ºÝºÝߣshows by User: seedsprout / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: seedsprout / Tue, 12 Feb 2013 12:40:35 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: seedsprout Storytelling: finding UX moments that count /slideshow/storytelling-finding-uc-moments-that-count/16491881 homegrownstorytellingux0212-130212124035-phpapp01
Designed experiences make the difference between belonging and rejecting; between connecting and missing; between believing and doubting. The threshold can be slight — everyone knows when you’re fake-smiling. As UX designers, we make it our mission to invite people to belong, connect, and believe. Storytelling gets us there. From understanding stakeholders and contexts to crafting experiences that resonate and delight, storytelling gets us to the moments that count. In this talk, we will discuss how you can use storytelling to pinpoint compelling UX opportunities — opportunities that invite a flicker of hope in the hearts of many and inspire action. (presented at the Homegrown lecture series hosted by AIGA Raleigh Chapter)]]>

Designed experiences make the difference between belonging and rejecting; between connecting and missing; between believing and doubting. The threshold can be slight — everyone knows when you’re fake-smiling. As UX designers, we make it our mission to invite people to belong, connect, and believe. Storytelling gets us there. From understanding stakeholders and contexts to crafting experiences that resonate and delight, storytelling gets us to the moments that count. In this talk, we will discuss how you can use storytelling to pinpoint compelling UX opportunities — opportunities that invite a flicker of hope in the hearts of many and inspire action. (presented at the Homegrown lecture series hosted by AIGA Raleigh Chapter)]]>
Tue, 12 Feb 2013 12:40:35 GMT /slideshow/storytelling-finding-uc-moments-that-count/16491881 seedsprout@slideshare.net(seedsprout) Storytelling: finding UX moments that count seedsprout Designed experiences make the difference between belonging and rejecting; between connecting and missing; between believing and doubting. The threshold can be slight — everyone knows when you’re fake-smiling. As UX designers, we make it our mission to invite people to belong, connect, and believe. Storytelling gets us there. From understanding stakeholders and contexts to crafting experiences that resonate and delight, storytelling gets us to the moments that count. In this talk, we will discuss how you can use storytelling to pinpoint compelling UX opportunities — opportunities that invite a flicker of hope in the hearts of many and inspire action. (presented at the Homegrown lecture series hosted by AIGA Raleigh Chapter) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/homegrownstorytellingux0212-130212124035-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Designed experiences make the difference between belonging and rejecting; between connecting and missing; between believing and doubting. The threshold can be slight — everyone knows when you’re fake-smiling. As UX designers, we make it our mission to invite people to belong, connect, and believe. Storytelling gets us there. From understanding stakeholders and contexts to crafting experiences that resonate and delight, storytelling gets us to the moments that count. In this talk, we will discuss how you can use storytelling to pinpoint compelling UX opportunities — opportunities that invite a flicker of hope in the hearts of many and inspire action. (presented at the Homegrown lecture series hosted by AIGA Raleigh Chapter)
Storytelling: finding UX moments that count from Amber
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Errors in Reasoning /slideshow/12-0217-errorsinreasoning/16174375 12-0217errors-in-reasoning-130125064708-phpapp02
A lecture presentation for GD573: New Information Environments, a graduate graphic design seminar at NC State University. The presentation discusses common errors in reasoning when making and argument (errors to watch out for when evaluating source material). It also provides strategies for avoiding common errors in your own writing.]]>

A lecture presentation for GD573: New Information Environments, a graduate graphic design seminar at NC State University. The presentation discusses common errors in reasoning when making and argument (errors to watch out for when evaluating source material). It also provides strategies for avoiding common errors in your own writing.]]>
Fri, 25 Jan 2013 06:47:08 GMT /slideshow/12-0217-errorsinreasoning/16174375 seedsprout@slideshare.net(seedsprout) Errors in Reasoning seedsprout A lecture presentation for GD573: New Information Environments, a graduate graphic design seminar at NC State University. The presentation discusses common errors in reasoning when making and argument (errors to watch out for when evaluating source material). It also provides strategies for avoiding common errors in your own writing. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/12-0217errors-in-reasoning-130125064708-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A lecture presentation for GD573: New Information Environments, a graduate graphic design seminar at NC State University. The presentation discusses common errors in reasoning when making and argument (errors to watch out for when evaluating source material). It also provides strategies for avoiding common errors in your own writing.
Errors in Reasoning from Amber
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Feedforward Workshop with the University of Illinois /slideshow/feedforward-workshop-with-university-of-illinois/15605328 12-1211dissertationprezillinois-121212071608-phpapp01
I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. I returned the following week to facilitate a workshop in which students applied feedforward to an issue related to health or sustainability. Before the workshop, students identified an issue — students explored a range of topics from smoking to overconsumption to plastic water bottle usage to sedentary work life. With the issue in mind, the students created personas and journey maps that recount a day in the life of the persona. The persona enables the students to strategize with a specific person in mind, while the journey map enables students to identify leverage points for design. In the workshop, I discussed the four atmospheres of impact: things, behaviors, beliefs, and culture. The students then used a matrix format to identify current cues within each atmosphere to consider for the design. From the identified cues, students brainstormed potential feedforward cues that would encourage, or emphasize, a more desired outcome. As students shared their ideas, we discussed the difference between designing for reflective learning versus emotive learning. After completing the matrix, students revisited the journey map to identify moments throughout the persona's day when feedforward would be encountered. To package and further refine the ideas generated during the workshop, students wrote a short proposal in which they described the issue, introduced the persona, told a story about one encounter with feedforward, and explained what the design teaches the persona on an emotive level. I'm happy to share more information. Please contact me if you would like to learn more. ]]>

