ºÝºÝߣshows by User: richardstals / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: richardstals / Tue, 30 Oct 2018 13:26:03 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: richardstals Blackboard Bootcamp - Day 4 Learner Support /slideshow/blackboard-bootcamp-day-4-learner-support/121191201 aeeb582a-5e34-4468-9a29-20a05591f6f4bootcamp-day4learnersupport-ecu-181030132603
Day 4 Learner Support Thursday 1st March Guest speaker: Richard Stals, Team Leader (Learning Solutions), Edith Cowan University]]>

Day 4 Learner Support Thursday 1st March Guest speaker: Richard Stals, Team Leader (Learning Solutions), Edith Cowan University]]>
Tue, 30 Oct 2018 13:26:03 GMT /slideshow/blackboard-bootcamp-day-4-learner-support/121191201 richardstals@slideshare.net(richardstals) Blackboard Bootcamp - Day 4 Learner Support richardstals Day 4 Learner Support Thursday 1st March Guest speaker: Richard Stals, Team Leader (Learning Solutions), Edith Cowan University <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aeeb582a-5e34-4468-9a29-20a05591f6f4bootcamp-day4learnersupport-ecu-181030132603-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Day 4 Learner Support Thursday 1st March Guest speaker: Richard Stals, Team Leader (Learning Solutions), Edith Cowan University
Blackboard Bootcamp - Day 4 Learner Support from Richard Stals
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Going Mobile: enabling anytime, anywhere access to learning content, information and expertise in your University /slideshow/going-mobile-enabling-anytime-anywhere-access-to-learning-content-information-and-expertise-in-your-university/121190936 cw12-slides-stals2-181030132330
How can we leverage the devices that staff and students are bringing onto campus, their own iPod, iPhones, iPads? How can we enable anytime, anywhere access to learning content, information and expertise? What applications do we need to develop to allow our community to take control of their own learning journey with us?]]>

How can we leverage the devices that staff and students are bringing onto campus, their own iPod, iPhones, iPads? How can we enable anytime, anywhere access to learning content, information and expertise? What applications do we need to develop to allow our community to take control of their own learning journey with us?]]>
Tue, 30 Oct 2018 13:23:30 GMT /slideshow/going-mobile-enabling-anytime-anywhere-access-to-learning-content-information-and-expertise-in-your-university/121190936 richardstals@slideshare.net(richardstals) Going Mobile: enabling anytime, anywhere access to learning content, information and expertise in your University richardstals How can we leverage the devices that staff and students are bringing onto campus, their own iPod, iPhones, iPads? How can we enable anytime, anywhere access to learning content, information and expertise? What applications do we need to develop to allow our community to take control of their own learning journey with us? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cw12-slides-stals2-181030132330-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How can we leverage the devices that staff and students are bringing onto campus, their own iPod, iPhones, iPads? How can we enable anytime, anywhere access to learning content, information and expertise? What applications do we need to develop to allow our community to take control of their own learning journey with us?
Going Mobile: enabling anytime, anywhere access to learning content, information and expertise in your University from Richard Stals
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Using 3D Simulation and Game Technology in Education /slideshow/using-3d-simulation-and-game-technology-in-education/121190705 cw12-slides-stals1-181030132112
In a recent project, I developed a series of prototype 3D Serious Games using the Unity3D game engine.]]>

In a recent project, I developed a series of prototype 3D Serious Games using the Unity3D game engine.]]>
Tue, 30 Oct 2018 13:21:12 GMT /slideshow/using-3d-simulation-and-game-technology-in-education/121190705 richardstals@slideshare.net(richardstals) Using 3D Simulation and Game Technology in Education richardstals In a recent project, I developed a series of prototype 3D Serious Games using the Unity3D game engine. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cw12-slides-stals1-181030132112-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In a recent project, I developed a series of prototype 3D Serious Games using the Unity3D game engine.
Using 3D Simulation and Game Technology in Education from Richard Stals
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Virtual Reality, Simulations and Serious Games: What is out there and where should we go? /richardstals/virtual-reality-simulations-and-serious-games-what-is-out-there-and-where-should-we-go stalsvrtlcanz2016web-160902035736
At last year’s teaching and learning conference I ran a session looking at how the combination of the Unity3D game development platform, the SCORM standard and Blackboard provides a bleeding-edge, creative and innovative outlet within a stable and managed Learning Management System. This year I am inviting all you designers and coders, thinkers and tinkerers, innovators and creators to accelerate the use of immersive 3D and 2D serious games and simulations in all of our organisations. We will begin with a survey of the current technology being used around our region and then we will explore ideas for innovative and collaborative projects that can be pursued over the coming year. The goal of this session is to collect together our project ideas and connect people who are willing and able to see these projects become reality and have them deployed within Blackboard Learn and Moodle.]]>

