際際滷shows by User: tamarapeyton / http://www.slideshare.net/images/logo.gif 際際滷shows by User: tamarapeyton / Tue, 30 Apr 2013 16:52:19 GMT 際際滷Share feed for 際際滷shows by User: tamarapeyton CHI2013 - Playing with Leadership & Expertise: Military tropes & teamwork in an ARG /slideshow/chi2013-playing-with-le-presentation/20284484 chi2013-playingwithle-presentation-130430165219-phpapp02
Ad-hoc virtual teams often lack tools to formalize leadership and structure collaboration, yet they are often successful. How does this happen? We argue that the emergence of leadership and the development of expertise occurs in the process of taking action and in direct response to a lack of structure. Using a twinned set of eight modality sliders, we examine the interactions of fourteen players in an alternate reality game. We find that players adopted military language and culture to structure and arrange their play. We determine that it is critical to account for the context of play across these modalities in order to design appropriately for effective in-game virtual organizing.]]>

Ad-hoc virtual teams often lack tools to formalize leadership and structure collaboration, yet they are often successful. How does this happen? We argue that the emergence of leadership and the development of expertise occurs in the process of taking action and in direct response to a lack of structure. Using a twinned set of eight modality sliders, we examine the interactions of fourteen players in an alternate reality game. We find that players adopted military language and culture to structure and arrange their play. We determine that it is critical to account for the context of play across these modalities in order to design appropriately for effective in-game virtual organizing.]]>
Tue, 30 Apr 2013 16:52:19 GMT /slideshow/chi2013-playing-with-le-presentation/20284484 tamarapeyton@slideshare.net(tamarapeyton) CHI2013 - Playing with Leadership & Expertise: Military tropes & teamwork in an ARG tamarapeyton Ad-hoc virtual teams often lack tools to formalize leadership and structure collaboration, yet they are often successful. How does this happen? We argue that the emergence of leadership and the development of expertise occurs in the process of taking action and in direct response to a lack of structure. Using a twinned set of eight modality sliders, we examine the interactions of fourteen players in an alternate reality game. We find that players adopted military language and culture to structure and arrange their play. We determine that it is critical to account for the context of play across these modalities in order to design appropriately for effective in-game virtual organizing. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/chi2013-playingwithle-presentation-130430165219-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Ad-hoc virtual teams often lack tools to formalize leadership and structure collaboration, yet they are often successful. How does this happen? We argue that the emergence of leadership and the development of expertise occurs in the process of taking action and in direct response to a lack of structure. Using a twinned set of eight modality sliders, we examine the interactions of fourteen players in an alternate reality game. We find that players adopted military language and culture to structure and arrange their play. We determine that it is critical to account for the context of play across these modalities in order to design appropriately for effective in-game virtual organizing.
CHI2013 - Playing with Leadership & Expertise: Military tropes & teamwork in an ARG from Tamara Peyton
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https://cdn.slidesharecdn.com/profile-photo-tamarapeyton-48x48.jpg?cb=1523375395 "There is always some madness in love. But there is also always some reason in madness." Friedrich Nietzsche