ºÝºÝߣshows by User: robfay / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: robfay / Fri, 12 Apr 2013 15:10:39 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: robfay Design Guidelines: Real-Life Stories /robfay/design-guidelines-reallife-stories designguidelines20130405final-130412151039-phpapp01
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Fri, 12 Apr 2013 15:10:39 GMT /robfay/design-guidelines-reallife-stories robfay@slideshare.net(robfay) Design Guidelines: Real-Life Stories robfay <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designguidelines20130405final-130412151039-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Design Guidelines: Real-Life Stories from Rob Fay
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Design for the RUDES: The Value of Design Principles /slideshow/design-for-the-rudes-the-value-of-design-principles-7549638/7549638 thevalueofdesignprinciplespdf-110407095213-phpapp02
This presentation tells the story of why the Blackboard User Experience (BBUX) team built a model for defining a quality user experience across design disciplines and how this model is used to drive and communicate improvement. Our team set out to define a set of design principles for three reasons. First, we wanted to define what it means for us to design and develop a quality product. This definition of quality must be shared among a large diversified team involved in the product development lifecycle. Second, we wanted to validate our designs both internally and externally to make sure we were meeting our shared definition of quality. Third, we wanted to compare our work against these principles so we could ensure that product quality increases over time. The goal of this presentation is for participants to take away ideas for how they can create a model for measuring quality and find ways to instill a shared design vision among diverse team members.]]>

This presentation tells the story of why the Blackboard User Experience (BBUX) team built a model for defining a quality user experience across design disciplines and how this model is used to drive and communicate improvement. Our team set out to define a set of design principles for three reasons. First, we wanted to define what it means for us to design and develop a quality product. This definition of quality must be shared among a large diversified team involved in the product development lifecycle. Second, we wanted to validate our designs both internally and externally to make sure we were meeting our shared definition of quality. Third, we wanted to compare our work against these principles so we could ensure that product quality increases over time. The goal of this presentation is for participants to take away ideas for how they can create a model for measuring quality and find ways to instill a shared design vision among diverse team members.]]>
Thu, 07 Apr 2011 09:52:11 GMT /slideshow/design-for-the-rudes-the-value-of-design-principles-7549638/7549638 robfay@slideshare.net(robfay) Design for the RUDES: The Value of Design Principles robfay This presentation tells the story of why the Blackboard User Experience (BBUX) team built a model for defining a quality user experience across design disciplines and how this model is used to drive and communicate improvement. Our team set out to define a set of design principles for three reasons. First, we wanted to define what it means for us to design and develop a quality product. This definition of quality must be shared among a large diversified team involved in the product development lifecycle. Second, we wanted to validate our designs both internally and externally to make sure we were meeting our shared definition of quality. Third, we wanted to compare our work against these principles so we could ensure that product quality increases over time. The goal of this presentation is for participants to take away ideas for how they can create a model for measuring quality and find ways to instill a shared design vision among diverse team members. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thevalueofdesignprinciplespdf-110407095213-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This presentation tells the story of why the Blackboard User Experience (BBUX) team built a model for defining a quality user experience across design disciplines and how this model is used to drive and communicate improvement. Our team set out to define a set of design principles for three reasons. First, we wanted to define what it means for us to design and develop a quality product. This definition of quality must be shared among a large diversified team involved in the product development lifecycle. Second, we wanted to validate our designs both internally and externally to make sure we were meeting our shared definition of quality. Third, we wanted to compare our work against these principles so we could ensure that product quality increases over time. The goal of this presentation is for participants to take away ideas for how they can create a model for measuring quality and find ways to instill a shared design vision among diverse team members.
Design for the RUDES: The Value of Design Principles from Rob Fay
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Design Comics /slideshow/design-comics-12825/12825 design-comics-12825-12821
Using comics to convey user experience scenarios. Taken with permission from Martin Hardee and Sun Microsystems from Martin's November 17, 2006 blog posting at: http://blogs.sun.com/MartinHardee/entry/design_comics%3A_an_0.9_version]]>

Using comics to convey user experience scenarios. Taken with permission from Martin Hardee and Sun Microsystems from Martin's November 17, 2006 blog posting at: http://blogs.sun.com/MartinHardee/entry/design_comics%3A_an_0.9_version]]>
Fri, 01 Dec 2006 16:45:45 GMT /slideshow/design-comics-12825/12825 robfay@slideshare.net(robfay) Design Comics robfay Using comics to convey user experience scenarios. Taken with permission from Martin Hardee and Sun Microsystems from Martin's November 17, 2006 blog posting at: http://blogs.sun.com/MartinHardee/entry/design_comics%3A_an_0.9_version <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/design-comics-12825-12821-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Using comics to convey user experience scenarios. Taken with permission from Martin Hardee and Sun Microsystems from Martin&#39;s November 17, 2006 blog posting at: http://blogs.sun.com/MartinHardee/entry/design_comics%3A_an_0.9_version
Design Comics from Rob Fay
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https://cdn.slidesharecdn.com/profile-photo-robfay-48x48.jpg?cb=1666379327 Provided design leadership in agile environments for government and commercial projects. • Provided strategy and execution in areas of spec writing, design, and design research for a new patents review system for the US Patent and Trademark Office (USPTO) • Led the design of a USPTO system for allowing customers to conduct self-service financial transactions with the organization. Worked with design team to define usability testing plans • Designed browsing, navigation and social capabilities for National Gallery of Art collections • Designed updates to Education Week's mobile site to encourage greater engagement www.robfay.com https://cdn.slidesharecdn.com/ss_thumbnails/designguidelines20130405final-130412151039-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds robfay/design-guidelines-reallife-stories Design Guidelines: Rea... https://cdn.slidesharecdn.com/ss_thumbnails/thevalueofdesignprinciplespdf-110407095213-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/design-for-the-rudes-the-value-of-design-principles-7549638/7549638 Design for the RUDES: ... https://cdn.slidesharecdn.com/ss_thumbnails/design-comics-12825-12821-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/design-comics-12825/12825 Design Comics