際際滷shows by User: stefanwerning / http://www.slideshare.net/images/logo.gif 際際滷shows by User: stefanwerning / Mon, 02 Mar 2020 16:53:48 GMT 際際滷Share feed for 際際滷shows by User: stefanwerning Discursive Game Design or: Game Design as Cultural Practice /stefanwerning/discursive-game-design-or-game-design-as-cultural-practice discursivegamedesignpresentation-200302165348
The slides outline Discursive Game Design as a conceptual framework, that frames game design in four distinct ways: a) as cultural practice, b) as play, c) as persuasive communication, and d) as a research heuristic in its own right.]]>

The slides outline Discursive Game Design as a conceptual framework, that frames game design in four distinct ways: a) as cultural practice, b) as play, c) as persuasive communication, and d) as a research heuristic in its own right.]]>
Mon, 02 Mar 2020 16:53:48 GMT /stefanwerning/discursive-game-design-or-game-design-as-cultural-practice stefanwerning@slideshare.net(stefanwerning) Discursive Game Design or: Game Design as Cultural Practice stefanwerning The slides outline Discursive Game Design as a conceptual framework, that frames game design in four distinct ways: a) as cultural practice, b) as play, c) as persuasive communication, and d) as a research heuristic in its own right. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/discursivegamedesignpresentation-200302165348-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The slides outline Discursive Game Design as a conceptual framework, that frames game design in four distinct ways: a) as cultural practice, b) as play, c) as persuasive communication, and d) as a research heuristic in its own right.
Discursive Game Design or: Game Design as Cultural Practice from Stefan Werning
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Ecomodding as Cultural Public Sphere and Creative Research Practice /slideshow/ecomodding-as-cultural-public-sphere-and-creative-research-practice/207707548 ecreaecomoddingpresentationswdj-191219120559
The slides present our work on developing ecomodding, i.e. the creation of game modifications to explore ecological issues, as a playful, critical teaching and research technique.]]>

The slides present our work on developing ecomodding, i.e. the creation of game modifications to explore ecological issues, as a playful, critical teaching and research technique.]]>
Thu, 19 Dec 2019 12:05:59 GMT /slideshow/ecomodding-as-cultural-public-sphere-and-creative-research-practice/207707548 stefanwerning@slideshare.net(stefanwerning) Ecomodding as Cultural Public Sphere and Creative Research Practice stefanwerning The slides present our work on developing ecomodding, i.e. the creation of game modifications to explore ecological issues, as a playful, critical teaching and research technique. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ecreaecomoddingpresentationswdj-191219120559-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The slides present our work on developing ecomodding, i.e. the creation of game modifications to explore ecological issues, as a playful, critical teaching and research technique.
Ecomodding as Cultural Public Sphere and Creative Research Practice from Stefan Werning
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Making Data Playable? (workshop slides) /slideshow/making-data-playable-workshop-slides/204404035 playabledatasetsslides-191211113935
The slides present the context of a workshop on using card games to interpret datasets as well as defamiliarize and reassess the role of tools in data practices and the computational humanities. An abstract with more information and literature can be found here: https://www.dropbox.com/s/rsb1zilzzisqfja/RMA%20Workshop_%20Making%20Data%20Playable%20-%20announcement.pdf?dl=0. ]]>

The slides present the context of a workshop on using card games to interpret datasets as well as defamiliarize and reassess the role of tools in data practices and the computational humanities. An abstract with more information and literature can be found here: https://www.dropbox.com/s/rsb1zilzzisqfja/RMA%20Workshop_%20Making%20Data%20Playable%20-%20announcement.pdf?dl=0. ]]>
Wed, 11 Dec 2019 11:39:35 GMT /slideshow/making-data-playable-workshop-slides/204404035 stefanwerning@slideshare.net(stefanwerning) Making Data Playable? (workshop slides) stefanwerning The slides present the context of a workshop on using card games to interpret datasets as well as defamiliarize and reassess the role of tools in data practices and the computational humanities. An abstract with more information and literature can be found here: https://www.dropbox.com/s/rsb1zilzzisqfja/RMA%20Workshop_%20Making%20Data%20Playable%20-%20announcement.pdf?dl=0. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/playabledatasetsslides-191211113935-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The slides present the context of a workshop on using card games to interpret datasets as well as defamiliarize and reassess the role of tools in data practices and the computational humanities. An abstract with more information and literature can be found here: https://www.dropbox.com/s/rsb1zilzzisqfja/RMA%20Workshop_%20Making%20Data%20Playable%20-%20announcement.pdf?dl=0.
Making Data Playable? (workshop slides) from Stefan Werning
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Using Analytical Game Design to make datasets playable in the classroom /slideshow/using-analytical-game-design-to-make-datasets-playable-in-the-classroom/95851368 gfl2018makingdatasetsplayableslidesfinal-180503170907
The paper was presented at the symposium Games for Learning: Moving Goal Posts in Educational Game Design, organized by the focus area Game Research at Utrecht University and held at the Academiegebouw Utrecht on March 15, 2018. It outlines a technique based on Analytical Game Design to analyze and teach datasets through play in academic classroom contexts.]]>

