際際滷shows by User: theheurist / http://www.slideshare.net/images/logo.gif 際際滷shows by User: theheurist / Wed, 04 Apr 2018 14:58:26 GMT 際際滷Share feed for 際際滷shows by User: theheurist The Future's Not Set /slideshow/the-futures-not-set/92872732 thefuturesnotsetv2-180404145826
Is your Alexa giving you sass? Does your banking mobile app give you more confidence than your cars software morals? Does your insurance app cause headaches? This is the stuff we create! Giving life to experiences that rock peoples world, release by release and creating the future product by product feels like the coolest thing in the world...but ever felt there some things we could and should be doing with it? How do we create a bright future with software products? Innovative technology products and the people who use it are the waters that we naturally navigate through which means we can create an ethical future... Lets clip that pesky AI apocalypse in the bud... Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a multi-dimensional, time travelling experience, teasing apart science fiction from fact in the product design and development process where we will together create a healthy, ethical approach on the future of what we do and how we create it, in this rapidly changing landscape of INhuman politics, DISrupted devices, niche platforms and EXploding markets to complement our our XP, Agile, Lean, design and development principles. All intelligences, Human and Artificial, are cordially invited!]]>

Is your Alexa giving you sass? Does your banking mobile app give you more confidence than your cars software morals? Does your insurance app cause headaches? This is the stuff we create! Giving life to experiences that rock peoples world, release by release and creating the future product by product feels like the coolest thing in the world...but ever felt there some things we could and should be doing with it? How do we create a bright future with software products? Innovative technology products and the people who use it are the waters that we naturally navigate through which means we can create an ethical future... Lets clip that pesky AI apocalypse in the bud... Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a multi-dimensional, time travelling experience, teasing apart science fiction from fact in the product design and development process where we will together create a healthy, ethical approach on the future of what we do and how we create it, in this rapidly changing landscape of INhuman politics, DISrupted devices, niche platforms and EXploding markets to complement our our XP, Agile, Lean, design and development principles. All intelligences, Human and Artificial, are cordially invited!]]>
Wed, 04 Apr 2018 14:58:26 GMT /slideshow/the-futures-not-set/92872732 theheurist@slideshare.net(theheurist) The Future's Not Set theheurist Is your Alexa giving you sass? Does your banking mobile app give you more confidence than your cars software morals? Does your insurance app cause headaches? This is the stuff we create! Giving life to experiences that rock peoples world, release by release and creating the future product by product feels like the coolest thing in the world...but ever felt there some things we could and should be doing with it? How do we create a bright future with software products? Innovative technology products and the people who use it are the waters that we naturally navigate through which means we can create an ethical future... Lets clip that pesky AI apocalypse in the bud... Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a multi-dimensional, time travelling experience, teasing apart science fiction from fact in the product design and development process where we will together create a healthy, ethical approach on the future of what we do and how we create it, in this rapidly changing landscape of INhuman politics, DISrupted devices, niche platforms and EXploding markets to complement our our XP, Agile, Lean, design and development principles. All intelligences, Human and Artificial, are cordially invited! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thefuturesnotsetv2-180404145826-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Is your Alexa giving you sass? Does your banking mobile app give you more confidence than your cars software morals? Does your insurance app cause headaches? This is the stuff we create! Giving life to experiences that rock peoples world, release by release and creating the future product by product feels like the coolest thing in the world...but ever felt there some things we could and should be doing with it? How do we create a bright future with software products? Innovative technology products and the people who use it are the waters that we naturally navigate through which means we can create an ethical future... Lets clip that pesky AI apocalypse in the bud... Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a multi-dimensional, time travelling experience, teasing apart science fiction from fact in the product design and development process where we will together create a healthy, ethical approach on the future of what we do and how we create it, in this rapidly changing landscape of INhuman politics, DISrupted devices, niche platforms and EXploding markets to complement our our XP, Agile, Lean, design and development principles. All intelligences, Human and Artificial, are cordially invited!
