ºÝºÝߣshows by User: neiljamesturner / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: neiljamesturner / Fri, 06 Oct 2023 14:48:03 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: neiljamesturner Remote design sprints - Lessons from a brave new remote world.pptx /slideshow/remote-design-sprints-lessons-from-a-brave-new-remote-worldpptx/261842932 remotedesignsprints-lessonsfromabravenewremoteworld-231006144803-ea277d85
Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation you’ll learn 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one.]]>

Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation you’ll learn 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one.]]>
Fri, 06 Oct 2023 14:48:03 GMT /slideshow/remote-design-sprints-lessons-from-a-brave-new-remote-worldpptx/261842932 neiljamesturner@slideshare.net(neiljamesturner) Remote design sprints - Lessons from a brave new remote world.pptx neiljamesturner Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation you’ll learn 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/remotedesignsprints-lessonsfromabravenewremoteworld-231006144803-ea277d85-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation you’ll learn 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one.
Remote design sprints - Lessons from a brave new remote world.pptx from Neil Turner
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Continuous discovery – holy grail, or poisoned chalice? /slideshow/continuous-discovery-holy-grail-or-poisoned-chalice/261591905 continuousdiscoveryuxm-230929145526-8406016f
Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this presentation you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them.]]>

Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this presentation you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them.]]>
Fri, 29 Sep 2023 14:55:26 GMT /slideshow/continuous-discovery-holy-grail-or-poisoned-chalice/261591905 neiljamesturner@slideshare.net(neiljamesturner) Continuous discovery – holy grail, or poisoned chalice? neiljamesturner Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this presentation you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/continuousdiscoveryuxm-230929145526-8406016f-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this presentation you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them.
Continuous discovery – holy grail, or poisoned chalice? from Neil Turner
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Continuous discovery – Holy grail, or poisoned chalice (UX Scotland) /slideshow/continuous-discovery-holy-grail-or-poisoned-chalice-ux-scotlandpptx/258327971 continuousdiscoveryholygrailorpoisonedchaliceuxscotland-230609093746-b97d2420
Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this talk from UX Scotland 2023 you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them.]]>

Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this talk from UX Scotland 2023 you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them.]]>
Fri, 09 Jun 2023 09:37:46 GMT /slideshow/continuous-discovery-holy-grail-or-poisoned-chalice-ux-scotlandpptx/258327971 neiljamesturner@slideshare.net(neiljamesturner) Continuous discovery – Holy grail, or poisoned chalice (UX Scotland) neiljamesturner Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this talk from UX Scotland 2023 you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/continuousdiscoveryholygrailorpoisonedchaliceuxscotland-230609093746-b97d2420-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Continuous discovery sounds brilliant in theory. How can speaking to users on a weekly basis possibly not be a good thing for Agile teams to do? However, in practice continuous discovery can cause teams more harm than good if they don’t approach it in the right way. In this talk from UX Scotland 2023 you’ll learn what continuous discovery is, what some of the common pitfalls are, and how teams can avoid them.
Continuous discovery – Holy grail, or poisoned chalice (UX Scotland) from Neil Turner
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Remote design sprints - Lessons from a brave new remote world (Agile Manchester).pptx /slideshow/remote-design-sprints-lessons-from-a-brave-new-remote-world-agile-manchesterpptx/257797354 remotedesignsprints-lessonsfromabravenewremoteworldagilemanchester-230512081438-fb43aea0
Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation from Agile Manchester 2023 you'll learn about 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one.]]>

Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation from Agile Manchester 2023 you'll learn about 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one.]]>
Fri, 12 May 2023 08:14:38 GMT /slideshow/remote-design-sprints-lessons-from-a-brave-new-remote-world-agile-manchesterpptx/257797354 neiljamesturner@slideshare.net(neiljamesturner) Remote design sprints - Lessons from a brave new remote world (Agile Manchester).pptx neiljamesturner Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation from Agile Manchester 2023 you'll learn about 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/remotedesignsprints-lessonsfromabravenewremoteworldagilemanchester-230512081438-fb43aea0-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Design sprints are a fantastic way for teams to rapidly explore a challenge, to come up with some potential solutions and to test these with users. However, the classic 5-day design sprint assumes that everyone is in the same room. What if this isn’t possible? In this informative presentation from Agile Manchester 2023 you&#39;ll learn about 10 key lessons from 2 remote design sprints. You’ll find what worked, what didn’t work, when it makes sense to run a remote design sprint and come away with enough knowledge to run your own one.
Remote design sprints - Lessons from a brave new remote world (Agile Manchester).pptx from Neil Turner
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How to grow your growth mindset superpower /neiljamesturner/how-to-grow-your-growth-mindset-superpower-255560819 growthmindsetpresentationuxm-230127211017-db33148a
Having a growth mindset is not only important for your own learning and development, it can even be good for your overall wellbeing. This presentation covers what a growth mindset is, why having one is so important and some tips for gaining and growing your own growth mindset superpower.]]>