The paper was presented at the symposium Games for Learning: Moving Goal Posts in Educational Game Design, organized by the focus area Game Research at Utrecht University and held at the Academiegebouw Utrecht on March 15, 2018. It outlines a technique based on Analytical Game Design to analyze and teach datasets through play in academic classroom contexts.]]>
Thu, 03 May 2018 17:09:07 GMT /slideshow/using-analytical-game-design-to-make-datasets-playable-in-the-classroom/95851368 stefanwerning@slideshare.net(stefanwerning) Using Analytical Game Design to make datasets playable in the classroom stefanwerning The paper was presented at the symposium Games for Learning: Moving Goal Posts in Educational Game Design, organized by the focus area Game Research at Utrecht University and held at the Academiegebouw Utrecht on March 15, 2018. It outlines a technique based on Analytical Game Design to analyze and teach datasets through play in academic classroom contexts. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gfl2018makingdatasetsplayableslidesfinal-180503170907-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The paper was presented at the symposium Games for Learning: Moving Goal Posts in Educational Game Design, organized by the focus area Game Research at Utrecht University and held at the Academiegebouw Utrecht on March 15, 2018. It outlines a technique based on Analytical Game Design to analyze and teach datasets through play in academic classroom contexts.
Using Analytical Game Design to make datasets playable in the classroom from Stefan Werning
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DigraFDG2016 - From practice-based game research to game design as cultural technique /slideshow/digrafdg2016-from-practicebased-game-research-to-game-design-as-cultural-technique/64725556 digra-fdganalyticalgamedesignwerning-160805091325
際際滷s for all presentations of the eponymous panel organized at the DiGRA/FDG conference 2016 in Dundee.]]>

際際滷s for all presentations of the eponymous panel organized at the DiGRA/FDG conference 2016 in Dundee.]]>
Fri, 05 Aug 2016 09:13:25 GMT /slideshow/digrafdg2016-from-practicebased-game-research-to-game-design-as-cultural-technique/64725556 stefanwerning@slideshare.net(stefanwerning) DigraFDG2016 - From practice-based game research to game design as cultural technique stefanwerning 際際滷s for all presentations of the eponymous panel organized at the DiGRA/FDG conference 2016 in Dundee. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/digra-fdganalyticalgamedesignwerning-160805091325-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> 際際滷s for all presentations of the eponymous panel organized at the DiGRA/FDG conference 2016 in Dundee.
DigraFDG2016 - From practice-based game research to game design as cultural technique from Stefan Werning
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Workshop on Game Poetry (Utrecht Summer School '14) /slideshow/workshop-on-game-poetry-utrecht-summer-school-14/46546653 gapsummerschool2014gamepoetrywerning-150401115854-conversion-gate01
The workshop explored the concept of Game Poetry hinted at by Ian Bogost, both in terms of its conceptual implications and from a practical, analytical game design perspective.]]>

The workshop explored the concept of Game Poetry hinted at by Ian Bogost, both in terms of its conceptual implications and from a practical, analytical game design perspective.]]>
Wed, 01 Apr 2015 11:58:54 GMT /slideshow/workshop-on-game-poetry-utrecht-summer-school-14/46546653 stefanwerning@slideshare.net(stefanwerning) Workshop on Game Poetry (Utrecht Summer School '14) stefanwerning The workshop explored the concept of Game Poetry hinted at by Ian Bogost, both in terms of its conceptual implications and from a practical, analytical game design perspective. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gapsummerschool2014gamepoetrywerning-150401115854-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The workshop explored the concept of Game Poetry hinted at by Ian Bogost, both in terms of its conceptual implications and from a practical, analytical game design perspective.
Workshop on Game Poetry (Utrecht Summer School '14) from Stefan Werning
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A media industry perspective on digital games /stefanwerning/ap-utrecht-sample-lecture aputrechtsamplelecture-150401103629-conversion-gate01
The paper explores how media industry studies can be a useful framework for analyzing digital games from a media and cultural studies perspective. It addresses issues like production practices, distribution modalities and a comparative perspective on non-Western game industries.]]>

