際際滷shows by User: raydelapena / http://www.slideshare.net/images/logo.gif 際際滷shows by User: raydelapena / Thu, 06 Nov 2014 10:36:13 GMT 際際滷Share feed for 際際滷shows by User: raydelapena MVPOC - Minimum Viable Proof of Concept /raydelapena/mvpoc mvpoc-141106103613-conversion-gate02
How can we introduce lean, iterative, customer-centric design methodologies (also known simply as "good design") at large established organizations? One method that has proven effective and low-risk is to focus on the Proof of Concept stage. This talk outlines the methodology we've used to create proofs of concept that will give products the best chance of success when they're introduced to customers.]]>

How can we introduce lean, iterative, customer-centric design methodologies (also known simply as "good design") at large established organizations? One method that has proven effective and low-risk is to focus on the Proof of Concept stage. This talk outlines the methodology we've used to create proofs of concept that will give products the best chance of success when they're introduced to customers.]]>
Thu, 06 Nov 2014 10:36:13 GMT /raydelapena/mvpoc raydelapena@slideshare.net(raydelapena) MVPOC - Minimum Viable Proof of Concept raydelapena How can we introduce lean, iterative, customer-centric design methodologies (also known simply as "good design") at large established organizations? One method that has proven effective and low-risk is to focus on the Proof of Concept stage. This talk outlines the methodology we've used to create proofs of concept that will give products the best chance of success when they're introduced to customers. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/mvpoc-141106103613-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How can we introduce lean, iterative, customer-centric design methodologies (also known simply as &quot;good design&quot;) at large established organizations? One method that has proven effective and low-risk is to focus on the Proof of Concept stage. This talk outlines the methodology we&#39;ve used to create proofs of concept that will give products the best chance of success when they&#39;re introduced to customers.
MVPOC - Minimum Viable Proof of Concept from Ray DeLaPena
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Show Me What You're Thinking /slideshow/show-meworkshop/34026014 showmeworkshop-140428070626-phpapp01
Getting and keeping your team aligned while designing a product or service is an ongoing effort. By visualizing our context and purpose we can ensure that everyone involved knows what theyre working towards and why. In this workshop we went through the early phases of a typical design project to set that context and chart a path towards designing solutions. We started by making the context of our project visual by finding imagery that communicates the essence of our mission. This material would go on the wall of our war room and be the first thing everyone sees when they enter the project space. The next important aspect to understand is the customer. We used a fun, low-fi method to express the characters involved in our story, giving us a starting place to validate the assumptions we are making about them. Finally, we visualized the journey our customers take and identified their potential pain points, our solutions, and the assumptions we need to test along the way. All of these exercises focused on the visual artifacts and how, when accessible to everyone, they create a shared sense of purpose, encourage participation, and foster group ownership of the solution.]]>

Getting and keeping your team aligned while designing a product or service is an ongoing effort. By visualizing our context and purpose we can ensure that everyone involved knows what theyre working towards and why. In this workshop we went through the early phases of a typical design project to set that context and chart a path towards designing solutions. We started by making the context of our project visual by finding imagery that communicates the essence of our mission. This material would go on the wall of our war room and be the first thing everyone sees when they enter the project space. The next important aspect to understand is the customer. We used a fun, low-fi method to express the characters involved in our story, giving us a starting place to validate the assumptions we are making about them. Finally, we visualized the journey our customers take and identified their potential pain points, our solutions, and the assumptions we need to test along the way. All of these exercises focused on the visual artifacts and how, when accessible to everyone, they create a shared sense of purpose, encourage participation, and foster group ownership of the solution.]]>
Mon, 28 Apr 2014 07:06:26 GMT /slideshow/show-meworkshop/34026014 raydelapena@slideshare.net(raydelapena) Show Me What You're Thinking raydelapena Getting and keeping your team aligned while designing a product or service is an ongoing effort. By visualizing our context and purpose we can ensure that everyone involved knows what theyre working towards and why. In this workshop we went through the early phases of a typical design project to set that context and chart a path towards designing solutions. We started by making the context of our project visual by finding imagery that communicates the essence of our mission. This material would go on the wall of our war room and be the first thing everyone sees when they enter the project space. The next important aspect to understand is the customer. We used a fun, low-fi method to express the characters involved in our story, giving us a starting place to validate the assumptions we are making about them. Finally, we visualized the journey our customers take and identified their potential pain points, our solutions, and the assumptions we need to test along the way. All of these exercises focused on the visual artifacts and how, when accessible to everyone, they create a shared sense of purpose, encourage participation, and foster group ownership of the solution. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/showmeworkshop-140428070626-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Getting and keeping your team aligned while designing a product or service is an ongoing effort. By visualizing our context and purpose we can ensure that everyone involved knows what theyre working towards and why. In this workshop we went through the early phases of a typical design project to set that context and chart a path towards designing solutions. We started by making the context of our project visual by finding imagery that communicates the essence of our mission. This material would go on the wall of our war room and be the first thing everyone sees when they enter the project space. The next important aspect to understand is the customer. We used a fun, low-fi method to express the characters involved in our story, giving us a starting place to validate the assumptions we are making about them. Finally, we visualized the journey our customers take and identified their potential pain points, our solutions, and the assumptions we need to test along the way. All of these exercises focused on the visual artifacts and how, when accessible to everyone, they create a shared sense of purpose, encourage participation, and foster group ownership of the solution.
Show Me What You're Thinking from Ray DeLaPena
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Staying Lean and Agile With a Distributed Team /slideshow/staying-lean-and-agile-with-a-distributed-team/30802073 stayingleanandagilewithadistributedteam-140204091535-phpapp02
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Tue, 04 Feb 2014 09:15:35 GMT /slideshow/staying-lean-and-agile-with-a-distributed-team/30802073 raydelapena@slideshare.net(raydelapena) Staying Lean and Agile With a Distributed Team raydelapena <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stayingleanandagilewithadistributedteam-140204091535-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Staying Lean and Agile With a Distributed Team from Ray DeLaPena
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Sketching across the design process /slideshow/sketching-across-the-design-process/18861115 sketchingacrossthedesignprocess-130415112238-phpapp01
This workshop presents an accessible framework for understanding sketching to help communication, understanding, and problem solving -- particularly during a design process that includes multiple roles (that don't always speak the same language). I propose, not only that sketching helps bridge gaps in communication and get to a deeper level of understanding, but also that every kind of sketching activity falls into one of three categories; thinking, talking, and showing. In this workshop, for each type of sketching we cover: - Who it helps - What it is - When it can help - Why you don't need to "know how to draw" to use it - How to be prepared to use it You dont even need to know how to draw to learn and apply the methods covered here. After attending this session you will be more comfortable with and better prepared to recognize opportunities where sketching can be used to increase communication and understanding with clients, stakeholders, coworkers, as well as all by yourself, as you work through problems and come up with solutions.]]>

