ºÝºÝߣshows by User: takahiroharada / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: takahiroharada / Wed, 10 Jun 2020 17:44:41 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: takahiroharada 201907 Radeon ProRender2.0@Siggraph2019 /slideshow/201907-radeon-prorender20siggraph2019/235354064 201907rpr20siggraph2-200610174441
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Wed, 10 Jun 2020 17:44:41 GMT /slideshow/201907-radeon-prorender20siggraph2019/235354064 takahiroharada@slideshare.net(takahiroharada) 201907 Radeon ProRender2.0@Siggraph2019 takahiroharada . <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/201907rpr20siggraph2-200610174441-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> .
201907 Radeon ProRender2.0@Siggraph2019 from Takahiro Harada
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[2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing Renderers /slideshow/2018-gdc-realtime-raytracing-techniques-for-integration-into-existing-renderers/92380582 gdc2018takahiroharada-180330041526
- Radeon ProRender, Radeon Rays update - Unity GPU Lightmapper using Radeon Rays - Radeon ProRender + Universal Scene Description - Radeon ProRender Real-time Rendering ]]>

- Radeon ProRender, Radeon Rays update - Unity GPU Lightmapper using Radeon Rays - Radeon ProRender + Universal Scene Description - Radeon ProRender Real-time Rendering ]]>
Fri, 30 Mar 2018 04:15:26 GMT /slideshow/2018-gdc-realtime-raytracing-techniques-for-integration-into-existing-renderers/92380582 takahiroharada@slideshare.net(takahiroharada) [2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing Renderers takahiroharada - Radeon ProRender, Radeon Rays update - Unity GPU Lightmapper using Radeon Rays - Radeon ProRender + Universal Scene Description - Radeon ProRender Real-time Rendering <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdc2018takahiroharada-180330041526-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> - Radeon ProRender, Radeon Rays update - Unity GPU Lightmapper using Radeon Rays - Radeon ProRender + Universal Scene Description - Radeon ProRender Real-time Rendering
[2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing Renderers from Takahiro Harada
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Introduction to OpenCL (Japanese, OpenCL¤Î»ùµA) /slideshow/introduction-to-opencl-japanese-opencl/86420742 2013opencljapantranslated-180119201344
with short explanation about GPU architecture]]>

with short explanation about GPU architecture]]>
Fri, 19 Jan 2018 20:13:44 GMT /slideshow/introduction-to-opencl-japanese-opencl/86420742 takahiroharada@slideshare.net(takahiroharada) Introduction to OpenCL (Japanese, OpenCL¤Î»ùµA) takahiroharada with short explanation about GPU architecture <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2013opencljapantranslated-180119201344-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> with short explanation about GPU architecture
Introduction to OpenCL (Japanese, OpenCL¤Î»ùµA) from Takahiro Harada
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[2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow /slideshow/2017-gdc-radeon-prorender-and-radeon-rays-in-a-gaming-rendering-workflow/72784626 2017gdcrprrr-170303185636
Radeon Rays in Unity, ProRender. ]]>

Radeon Rays in Unity, ProRender. ]]>
Fri, 03 Mar 2017 18:56:36 GMT /slideshow/2017-gdc-radeon-prorender-and-radeon-rays-in-a-gaming-rendering-workflow/72784626 takahiroharada@slideshare.net(takahiroharada) [2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow takahiroharada Radeon Rays in Unity, ProRender. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2017gdcrprrr-170303185636-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Radeon Rays in Unity, ProRender.
[2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow from Takahiro Harada
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´_Âʵĥ饤¥È¥«¥ê¥ó¥°¡¡ÀíÕ“¤ÈŒg×° (CEDEC2016) /slideshow/cedec2016-65643494/65643494 stochasticlightcullingcedec2016-160902230021
Stochastic Light Culling by Yusuke Tokuyoshi and Takahiro Harada]]>

Stochastic Light Culling by Yusuke Tokuyoshi and Takahiro Harada]]>
Fri, 02 Sep 2016 23:00:21 GMT /slideshow/cedec2016-65643494/65643494 takahiroharada@slideshare.net(takahiroharada) ´_Âʵĥ饤¥È¥«¥ê¥ó¥°¡¡ÀíÕ“¤ÈŒg×° (CEDEC2016) takahiroharada Stochastic Light Culling by Yusuke Tokuyoshi and Takahiro Harada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/stochasticlightcullingcedec2016-160902230021-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Stochastic Light Culling by Yusuke Tokuyoshi and Takahiro Harada
´_Âʵĥ饤¥È¥«¥ê¥ó¥° ÀíÕ“¤ÈŒg×° (CEDEC2016) from Takahiro Harada
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Introducing Firerender for 3DS Max /slideshow/introducing-firerender-for-3ds-max/63217638 2016eue-160619094810
Presentation@EUE2016]]>

