際際滷shows by User: schmo / http://www.slideshare.net/images/logo.gif 際際滷shows by User: schmo / Sun, 29 Sep 2013 15:16:26 GMT 際際滷Share feed for 際際滷shows by User: schmo Information Archaeology: Understanding Historical Design Decisions in Legacy Software /slideshow/information-archaeology-understanding-historical-design-decisions-in-legacy-software-26672293/26672293 euroiaslides-130929151626-phpapp01
The dark matter of the IA universe can be found in the kinds of internal software tools routinely found within large organisations. Often poorly conceived and implemented, these tools are nonetheless used on daily basis by long suffering employees. The nature of these tools is often bound up in organisational politics and decision-making in ways that seem incredibly anachronistic when compared to the advances that have been made in the design of consumer software. An important step for anyone tasked with redesigning internal tools is to understand why they were designed the way they were. IA provides a rich and varied toolkit that can be used to map and identify historical mistakes in the design of legacy systems and supports an "archaeological" exploration revealing how poor decisions manifest themselves in an organisation's tools. (Presented as a Lightning talk at Euro IA 2013)]]>

The dark matter of the IA universe can be found in the kinds of internal software tools routinely found within large organisations. Often poorly conceived and implemented, these tools are nonetheless used on daily basis by long suffering employees. The nature of these tools is often bound up in organisational politics and decision-making in ways that seem incredibly anachronistic when compared to the advances that have been made in the design of consumer software. An important step for anyone tasked with redesigning internal tools is to understand why they were designed the way they were. IA provides a rich and varied toolkit that can be used to map and identify historical mistakes in the design of legacy systems and supports an "archaeological" exploration revealing how poor decisions manifest themselves in an organisation's tools. (Presented as a Lightning talk at Euro IA 2013)]]>
Sun, 29 Sep 2013 15:16:26 GMT /slideshow/information-archaeology-understanding-historical-design-decisions-in-legacy-software-26672293/26672293 schmo@slideshare.net(schmo) Information Archaeology: Understanding Historical Design Decisions in Legacy Software schmo The dark matter of the IA universe can be found in the kinds of internal software tools routinely found within large organisations. Often poorly conceived and implemented, these tools are nonetheless used on daily basis by long suffering employees. The nature of these tools is often bound up in organisational politics and decision-making in ways that seem incredibly anachronistic when compared to the advances that have been made in the design of consumer software. An important step for anyone tasked with redesigning internal tools is to understand why they were designed the way they were. IA provides a rich and varied toolkit that can be used to map and identify historical mistakes in the design of legacy systems and supports an "archaeological" exploration revealing how poor decisions manifest themselves in an organisation's tools. (Presented as a Lightning talk at Euro IA 2013) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/euroiaslides-130929151626-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The dark matter of the IA universe can be found in the kinds of internal software tools routinely found within large organisations. Often poorly conceived and implemented, these tools are nonetheless used on daily basis by long suffering employees. The nature of these tools is often bound up in organisational politics and decision-making in ways that seem incredibly anachronistic when compared to the advances that have been made in the design of consumer software. An important step for anyone tasked with redesigning internal tools is to understand why they were designed the way they were. IA provides a rich and varied toolkit that can be used to map and identify historical mistakes in the design of legacy systems and supports an &quot;archaeological&quot; exploration revealing how poor decisions manifest themselves in an organisation&#39;s tools. (Presented as a Lightning talk at Euro IA 2013)
Information Archaeology: Understanding Historical Design Decisions in Legacy Software from Stuart Curran
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Stories to Stories IA Summit 2013 /slideshow/stories-tostoriesiasummitfinalweb/18359357 stories-to-stories-iasummit-final-web-130407115240-phpapp02
In agile software development, "user stories" acknowledge the importance of the user but how can we know that the needs the stories represents are genuine and valuable? I'll be looking at how user stories can be improved by using a mental models to align them with real behaviour. On the flipside, I'll also consider how generative user research can benefit from a lean approach and show that many of the techniques are similar to those used in a typical agile project. This talk is for anyone who is looking for practical ways to bridge the gaps between traditional research and agile practices by focussing on activities that hold common value for both.]]>

