際際滷shows by User: resetexistence / http://www.slideshare.net/images/logo.gif 際際滷shows by User: resetexistence / Wed, 21 Sep 2016 02:45:51 GMT 際際滷Share feed for 際際滷shows by User: resetexistence Habitat 301: Building Habitats /slideshow/habitat-301-building-habitats/66239282 presentation-160921024552
Jamie Winsor's Chef Conf 2016 talk on Habitat's upcoming distributed bulid system and how it, itself, was built with Habitat]]>

Jamie Winsor's Chef Conf 2016 talk on Habitat's upcoming distributed bulid system and how it, itself, was built with Habitat]]>
Wed, 21 Sep 2016 02:45:51 GMT /slideshow/habitat-301-building-habitats/66239282 resetexistence@slideshare.net(resetexistence) Habitat 301: Building Habitats resetexistence Jamie Winsor's Chef Conf 2016 talk on Habitat's upcoming distributed bulid system and how it, itself, was built with Habitat <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-160921024552-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Jamie Winsor&#39;s Chef Conf 2016 talk on Habitat&#39;s upcoming distributed bulid system and how it, itself, was built with Habitat
Habitat 301: Building Habitats from Jamie Winsor
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Elixir Into Production /slideshow/elixir-into-production/53498694 presentation-151003183319-lva1-app6891
The goal of this talk is to provide new and existing Elixir programmers with knowledge on how to get their application into production and, once it's there, how to tune it for scale.]]>

The goal of this talk is to provide new and existing Elixir programmers with knowledge on how to get their application into production and, once it's there, how to tune it for scale.]]>
Sat, 03 Oct 2015 18:33:19 GMT /slideshow/elixir-into-production/53498694 resetexistence@slideshare.net(resetexistence) Elixir Into Production resetexistence The goal of this talk is to provide new and existing Elixir programmers with knowledge on how to get their application into production and, once it's there, how to tune it for scale. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-151003183319-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The goal of this talk is to provide new and existing Elixir programmers with knowledge on how to get their application into production and, once it&#39;s there, how to tune it for scale.
Elixir Into Production from Jamie Winsor
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Stay Awhile And Fiddle With Your Smartphone /slideshow/presentation-46947783/46947783 presentation-150413132258-conversion-gate01
Chef Conf 2015]]>

Chef Conf 2015]]>
Mon, 13 Apr 2015 13:22:57 GMT /slideshow/presentation-46947783/46947783 resetexistence@slideshare.net(resetexistence) Stay Awhile And Fiddle With Your Smartphone resetexistence Chef Conf 2015 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/presentation-150413132258-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Chef Conf 2015
Stay Awhile And Fiddle With Your Smartphone from Jamie Winsor
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Building And Releasing A Massively Multiplayer Online Game /slideshow/jamie-winsor/46507082 jamiewinsor-150331140430-conversion-gate01
When a small startup of experienced game developers in Seattle finished their first game, an open-world single player zombie survival game, to rave reviews they continuously received the same feedback - "No multiplayer?". Building the necessary software infrastructure for a massively multiplayer online game historically requires large engineering teams, even larger operational support organizations, and can take years to finish. With a big success under their belts the organization had a choice to make: Go through a massive growth period, potentially ruining the culture they worked so hard to cultivate or hire smart, work even smarter, and use the right tools for the job. In this talk you will experience this story from to back. Come hear how Undead Labs grew from a small 20 person game development shop creating a single player Xbox 360 Live Arcade Game, State of Decay, to a multi-game studio bringing State of Decay and more to the online space. You will hear how we leveraged Elixir, the OTP ecosystem, and DevOps to create the foundations of Undead's online platform while simultaneously developing multiple games and the personnel required for the studio's future.]]>