Having a growth mindset is not only important for your own learning and development, it can even be good for your overall wellbeing. This presentation covers what a growth mindset is, why having one is so important and some tips for gaining and growing your own growth mindset superpower.]]>
Fri, 27 Jan 2023 21:10:17 GMT /neiljamesturner/how-to-grow-your-growth-mindset-superpower-255560819 neiljamesturner@slideshare.net(neiljamesturner) How to grow your growth mindset superpower neiljamesturner Having a growth mindset is not only important for your own learning and development, it can even be good for your overall wellbeing. This presentation covers what a growth mindset is, why having one is so important and some tips for gaining and growing your own growth mindset superpower. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/growthmindsetpresentationuxm-230127211017-db33148a-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Having a growth mindset is not only important for your own learning and development, it can even be good for your overall wellbeing. This presentation covers what a growth mindset is, why having one is so important and some tips for gaining and growing your own growth mindset superpower.
How to grow your growth mindset superpower from Neil Turner
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How to choose the right UCD collaboration style.pptx /slideshow/how-to-choose-the-right-ucd-collaboration-stylepptx/251962517 howtochoosetherightucdcollaborationstyleucdgathering-220610194551-185cc0d3
User-centred design is a team sport involving lots of different players, from designers and researchers to engineers and product managers. Collaboration is critical, but all too often the wrong style of collaboration is utilised. In this presentation from UCD Gathering 2022 you will find out how to determine and use the most effective collaboration style for a particular task, regardless of whether you're working without someone remotely, or face-to-face.]]>

User-centred design is a team sport involving lots of different players, from designers and researchers to engineers and product managers. Collaboration is critical, but all too often the wrong style of collaboration is utilised. In this presentation from UCD Gathering 2022 you will find out how to determine and use the most effective collaboration style for a particular task, regardless of whether you're working without someone remotely, or face-to-face.]]>
Fri, 10 Jun 2022 19:45:51 GMT /slideshow/how-to-choose-the-right-ucd-collaboration-stylepptx/251962517 neiljamesturner@slideshare.net(neiljamesturner) How to choose the right UCD collaboration style.pptx neiljamesturner User-centred design is a team sport involving lots of different players, from designers and researchers to engineers and product managers. Collaboration is critical, but all too often the wrong style of collaboration is utilised. In this presentation from UCD Gathering 2022 you will find out how to determine and use the most effective collaboration style for a particular task, regardless of whether you're working without someone remotely, or face-to-face. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/howtochoosetherightucdcollaborationstyleucdgathering-220610194551-185cc0d3-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> User-centred design is a team sport involving lots of different players, from designers and researchers to engineers and product managers. Collaboration is critical, but all too often the wrong style of collaboration is utilised. In this presentation from UCD Gathering 2022 you will find out how to determine and use the most effective collaboration style for a particular task, regardless of whether you&#39;re working without someone remotely, or face-to-face.
How to choose the right UCD collaboration style.pptx from Neil Turner
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Running remote workhops that don't suck slides /slideshow/running-remote-workhops-that-dont-suck-slides/249001683 runningremoteworkhopsthatdontsuckslides-210604125710
Remote workshops can suck. Really suck. But it doesn't have to be like this. Find out how to run remote workshops that not only don't suck, but are productive, engaging and perhaps even a little bit fun.]]>

Remote workshops can suck. Really suck. But it doesn't have to be like this. Find out how to run remote workshops that not only don't suck, but are productive, engaging and perhaps even a little bit fun.]]>
Fri, 04 Jun 2021 12:57:10 GMT /slideshow/running-remote-workhops-that-dont-suck-slides/249001683 neiljamesturner@slideshare.net(neiljamesturner) Running remote workhops that don't suck slides neiljamesturner Remote workshops can suck. Really suck. But it doesn't have to be like this. Find out how to run remote workshops that not only don't suck, but are productive, engaging and perhaps even a little bit fun. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/runningremoteworkhopsthatdontsuckslides-210604125710-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Remote workshops can suck. Really suck. But it doesn&#39;t have to be like this. Find out how to run remote workshops that not only don&#39;t suck, but are productive, engaging and perhaps even a little bit fun.
Running remote workhops that don't suck slides from Neil Turner
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Dealing with design debt (UCD Gathering) /slideshow/dealing-with-design-debt-ucd-gathering/238885712 dealingwithdesigndebtucdgathering-201015125049
Technical debt is a well-known problem when taking an agile software development approach, but what about design debt? Taking an iterative approach can all too often lead to design debt in the form of UI inconsistencies, half-finished designs, fragmented user experiences and unresolved usability issues. This case study from UCD Gathering 2020 covers: - What is design debt and why does it build up? - How to minimise design debt building up - How to identify and prioritise current design debt - Strategies for dealing with design debt]]>