I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. I returned the following week to facilitate a workshop in which students applied feedforward to an issue related to health or sustainability. Before the workshop, students identified an issue — students explored a range of topics from smoking to overconsumption to plastic water bottle usage to sedentary work life. With the issue in mind, the students created personas and journey maps that recount a day in the life of the persona. The persona enables the students to strategize with a specific person in mind, while the journey map enables students to identify leverage points for design. In the workshop, I discussed the four atmospheres of impact: things, behaviors, beliefs, and culture. The students then used a matrix format to identify current cues within each atmosphere to consider for the design. From the identified cues, students brainstormed potential feedforward cues that would encourage, or emphasize, a more desired outcome. As students shared their ideas, we discussed the difference between designing for reflective learning versus emotive learning. After completing the matrix, students revisited the journey map to identify moments throughout the persona's day when feedforward would be encountered. To package and further refine the ideas generated during the workshop, students wrote a short proposal in which they described the issue, introduced the persona, told a story about one encounter with feedforward, and explained what the design teaches the persona on an emotive level. I'm happy to share more information. Please contact me if you would like to learn more. ]]>
Wed, 12 Dec 2012 07:16:08 GMT /slideshow/feedforward-workshop-with-university-of-illinois/15605328 seedsprout@slideshare.net(seedsprout) Feedforward Workshop with the University of Illinois seedsprout I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. I returned the following week to facilitate a workshop in which students applied feedforward to an issue related to health or sustainability. Before the workshop, students identified an issue — students explored a range of topics from smoking to overconsumption to plastic water bottle usage to sedentary work life. With the issue in mind, the students created personas and journey maps that recount a day in the life of the persona. The persona enables the students to strategize with a specific person in mind, while the journey map enables students to identify leverage points for design. In the workshop, I discussed the four atmospheres of impact: things, behaviors, beliefs, and culture. The students then used a matrix format to identify current cues within each atmosphere to consider for the design. From the identified cues, students brainstormed potential feedforward cues that would encourage, or emphasize, a more desired outcome. As students shared their ideas, we discussed the difference between designing for reflective learning versus emotive learning. After completing the matrix, students revisited the journey map to identify moments throughout the persona's day when feedforward would be encountered. To package and further refine the ideas generated during the workshop, students wrote a short proposal in which they described the issue, introduced the persona, told a story about one encounter with feedforward, and explained what the design teaches the persona on an emotive level. I'm happy to share more information. Please contact me if you would like to learn more. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/12-1211dissertationprezillinois-121212071608-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. I returned the following week to facilitate a workshop in which students applied feedforward to an issue related to health or sustainability. Before the workshop, students identified an issue — students explored a range of topics from smoking to overconsumption to plastic water bottle usage to sedentary work life. With the issue in mind, the students created personas and journey maps that recount a day in the life of the persona. The persona enables the students to strategize with a specific person in mind, while the journey map enables students to identify leverage points for design. In the workshop, I discussed the four atmospheres of impact: things, behaviors, beliefs, and culture. The students then used a matrix format to identify current cues within each atmosphere to consider for the design. From the identified cues, students brainstormed potential feedforward cues that would encourage, or emphasize, a more desired outcome. As students shared their ideas, we discussed the difference between designing for reflective learning versus emotive learning. After completing the matrix, students revisited the journey map to identify moments throughout the persona&#39;s day when feedforward would be encountered. To package and further refine the ideas generated during the workshop, students wrote a short proposal in which they described the issue, introduced the persona, told a story about one encounter with feedforward, and explained what the design teaches the persona on an emotive level. I&#39;m happy to share more information. Please contact me if you would like to learn more.
Feedforward Workshop with the University of Illinois from Amber
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Feedforward Presentation to the University of Illinois /slideshow/feedforward-presentation-to-university-of-illinois/15605106 12-1204dissertationprezillinois2-121212070005-phpapp02
I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. The course covered cognitive theories that are relevant for design strategy. Feedforward is a design theory that supports emotive learning for lifestyle change through design. The presentation also describes custom research methods I developed to measure change in bias, preference, and behaviors over time. Check out the follow-up workshop presentation. It offers an abbreviated framework for designing with feedforward.]]>