The paper explores how media industry studies can be a useful framework for analyzing digital games from a media and cultural studies perspective. It addresses issues like production practices, distribution modalities and a comparative perspective on non-Western game industries.]]>
Wed, 01 Apr 2015 10:36:29 GMT /stefanwerning/ap-utrecht-sample-lecture stefanwerning@slideshare.net(stefanwerning) A media industry perspective on digital games stefanwerning The paper explores how media industry studies can be a useful framework for analyzing digital games from a media and cultural studies perspective. It addresses issues like production practices, distribution modalities and a comparative perspective on non-Western game industries. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aputrechtsamplelecture-150401103629-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The paper explores how media industry studies can be a useful framework for analyzing digital games from a media and cultural studies perspective. It addresses issues like production practices, distribution modalities and a comparative perspective on non-Western game industries.
A media industry perspective on digital games from Stefan Werning
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War Games (Remote Control 2014, Utrecht) /slideshow/war-games-remote-control-2014-utrecht/46542367 remotecontrolworkshopwargameswerning-150401101558-conversion-gate01
The paper discusses functions and aesthetics of military-themed and military-endorsed/commissioned games from Johann Christian Ludwig Hellwig to America's Army. It contains examples and a design exercise to identify and contextualize bias in the procedural rhetoric of the games.]]>

The paper discusses functions and aesthetics of military-themed and military-endorsed/commissioned games from Johann Christian Ludwig Hellwig to America's Army. It contains examples and a design exercise to identify and contextualize bias in the procedural rhetoric of the games.]]>
Wed, 01 Apr 2015 10:15:58 GMT /slideshow/war-games-remote-control-2014-utrecht/46542367 stefanwerning@slideshare.net(stefanwerning) War Games (Remote Control 2014, Utrecht) stefanwerning The paper discusses functions and aesthetics of military-themed and military-endorsed/commissioned games from Johann Christian Ludwig Hellwig to America's Army. It contains examples and a design exercise to identify and contextualize bias in the procedural rhetoric of the games. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/remotecontrolworkshopwargameswerning-150401101558-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> The paper discusses functions and aesthetics of military-themed and military-endorsed/commissioned games from Johann Christian Ludwig Hellwig to America&#39;s Army. It contains examples and a design exercise to identify and contextualize bias in the procedural rhetoric of the games.
War Games (Remote Control 2014, Utrecht) from Stefan Werning
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Analytical Game Design: Digital Game Studies between theory and practice /slideshow/analytical-game-design-digital-game-studies-between-theory-and-practice/44870700 analyticalgamedesignss2014presentation-150219041924-conversion-gate02
Identifies symbiotic relationships between theory and practice in different disciplines (particularly with reference to film) and outlines ways for Digital Game Studies to benefit from incorporating design experiments as a playful means of knowledge creation. Cf. http://agd.swerning.org/ for more information.]]>

Identifies symbiotic relationships between theory and practice in different disciplines (particularly with reference to film) and outlines ways for Digital Game Studies to benefit from incorporating design experiments as a playful means of knowledge creation. Cf. http://agd.swerning.org/ for more information.]]>
Thu, 19 Feb 2015 04:19:23 GMT /slideshow/analytical-game-design-digital-game-studies-between-theory-and-practice/44870700 stefanwerning@slideshare.net(stefanwerning) Analytical Game Design: Digital Game Studies between theory and practice stefanwerning Identifies symbiotic relationships between theory and practice in different disciplines (particularly with reference to film) and outlines ways for Digital Game Studies to benefit from incorporating design experiments as a playful means of knowledge creation. Cf. http://agd.swerning.org/ for more information. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/analyticalgamedesignss2014presentation-150219041924-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Identifies symbiotic relationships between theory and practice in different disciplines (particularly with reference to film) and outlines ways for Digital Game Studies to benefit from incorporating design experiments as a playful means of knowledge creation. Cf. http://agd.swerning.org/ for more information.
Analytical Game Design: Digital Game Studies between theory and practice from Stefan Werning
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Studying games at the intersection of 鐃media studies and computer science /slideshow/studying-games-at-the-intersection-of-media-studies-and-computer-science/44776910 werninggraduateprogramsession1-150217053312-conversion-gate01
Gives an overview of how games have been studied collaboratively by media studies and computer science and suggests topics and methodological approaches for intensifying that collaboration.]]>