Technical debt is a well-known problem when taking an agile software development approach, but what about design debt? Taking an iterative approach can all too often lead to design debt in the form of UI inconsistencies, half-finished designs, fragmented user experiences and unresolved usability issues. This case study from UCD Gathering 2020 covers: - What is design debt and why does it build up? - How to minimise design debt building up - How to identify and prioritise current design debt - Strategies for dealing with design debt]]>
Thu, 15 Oct 2020 12:50:49 GMT /slideshow/dealing-with-design-debt-ucd-gathering/238885712 neiljamesturner@slideshare.net(neiljamesturner) Dealing with design debt (UCD Gathering) neiljamesturner Technical debt is a well-known problem when taking an agile software development approach, but what about design debt? Taking an iterative approach can all too often lead to design debt in the form of UI inconsistencies, half-finished designs, fragmented user experiences and unresolved usability issues. This case study from UCD Gathering 2020 covers: - What is design debt and why does it build up? - How to minimise design debt building up - How to identify and prioritise current design debt - Strategies for dealing with design debt <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/dealingwithdesigndebtucdgathering-201015125049-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Technical debt is a well-known problem when taking an agile software development approach, but what about design debt? Taking an iterative approach can all too often lead to design debt in the form of UI inconsistencies, half-finished designs, fragmented user experiences and unresolved usability issues. This case study from UCD Gathering 2020 covers: - What is design debt and why does it build up? - How to minimise design debt building up - How to identify and prioritise current design debt - Strategies for dealing with design debt
Dealing with design debt (UCD Gathering) from Neil Turner
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Designer collaboration (from Cambridge Usability Group Unconference 2019) /neiljamesturner/designer-collaboration-from-cambridge-usability-group-unconference-2019 designercollaborationslides-191202085934
Designer collaboration - how others do it, and how we do it at Redgate. ºÝºÝߣs from Cambridge Usability Group Unconference, Dec 2019.]]>

Designer collaboration - how others do it, and how we do it at Redgate. ºÝºÝߣs from Cambridge Usability Group Unconference, Dec 2019.]]>
Mon, 02 Dec 2019 08:59:34 GMT /neiljamesturner/designer-collaboration-from-cambridge-usability-group-unconference-2019 neiljamesturner@slideshare.net(neiljamesturner) Designer collaboration (from Cambridge Usability Group Unconference 2019) neiljamesturner Designer collaboration - how others do it, and how we do it at Redgate. ºÝºÝߣs from Cambridge Usability Group Unconference, Dec 2019. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designercollaborationslides-191202085934-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Designer collaboration - how others do it, and how we do it at Redgate. ºÝºÝߣs from Cambridge Usability Group Unconference, Dec 2019.
Designer collaboration (from Cambridge Usability Group Unconference 2019) from Neil Turner
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UX life hacks - How to work smarter and get more done (UX in the City 2019) /slideshow/ux-life-hacks-how-to-work-smarter-and-get-more-done-ux-in-the-city-2019/138409655 uxlifehacks-howtoworksmarterandgetmoredone-190327083200
Get more done in less time. Sounds too good to be true, doesn’t it? But what if I told you that by using the power of UX life hacks - invaluable hints, tips and tricks for working smarter - you can? In this session from UX in the City 2019, you’ll learn some UX life hacks that I’ve built up over 15 years of working in UX.]]>

