest lecturing at &quot;Det Rullende Universitet&quot;, teaching high school students about what it is we do at Information Studies and Digital Design here in Aarhus, Denmark. Hit me up for a chat about design thinking, design materials and design methods.
Kreative designprocesser og interaktionsdesign from Nicolai Brodersen Hansen
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Demoscene Guest lecture /slideshow/demoscene-guest-lecture/53119970 demoscene-mastercopy-150923171238-lva1-app6892
A little guest lecture on the demoscene, which was mostly about showing cool stuff. Done with farfar/LNS. 際際滷 text partly in Danish, yet the... point should be clear to almost anyone :) ]]>

A little guest lecture on the demoscene, which was mostly about showing cool stuff. Done with farfar/LNS. 際際滷 text partly in Danish, yet the... point should be clear to almost anyone :) ]]>
Wed, 23 Sep 2015 17:12:38 GMT /slideshow/demoscene-guest-lecture/53119970 nbhansen@slideshare.net(nbhansen) Demoscene Guest lecture nbhansen A little guest lecture on the demoscene, which was mostly about showing cool stuff. Done with farfar/LNS. 際際滷 text partly in Danish, yet the... point should be clear to almost anyone :) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/demoscene-mastercopy-150923171238-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A little guest lecture on the demoscene, which was mostly about showing cool stuff. Done with farfar/LNS. 際際滷 text partly in Danish, yet the... point should be clear to almost anyone :)
Demoscene Guest lecture from Nicolai Brodersen Hansen
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Materials and imagination virginia tech /slideshow/materials-and-imagination-virginia-tech/45164243 materialsandimagination-virginiatech-150226031907-conversion-gate02
slides from an invite talk at Virginia Tech]]>

slides from an invite talk at Virginia Tech]]>
Thu, 26 Feb 2015 03:19:07 GMT /slideshow/materials-and-imagination-virginia-tech/45164243 nbhansen@slideshare.net(nbhansen) Materials and imagination virginia tech nbhansen slides from an invite talk at Virginia Tech <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/materialsandimagination-virginiatech-150226031907-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> slides from an invite talk at Virginia Tech
Materials and imagination virginia tech from Nicolai Brodersen Hansen
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NordiCHI presentation - Material interactions with tangible tabletops in a pragmatist perspective /slideshow/nordichi-presentation-material-interactions-with-tangible-tabletops-in-a-pragmatist-perspective/40860866 presentationradartablenordichiversion-141029051524-conversion-gate01
We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Deweys pragmatism as well as recent efforts to appropriate pragmatism for interaction design research. As the research platform for this investigation we developed an interactive tabletop, the Radar Table, which allows users to create soundscapes by manipulating tangible objects. The Radar Table was deployed in the wild at a major Danish music festival, and based on video recordings we examine peoples dynamic exploration of sound through the interactive tabletop. The main contribution of the paper is the development of the theoretical foundation for understanding tangible tabletops as material interfaces that can be shaped and experimented with. We build on three of the basic concepts of pragmatism: situation, inquiry, and technology, which we develop further for the study of the dynamics of material interactions with tangible tabletops as part of a research strategy of appropriating pragmatism for use in interaction design and HCI research.]]>

We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Deweys pragmatism as well as recent efforts to appropriate pragmatism for interaction design research. As the research platform for this investigation we developed an interactive tabletop, the Radar Table, which allows users to create soundscapes by manipulating tangible objects. The Radar Table was deployed in the wild at a major Danish music festival, and based on video recordings we examine peoples dynamic exploration of sound through the interactive tabletop. The main contribution of the paper is the development of the theoretical foundation for understanding tangible tabletops as material interfaces that can be shaped and experimented with. We build on three of the basic concepts of pragmatism: situation, inquiry, and technology, which we develop further for the study of the dynamics of material interactions with tangible tabletops as part of a research strategy of appropriating pragmatism for use in interaction design and HCI research.]]>
Wed, 29 Oct 2014 05:15:24 GMT /slideshow/nordichi-presentation-material-interactions-with-tangible-tabletops-in-a-pragmatist-perspective/40860866 nbhansen@slideshare.net(nbhansen) NordiCHI presentation - Material interactions with tangible tabletops in a pragmatist perspective nbhansen We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Deweys pragmatism as well as recent efforts to appropriate pragmatism for interaction design research. As the research platform for this investigation we developed an interactive tabletop, the Radar Table, which allows users to create soundscapes by manipulating tangible objects. The Radar Table was deployed in the wild at a major Danish music festival, and based on video recordings we examine peoples dynamic exploration of sound through the interactive tabletop. The main contribution of the paper is the development of the theoretical foundation for understanding tangible tabletops as material interfaces that can be shaped and experimented with. We build on three of the basic concepts of pragmatism: situation, inquiry, and technology, which we develop further for the study of the dynamics of material interactions with tangible tabletops as part of a research strategy of appropriating pragmatism for use in interaction design and HCI research. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentationradartablenordichiversion-141029051524-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> We investigate how the interaction with tangible interactive tabletops can be seen as a material exploration of form and sound. As the theoretical foundation for our analysis we build on John Deweys pragmatism as well as recent efforts to appropriate pragmatism for interaction design research. As the research platform for this investigation we developed an interactive tabletop, the Radar Table, which allows users to create soundscapes by manipulating tangible objects. The Radar Table was deployed in the wild at a major Danish music festival, and based on video recordings we examine peoples dynamic exploration of sound through the interactive tabletop. The main contribution of the paper is the development of the theoretical foundation for understanding tangible tabletops as material interfaces that can be shaped and experimented with. We build on three of the basic concepts of pragmatism: situation, inquiry, and technology, which we develop further for the study of the dynamics of material interactions with tangible tabletops as part of a research strategy of appropriating pragmatism for use in interaction design and HCI research.
NordiCHI presentation - Material interactions with tangible tabletops in a pragmatist perspective from Nicolai Brodersen Hansen
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TRSAC and the Demoscene /slideshow/osaa/26758668 osaa-131001151931-phpapp01
Talk i Open Space Aarhus om vores demoparty TRSAC http://www.trsac.dk og subkulturen "demoscenen" - fokuserer mest p奪 de tekniske aspekter og samarbejdsm脱ssige aspekter snarere end de dybere community-betydende ting, men s奪dan er det jo af og til]]>