Gives an overview of how games have been studied collaboratively by media studies and computer science and suggests topics and methodological approaches for intensifying that collaboration.]]>
Tue, 17 Feb 2015 05:33:12 GMT /slideshow/studying-games-at-the-intersection-of-media-studies-and-computer-science/44776910 stefanwerning@slideshare.net(stefanwerning) Studying games at the intersection of 鐃media studies and computer science stefanwerning Gives an overview of how games have been studied collaboratively by media studies and computer science and suggests topics and methodological approaches for intensifying that collaboration. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/werninggraduateprogramsession1-150217053312-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Gives an overview of how games have been studied collaboratively by media studies and computer science and suggests topics and methodological approaches for intensifying that collaboration.
Studying games at the intersection of media studies and computer science from Stefan Werning
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Studying play in contemporary (media) culture /slideshow/mapt-session1-playwerning/44250776 maptsession1playwerning-150204031702-conversion-gate01
Outlines and exemplifies theoretical approaches to play from a media and cultural studies perspective. Introduction to the RMA course Media & Performance Theory (2015) at Utrecht University]]>

Outlines and exemplifies theoretical approaches to play from a media and cultural studies perspective. Introduction to the RMA course Media & Performance Theory (2015) at Utrecht University]]>
Wed, 04 Feb 2015 03:17:02 GMT /slideshow/mapt-session1-playwerning/44250776 stefanwerning@slideshare.net(stefanwerning) Studying play in contemporary (media) culture stefanwerning Outlines and exemplifies theoretical approaches to play from a media and cultural studies perspective. Introduction to the RMA course Media & Performance Theory (2015) at Utrecht University <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/maptsession1playwerning-150204031702-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Outlines and exemplifies theoretical approaches to play from a media and cultural studies perspective. Introduction to the RMA course Media &amp; Performance Theory (2015) at Utrecht University
Studying play in contemporary (media) culture from Stefan Werning
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Werning, Die oekonomische Durchdringung der digitalen (Medien-)Kultur https://de.slideshare.net/slideshow/werning-die-oekonomische-durchdringung-der-digitalen-medienkultur/44082087 bonnvortragwerninggekrzt-150130112742-conversion-gate01
An overview of how economic transformations, in particular apps and start-ups, affect media use and digital culture.]]>

An overview of how economic transformations, in particular apps and start-ups, affect media use and digital culture.]]>
Fri, 30 Jan 2015 11:27:42 GMT https://de.slideshare.net/slideshow/werning-die-oekonomische-durchdringung-der-digitalen-medienkultur/44082087 stefanwerning@slideshare.net(stefanwerning) Werning, Die oekonomische Durchdringung der digitalen (Medien-)Kultur stefanwerning An overview of how economic transformations, in particular apps and start-ups, affect media use and digital culture. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/bonnvortragwerninggekrzt-150130112742-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview of how economic transformations, in particular apps and start-ups, affect media use and digital culture.
from Stefan Werning
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https://cdn.slidesharecdn.com/profile-photo-stefanwerning-48x48.jpg?cb=1597771305 https://cdn.slidesharecdn.com/ss_thumbnails/discursivegamedesignpresentation-200302165348-thumbnail.jpg?width=320&height=320&fit=bounds stefanwerning/discursive-game-design-or-game-design-as-cultural-practice Discursive Game Design... https://cdn.slidesharecdn.com/ss_thumbnails/ecreaecomoddingpresentationswdj-191219120559-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/ecomodding-as-cultural-public-sphere-and-creative-research-practice/207707548 Ecomodding as Cultural... https://cdn.slidesharecdn.com/ss_thumbnails/playabledatasetsslides-191211113935-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/making-data-playable-workshop-slides/204404035 Making Data Playable? ...