Get more done in less time. Sounds too good to be true, doesn’t it? But what if I told you that by using the power of UX life hacks - invaluable hints, tips and tricks for working smarter - you can? In this session from UX in the City 2019, you’ll learn some UX life hacks that I’ve built up over 15 years of working in UX.]]>
Wed, 27 Mar 2019 08:32:00 GMT /slideshow/ux-life-hacks-how-to-work-smarter-and-get-more-done-ux-in-the-city-2019/138409655 neiljamesturner@slideshare.net(neiljamesturner) UX life hacks - How to work smarter and get more done (UX in the City 2019) neiljamesturner Get more done in less time. Sounds too good to be true, doesn’t it? But what if I told you that by using the power of UX life hacks - invaluable hints, tips and tricks for working smarter - you can? In this session from UX in the City 2019, you’ll learn some UX life hacks that I’ve built up over 15 years of working in UX. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uxlifehacks-howtoworksmarterandgetmoredone-190327083200-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Get more done in less time. Sounds too good to be true, doesn’t it? But what if I told you that by using the power of UX life hacks - invaluable hints, tips and tricks for working smarter - you can? In this session from UX in the City 2019, you’ll learn some UX life hacks that I’ve built up over 15 years of working in UX.
UX life hacks - How to work smarter and get more done (UX in the City 2019) from Neil Turner
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Using jobs-to-be-done to design better user experiences (UX Cambridge 2017) /slideshow/using-jobstobedone-to-design-better-user-experiences-ux-cambridge-2017/79593251 jobstobedoneslideshare-170909204114
"People don’t want to buy a quarter-inch drill. They want a quarter-inch hole." (Theodore Levitt, Harvard marketing professor). Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving , is not a revolutionary one, but is nonetheless incredibly powerful and insightful. As Clay Christensen, one of the fellow architects of jobs-to-be-done, has said, "In hindsight the job to be done is usually as obvious as the air we breathe. Once they are known, what to improve (and not to improve) is just as obvious". This interactive and hands-on workshop, from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences, regardless of whether someone is starting from a blank sheet, or improving an existing product or service. It includes how to identify jobs-to-be-done, how to use job stories to help frame jobs-to-be-done and how to enhance personas, user journey maps and even user stories using jobs-to-be-done.]]>

"People don’t want to buy a quarter-inch drill. They want a quarter-inch hole." (Theodore Levitt, Harvard marketing professor). Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving , is not a revolutionary one, but is nonetheless incredibly powerful and insightful. As Clay Christensen, one of the fellow architects of jobs-to-be-done, has said, "In hindsight the job to be done is usually as obvious as the air we breathe. Once they are known, what to improve (and not to improve) is just as obvious". This interactive and hands-on workshop, from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences, regardless of whether someone is starting from a blank sheet, or improving an existing product or service. It includes how to identify jobs-to-be-done, how to use job stories to help frame jobs-to-be-done and how to enhance personas, user journey maps and even user stories using jobs-to-be-done.]]>
Sat, 09 Sep 2017 20:41:14 GMT /slideshow/using-jobstobedone-to-design-better-user-experiences-ux-cambridge-2017/79593251 neiljamesturner@slideshare.net(neiljamesturner) Using jobs-to-be-done to design better user experiences (UX Cambridge 2017) neiljamesturner "People don’t want to buy a quarter-inch drill. They want a quarter-inch hole." (Theodore Levitt, Harvard marketing professor). Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving , is not a revolutionary one, but is nonetheless incredibly powerful and insightful. As Clay Christensen, one of the fellow architects of jobs-to-be-done, has said, "In hindsight the job to be done is usually as obvious as the air we breathe. Once they are known, what to improve (and not to improve) is just as obvious". This interactive and hands-on workshop, from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences, regardless of whether someone is starting from a blank sheet, or improving an existing product or service. It includes how to identify jobs-to-be-done, how to use job stories to help frame jobs-to-be-done and how to enhance personas, user journey maps and even user stories using jobs-to-be-done. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jobstobedoneslideshare-170909204114-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> &quot;People don’t want to buy a quarter-inch drill. They want a quarter-inch hole.&quot; (Theodore Levitt, Harvard marketing professor). Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving , is not a revolutionary one, but is nonetheless incredibly powerful and insightful. As Clay Christensen, one of the fellow architects of jobs-to-be-done, has said, &quot;In hindsight the job to be done is usually as obvious as the air we breathe. Once they are known, what to improve (and not to improve) is just as obvious&quot;. This interactive and hands-on workshop, from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences, regardless of whether someone is starting from a blank sheet, or improving an existing product or service. It includes how to identify jobs-to-be-done, how to use job stories to help frame jobs-to-be-done and how to enhance personas, user journey maps and even user stories using jobs-to-be-done.
Using jobs-to-be-done to design better user experiences (UX Cambridge 2017) from Neil Turner
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How to ditch meetings and start playing games (UX in the City - Manchester 2017) /slideshow/how-to-ditch-meetings-and-start-playing-games-ux-in-the-city-manchester-2017/75705216 designgamesworkshopuxinthecity-slideshare-170505102755
Games? Aren’t they strictly for outside office hours? Not when it comes to design games they’re not. Design games are not only great fun, they’re also a fantastic alternative to dull and boring business meetings. Design games are a great way to engage people; to approach problems from a different angle; to build a shared understanding; to generate and explore ideas and to generally get lots of great work done without it even seeming like work in the first place. These are the slides from my design games workshop at UX in the City - Manchester, May 2017.]]>