Presentation@EUE2016]]>
Sun, 19 Jun 2016 09:48:10 GMT /slideshow/introducing-firerender-for-3ds-max/63217638 takahiroharada@slideshare.net(takahiroharada) Introducing Firerender for 3DS Max takahiroharada Presentation@EUE2016 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2016eue-160619094810-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presentation@EUE2016
Introducing Firerender for 3DS Max from Takahiro Harada
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[2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays /slideshow/2016-gdc-multiplatform-gpu-raytracing-solutions-with-firerender-and-firerays/60125432 2016gdc-160328175316
GDC 2016 presentation about Firerender & FireRays. ]]>

GDC 2016 presentation about Firerender & FireRays. ]]>
Mon, 28 Mar 2016 17:53:15 GMT /slideshow/2016-gdc-multiplatform-gpu-raytracing-solutions-with-firerender-and-firerays/60125432 takahiroharada@slideshare.net(takahiroharada) [2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays takahiroharada GDC 2016 presentation about Firerender & FireRays. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2016gdc-160328175316-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> GDC 2016 presentation about Firerender &amp; FireRays.
[2016 GDC] Multiplatform GPU Ray-Tracing Solutions With FireRender and FireRays from Takahiro Harada
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Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL×·¼ÓÙYÁÏ (CEDEC 2015) /slideshow/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-cedec-2015-52557581/52557581 main-150908211828-lva1-app6892
Additional note (in Japanese) for the CEDEC 2015 presentation. ]]>

Additional note (in Japanese) for the CEDEC 2015 presentation. ]]>
Tue, 08 Sep 2015 21:18:28 GMT /slideshow/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-cedec-2015-52557581/52557581 takahiroharada@slideshare.net(takahiroharada) Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL×·¼ÓÙYÁÏ (CEDEC 2015) takahiroharada Additional note (in Japanese) for the CEDEC 2015 presentation. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/main-150908211828-lva1-app6892-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Additional note (in Japanese) for the CEDEC 2015 presentation.
Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL×·¼ÓÙYÁÏ (CEDEC 2015) from Takahiro Harada
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Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015) /slideshow/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-cedec-2015/52210156 2015cedecbdpt-150829235354-lva1-app6891
Additional tech report will be published at CEDEC Digital library (CEDiL). ]]>

Additional tech report will be published at CEDEC Digital library (CEDiL). ]]>
Sat, 29 Aug 2015 23:53:54 GMT /slideshow/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-cedec-2015/52210156 takahiroharada@slideshare.net(takahiroharada) Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015) takahiroharada Additional tech report will be published at CEDEC Digital library (CEDiL). <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2015cedecbdpt-150829235354-lva1-app6891-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Additional tech report will be published at CEDEC Digital library (CEDiL).
Introduction to Bidirectional Path Tracing (BDPT) & Implementation using OpenCL (CEDEC 2015) from Takahiro Harada
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Foveated Ray Tracing for VR on Multiple GPUs /slideshow/foveated-ray-tracing-for-vr-on-multiple-gpus/42817475 foveatedraytracing-141217215734-conversion-gate02
Foveated Ray Tracing for VR on Multiple GPUs]]>

Foveated Ray Tracing for VR on Multiple GPUs]]>
Wed, 17 Dec 2014 21:57:34 GMT /slideshow/foveated-ray-tracing-for-vr-on-multiple-gpus/42817475 takahiroharada@slideshare.net(takahiroharada) Foveated Ray Tracing for VR on Multiple GPUs takahiroharada Foveated Ray Tracing for VR on Multiple GPUs <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/foveatedraytracing-141217215734-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Foveated Ray Tracing for VR on Multiple GPUs
Foveated Ray Tracing for VR on Multiple GPUs from Takahiro Harada
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Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014) /slideshow/introduction-to-monte-carlo-ray-tracing-opencl-implementation-cedec-2014/39208961 cedec2014harada-140917141729-phpapp02
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)]]>

Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)]]>
Wed, 17 Sep 2014 14:17:28 GMT /slideshow/introduction-to-monte-carlo-ray-tracing-opencl-implementation-cedec-2014/39208961 takahiroharada@slideshare.net(takahiroharada) Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014) takahiroharada Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cedec2014harada-140917141729-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014)
Introduction to Monte Carlo Ray Tracing, OpenCL Implementation (CEDEC 2014) from Takahiro Harada
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Physics Tutorial, GPU Physics (GDC2010) /slideshow/physics-tutorial-gdc2010/35244801 gdc10haradatakahirogpuphysics-140528230335-phpapp01
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Wed, 28 May 2014 23:03:35 GMT /slideshow/physics-tutorial-gdc2010/35244801 takahiroharada@slideshare.net(takahiroharada) Physics Tutorial, GPU Physics (GDC2010) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdc10haradatakahirogpuphysics-140528230335-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Physics Tutorial, GPU Physics (GDC2010) from Takahiro Harada
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A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012) /slideshow/a-25d-culling-for-forward-siggraph-asia-2012/34909590 2012sa2-140520104930-phpapp01
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Tue, 20 May 2014 10:49:30 GMT /slideshow/a-25d-culling-for-forward-siggraph-asia-2012/34909590 takahiroharada@slideshare.net(takahiroharada) A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2012sa2-140520104930-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
A 2.5D Culling for Forward+ (SIGGRAPH ASIA 2012) from Takahiro Harada
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Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012) /slideshow/using-gpus-for-collision-detection-recent-advances-in-realtime-collision-and-proximity-computations-for-games-and-simulations-eurographics-2012/34909523 takahiroeg2012tutorial-140520104810-phpapp02
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Tue, 20 May 2014 10:48:10 GMT /slideshow/using-gpus-for-collision-detection-recent-advances-in-realtime-collision-and-proximity-computations-for-games-and-simulations-eurographics-2012/34909523 takahiroharada@slideshare.net(takahiroharada) Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/takahiroeg2012tutorial-140520104810-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Using GPUs for Collision detection, Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations (EUROGRAPHICS 2012) from Takahiro Harada
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Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011) /slideshow/heterogeneous-particle-based-simulation-siggraph-asia-2011/34909210 particles-140520104022-phpapp01
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Tue, 20 May 2014 10:40:22 GMT /slideshow/heterogeneous-particle-based-simulation-siggraph-asia-2011/34909210 takahiroharada@slideshare.net(takahiroharada) Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/particles-140520104022-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Heterogeneous Particle based Simulation (SIGGRAPH ASIA 2011) from Takahiro Harada
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A Parallel Constraint Solver for a Rigid Body Simulation (SIGGRAPH ASIA 2011) /slideshow/solver-34909157/34909157 solver-140520103912-phpapp01
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Tue, 20 May 2014 10:39:12 GMT /slideshow/solver-34909157/34909157 takahiroharada@slideshare.net(takahiroharada) A Parallel Constraint Solver for a Rigid Body Simulation (SIGGRAPH ASIA 2011) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/solver-140520103912-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
A Parallel Constraint Solver for a Rigid Body Simulation (SIGGRAPH ASIA 2011) from Takahiro Harada
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Introduction to Monte Carlo Ray Tracing (CEDEC 2013) /slideshow/introduction-to-monte-carlo-ray-tracing-cedec2013/34908918 cedec2013haradamcrt0-140520103359-phpapp01
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Tue, 20 May 2014 10:33:59 GMT /slideshow/introduction-to-monte-carlo-ray-tracing-cedec2013/34908918 takahiroharada@slideshare.net(takahiroharada) Introduction to Monte Carlo Ray Tracing (CEDEC 2013) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/cedec2013haradamcrt0-140520103359-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Introduction to Monte Carlo Ray Tracing (CEDEC 2013) from Takahiro Harada
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Forward+ (EUROGRAPHICS 2012) /slideshow/forward-34779335/34779335 eg2012forwardplus-140516143251-phpapp01
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Fri, 16 May 2014 14:32:51 GMT /slideshow/forward-34779335/34779335 takahiroharada@slideshare.net(takahiroharada) Forward+ (EUROGRAPHICS 2012) takahiroharada <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/eg2012forwardplus-140516143251-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Forward+ (EUROGRAPHICS 2012) from Takahiro Harada
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https://cdn.slidesharecdn.com/profile-photo-takahiroharada-48x48.jpg?cb=1650569504 sites.google.com/site/takahiroharada/ https://cdn.slidesharecdn.com/ss_thumbnails/201907rpr20siggraph2-200610174441-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/201907-radeon-prorender20siggraph2019/235354064 201907 Radeon ProRende... https://cdn.slidesharecdn.com/ss_thumbnails/gdc2018takahiroharada-180330041526-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/2018-gdc-realtime-raytracing-techniques-for-integration-into-existing-renderers/92380582 [2018 GDC] Real-Time R... https://cdn.slidesharecdn.com/ss_thumbnails/2013opencljapantranslated-180119201344-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/introduction-to-opencl-japanese-opencl/86420742 Introduction to OpenCL...