Talk i Open Space Aarhus om vores demoparty TRSAC http://www.trsac.dk og subkulturen "demoscenen" - fokuserer mest p奪 de tekniske aspekter og samarbejdsm脱ssige aspekter snarere end de dybere community-betydende ting, men s奪dan er det jo af og til]]>
Tue, 01 Oct 2013 15:19:31 GMT /slideshow/osaa/26758668 nbhansen@slideshare.net(nbhansen) TRSAC and the Demoscene nbhansen Talk i Open Space Aarhus om vores demoparty TRSAC http://www.trsac.dk og subkulturen "demoscenen" - fokuserer mest p奪 de tekniske aspekter og samarbejdsm脱ssige aspekter snarere end de dybere community-betydende ting, men s奪dan er det jo af og til <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/osaa-131001151931-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Talk i Open Space Aarhus om vores demoparty TRSAC http://www.trsac.dk og subkulturen &quot;demoscenen&quot; - fokuserer mest p奪 de tekniske aspekter og samarbejdsm脱ssige aspekter snarere end de dybere community-betydende ting, men s奪dan er det jo af og til
TRSAC and the Demoscene from Nicolai Brodersen Hansen
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The Productive Role of Material Design Artefacts in Participatory Design Events /slideshow/the-productive-role-of-material-design-artefacts-in-participatory-design-events/14922777 presentation-121028152413-phpapp02
slides from my presentation at NordiCHI 2012. Paper is available soon, or by requesting it :)]]>

slides from my presentation at NordiCHI 2012. Paper is available soon, or by requesting it :)]]>
Sun, 28 Oct 2012 15:24:10 GMT /slideshow/the-productive-role-of-material-design-artefacts-in-participatory-design-events/14922777 nbhansen@slideshare.net(nbhansen) The Productive Role of Material Design Artefacts in Participatory Design Events nbhansen slides from my presentation at NordiCHI 2012. Paper is available soon, or by requesting it :) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-121028152413-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> slides from my presentation at NordiCHI 2012. Paper is available soon, or by requesting it :)
The Productive Role of Material Design Artefacts in Participatory Design Events from Nicolai Brodersen Hansen
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https://cdn.slidesharecdn.com/profile-photo-nbhansen-48x48.jpg?cb=1710413421 Im currently a PhD fellow, working with the Interaction Design group at Aarhus University, Denmark. My research project (supervised by professor Kim Halskov) explores generative design materials, an attempt at understanding and advancing the interplay between creative collaborative design work and the many different materials we bring into design. My PhD is part of the Creativity in Blended Interaction Spaces project, in which we collaborate with industry partners like LEGO and Designit, as well as several major European universities. I furthermore have a strong teaching portfolio, having now taught six courses in differing kinds of experimental interaction design processes. www.designmaterials.dk https://cdn.slidesharecdn.com/ss_thumbnails/howdigitaltoolsdevelopsustainandtransformthedemoscene-171010103526-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/how-digital-tools-develop-sustain-and-transform-the-demo-scene/80645640 How digital tools deve... https://cdn.slidesharecdn.com/ss_thumbnails/cibisauhack-170407072725-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/cibis-auhack/74615655 CIBIS @ AUHack https://cdn.slidesharecdn.com/ss_thumbnails/phddefense-160904094308-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/materials-in-participatory-design-processes-phd-defense-of-nicolai-brodersen-hansen/65671096 Materials in Participa...