Games? Aren’t they strictly for outside office hours? Not when it comes to design games they’re not. Design games are not only great fun, they’re also a fantastic alternative to dull and boring business meetings. Design games are a great way to engage people; to approach problems from a different angle; to build a shared understanding; to generate and explore ideas and to generally get lots of great work done without it even seeming like work in the first place. These are the slides from my design games workshop at UX in the City - Manchester, May 2017.]]>
Fri, 05 May 2017 10:27:55 GMT /slideshow/how-to-ditch-meetings-and-start-playing-games-ux-in-the-city-manchester-2017/75705216 neiljamesturner@slideshare.net(neiljamesturner) How to ditch meetings and start playing games (UX in the City - Manchester 2017) neiljamesturner Games? Aren’t they strictly for outside office hours? Not when it comes to design games they’re not. Design games are not only great fun, they’re also a fantastic alternative to dull and boring business meetings. Design games are a great way to engage people; to approach problems from a different angle; to build a shared understanding; to generate and explore ideas and to generally get lots of great work done without it even seeming like work in the first place. These are the slides from my design games workshop at UX in the City - Manchester, May 2017. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designgamesworkshopuxinthecity-slideshare-170505102755-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Games? Aren’t they strictly for outside office hours? Not when it comes to design games they’re not. Design games are not only great fun, they’re also a fantastic alternative to dull and boring business meetings. Design games are a great way to engage people; to approach problems from a different angle; to build a shared understanding; to generate and explore ideas and to generally get lots of great work done without it even seeming like work in the first place. These are the slides from my design games workshop at UX in the City - Manchester, May 2017.
How to ditch meetings and start playing games (UX in the City - Manchester 2017) from Neil Turner
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Remote user-testing-101-neil-turner /slideshow/remote-usertesting101neilturner/68348401 remote-user-testing-101-neil-turner-161107213144
A presentation covering moderated and unmoderated remote user testing. The presentation goes through the pros and cons for each technique; some of the remote user testing tools available and some hints and tips for carrying it out.]]>

A presentation covering moderated and unmoderated remote user testing. The presentation goes through the pros and cons for each technique; some of the remote user testing tools available and some hints and tips for carrying it out.]]>
Mon, 07 Nov 2016 21:31:44 GMT /slideshow/remote-usertesting101neilturner/68348401 neiljamesturner@slideshare.net(neiljamesturner) Remote user-testing-101-neil-turner neiljamesturner A presentation covering moderated and unmoderated remote user testing. The presentation goes through the pros and cons for each technique; some of the remote user testing tools available and some hints and tips for carrying it out. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/remote-user-testing-101-neil-turner-161107213144-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A presentation covering moderated and unmoderated remote user testing. The presentation goes through the pros and cons for each technique; some of the remote user testing tools available and some hints and tips for carrying it out.
Remote user-testing-101-neil-turner from Neil Turner
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How to design more ethically engaging experiences (UCD 2016) /neiljamesturner/how-to-design-more-ethically-engaging-experiences-ucd-2016 howtodesignmoreethicallyengagingexperiencesslideshare-161017092617
Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology. It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked. In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!]]>

Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology. It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked. In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!]]>
Mon, 17 Oct 2016 09:26:17 GMT /neiljamesturner/how-to-design-more-ethically-engaging-experiences-ucd-2016 neiljamesturner@slideshare.net(neiljamesturner) How to design more ethically engaging experiences (UCD 2016) neiljamesturner Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology. It’s not our fault that we’re addicted to technology, we're only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked. In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/howtodesignmoreethicallyengagingexperiencesslideshare-161017092617-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Hi. My name is Neil, and I’m an addict. I’ll admit it, I’m addicted to technology, and you know what, I suspect that you are too. We’re all addicts now aren’t we? We’ve all become addicted to a very modern drug called technology. It’s not our fault that we’re addicted to technology, we&#39;re only human after all. You see technology is just too damn addictive. And why is it so addictive? Because it’s been designed to be so by designers like you and me. It’s been designed to engage, to demand our attention, to draw us in and to slowly but surely get us hooked. In this talk which was originally delivered at UCD 2016, I’m going to argue the case for why we as designers should be helping to break this cycle of addiction. Why we should be focusing on making a positive impact on peoples’ lives, rather than chasing ever greater usage of our products and designs. I’m going to show you how to create products that are more ethically engaging; that let people get on with their lives without becoming a slave to the machine!
How to design more ethically engaging experiences (UCD 2016) from Neil Turner
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UCD from across the pond - A case study in remote UX /neiljamesturner/ux-from-across-the-pond-a-case-study-in-remote-ux pw1hsyzq5kzxynk5lf4v-signature-ed30ef650e9d9bfc88d9d4a366d2c75c89eae49ddfcf99cda1b0ae8e92c9abda-poli-160914203944
How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role. You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.]]>

