際際滷shows by User: slabua / http://www.slideshare.net/images/logo.gif 際際滷shows by User: slabua / Sat, 08 Jun 2019 11:57:06 GMT 際際滷Share feed for 際際滷shows by User: slabua Shared-Memory Multiprocessors /slideshow/sharedmemory-multiprocessors/149082173 sharedmemorymultiprocessors-slb0462408-190608115706
Parallel Computer Architectures Shared-Memory Multiprocessors]]>

Parallel Computer Architectures Shared-Memory Multiprocessors]]>
Sat, 08 Jun 2019 11:57:06 GMT /slideshow/sharedmemory-multiprocessors/149082173 slabua@slideshare.net(slabua) Shared-Memory Multiprocessors slabua Parallel Computer Architectures Shared-Memory Multiprocessors <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/sharedmemorymultiprocessors-slb0462408-190608115706-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Parallel Computer Architectures Shared-Memory Multiprocessors
Shared-Memory Multiprocessors from Salvatore La Bua
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Design and Implementation of Modules for the Extraction of Biometric Parameters in an Augmented BCI Framework /slideshow/design-and-implementation-of-modules-for-the-extraction-of-biometric-parameters-in-an-augmented-bci-framework/94888317 slabua-unipabciframeworkpresentation-180424160238
The interaction between human beings and robotic agents, and the interest towards such topics, have been exponentially growing in the recent years. The purpose of this thesis project is to identify a relation between the behaviours of a humanoid robot placed in a social context, and the emotional responses of a subject interacting with it. In particular, through the use of Brain-Computer Interface (BCI) and gaze tracking technologies, it has been investigated on the relation between the trust towards a robotic agent and the effects it has on the brain signals. In order to evaluate this relation, the framework makes use of the acquired brain signals to extract biometric features, such as attention, stress, and mental workload, along with the visual focus. In order to investigate towards this direction, an interactive game session has been set up for the human-robot interaction. In particular, an instance of the well-known Rock-Paper-Scissors game has been used. The experimental results have been shown a correlation between the behaviours of a robotic agent and the effect of trust on the brain signals of the human user. In particular, the emotional response varies depending the type of behaviours expressed by the robotic agent.]]>

The interaction between human beings and robotic agents, and the interest towards such topics, have been exponentially growing in the recent years. The purpose of this thesis project is to identify a relation between the behaviours of a humanoid robot placed in a social context, and the emotional responses of a subject interacting with it. In particular, through the use of Brain-Computer Interface (BCI) and gaze tracking technologies, it has been investigated on the relation between the trust towards a robotic agent and the effects it has on the brain signals. In order to evaluate this relation, the framework makes use of the acquired brain signals to extract biometric features, such as attention, stress, and mental workload, along with the visual focus. In order to investigate towards this direction, an interactive game session has been set up for the human-robot interaction. In particular, an instance of the well-known Rock-Paper-Scissors game has been used. The experimental results have been shown a correlation between the behaviours of a robotic agent and the effect of trust on the brain signals of the human user. In particular, the emotional response varies depending the type of behaviours expressed by the robotic agent.]]>
Tue, 24 Apr 2018 16:02:38 GMT /slideshow/design-and-implementation-of-modules-for-the-extraction-of-biometric-parameters-in-an-augmented-bci-framework/94888317 slabua@slideshare.net(slabua) Design and Implementation of Modules for the Extraction of Biometric Parameters in an Augmented BCI Framework slabua The interaction between human beings and robotic agents, and the interest towards such topics, have been exponentially growing in the recent years. The purpose of this thesis project is to identify a relation between the behaviours of a humanoid robot placed in a social context, and the emotional responses of a subject interacting with it. In particular, through the use of Brain-Computer Interface (BCI) and gaze tracking technologies, it has been investigated on the relation between the trust towards a robotic agent and the effects it has on the brain signals. In order to evaluate this relation, the framework makes use of the acquired brain signals to extract biometric features, such as attention, stress, and mental workload, along with the visual focus. In order to investigate towards this direction, an interactive game session has been set up for the human-robot interaction. In particular, an instance of the well-known Rock-Paper-Scissors game has been used. The experimental results have been shown a correlation between the behaviours of a robotic agent and the effect of trust on the brain signals of the human user. In particular, the emotional response varies depending the type of behaviours expressed by the robotic agent. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/slabua-unipabciframeworkpresentation-180424160238-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The interaction between human beings and robotic agents, and the interest towards such topics, have been exponentially growing in the recent years. The purpose of this thesis project is to identify a relation between the behaviours of a humanoid robot placed in a social context, and the emotional responses of a subject interacting with it. In particular, through the use of Brain-Computer Interface (BCI) and gaze tracking technologies, it has been investigated on the relation between the trust towards a robotic agent and the effects it has on the brain signals. In order to evaluate this relation, the framework makes use of the acquired brain signals to extract biometric features, such as attention, stress, and mental workload, along with the visual focus. In order to investigate towards this direction, an interactive game session has been set up for the human-robot interaction. In particular, an instance of the well-known Rock-Paper-Scissors game has been used. The experimental results have been shown a correlation between the behaviours of a robotic agent and the effect of trust on the brain signals of the human user. In particular, the emotional response varies depending the type of behaviours expressed by the robotic agent.
Design and Implementation of Modules for the Extraction of Biometric Parameters in an Augmented BCI Framework from Salvatore La Bua
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https://cdn.slidesharecdn.com/profile-photo-slabua-48x48.jpg?cb=1597812938 Graduated cum laude with a master's degree in Computer Science Engineering for Intelligent Systems at University of Palermo, Italy, presenting a Thesis in Robotics on a Brain-Computer Interface Framework. Previously graduated with the grade of 110/110 in CSE, presenting a Thesis in Artificial Intelligence / Latent Semantic Analysis. Interested in Artificial Intelligence, Machine Learning, Robotics, Human-Robot Interaction, Cognitive Robotics, Image processing, 3D Computer Graphics, Mechatronics, Cybernetics, Bionics, Mathematics, Cryptography, Algorithms, Networks, Autonomous Vehicles. Programming experience in different languages, including C, C++, Java, Python, LISP, Matlab. www.slblabs.com https://cdn.slidesharecdn.com/ss_thumbnails/sharedmemorymultiprocessors-slb0462408-190608115706-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/sharedmemory-multiprocessors/149082173 Shared-Memory Multipro... https://cdn.slidesharecdn.com/ss_thumbnails/slabua-unipabciframeworkpresentation-180424160238-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/design-and-implementation-of-modules-for-the-extraction-of-biometric-parameters-in-an-augmented-bci-framework/94888317 Design and Implementat...