This workshop presents an accessible framework for understanding sketching to help communication, understanding, and problem solving -- particularly during a design process that includes multiple roles (that don't always speak the same language). I propose, not only that sketching helps bridge gaps in communication and get to a deeper level of understanding, but also that every kind of sketching activity falls into one of three categories; thinking, talking, and showing. In this workshop, for each type of sketching we cover: - Who it helps - What it is - When it can help - Why you don't need to "know how to draw" to use it - How to be prepared to use it You dont even need to know how to draw to learn and apply the methods covered here. After attending this session you will be more comfortable with and better prepared to recognize opportunities where sketching can be used to increase communication and understanding with clients, stakeholders, coworkers, as well as all by yourself, as you work through problems and come up with solutions.]]>
Mon, 15 Apr 2013 11:22:38 GMT /slideshow/sketching-across-the-design-process/18861115 raydelapena@slideshare.net(raydelapena) Sketching across the design process raydelapena This workshop presents an accessible framework for understanding sketching to help communication, understanding, and problem solving -- particularly during a design process that includes multiple roles (that don't always speak the same language). I propose, not only that sketching helps bridge gaps in communication and get to a deeper level of understanding, but also that every kind of sketching activity falls into one of three categories; thinking, talking, and showing. In this workshop, for each type of sketching we cover: - Who it helps - What it is - When it can help - Why you don't need to "know how to draw" to use it - How to be prepared to use it You dont even need to know how to draw to learn and apply the methods covered here. After attending this session you will be more comfortable with and better prepared to recognize opportunities where sketching can be used to increase communication and understanding with clients, stakeholders, coworkers, as well as all by yourself, as you work through problems and come up with solutions. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sketchingacrossthedesignprocess-130415112238-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This workshop presents an accessible framework for understanding sketching to help communication, understanding, and problem solving -- particularly during a design process that includes multiple roles (that don&#39;t always speak the same language). I propose, not only that sketching helps bridge gaps in communication and get to a deeper level of understanding, but also that every kind of sketching activity falls into one of three categories; thinking, talking, and showing. In this workshop, for each type of sketching we cover: - Who it helps - What it is - When it can help - Why you don&#39;t need to &quot;know how to draw&quot; to use it - How to be prepared to use it You dont even need to know how to draw to learn and apply the methods covered here. After attending this session you will be more comfortable with and better prepared to recognize opportunities where sketching can be used to increase communication and understanding with clients, stakeholders, coworkers, as well as all by yourself, as you work through problems and come up with solutions.
Sketching across the design process from Ray DeLaPena
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https://cdn.slidesharecdn.com/profile-photo-raydelapena-48x48.jpg?cb=1682064830 I work based on a passion for understanding the core feelings, goals, and motivations of the people who interact with the things I design. I'm a visual thinker, strategist, and sensemaker with a passion for helping people get it. My education and career have included studies in architecture and a degree in philosophy from Penn State University, two years as an environmental activist and community organizer for Greenpeace, and more than fifteen years In technology, design, and strategy. From my start in computer repair and networking, to designing custom software services and solutions, to my current focus on experience strategy and design, my driving motivation is facilitating authen https://cdn.slidesharecdn.com/ss_thumbnails/mvpoc-141106103613-conversion-gate02-thumbnail.jpg?width=320&height=320&fit=bounds raydelapena/mvpoc MVPOC - Minimum Viable... https://cdn.slidesharecdn.com/ss_thumbnails/showmeworkshop-140428070626-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/show-meworkshop/34026014 Show Me What You&#39;re Th... https://cdn.slidesharecdn.com/ss_thumbnails/stayingleanandagilewithadistributedteam-140204091535-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/staying-lean-and-agile-with-a-distributed-team/30802073 Staying Lean and Agile...