I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. The course covered cognitive theories that are relevant for design strategy. Feedforward is a design theory that supports emotive learning for lifestyle change through design. The presentation also describes custom research methods I developed to measure change in bias, preference, and behaviors over time. Check out the follow-up workshop presentation. It offers an abbreviated framework for designing with feedforward.]]>
Wed, 12 Dec 2012 07:00:05 GMT /slideshow/feedforward-presentation-to-university-of-illinois/15605106 seedsprout@slideshare.net(seedsprout) Feedforward Presentation to the University of Illinois seedsprout I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. The course covered cognitive theories that are relevant for design strategy. Feedforward is a design theory that supports emotive learning for lifestyle change through design. The presentation also describes custom research methods I developed to measure change in bias, preference, and behaviors over time. Check out the follow-up workshop presentation. It offers an abbreviated framework for designing with feedforward. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/12-1204dissertationprezillinois2-121212070005-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> I had the opportunity to present my dissertation research to a graduate design course at University of Illinois. The course covered cognitive theories that are relevant for design strategy. Feedforward is a design theory that supports emotive learning for lifestyle change through design. The presentation also describes custom research methods I developed to measure change in bias, preference, and behaviors over time. Check out the follow-up workshop presentation. It offers an abbreviated framework for designing with feedforward.
Feedforward Presentation to the University of Illinois from Amber
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Bsherertz /slideshow/bsherertz/3522832 bsherertz-100323082330-phpapp02
Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>

Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>
Tue, 23 Mar 2010 08:21:41 GMT /slideshow/bsherertz/3522832 seedsprout@slideshare.net(seedsprout) Bsherertz seedsprout Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bsherertz-100323082330-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Bsherertz from Amber
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Mobile App Project Proposal: Sherertz /slideshow/mobile-app-project-proposal-sherertz/3522806 bsherertzgd492finalpres-100323082307-phpapp01
Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>

Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>
Tue, 23 Mar 2010 08:20:14 GMT /slideshow/mobile-app-project-proposal-sherertz/3522806 seedsprout@slideshare.net(seedsprout) Mobile App Project Proposal: Sherertz seedsprout Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bsherertzgd492finalpres-100323082307-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Mobile App Project Proposal: Sherertz from Amber
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Maki Presentation /slideshow/maki-presentation-3522715/3522715 makipresentation-100323082531-phpapp01
Origami This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>

Origami This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>
Tue, 23 Mar 2010 08:13:19 GMT /slideshow/maki-presentation-3522715/3522715 seedsprout@slideshare.net(seedsprout) Maki Presentation seedsprout Origami This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/makipresentation-100323082531-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Origami This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Maki Presentation from Amber
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Mobile App Project Proposal: L. Sayles /slideshow/mobile-app-project-proposal-l-sayles/3413873 lsaylespresentation-100312152551-phpapp02
Trend Spotting in Music This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>

Trend Spotting in Music This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>
Fri, 12 Mar 2010 15:25:43 GMT /slideshow/mobile-app-project-proposal-l-sayles/3413873 seedsprout@slideshare.net(seedsprout) Mobile App Project Proposal: L. Sayles seedsprout Trend Spotting in Music This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/lsaylespresentation-100312152551-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Trend Spotting in Music This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Mobile App Project Proposal: L. Sayles from Amber
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Mobile App Project Proposal: B. Peters /slideshow/mobile-app-project-proposal-b-peters/3413868 petersbprocessmobileapp-100312152608-phpapp02
Typeface Design This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>

Typeface Design This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>
Fri, 12 Mar 2010 15:25:43 GMT /slideshow/mobile-app-project-proposal-b-peters/3413868 seedsprout@slideshare.net(seedsprout) Mobile App Project Proposal: B. Peters seedsprout Typeface Design This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/petersbprocessmobileapp-100312152608-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Typeface Design This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Mobile App Project Proposal: B. Peters from Amber
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Mobile App Project Proposal: Betsy Scherertz /slideshow/mobile-app-project-proposal-betsy-scherertz/3413731 bsherertzgd492finalpres-100312150840-phpapp01
Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>

Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492]]>
Fri, 12 Mar 2010 15:08:33 GMT /slideshow/mobile-app-project-proposal-betsy-scherertz/3413731 seedsprout@slideshare.net(seedsprout) Mobile App Project Proposal: Betsy Scherertz seedsprout Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bsherertzgd492finalpres-100312150840-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Energy Saving For Kids This presentation was created for a special topics course (GD492) at North Carolina State University. It is the mid-semester proposal for a mobile component within a service ecology that enables a specific group of people to learn a complex process. The service focuses on developing skills, rather than managing information—it performs analogously as training wheels, rather than crutches. Focusing on skill development implies that the person engages with the design conditions in order to learn how, what, and why to do something autonomously (without prolonged reliance on the design). The presentation includes an overview of the service ecology, user assessment, and specific design objectives for moving forward with creating a prototype and working demonstration. All material is copyright 2010. Please contact the manager of the slideshare account for questions and permissions. Process work can be found at www.seedandsprout.com/s10_gd492
Mobile App Project Proposal: Betsy Scherertz from Amber
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