The Future's Not Set from Michael Rawling
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Sorry, Your Mum Is Not a Valid Test Participant /slideshow/sorry-your-mum-is-not-a-valid-test-participant/81803546 yourmumimproved-versv2-171109123400
Presented at Agile On The Beach, 2017. Speaking to the right users and getting more than feature requests If you want understand how a Lions hunts, dont go to the Zoo, go to the jungle savannah. Kevin roberts, CEO Saatchi & Saatchi User Research is one of the cornerstones of UX but the sheer volume of techniques that are around, combined with jargon and silod teams often means the shared, fundamental goals of many approaches - such as UCD, Design Thinking and Agile/XP to name but a few - of bringing together the understanding of the people who use a system with those who actually create it constantly fall short. Mike Rawling, a ux veteran of projects of sizes and shapes, combines tried and tested experience with the latest practical techniques, hot from the ux trenches: including how to do user interviews right, observation and testing your ideas with users in a memorable and pragmatic way that fits right into the world of digital design and development - without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they continue to serve as a useful reference for your team and stakeholders throughout the life of your product. ]]>

Presented at Agile On The Beach, 2017. Speaking to the right users and getting more than feature requests If you want understand how a Lions hunts, dont go to the Zoo, go to the jungle savannah. Kevin roberts, CEO Saatchi & Saatchi User Research is one of the cornerstones of UX but the sheer volume of techniques that are around, combined with jargon and silod teams often means the shared, fundamental goals of many approaches - such as UCD, Design Thinking and Agile/XP to name but a few - of bringing together the understanding of the people who use a system with those who actually create it constantly fall short. Mike Rawling, a ux veteran of projects of sizes and shapes, combines tried and tested experience with the latest practical techniques, hot from the ux trenches: including how to do user interviews right, observation and testing your ideas with users in a memorable and pragmatic way that fits right into the world of digital design and development - without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they continue to serve as a useful reference for your team and stakeholders throughout the life of your product. ]]>
Thu, 09 Nov 2017 12:34:00 GMT /slideshow/sorry-your-mum-is-not-a-valid-test-participant/81803546 theheurist@slideshare.net(theheurist) Sorry, Your Mum Is Not a Valid Test Participant theheurist Presented at Agile On The Beach, 2017. Speaking to the right users and getting more than feature requests If you want understand how a Lions hunts, dont go to the Zoo, go to the jungle savannah. Kevin roberts, CEO Saatchi & Saatchi User Research is one of the cornerstones of UX but the sheer volume of techniques that are around, combined with jargon and silod teams often means the shared, fundamental goals of many approaches - such as UCD, Design Thinking and Agile/XP to name but a few - of bringing together the understanding of the people who use a system with those who actually create it constantly fall short. Mike Rawling, a ux veteran of projects of sizes and shapes, combines tried and tested experience with the latest practical techniques, hot from the ux trenches: including how to do user interviews right, observation and testing your ideas with users in a memorable and pragmatic way that fits right into the world of digital design and development - without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they continue to serve as a useful reference for your team and stakeholders throughout the life of your product. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/yourmumimproved-versv2-171109123400-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at Agile On The Beach, 2017. Speaking to the right users and getting more than feature requests If you want understand how a Lions hunts, dont go to the Zoo, go to the jungle savannah. Kevin roberts, CEO Saatchi &amp; Saatchi User Research is one of the cornerstones of UX but the sheer volume of techniques that are around, combined with jargon and silod teams often means the shared, fundamental goals of many approaches - such as UCD, Design Thinking and Agile/XP to name but a few - of bringing together the understanding of the people who use a system with those who actually create it constantly fall short. Mike Rawling, a ux veteran of projects of sizes and shapes, combines tried and tested experience with the latest practical techniques, hot from the ux trenches: including how to do user interviews right, observation and testing your ideas with users in a memorable and pragmatic way that fits right into the world of digital design and development - without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they continue to serve as a useful reference for your team and stakeholders throughout the life of your product.
