ΊέΊέί£shows by User: numberless / http://www.slideshare.net/images/logo.gif ΊέΊέί£shows by User: numberless / Wed, 01 Dec 2010 01:46:34 GMT ΊέΊέί£Share feed for ΊέΊέί£shows by User: numberless David vs. GoliathVille: A Call to Arms for Social Game Designers /numberless/david-vs-goliathville-a-call-to-arms-for-social-game-designers davidvsgoliathvilleonline-101201014642-phpapp01
My Design Track Keynote from the 2010 Montreal International Game Summit. From the description: As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.]]>

My Design Track Keynote from the 2010 Montreal International Game Summit. From the description: As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.]]>
Wed, 01 Dec 2010 01:46:34 GMT /numberless/david-vs-goliathville-a-call-to-arms-for-social-game-designers numberless@slideshare.net(numberless) David vs. GoliathVille: A Call to Arms for Social Game Designers numberless My Design Track Keynote from the 2010 Montreal International Game Summit. From the description: As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what "success" means in social game development. Market share is not the only winning path -- no matter what the VC's tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/davidvsgoliathvilleonline-101201014642-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> My Design Track Keynote from the 2010 Montreal International Game Summit. From the description: As the social gaming space is increasingly dominated by major players, we as an industry already run the risk of stagnation in our newest field. Intended as a call to arms for indies, this talk seeks to dispel the myths surrounding what &quot;success&quot; means in social game development. Market share is not the only winning path -- no matter what the VC&#39;s tell us -- and we’ll break down how indies are in a unique position to innovate, take risks, move fast, and push the medium forward in a way that the lumbering goliaths are unable (or unwilling) to do.
David vs. GoliathVille: A Call to Arms for Social Game Designers from Scott Siegel
]]>
491 1 https://cdn.slidesharecdn.com/ss_thumbnails/davidvsgoliathvilleonline-101201014642-phpapp01-thumbnail.jpg?width=120&height=120&fit=bounds presentation Black http://activitystrea.ms/schema/1.0/post http://activitystrea.ms/schema/1.0/posted 0
https://cdn.slidesharecdn.com/profile-photo-numberless-48x48.jpg?cb=1552097918 β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘ β–‘β–‘β–ˆβ–€β–ˆβ–‘β–ˆβ–€β–„β–‘β–ˆβ–€β–„β–‘β–‘β–‘β–‘β–ˆβ–€β–„β–€β–ˆβ–‘β–ˆβ–€β–€β–‘β–‘β–‘β–ˆβ–‘β–‘ β–‘β–‘β–ˆβ–€β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–‘β–‘β–‘β–‘β–ˆβ–‘β–‘β–‘β–ˆβ–‘β–ˆβ–€β–‘β–‘β–‘β–‘β–€β–‘β–‘ β–‘β–‘β–ˆβ–‘β–ˆβ–‘β–ˆβ–„β–€β–‘β–ˆβ–„β–€β–‘β–‘β–‘β–‘β–ˆβ–‘β–‘β–‘β–ˆβ–‘β–ˆβ–„β–„β–‘β–‘β–‘β–„β–‘β–‘ β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘β–‘