In agile software development, "user stories" acknowledge the importance of the user but how can we know that the needs the stories represents are genuine and valuable? I'll be looking at how user stories can be improved by using a mental models to align them with real behaviour. On the flipside, I'll also consider how generative user research can benefit from a lean approach and show that many of the techniques are similar to those used in a typical agile project. This talk is for anyone who is looking for practical ways to bridge the gaps between traditional research and agile practices by focussing on activities that hold common value for both.]]>
Sun, 07 Apr 2013 11:52:40 GMT /slideshow/stories-tostoriesiasummitfinalweb/18359357 schmo@slideshare.net(schmo) Stories to Stories IA Summit 2013 schmo In agile software development, "user stories" acknowledge the importance of the user but how can we know that the needs the stories represents are genuine and valuable? I'll be looking at how user stories can be improved by using a mental models to align them with real behaviour. On the flipside, I'll also consider how generative user research can benefit from a lean approach and show that many of the techniques are similar to those used in a typical agile project. This talk is for anyone who is looking for practical ways to bridge the gaps between traditional research and agile practices by focussing on activities that hold common value for both. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stories-to-stories-iasummit-final-web-130407115240-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In agile software development, &quot;user stories&quot; acknowledge the importance of the user but how can we know that the needs the stories represents are genuine and valuable? I&#39;ll be looking at how user stories can be improved by using a mental models to align them with real behaviour. On the flipside, I&#39;ll also consider how generative user research can benefit from a lean approach and show that many of the techniques are similar to those used in a typical agile project. This talk is for anyone who is looking for practical ways to bridge the gaps between traditional research and agile practices by focussing on activities that hold common value for both.
Stories to Stories IA Summit 2013 from Stuart Curran
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Social Objects: BD Bites Presentation 23rd June 2011 /slideshow/social-objects-bd-bites-presentation-23rd-june-2011/8411484 socialobjects-bdbites-230611-110624064914-phpapp02
A brief introduction to the concept of Social Objects and why they represent a simple, powerful way to think about marketing in the era of conversations.]]>

A brief introduction to the concept of Social Objects and why they represent a simple, powerful way to think about marketing in the era of conversations.]]>
Fri, 24 Jun 2011 06:49:10 GMT /slideshow/social-objects-bd-bites-presentation-23rd-june-2011/8411484 schmo@slideshare.net(schmo) Social Objects: BD Bites Presentation 23rd June 2011 schmo A brief introduction to the concept of Social Objects and why they represent a simple, powerful way to think about marketing in the era of conversations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/socialobjects-bdbites-230611-110624064914-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A brief introduction to the concept of Social Objects and why they represent a simple, powerful way to think about marketing in the era of conversations.
Social Objects: BD Bites Presentation 23rd June 2011 from Stuart Curran
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https://cdn.slidesharecdn.com/profile-photo-schmo-48x48.jpg?cb=1716414195 I'm an experienced Software Design Consultant with a background in Information Architecture, Interaction Design, User Research and Digital Project Management. I typically work as a part of a cross-functional agile team focussed on delivering high quality bespoke software. I don't subscribe to any particular design process but prefer lightweight, iterative design methods that are adaptive to change. I follow 3 simple principles on every project I work on: empathise with the customer, solve problems visually and collaborate effectively. http://stuartcurran.me.uk https://cdn.slidesharecdn.com/ss_thumbnails/euroiaslides-130929151626-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/information-archaeology-understanding-historical-design-decisions-in-legacy-software-26672293/26672293 Information Archaeolog... https://cdn.slidesharecdn.com/ss_thumbnails/stories-to-stories-iasummit-final-web-130407115240-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/stories-tostoriesiasummitfinalweb/18359357 Stories to Stories IA ... https://cdn.slidesharecdn.com/ss_thumbnails/socialobjects-bdbites-230611-110624064914-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/social-objects-bd-bites-presentation-23rd-june-2011/8411484 Social Objects: BD Bit...