How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role. You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.]]>
Wed, 14 Sep 2016 20:39:44 GMT /neiljamesturner/ux-from-across-the-pond-a-case-study-in-remote-ux neiljamesturner@slideshare.net(neiljamesturner) UCD from across the pond - A case study in remote UX neiljamesturner How do you design the UX for a complex website when you're based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role. You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pw1hsyzq5kzxynk5lf4v-signature-ed30ef650e9d9bfc88d9d4a366d2c75c89eae49ddfcf99cda1b0ae8e92c9abda-poli-160914203944-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How do you design the UX for a complex website when you&#39;re based in the UK and the users, business stakeholders and the rest of the design team are in America? In this insightful case study you’ll find out what lessons I learnt from tackling this challenge in a recent role. You’ll learn how to foster a collaborative remote team; how to use technology to carry out remote UX research, design and usability testing; and which UX tools and techniques are best suited to remote UX.
UCD from across the pond - A case study in remote UX from Neil Turner
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An introduction to ergonomics for mobile UX (Ux in the City) /slideshow/an-introduction-to-ergonomics-for-mobile-ux-ux-in-the-city/60355744 mobileuxergonomicsslideshare-160401202027
Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.]]>

Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.]]>
Fri, 01 Apr 2016 20:20:27 GMT /slideshow/an-introduction-to-ergonomics-for-mobile-ux-ux-in-the-city/60355744 neiljamesturner@slideshare.net(neiljamesturner) An introduction to ergonomics for mobile UX (Ux in the City) neiljamesturner Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mobileuxergonomicsslideshare-160401202027-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at UX in the City 2016. The presentation covers why it’s so important to consider the ergonomics of a design, how we hold our devices, what our physical constraints are and how you can use this information to design digital experiences that not only look great, but feel great as well.
An introduction to ergonomics for mobile UX (Ux in the City) from Neil Turner
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Confessions of a former UCD devotee – How I managed to kick the UCD habit and learn to love lean UX /slideshow/confessions-of-a-former-ucd-devotee-how-i-managed-to-kick-the-ucd-habit-and-learn-to-love-lean-ux/52600475 leanuxpresentationslideshare-150909195330-lva1-app6891
Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass". User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams? In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same.]]>

Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass". User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams? In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same.]]>
Wed, 09 Sep 2015 19:53:30 GMT /slideshow/confessions-of-a-former-ucd-devotee-how-i-managed-to-kick-the-ucd-habit-and-learn-to-love-lean-ux/52600475 neiljamesturner@slideshare.net(neiljamesturner) Confessions of a former UCD devotee – How I managed to kick the UCD habit and learn to love lean UX neiljamesturner Repeat after me. "Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass". User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it's not really the answer to all our UX hopes and dreams? In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I've not only come to embrace lean UX over UCD, but implore others to do the same. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/leanuxpresentationslideshare-150909195330-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Repeat after me. &quot;Thou shalt always consider the user above all others. Thou shalt centre thy design around user needs and seek user feedback at every pass&quot;. User-centred design (UCD) is still very much the established dogma within the UX community. The idea that everything we do should be centred around the user. That user insights, feedback and participation should be sought wherever possible. But what if user-centred design is a false prophet? What if it&#39;s not really the answer to all our UX hopes and dreams? In this talk originally delivered at UX Cambridge 2015 I will take you through my own story of UCD love and then disillusionment. Of how I went from a UCD evangelist and devotee to embracing a new dogma - lean UX. I will share with you what caused my change of heart and hopefully open your eyes to the limitations - and sometimes even dangers - of UCD. Come hear my tale and find out why I&#39;ve not only come to embrace lean UX over UCD, but implore others to do the same.
Confessions of a former UCD devotee – How I managed to kick the UCD habit and learn to love lean UX from Neil Turner
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How to ditch meetings and play games instead /slideshow/how-to-ditch-meetings-and-play-games-instead/40695954 howtoditchmeetingsandplaygamesinstead-141024151319-conversion-gate01
Games? Aren’t games strictly for outside office hours? Not when it comes to user-centred design. Games are not only great fun, they’re also a fantastic way to approach a problem from a different angle and to get important requirements and information from users, stakeholders and team members, without it even seeming like hard work. In this presentation I cover some simple design games that you’ll be able to apply straight away to your user-centred design projects. You’ll learn games for generating potential design ideas, for exploring ideas and for refining and evaluating designs with users.]]>