Sorry, Your Mum Is Not a Valid Test Participant from Michael Rawling
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How to bring your personas to life without an exorcist /slideshow/how-to-bring-your-personas-to-life-without-needing-an-exorcist/66090934 ghostpersonasv1-160916104825
Are User Personas haunting you? Does your team have trouble using personas because as they seem too intangible? In practice unbelievably unrealistic: insubstantial, unhelpful and eventually ignored? Your project maybe haunted by ghost personas! Lost, walled up behind a stack of documentation, technically now just a whisper in your conscience, a glimpse of users in a corner of your eyeirrelevantcrying for usability where no one can hear them? User Personas really help ground product teams in genuine data, freeing them to have productive user-centric conversations with stakeholders that shift away from debating personal opinions into decision-making, based on proven user research but personas can be quite hard to assemble realistically: almost seeming like a Dark Art. In todays Lean and pressured environments they often get created too quickly on a shallow basis from vague data or stakeholder opinion, leading your product in entirely the wrong direction. Continuing an ongoing theme, Mike Rawling, a ux veteran of many apocalyptic projects, will share the latest user research techniques being used today, combined with tried and tested experience of how you can work with personas in a pragmatic way that fits into the world of digital development without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an understanding of qualitative user research and be able to revive their User Personas in your Agile/Lean/XP process so they continue to serve as a useful reference for you, your team and stakeholders throughout the life of your product. The session will end with awards including most life-like persona of the day! Cleanse your product of ghost personas!]]>

Are User Personas haunting you? Does your team have trouble using personas because as they seem too intangible? In practice unbelievably unrealistic: insubstantial, unhelpful and eventually ignored? Your project maybe haunted by ghost personas! Lost, walled up behind a stack of documentation, technically now just a whisper in your conscience, a glimpse of users in a corner of your eyeirrelevantcrying for usability where no one can hear them? User Personas really help ground product teams in genuine data, freeing them to have productive user-centric conversations with stakeholders that shift away from debating personal opinions into decision-making, based on proven user research but personas can be quite hard to assemble realistically: almost seeming like a Dark Art. In todays Lean and pressured environments they often get created too quickly on a shallow basis from vague data or stakeholder opinion, leading your product in entirely the wrong direction. Continuing an ongoing theme, Mike Rawling, a ux veteran of many apocalyptic projects, will share the latest user research techniques being used today, combined with tried and tested experience of how you can work with personas in a pragmatic way that fits into the world of digital development without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an understanding of qualitative user research and be able to revive their User Personas in your Agile/Lean/XP process so they continue to serve as a useful reference for you, your team and stakeholders throughout the life of your product. The session will end with awards including most life-like persona of the day! Cleanse your product of ghost personas!]]>
Fri, 16 Sep 2016 10:48:25 GMT /slideshow/how-to-bring-your-personas-to-life-without-needing-an-exorcist/66090934 theheurist@slideshare.net(theheurist) How to bring your personas to life without an exorcist theheurist Are User Personas haunting you? Does your team have trouble using personas because as they seem too intangible? In practice unbelievably unrealistic: insubstantial, unhelpful and eventually ignored? Your project maybe haunted by ghost personas! Lost, walled up behind a stack of documentation, technically now just a whisper in your conscience, a glimpse of users in a corner of your eyeirrelevantcrying for usability where no one can hear them? User Personas really help ground product teams in genuine data, freeing them to have productive user-centric conversations with stakeholders that shift away from debating personal opinions into decision-making, based on proven user research but personas can be quite hard to assemble realistically: almost seeming like a Dark Art. In todays Lean and pressured environments they often get created too quickly on a shallow basis from vague data or stakeholder opinion, leading your product in entirely the wrong direction. Continuing an ongoing theme, Mike Rawling, a ux veteran of many apocalyptic projects, will share the latest user research techniques being used today, combined with tried and tested experience of how you can work with personas in a pragmatic way that fits into the world of digital development without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an understanding of qualitative user research and be able to revive their User Personas in your Agile/Lean/XP process so they continue to serve as a useful reference for you, your team and stakeholders throughout the life of your product. The session will end with awards including most life-like persona of the day! Cleanse your product of ghost personas! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ghostpersonasv1-160916104825-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Are User Personas haunting you? Does your team have trouble using personas because as they seem too intangible? In practice unbelievably unrealistic: insubstantial, unhelpful and eventually ignored? Your project maybe haunted by ghost personas! Lost, walled up behind a stack of documentation, technically now just a whisper in your conscience, a glimpse of users in a corner of your eyeirrelevantcrying for usability where no one can hear them? User Personas really help ground product teams in genuine data, freeing them to have productive user-centric conversations with stakeholders that shift away from debating personal opinions into decision-making, based on proven user research but personas can be quite hard to assemble realistically: almost seeming like a Dark Art. In todays Lean and pressured environments they often get created too quickly on a shallow basis from vague data or stakeholder opinion, leading your product in entirely the wrong direction. Continuing an ongoing theme, Mike Rawling, a ux veteran of many apocalyptic projects, will share the latest user research techniques being used today, combined with tried and tested experience of how you can work with personas in a pragmatic way that fits into the world of digital development without compromising either UX or your XP, Agile or Lean principles. Attendees will come away from this session with an understanding of qualitative user research and be able to revive their User Personas in your Agile/Lean/XP process so they continue to serve as a useful reference for you, your team and stakeholders throughout the life of your product. The session will end with awards including most life-like persona of the day! Cleanse your product of ghost personas!
