ºÝºÝߣshows by User: tmo / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: tmo / Tue, 30 Jun 2009 07:42:16 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: tmo Designing for an internet of things /slideshow/designing-for-an-internet-of-things/1661218 liftfrance4-090630074225-phpapp02
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Tue, 30 Jun 2009 07:42:16 GMT /slideshow/designing-for-an-internet-of-things/1661218 tmo@slideshare.net(tmo) Designing for an internet of things tmo <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/liftfrance4-090630074225-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br>
Designing for an internet of things from Timo Arnall
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The web in the world /slideshow/the-web-in-the-world-presentation/684906 the-web-in-the-world-2-1224766059904358-8
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones. These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces. This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?]]>

In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones. These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces. This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?]]>
Thu, 23 Oct 2008 05:47:39 GMT /slideshow/the-web-in-the-world-presentation/684906 tmo@slideshare.net(tmo) The web in the world tmo In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones. These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces. This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed? <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/the-web-in-the-world-2-1224766059904358-8-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones. These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces. This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
The web in the world from Timo Arnall
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Interaction design methods /slideshow/interaction-design-methods/430998 2006methodology2-1211907584709152-9
Lecture at AHO from 2006, starting with simple tips for background research, going into other methods for design research.]]>

Lecture at AHO from 2006, starting with simple tips for background research, going into other methods for design research.]]>
Tue, 27 May 2008 09:58:13 GMT /slideshow/interaction-design-methods/430998 tmo@slideshare.net(tmo) Interaction design methods tmo Lecture at AHO from 2006, starting with simple tips for background research, going into other methods for design research. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/2006methodology2-1211907584709152-9-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Lecture at AHO from 2006, starting with simple tips for background research, going into other methods for design research.
Interaction design methods from Timo Arnall
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https://cdn.slidesharecdn.com/profile-photo-tmo-48x48.jpg?cb=1522791961 www.elasticspace.com https://cdn.slidesharecdn.com/ss_thumbnails/liftfrance4-090630074225-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/designing-for-an-internet-of-things/1661218 Designing for an inter... https://cdn.slidesharecdn.com/ss_thumbnails/the-web-in-the-world-2-1224766059904358-8-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/the-web-in-the-world-presentation/684906 The web in the world https://cdn.slidesharecdn.com/ss_thumbnails/2006methodology2-1211907584709152-9-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/interaction-design-methods/430998 Interaction design met...