Games? Aren’t games strictly for outside office hours? Not when it comes to user-centred design. Games are not only great fun, they’re also a fantastic way to approach a problem from a different angle and to get important requirements and information from users, stakeholders and team members, without it even seeming like hard work. In this presentation I cover some simple design games that you’ll be able to apply straight away to your user-centred design projects. You’ll learn games for generating potential design ideas, for exploring ideas and for refining and evaluating designs with users.]]>
Fri, 24 Oct 2014 15:13:19 GMT /slideshow/how-to-ditch-meetings-and-play-games-instead/40695954 neiljamesturner@slideshare.net(neiljamesturner) How to ditch meetings and play games instead neiljamesturner Games? Aren’t games strictly for outside office hours? Not when it comes to user-centred design. Games are not only great fun, they’re also a fantastic way to approach a problem from a different angle and to get important requirements and information from users, stakeholders and team members, without it even seeming like hard work. In this presentation I cover some simple design games that you’ll be able to apply straight away to your user-centred design projects. You’ll learn games for generating potential design ideas, for exploring ideas and for refining and evaluating designs with users. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/howtoditchmeetingsandplaygamesinstead-141024151319-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Games? Aren’t games strictly for outside office hours? Not when it comes to user-centred design. Games are not only great fun, they’re also a fantastic way to approach a problem from a different angle and to get important requirements and information from users, stakeholders and team members, without it even seeming like hard work. In this presentation I cover some simple design games that you’ll be able to apply straight away to your user-centred design projects. You’ll learn games for generating potential design ideas, for exploring ideas and for refining and evaluating designs with users.
How to ditch meetings and play games instead from Neil Turner
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The pursuit of tapiness - A case study in making tablet friendly websites /slideshow/the-pursuit-of-tapiness-a-case-study-in-making-tablet-friendly-websites/39113552 tabletfriendlycasestudyslideshare-140915140412-phpapp02
How hard can it be to make a website tablet friendly? Hang about, exactly what do you mean by tablet friendly? Are we including mini tablets? What sort of usability quirks and foibles will tablet users put up with? How can something that sounds so simple prove to be so tricky to pin down, let along achieve? Come with me on a journey through space and time as I discuss how TUI, Europe’s largest holiday tour operator set about making Thomson.co.uk and Firstchoice.co.uk more tablet friendly. I’ll discuss why designing a great experience for tablet users is so important, what it means to optimise a website for tablet and how we went about doing it. I’ll discuss how we identified the most important improvements to make and how we’re ensuring that future designs are always tablet friendly.]]>

How hard can it be to make a website tablet friendly? Hang about, exactly what do you mean by tablet friendly? Are we including mini tablets? What sort of usability quirks and foibles will tablet users put up with? How can something that sounds so simple prove to be so tricky to pin down, let along achieve? Come with me on a journey through space and time as I discuss how TUI, Europe’s largest holiday tour operator set about making Thomson.co.uk and Firstchoice.co.uk more tablet friendly. I’ll discuss why designing a great experience for tablet users is so important, what it means to optimise a website for tablet and how we went about doing it. I’ll discuss how we identified the most important improvements to make and how we’re ensuring that future designs are always tablet friendly.]]>
Mon, 15 Sep 2014 14:04:12 GMT /slideshow/the-pursuit-of-tapiness-a-case-study-in-making-tablet-friendly-websites/39113552 neiljamesturner@slideshare.net(neiljamesturner) The pursuit of tapiness - A case study in making tablet friendly websites neiljamesturner How hard can it be to make a website tablet friendly? Hang about, exactly what do you mean by tablet friendly? Are we including mini tablets? What sort of usability quirks and foibles will tablet users put up with? How can something that sounds so simple prove to be so tricky to pin down, let along achieve? Come with me on a journey through space and time as I discuss how TUI, Europe’s largest holiday tour operator set about making Thomson.co.uk and Firstchoice.co.uk more tablet friendly. I’ll discuss why designing a great experience for tablet users is so important, what it means to optimise a website for tablet and how we went about doing it. I’ll discuss how we identified the most important improvements to make and how we’re ensuring that future designs are always tablet friendly. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/tabletfriendlycasestudyslideshare-140915140412-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How hard can it be to make a website tablet friendly? Hang about, exactly what do you mean by tablet friendly? Are we including mini tablets? What sort of usability quirks and foibles will tablet users put up with? How can something that sounds so simple prove to be so tricky to pin down, let along achieve? Come with me on a journey through space and time as I discuss how TUI, Europe’s largest holiday tour operator set about making Thomson.co.uk and Firstchoice.co.uk more tablet friendly. I’ll discuss why designing a great experience for tablet users is so important, what it means to optimise a website for tablet and how we went about doing it. I’ll discuss how we identified the most important improvements to make and how we’re ensuring that future designs are always tablet friendly.
The pursuit of tapiness - A case study in making tablet friendly websites from Neil Turner
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Moving from user centred thinking to system thinking /slideshow/moving-from-user-centred-thinking-to-system-thinking/37791656 movingfromuser-centredthinkingtosystemthinking-140808023722-phpapp01
User-centred thinking has done the design community proud. However, whilst its laser beam focus on the user is an undoubted strength, it does sometimes mean that the wider user eco-system is not always considered. I'm going to introduce system thinking (also known as service design). System thinking is a way to not only consider the user but the wider system in which a user interacts with a service or product. Think of it as user-centred design 2.0! This is a presentation that I gave at a SynchHerts meetup (http://www.meetup.com/SyncHerts/) on 7th Aug 2014.]]>

