狠狠撸shows by User: rekimoto / http://www.slideshare.net/images/logo.gif 狠狠撸shows by User: rekimoto / Tue, 16 May 2023 01:38:07 GMT 狠狠撸Share feed for 狠狠撸shows by User: rekimoto Gaze research on arXiv /slideshow/gaze-research-on-arxiv-257852423/257852423 gaze-230516013807-606b2f6e
gaze related papers on arXiv. automatically summarized using ChatGPT arXivの視線(gaze)関連研究をchatGPTで自動要約 ]]>

gaze related papers on arXiv. automatically summarized using ChatGPT arXivの視線(gaze)関連研究をchatGPTで自動要約 ]]>
Tue, 16 May 2023 01:38:07 GMT /slideshow/gaze-research-on-arxiv-257852423/257852423 rekimoto@slideshare.net(rekimoto) Gaze research on arXiv rekimoto gaze related papers on arXiv. automatically summarized using ChatGPT arXivの視線(gaze)関連研究をchatGPTで自動要約 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gaze-230516013807-606b2f6e-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> gaze related papers on arXiv. automatically summarized using ChatGPT arXivの視線(gaze)関連研究をchatGPTで自動要約
Gaze research on arXiv from Jun Rekimoto
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研究法(颁濒补颈尘とは) /slideshow/claim-62836813/62836813 claim-160608033454
暦本研(東京大学情報学環)の研究法ガイダンス資料です claimとは アイデア生産の三要素 天使度/悪魔度]]>

暦本研(東京大学情報学環)の研究法ガイダンス資料です claimとは アイデア生産の三要素 天使度/悪魔度]]>
Wed, 08 Jun 2016 03:34:54 GMT /slideshow/claim-62836813/62836813 rekimoto@slideshare.net(rekimoto) 研究法(颁濒补颈尘とは) rekimoto 暦本研(東京大学情報学環)の研究法ガイダンス資料です claimとは アイデア生産の三要素 天使度/悪魔度 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/claim-160608033454-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 暦本研(東京大学情報学環)の研究法ガイダンス資料です claimとは アイデア生産の三要素 天使度/悪魔度
研究法(颁濒补颈尘とは) from Jun Rekimoto
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Jun Rekimoto, "Time-Machine Computing: A Time-centric Approach for the Information Environment", ACM UIST'99, 1999 /slideshow/jun-rekimoto-timemachine-computing-a-timecentric-approach-for-the-information-environment-acm-uist99-1999/1153804 uist99time-090316184125-phpapp02
Time-Machine Computing Imagine that your computer has a dial for time-traveling. With such a computer, when you create a document you can simply leave it on the desktop. You can also remove documents at any time. If you later need to refer the previously created information, you can time-travel to the day when that document was on the desktop. You might also see other related information that were simultaneously placed on the computer screen, and these items would help you to recall the activity context at that time. We named such time-centric approach Time-Machine Computing , or TMC.]]>

Time-Machine Computing Imagine that your computer has a dial for time-traveling. With such a computer, when you create a document you can simply leave it on the desktop. You can also remove documents at any time. If you later need to refer the previously created information, you can time-travel to the day when that document was on the desktop. You might also see other related information that were simultaneously placed on the computer screen, and these items would help you to recall the activity context at that time. We named such time-centric approach Time-Machine Computing , or TMC.]]>
Mon, 16 Mar 2009 18:41:19 GMT /slideshow/jun-rekimoto-timemachine-computing-a-timecentric-approach-for-the-information-environment-acm-uist99-1999/1153804 rekimoto@slideshare.net(rekimoto) Jun Rekimoto, "Time-Machine Computing: A Time-centric Approach for the Information Environment", ACM UIST'99, 1999 rekimoto Time-Machine Computing Imagine that your computer has a dial for time-traveling. With such a computer, when you create a document you can simply leave it on the desktop. You can also remove documents at any time. If you later need to refer the previously created information, you can time-travel to the day when that document was on the desktop. You might also see other related information that were simultaneously placed on the computer screen, and these items would help you to recall the activity context at that time. We named such time-centric approach Time-Machine Computing , or TMC. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/uist99time-090316184125-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Time-Machine Computing Imagine that your computer has a dial for time-traveling. With such a computer, when you create a document you can simply leave it on the desktop. You can also remove documents at any time. If you later need to refer the previously created information, you can time-travel to the day when that document was on the desktop. You might also see other related information that were simultaneously placed on the computer screen, and these items would help you to recall the activity context at that time. We named such time-centric approach Time-Machine Computing , or TMC.
Jun Rekimoto, "Time-Machine Computing: A Time-centric Approach for the Information Environment", ACM UIST'99, 1999 from Jun Rekimoto
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3D cybercode wiss1996 /slideshow/wiss96matrix/149860 wiss96matrix-119373105389228-5
Visual marker based augmented reality presented at WISS (workshop on interactive systems and software) in 1996. This eventually became PlayStation 3 "The Eye of Judgment"]]>