How to bring your personas to life without an exorcist from Michael Rawling
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BE THE NATURALIST! OR: SORRY, YOUR MUM IS NOT A VALID TEST PARTICIPANT /slideshow/be-the-naturalist-or-sorry-your-mum-is-not-a-valid-test-participant-59420841/59420841 yourmumv1-160311122241
SPEAKING TO THE RIGHT USERS AND GETTING MORE THAN FEATURE REQUESTS "If you want understand how a Lions hunts, dont go to the Zoo, go to the Savannah." User Research is one of the cornerstones of UX but the sheer volume of techniques around, combined with jargon and silod teams often means the fundamental goal of many approaches like UX and XP always seems beyond reach: - To bring together (understanding of) the people who use a system with those who actually create it. Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a safari through the world of user research techniques, combining tried and tested formal UX experiences with the latest practical techniques, hot from the ux trenches you can use as a team. These include methods for user interviews, agile ethnography, user observation and practically testing your ideas with users in a measured way that fits right into the world of digital design and development: without compromising either UX or your XP, Agile, Lean or other development principles. Those new to UX, new to user research or struggling with getting good feedback will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they serve as an invaluable source of intelligence for you, your team and stakeholders, whilst most UX practitioners will come away with techniques that can help them solve the conundrum of ensuring rigorous user research in a rapidly changing landscape of disrupted devices, platforms and markets.]]>

SPEAKING TO THE RIGHT USERS AND GETTING MORE THAN FEATURE REQUESTS "If you want understand how a Lions hunts, dont go to the Zoo, go to the Savannah." User Research is one of the cornerstones of UX but the sheer volume of techniques around, combined with jargon and silod teams often means the fundamental goal of many approaches like UX and XP always seems beyond reach: - To bring together (understanding of) the people who use a system with those who actually create it. Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a safari through the world of user research techniques, combining tried and tested formal UX experiences with the latest practical techniques, hot from the ux trenches you can use as a team. These include methods for user interviews, agile ethnography, user observation and practically testing your ideas with users in a measured way that fits right into the world of digital design and development: without compromising either UX or your XP, Agile, Lean or other development principles. Those new to UX, new to user research or struggling with getting good feedback will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they serve as an invaluable source of intelligence for you, your team and stakeholders, whilst most UX practitioners will come away with techniques that can help them solve the conundrum of ensuring rigorous user research in a rapidly changing landscape of disrupted devices, platforms and markets.]]>
Fri, 11 Mar 2016 12:22:41 GMT /slideshow/be-the-naturalist-or-sorry-your-mum-is-not-a-valid-test-participant-59420841/59420841 theheurist@slideshare.net(theheurist) BE THE NATURALIST! OR: SORRY, YOUR MUM IS NOT A VALID TEST PARTICIPANT theheurist SPEAKING TO THE RIGHT USERS AND GETTING MORE THAN FEATURE REQUESTS "If you want understand how a Lions hunts, dont go to the Zoo, go to the Savannah." User Research is one of the cornerstones of UX but the sheer volume of techniques around, combined with jargon and silod teams often means the fundamental goal of many approaches like UX and XP always seems beyond reach: - To bring together (understanding of) the people who use a system with those who actually create it. Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a safari through the world of user research techniques, combining tried and tested formal UX experiences with the latest practical techniques, hot from the ux trenches you can use as a team. These include methods for user interviews, agile ethnography, user observation and practically testing your ideas with users in a measured way that fits right into the world of digital design and development: without compromising either UX or your XP, Agile, Lean or other development principles. Those new to UX, new to user research or struggling with getting good feedback will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they serve as an invaluable source of intelligence for you, your team and stakeholders, whilst most UX practitioners will come away with techniques that can help them solve the conundrum of ensuring rigorous user research in a rapidly changing landscape of disrupted devices, platforms and markets. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/yourmumv1-160311122241-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> SPEAKING TO THE RIGHT USERS AND GETTING MORE THAN FEATURE REQUESTS &quot;If you want understand how a Lions hunts, dont go to the Zoo, go to the Savannah.&quot; User Research is one of the cornerstones of UX but the sheer volume of techniques around, combined with jargon and silod teams often means the fundamental goal of many approaches like UX and XP always seems beyond reach: - To bring together (understanding of) the people who use a system with those who actually create it. Mike Rawling, a ux veteran of products and projects of all sizes and shapes, takes attendees on a safari through the world of user research techniques, combining tried and tested formal UX experiences with the latest practical techniques, hot from the ux trenches you can use as a team. These include methods for user interviews, agile ethnography, user observation and practically testing your ideas with users in a measured way that fits right into the world of digital design and development: without compromising either UX or your XP, Agile, Lean or other development principles. Those new to UX, new to user research or struggling with getting good feedback will come away from this session with an introduction to using the right types of user research in your Agile/Lean/XP process so they serve as an invaluable source of intelligence for you, your team and stakeholders, whilst most UX practitioners will come away with techniques that can help them solve the conundrum of ensuring rigorous user research in a rapidly changing landscape of disrupted devices, platforms and markets.
BE THE NATURALIST! OR: SORRY, YOUR MUM IS NOT A VALID TEST PARTICIPANT from Michael Rawling
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Continuous Creative Integration - #cci /slideshow/continuous-creative-integration-cci/47106704 a4acontinuouscreativeintegrationv1-150417044625-conversion-gate01
Michael Rawling will investigate Continuous Creative Integration from a UX & Product Design perspective. As the whole industry runs after the latest buzz words and 'methodologies' in a quest to improve delivery and collaboration, UX & Design is often struggling to find its place in an Agile/Lean world. Clashing theories, dual tracking & mini waterfalls, lack of true cross-functional integration are some of the challenges Agile agencies are facing, with the added complexity of having much of the Product function sitting with the client. Michael will facilitate a hands on workshop, working in a number of small groups, where you will be encouraged to bring, share and discuss your own ideas and challenges. Presented in this version at the meetup: http://www.meetup.com/agile4agencies/]]>

Michael Rawling will investigate Continuous Creative Integration from a UX & Product Design perspective. As the whole industry runs after the latest buzz words and 'methodologies' in a quest to improve delivery and collaboration, UX & Design is often struggling to find its place in an Agile/Lean world. Clashing theories, dual tracking & mini waterfalls, lack of true cross-functional integration are some of the challenges Agile agencies are facing, with the added complexity of having much of the Product function sitting with the client. Michael will facilitate a hands on workshop, working in a number of small groups, where you will be encouraged to bring, share and discuss your own ideas and challenges. Presented in this version at the meetup: http://www.meetup.com/agile4agencies/]]>
Fri, 17 Apr 2015 04:46:25 GMT /slideshow/continuous-creative-integration-cci/47106704 theheurist@slideshare.net(theheurist) Continuous Creative Integration - #cci theheurist Michael Rawling will investigate Continuous Creative Integration from a UX & Product Design perspective. As the whole industry runs after the latest buzz words and 'methodologies' in a quest to improve delivery and collaboration, UX & Design is often struggling to find its place in an Agile/Lean world. Clashing theories, dual tracking & mini waterfalls, lack of true cross-functional integration are some of the challenges Agile agencies are facing, with the added complexity of having much of the Product function sitting with the client. Michael will facilitate a hands on workshop, working in a number of small groups, where you will be encouraged to bring, share and discuss your own ideas and challenges. Presented in this version at the meetup: http://www.meetup.com/agile4agencies/ <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/a4acontinuouscreativeintegrationv1-150417044625-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Michael Rawling will investigate Continuous Creative Integration from a UX &amp; Product Design perspective. As the whole industry runs after the latest buzz words and &#39;methodologies&#39; in a quest to improve delivery and collaboration, UX &amp; Design is often struggling to find its place in an Agile/Lean world. Clashing theories, dual tracking &amp; mini waterfalls, lack of true cross-functional integration are some of the challenges Agile agencies are facing, with the added complexity of having much of the Product function sitting with the client. Michael will facilitate a hands on workshop, working in a number of small groups, where you will be encouraged to bring, share and discuss your own ideas and challenges. Presented in this version at the meetup: http://www.meetup.com/agile4agencies/
Continuous Creative Integration - #cci from Michael Rawling
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Design Is The DNA of a Product /slideshow/design-is-the-dna-of-a-product/46489568 designasdnav1-150331070736-conversion-gate01
Design is not a skin to be added later or a flat image to be imagined in to a fully fledged product. 'Traditional' software ux design is broken: here I propose a new way taking a leaf out of the eXtreme Programming methodology and making it our own...]]>

Design is not a skin to be added later or a flat image to be imagined in to a fully fledged product. 'Traditional' software ux design is broken: here I propose a new way taking a leaf out of the eXtreme Programming methodology and making it our own...]]>
Tue, 31 Mar 2015 07:07:36 GMT /slideshow/design-is-the-dna-of-a-product/46489568 theheurist@slideshare.net(theheurist) Design Is The DNA of a Product theheurist Design is not a skin to be added later or a flat image to be imagined in to a fully fledged product. 'Traditional' software ux design is broken: here I propose a new way taking a leaf out of the eXtreme Programming methodology and making it our own... <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designasdnav1-150331070736-conversion-gate01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Design is not a skin to be added later or a flat image to be imagined in to a fully fledged product. &#39;Traditional&#39; software ux design is broken: here I propose a new way taking a leaf out of the eXtreme Programming methodology and making it our own...
Design Is The DNA of a Product from Michael Rawling
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How to recognize the Agile Zombie Persona Apocalypse /slideshow/how-to-recognize-the-agile-zombie-persona-apocalypse/45254995 y8zorfn4qc2zqtlwlfad-signature-6a7269328eb23bc15ccebc6f356102773b1060110f47447199039c74ce933d86-poli-150228061732-conversion-gate02
[original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting your product? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinsss...!! User Personas are the grounding for productive conversations with stakeholders and cross functional teams, that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling share's his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse!]]>

[original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting your product? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinsss...!! User Personas are the grounding for productive conversations with stakeholders and cross functional teams, that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling share's his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse!]]>
Sat, 28 Feb 2015 06:17:32 GMT /slideshow/how-to-recognize-the-agile-zombie-persona-apocalypse/45254995 theheurist@slideshare.net(theheurist) How to recognize the Agile Zombie Persona Apocalypse theheurist [original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting your product? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinsss...!! User Personas are the grounding for productive conversations with stakeholders and cross functional teams, that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling share's his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/y8zorfn4qc2zqtlwlfad-signature-6a7269328eb23bc15ccebc6f356102773b1060110f47447199039c74ce933d86-poli-150228061732-conversion-gate02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> [original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting your product? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinsss...!! User Personas are the grounding for productive conversations with stakeholders and cross functional teams, that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling share&#39;s his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse!