User-centred thinking has done the design community proud. However, whilst its laser beam focus on the user is an undoubted strength, it does sometimes mean that the wider user eco-system is not always considered. I'm going to introduce system thinking (also known as service design). System thinking is a way to not only consider the user but the wider system in which a user interacts with a service or product. Think of it as user-centred design 2.0! This is a presentation that I gave at a SynchHerts meetup (http://www.meetup.com/SyncHerts/) on 7th Aug 2014.]]>
Fri, 08 Aug 2014 02:37:22 GMT /slideshow/moving-from-user-centred-thinking-to-system-thinking/37791656 neiljamesturner@slideshare.net(neiljamesturner) Moving from user centred thinking to system thinking neiljamesturner User-centred thinking has done the design community proud. However, whilst its laser beam focus on the user is an undoubted strength, it does sometimes mean that the wider user eco-system is not always considered. I'm going to introduce system thinking (also known as service design). System thinking is a way to not only consider the user but the wider system in which a user interacts with a service or product. Think of it as user-centred design 2.0! This is a presentation that I gave at a SynchHerts meetup (http://www.meetup.com/SyncHerts/) on 7th Aug 2014. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/movingfromuser-centredthinkingtosystemthinking-140808023722-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> User-centred thinking has done the design community proud. However, whilst its laser beam focus on the user is an undoubted strength, it does sometimes mean that the wider user eco-system is not always considered. I&#39;m going to introduce system thinking (also known as service design). System thinking is a way to not only consider the user but the wider system in which a user interacts with a service or product. Think of it as user-centred design 2.0! This is a presentation that I gave at a SynchHerts meetup (http://www.meetup.com/SyncHerts/) on 7th Aug 2014.
Moving from user centred thinking to system thinking from Neil Turner
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https://cdn.slidesharecdn.com/profile-photo-neiljamesturner-48x48.jpg?cb=1727338298 Part designer, part researcher and part product manager, I’m passionate about using the power of design and product-thinking to create impactful products that make the world that little bit better. With over 20 years experience across B2B and B2C products, I specialise in navigating complex and technical domains and using Agile, Lean and User-Centred Design principles to deliver business value. As a multiplier within teams and organisations I empower others to also use the power of design and product-thinking by collaborating, training, mentoring and sharing my own knowledge and experience. www.uxforthemasses.com https://cdn.slidesharecdn.com/ss_thumbnails/remotedesignsprints-lessonsfromabravenewremoteworld-231006144803-ea277d85-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/remote-design-sprints-lessons-from-a-brave-new-remote-worldpptx/261842932 Remote design sprints ... https://cdn.slidesharecdn.com/ss_thumbnails/continuousdiscoveryuxm-230929145526-8406016f-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/continuous-discovery-holy-grail-or-poisoned-chalice/261591905 Continuous discovery –... https://cdn.slidesharecdn.com/ss_thumbnails/continuousdiscoveryholygrailorpoisonedchaliceuxscotland-230609093746-b97d2420-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/continuous-discovery-holy-grail-or-poisoned-chalice-ux-scotlandpptx/258327971 Continuous discovery –...