Visual marker based augmented reality presented at WISS (workshop on interactive systems and software) in 1996. This eventually became PlayStation 3 "The Eye of Judgment"]]>
Tue, 30 Oct 2007 00:57:34 GMT /slideshow/wiss96matrix/149860 rekimoto@slideshare.net(rekimoto) 3D cybercode wiss1996 rekimoto Visual marker based augmented reality presented at WISS (workshop on interactive systems and software) in 1996. This eventually became PlayStation 3 "The Eye of Judgment" <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/wiss96matrix-119373105389228-5-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Visual marker based augmented reality presented at WISS (workshop on interactive systems and software) in 1996. This eventually became PlayStation 3 &quot;The Eye of Judgment&quot;
3D cybercode wiss1996 from Jun Rekimoto
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ToolStone: Effective Use of The Physical Manipulation Vocabularies of Input Devices /slideshow/toolstone-effective-use-of-the-physical-manipulation-vocabularies-of-input-devices/117555 toolstone-effective-use-of-the-physical-manipulation-vocabularies-of-input-devices2076
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Tue, 25 Sep 2007 01:41:34 GMT /slideshow/toolstone-effective-use-of-the-physical-manipulation-vocabularies-of-input-devices/117555 rekimoto@slideshare.net(rekimoto) ToolStone: Effective Use of The Physical Manipulation Vocabularies of Input Devices rekimoto <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/toolstone-effective-use-of-the-physical-manipulation-vocabularies-of-input-devices2076-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
ToolStone: Effective Use of The Physical Manipulation Vocabularies of Input Devices from Jun Rekimoto
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Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments /slideshow/pickanddrop-a-direct-manipulation-technique-for-multiple-computer-environments/112888 pickanddrop-a-direct-manipulation-technique-for-multiple-computer-environments2524
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Wed, 19 Sep 2007 03:18:48 GMT /slideshow/pickanddrop-a-direct-manipulation-technique-for-multiple-computer-environments/112888 rekimoto@slideshare.net(rekimoto) Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments rekimoto <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/pickanddrop-a-direct-manipulation-technique-for-multiple-computer-environments2524-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments from Jun Rekimoto
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Tilting Operations for Small Screen Interfaces /slideshow/tilting-operations-for-small-screen-interfaces/112884 tilting-operations-for-small-screen-interfaces4058
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Wed, 19 Sep 2007 03:07:16 GMT /slideshow/tilting-operations-for-small-screen-interfaces/112884 rekimoto@slideshare.net(rekimoto) Tilting Operations for Small Screen Interfaces rekimoto <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/tilting-operations-for-small-screen-interfaces4058-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Tilting Operations for Small Screen Interfaces from Jun Rekimoto
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DataTiles: a modular platform for mixed physical and graphical interactions (rekimoto, CHI2001) /slideshow/datatiles-a-modular-platform-for-mixed-physical-and-graphical-interactions-rekimoto-chi2001-112875/112875 datatiles-a-modular-platform-for-mixed-physical-and-graphical-interactions-rekimoto-chi20013578
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Wed, 19 Sep 2007 02:51:12 GMT /slideshow/datatiles-a-modular-platform-for-mixed-physical-and-graphical-interactions-rekimoto-chi2001-112875/112875 rekimoto@slideshare.net(rekimoto) DataTiles: a modular platform for mixed physical and graphical interactions (rekimoto, CHI2001) rekimoto <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/datatiles-a-modular-platform-for-mixed-physical-and-graphical-interactions-rekimoto-chi20013578-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
DataTiles: a modular platform for mixed physical and graphical interactions (rekimoto, CHI2001) from Jun Rekimoto
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A multiple device approach for Supporting Whiteboard-based Interactions (Rekimoto, CHI98) /rekimoto/chi98-a-multiple-device-approach-for-supporting-whiteboardbased-interactions chi98-a-multiple-device-approach-for-supporting-whiteboardbased-interactions2939
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Tue, 18 Sep 2007 22:06:47 GMT /rekimoto/chi98-a-multiple-device-approach-for-supporting-whiteboardbased-interactions rekimoto@slideshare.net(rekimoto) A multiple device approach for Supporting Whiteboard-based Interactions (Rekimoto, CHI98) rekimoto <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chi98-a-multiple-device-approach-for-supporting-whiteboardbased-interactions2939-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
A multiple device approach for Supporting Whiteboard-based Interactions (Rekimoto, CHI98) from Jun Rekimoto
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https://cdn.slidesharecdn.com/profile-photo-rekimoto-48x48.jpg?cb=1688525992 Jun Rekimoto, Human Computer Interaction & Ubiquitous Computing researcher lab.rekimoto.org https://cdn.slidesharecdn.com/ss_thumbnails/gaze-230516013807-606b2f6e-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gaze-research-on-arxiv-257852423/257852423 Gaze research on arXiv https://cdn.slidesharecdn.com/ss_thumbnails/claim-160608033454-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/claim-62836813/62836813 研究法(颁濒补颈尘とは) https://cdn.slidesharecdn.com/ss_thumbnails/uist99time-090316184125-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/jun-rekimoto-timemachine-computing-a-timecentric-approach-for-the-information-environment-acm-uist99-1999/1153804 Jun Rekimoto, &quot;Time-Ma...