How to recognize the Agile Zombie Persona Apocalypse from Michael Rawling
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How to recognize the Zombie Persona Apocalypse in Product Design & Development /slideshow/zombie-apocalypse-agile2014v4/37673154 zombieapocalypse-agile2014-v4-140805044913-phpapp02
[original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting you? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinssssss!! User Personas can really help your team have productive conversations with stakeholders that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling will share his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse!]]>

[original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting you? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinssssss!! User Personas can really help your team have productive conversations with stakeholders that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling will share his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse!]]>
Tue, 05 Aug 2014 04:49:13 GMT /slideshow/zombie-apocalypse-agile2014v4/37673154 theheurist@slideshare.net(theheurist) How to recognize the Zombie Persona Apocalypse in Product Design & Development theheurist [original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting you? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinssssss!! User Personas can really help your team have productive conversations with stakeholders that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling will share his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/zombieapocalypse-agile2014-v4-140805044913-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> [original presentation contained sound, animation and video which is not supported here ] Are User Personas haunting you? Did your team create some personas at the start of your project but then never use them? Are they fading stuck up on a wall somewhere, technically now just dead weight...irrelevant, moaning...braiinssssss!! User Personas can really help your team have productive conversations with stakeholders that shift away from debating personal opinions into decision-making based on empirical data. Mike Rawling will share his experience of how you can work with personas in a pragmatic way that fits into the world of Agile without compromising UX, XP/Agile or Lean principles. Come to this session to find out how to blend personas into your Agile process so they continue to serve as a useful reference for your team and stakeholders throughout product development. Get ready for a Zombie Persona Apocalypse!
How to recognize the Zombie Persona Apocalypse in Product Design & Development from Michael Rawling
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XP Day 2013 Experience report /slideshow/xp-day-2013-experience-report/28806946 xpday2013-20minexperiencereport-v2-131202083618-phpapp01
How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore]]>

How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore]]>
Mon, 02 Dec 2013 08:36:18 GMT /slideshow/xp-day-2013-experience-report/28806946 theheurist@slideshare.net(theheurist) XP Day 2013 Experience report theheurist How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/xpday2013-20minexperiencereport-v2-131202083618-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How we blend Product Management and User Experience design in the process of Product Development here at Unruly Media. Co presented by Me and Lewis Moore
XP Day 2013 Experience report from Michael Rawling
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User Experience & Extreme Programming: An Experience Report /slideshow/user-experince-xp/26016364 aotb2013-experiencereport-v1-130909041639-
eXtreme User Experience: User Experience & Extreme Programming: An Experience Report - how one team melded UX and XP to ]]>

eXtreme User Experience: User Experience & Extreme Programming: An Experience Report - how one team melded UX and XP to ]]>
Mon, 09 Sep 2013 04:16:39 GMT /slideshow/user-experince-xp/26016364 theheurist@slideshare.net(theheurist) User Experience & Extreme Programming: An Experience Report theheurist eXtreme User Experience: User Experience & Extreme Programming: An Experience Report - how one team melded UX and XP to <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/aotb2013-experiencereport-v1-130909041639--thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> eXtreme User Experience: User Experience &amp; Extreme Programming: An Experience Report - how one team melded UX and XP to
User Experience & Extreme Programming: An Experience Report from Michael Rawling
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eXtreme User eXperience (XUX) - How one team melded UX with XP /slideshow/extreme-user-experience-xux-how-one-team-melded-ux-with-xp/22808940 xp2013-experiencereport-v3-7-130611091920-phpapp02