When a small startup of experienced game developers in Seattle finished their first game, an open-world single player zombie survival game, to rave reviews they continuously received the same feedback - "No multiplayer?". Building the necessary software infrastructure for a massively multiplayer online game historically requires large engineering teams, even larger operational support organizations, and can take years to finish. With a big success under their belts the organization had a choice to make: Go through a massive growth period, potentially ruining the culture they worked so hard to cultivate or hire smart, work even smarter, and use the right tools for the job. In this talk you will experience this story from to back. Come hear how Undead Labs grew from a small 20 person game development shop creating a single player Xbox 360 Live Arcade Game, State of Decay, to a multi-game studio bringing State of Decay and more to the online space. You will hear how we leveraged Elixir, the OTP ecosystem, and DevOps to create the foundations of Undead's online platform while simultaneously developing multiple games and the personnel required for the studio's future.]]>
Tue, 31 Mar 2015 14:04:29 GMT /slideshow/jamie-winsor/46507082 resetexistence@slideshare.net(resetexistence) Building And Releasing A Massively Multiplayer Online Game resetexistence When a small startup of experienced game developers in Seattle finished their first game, an open-world single player zombie survival game, to rave reviews they continuously received the same feedback - "No multiplayer?". Building the necessary software infrastructure for a massively multiplayer online game historically requires large engineering teams, even larger operational support organizations, and can take years to finish. With a big success under their belts the organization had a choice to make: Go through a massive growth period, potentially ruining the culture they worked so hard to cultivate or hire smart, work even smarter, and use the right tools for the job. In this talk you will experience this story from to back. Come hear how Undead Labs grew from a small 20 person game development shop creating a single player Xbox 360 Live Arcade Game, State of Decay, to a multi-game studio bringing State of Decay and more to the online space. You will hear how we leveraged Elixir, the OTP ecosystem, and DevOps to create the foundations of Undead's online platform while simultaneously developing multiple games and the personnel required for the studio's future. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/jamiewinsor-150331140430-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> When a small startup of experienced game developers in Seattle finished their first game, an open-world single player zombie survival game, to rave reviews they continuously received the same feedback - &quot;No multiplayer?&quot;. Building the necessary software infrastructure for a massively multiplayer online game historically requires large engineering teams, even larger operational support organizations, and can take years to finish. With a big success under their belts the organization had a choice to make: Go through a massive growth period, potentially ruining the culture they worked so hard to cultivate or hire smart, work even smarter, and use the right tools for the job. In this talk you will experience this story from to back. Come hear how Undead Labs grew from a small 20 person game development shop creating a single player Xbox 360 Live Arcade Game, State of Decay, to a multi-game studio bringing State of Decay and more to the online space. You will hear how we leveraged Elixir, the OTP ecosystem, and DevOps to create the foundations of Undead&#39;s online platform while simultaneously developing multiple games and the personnel required for the studio&#39;s future.
Building And Releasing A Massively Multiplayer Online Game from Jamie Winsor
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Atmosphere 2014 /slideshow/atmosphere-2014/34928603 atmosphere-2014-140520204356-phpapp02
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Tue, 20 May 2014 20:43:56 GMT /slideshow/atmosphere-2014/34928603 resetexistence@slideshare.net(resetexistence) Atmosphere 2014 resetexistence <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/atmosphere-2014-140520204356-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Atmosphere 2014 from Jamie Winsor
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Chef conf-2014 /slideshow/chef-conf2014/33674450 chef-conf-2014-140418014710-phpapp02
The Berkshelf Vision]]>

The Berkshelf Vision]]>
Fri, 18 Apr 2014 01:47:10 GMT /slideshow/chef-conf2014/33674450 resetexistence@slideshare.net(resetexistence) Chef conf-2014 resetexistence The Berkshelf Vision <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chef-conf-2014-140418014710-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The Berkshelf Vision
Chef conf-2014 from Jamie Winsor
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The Berkshelf Way /resetexistence/the-berkshelf-way-21787019 chefconberkshelfway-130523151245-phpapp02
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Thu, 23 May 2013 15:12:45 GMT /resetexistence/the-berkshelf-way-21787019 resetexistence@slideshare.net(resetexistence) The Berkshelf Way resetexistence <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chefconberkshelfway-130523151245-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
The Berkshelf Way from Jamie Winsor
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https://cdn.slidesharecdn.com/profile-photo-resetexistence-48x48.jpg?cb=1567816585 https://github.com/reset https://cdn.slidesharecdn.com/ss_thumbnails/presentation-160921024552-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/habitat-301-building-habitats/66239282 Habitat 301: Building ... https://cdn.slidesharecdn.com/ss_thumbnails/presentation-151003183319-lva1-app6891-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/elixir-into-production/53498694 Elixir Into Production https://cdn.slidesharecdn.com/ss_thumbnails/presentation-150413132258-conversion-gate01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/presentation-46947783/46947783 Stay Awhile And Fiddle...