At last year’s teaching and learning conference I ran a session looking at how the combination of the Unity3D game development platform, the SCORM standard and Blackboard provides a bleeding-edge, creative and innovative outlet within a stable and managed Learning Management System. This year I am inviting all you designers and coders, thinkers and tinkerers, innovators and creators to accelerate the use of immersive 3D and 2D serious games and simulations in all of our organisations. We will begin with a survey of the current technology being used around our region and then we will explore ideas for innovative and collaborative projects that can be pursued over the coming year. The goal of this session is to collect together our project ideas and connect people who are willing and able to see these projects become reality and have them deployed within Blackboard Learn and Moodle.]]>
Fri, 02 Sep 2016 03:57:36 GMT /richardstals/virtual-reality-simulations-and-serious-games-what-is-out-there-and-where-should-we-go richardstals@slideshare.net(richardstals) Virtual Reality, Simulations and Serious Games: What is out there and where should we go? richardstals At last year’s teaching and learning conference I ran a session looking at how the combination of the Unity3D game development platform, the SCORM standard and Blackboard provides a bleeding-edge, creative and innovative outlet within a stable and managed Learning Management System. This year I am inviting all you designers and coders, thinkers and tinkerers, innovators and creators to accelerate the use of immersive 3D and 2D serious games and simulations in all of our organisations. We will begin with a survey of the current technology being used around our region and then we will explore ideas for innovative and collaborative projects that can be pursued over the coming year. The goal of this session is to collect together our project ideas and connect people who are willing and able to see these projects become reality and have them deployed within Blackboard Learn and Moodle. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stalsvrtlcanz2016web-160902035736-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> At last year’s teaching and learning conference I ran a session looking at how the combination of the Unity3D game development platform, the SCORM standard and Blackboard provides a bleeding-edge, creative and innovative outlet within a stable and managed Learning Management System. This year I am inviting all you designers and coders, thinkers and tinkerers, innovators and creators to accelerate the use of immersive 3D and 2D serious games and simulations in all of our organisations. We will begin with a survey of the current technology being used around our region and then we will explore ideas for innovative and collaborative projects that can be pursued over the coming year. The goal of this session is to collect together our project ideas and connect people who are willing and able to see these projects become reality and have them deployed within Blackboard Learn and Moodle.
Virtual Reality, Simulations and Serious Games: What is out there and where should we go? from Richard Stals
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Blackboard Analytics for Learn: A recipe for success /slideshow/blackboard-analytics-for-learn-a-recipe-for-success/65612972 stalsanalyticstlcanz2016-160902032823
So much of the current discussion around Learning Analytics seems to be caught up in the realm of Big Data that informs the top executives and decision makers who are shaping institution-wide strategies. While these kinds of topics need to be explored, truly significant and transformative uses of learning analytics can be had at the grassroots level of the teacher and student. This session will look at how Edith Cowan University is using Blackboard Analytics for Learn to empower staff and students with their own data, allowing them to make informed and timely decisions in their own teaching and learning journeys. We will explore how learning analytics data enables staff to do things like identify and support students at risk of disengaging from the course early, monitor how students are actually engaging in their course and collect real evidence on student interactions that informs a continual process of improvement in learning design and resources. ]]>

So much of the current discussion around Learning Analytics seems to be caught up in the realm of Big Data that informs the top executives and decision makers who are shaping institution-wide strategies. While these kinds of topics need to be explored, truly significant and transformative uses of learning analytics can be had at the grassroots level of the teacher and student. This session will look at how Edith Cowan University is using Blackboard Analytics for Learn to empower staff and students with their own data, allowing them to make informed and timely decisions in their own teaching and learning journeys. We will explore how learning analytics data enables staff to do things like identify and support students at risk of disengaging from the course early, monitor how students are actually engaging in their course and collect real evidence on student interactions that informs a continual process of improvement in learning design and resources. ]]>
Fri, 02 Sep 2016 03:28:23 GMT /slideshow/blackboard-analytics-for-learn-a-recipe-for-success/65612972 richardstals@slideshare.net(richardstals) Blackboard Analytics for Learn: A recipe for success richardstals So much of the current discussion around Learning Analytics seems to be caught up in the realm of Big Data that informs the top executives and decision makers who are shaping institution-wide strategies. While these kinds of topics need to be explored, truly significant and transformative uses of learning analytics can be had at the grassroots level of the teacher and student. This session will look at how Edith Cowan University is using Blackboard Analytics for Learn to empower staff and students with their own data, allowing them to make informed and timely decisions in their own teaching and learning journeys. We will explore how learning analytics data enables staff to do things like identify and support students at risk of disengaging from the course early, monitor how students are actually engaging in their course and collect real evidence on student interactions that informs a continual process of improvement in learning design and resources. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stalsanalyticstlcanz2016-160902032823-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> So much of the current discussion around Learning Analytics seems to be caught up in the realm of Big Data that informs the top executives and decision makers who are shaping institution-wide strategies. While these kinds of topics need to be explored, truly significant and transformative uses of learning analytics can be had at the grassroots level of the teacher and student. This session will look at how Edith Cowan University is using Blackboard Analytics for Learn to empower staff and students with their own data, allowing them to make informed and timely decisions in their own teaching and learning journeys. We will explore how learning analytics data enables staff to do things like identify and support students at risk of disengaging from the course early, monitor how students are actually engaging in their course and collect real evidence on student interactions that informs a continual process of improvement in learning design and resources.
Blackboard Analytics for Learn: A recipe for success from Richard Stals
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