How one team melded UX with XP. Our XP team have been developing a product in the spirit of start-up and are exploring how to get the best from UX expertise. The team developed personas and learnt how to use them to shape stories - even tagging cards with persona stickers and usability testing activities. Our team is very technical and potentially there could be clashes when it comes to creative thinking so weve tried design chavettes with team collectively, deputising them into the UX team. We regularly go beyond pairing with multi-disciplinary tripling! The whole team test and iterate on the product design as well as development. We embed our hand-drawn sketches directly into the product as placeholders for features, then implement basic versions adding polish as we go, reducing the distance barriers between users, stakeholders and developers. Lean StartUp embraces a more scientific perspective to learn what works but often teams leap too fast to solutions without user perspectives in mind: the idea of XUX helps put brakes on without squelching ideas and innovation! ]]>

How one team melded UX with XP. Our XP team have been developing a product in the spirit of start-up and are exploring how to get the best from UX expertise. The team developed personas and learnt how to use them to shape stories - even tagging cards with persona stickers and usability testing activities. Our team is very technical and potentially there could be clashes when it comes to creative thinking so weve tried design chavettes with team collectively, deputising them into the UX team. We regularly go beyond pairing with multi-disciplinary tripling! The whole team test and iterate on the product design as well as development. We embed our hand-drawn sketches directly into the product as placeholders for features, then implement basic versions adding polish as we go, reducing the distance barriers between users, stakeholders and developers. Lean StartUp embraces a more scientific perspective to learn what works but often teams leap too fast to solutions without user perspectives in mind: the idea of XUX helps put brakes on without squelching ideas and innovation! ]]>
Tue, 11 Jun 2013 09:19:20 GMT /slideshow/extreme-user-experience-xux-how-one-team-melded-ux-with-xp/22808940 theheurist@slideshare.net(theheurist) eXtreme User eXperience (XUX) - How one team melded UX with XP theheurist How one team melded UX with XP. Our XP team have been developing a product in the spirit of start-up and are exploring how to get the best from UX expertise. The team developed personas and learnt how to use them to shape stories - even tagging cards with persona stickers and usability testing activities. Our team is very technical and potentially there could be clashes when it comes to creative thinking so weve tried design chavettes with team collectively, deputising them into the UX team. We regularly go beyond pairing with multi-disciplinary tripling! The whole team test and iterate on the product design as well as development. We embed our hand-drawn sketches directly into the product as placeholders for features, then implement basic versions adding polish as we go, reducing the distance barriers between users, stakeholders and developers. Lean StartUp embraces a more scientific perspective to learn what works but often teams leap too fast to solutions without user perspectives in mind: the idea of XUX helps put brakes on without squelching ideas and innovation! <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/xp2013-experiencereport-v3-7-130611091920-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> How one team melded UX with XP. Our XP team have been developing a product in the spirit of start-up and are exploring how to get the best from UX expertise. The team developed personas and learnt how to use them to shape stories - even tagging cards with persona stickers and usability testing activities. Our team is very technical and potentially there could be clashes when it comes to creative thinking so weve tried design chavettes with team collectively, deputising them into the UX team. We regularly go beyond pairing with multi-disciplinary tripling! The whole team test and iterate on the product design as well as development. We embed our hand-drawn sketches directly into the product as placeholders for features, then implement basic versions adding polish as we go, reducing the distance barriers between users, stakeholders and developers. Lean StartUp embraces a more scientific perspective to learn what works but often teams leap too fast to solutions without user perspectives in mind: the idea of XUX helps put brakes on without squelching ideas and innovation!
eXtreme User eXperience (XUX) - How one team melded UX with XP from Michael Rawling
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https://cdn.slidesharecdn.com/profile-photo-theheurist-48x48.jpg?cb=1705319171 Hi! I am a User Experience Practitioner, managing, consulting and innovating for 20 years & commercial experience in business & consumer software UX/CX including 6 years in high traffic Retail Ecommerce and 13 years in Lead roles. Particularly experienced with Lean, Agile and XP contexts: training, mentoring and coaching product development teams to deliver successful user experiences. www.michaelrawling.com https://cdn.slidesharecdn.com/ss_thumbnails/thefuturesnotsetv2-180404145826-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-futures-not-set/92872732 The Future&#39;s Not Set https://cdn.slidesharecdn.com/ss_thumbnails/yourmumimproved-versv2-171109123400-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/sorry-your-mum-is-not-a-valid-test-participant/81803546 Sorry, Your Mum Is Not... https://cdn.slidesharecdn.com/ss_thumbnails/ghostpersonasv1-160916104825-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/how-to-bring-your-personas-to-life-without-needing-an-exorcist/66090934 How to bring your pers...