ºÝºÝߣshows by User: trevor.vangorp / http://www.slideshare.net/images/logo.gif ºÝºÝߣshows by User: trevor.vangorp / Tue, 14 May 2013 22:34:36 GMT ºÝºÝߣShare feed for ºÝºÝߣshows by User: trevor.vangorp Why Design for Emotion? /trevor.vangorp/why-design-for-emotion why-design-emotion11-130514223436-phpapp01
Learn the three essential qualities of any great product, the different types of stress, five reasons to Design for Emotion, how emotions become personality traits, and how positive and negative emotion affects attention and memory in design.]]>

Learn the three essential qualities of any great product, the different types of stress, five reasons to Design for Emotion, how emotions become personality traits, and how positive and negative emotion affects attention and memory in design.]]>
Tue, 14 May 2013 22:34:36 GMT /trevor.vangorp/why-design-for-emotion trevor.vangorp@slideshare.net(trevor.vangorp) Why Design for Emotion? trevor.vangorp Learn the three essential qualities of any great product, the different types of stress, five reasons to Design for Emotion, how emotions become personality traits, and how positive and negative emotion affects attention and memory in design. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/why-design-emotion11-130514223436-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Learn the three essential qualities of any great product, the different types of stress, five reasons to Design for Emotion, how emotions become personality traits, and how positive and negative emotion affects attention and memory in design.
Why Design for Emotion? from Trevor van Gorp
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Design for Emotion and Flow /slideshow/design-emotion-flow4/3716125 designemotionflow4-100413203637-phpapp02
Over the last few years, Mihaly Csikszentmihalyi’s concept of flow has become a popular topic within design circles. Many designers and information architects now view the psychological state of flow as a desirable goal for the end users of the products and interfaces they create. User experience professionals now have a clear target around which to center their design efforts. Although the characteristics of the flow experience are well defined in psychological circles, there are a number of questions that have not been addressed with regard to this psychological state. • How do users’ emotional states affect the creation of flow? • What are the differences between novice and experienced users when it come to creating flow? • How do differences in the goals (i.e. experiential vs. goal directed) of users affect the creation of flow? This presentation will explore the role of emotions in determining the creation of flow. This includes the role that emotional states play in affecting how we focus attention, learn, process and use information. The creation of flow is ultimately determined by a combination of our individual skill levels, the challenge provided by the task at hand, and the level of motivation we have to complete that task. Understanding how to enhance users’ experiences by creating flow states allows us to tailor the design of products, websites and software to different user groups with different levels of skill. This is important because products that can elicit flow tend to create higher levels of loyalty amongst users. Viewers will learn about the underlying causes, characteristics and consequences of flow. They will also learn how flow is related to emotional design, and how to take user goals into consideration when designing for flow. ]]>

Over the last few years, Mihaly Csikszentmihalyi’s concept of flow has become a popular topic within design circles. Many designers and information architects now view the psychological state of flow as a desirable goal for the end users of the products and interfaces they create. User experience professionals now have a clear target around which to center their design efforts. Although the characteristics of the flow experience are well defined in psychological circles, there are a number of questions that have not been addressed with regard to this psychological state. • How do users’ emotional states affect the creation of flow? • What are the differences between novice and experienced users when it come to creating flow? • How do differences in the goals (i.e. experiential vs. goal directed) of users affect the creation of flow? This presentation will explore the role of emotions in determining the creation of flow. This includes the role that emotional states play in affecting how we focus attention, learn, process and use information. The creation of flow is ultimately determined by a combination of our individual skill levels, the challenge provided by the task at hand, and the level of motivation we have to complete that task. Understanding how to enhance users’ experiences by creating flow states allows us to tailor the design of products, websites and software to different user groups with different levels of skill. This is important because products that can elicit flow tend to create higher levels of loyalty amongst users. Viewers will learn about the underlying causes, characteristics and consequences of flow. They will also learn how flow is related to emotional design, and how to take user goals into consideration when designing for flow. ]]>
Tue, 13 Apr 2010 20:36:28 GMT /slideshow/design-emotion-flow4/3716125 trevor.vangorp@slideshare.net(trevor.vangorp) Design for Emotion and Flow trevor.vangorp Over the last few years, Mihaly Csikszentmihalyi’s concept of flow has become a popular topic within design circles. Many designers and information architects now view the psychological state of flow as a desirable goal for the end users of the products and interfaces they create. User experience professionals now have a clear target around which to center their design efforts. Although the characteristics of the flow experience are well defined in psychological circles, there are a number of questions that have not been addressed with regard to this psychological state. • How do users’ emotional states affect the creation of flow? • What are the differences between novice and experienced users when it come to creating flow? • How do differences in the goals (i.e. experiential vs. goal directed) of users affect the creation of flow? This presentation will explore the role of emotions in determining the creation of flow. This includes the role that emotional states play in affecting how we focus attention, learn, process and use information. The creation of flow is ultimately determined by a combination of our individual skill levels, the challenge provided by the task at hand, and the level of motivation we have to complete that task. Understanding how to enhance users’ experiences by creating flow states allows us to tailor the design of products, websites and software to different user groups with different levels of skill. This is important because products that can elicit flow tend to create higher levels of loyalty amongst users. Viewers will learn about the underlying causes, characteristics and consequences of flow. They will also learn how flow is related to emotional design, and how to take user goals into consideration when designing for flow. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/designemotionflow4-100413203637-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Over the last few years, Mihaly Csikszentmihalyi’s concept of flow has become a popular topic within design circles. Many designers and information architects now view the psychological state of flow as a desirable goal for the end users of the products and interfaces they create. User experience professionals now have a clear target around which to center their design efforts. Although the characteristics of the flow experience are well defined in psychological circles, there are a number of questions that have not been addressed with regard to this psychological state. • How do users’ emotional states affect the creation of flow? • What are the differences between novice and experienced users when it come to creating flow? • How do differences in the goals (i.e. experiential vs. goal directed) of users affect the creation of flow? This presentation will explore the role of emotions in determining the creation of flow. This includes the role that emotional states play in affecting how we focus attention, learn, process and use information. The creation of flow is ultimately determined by a combination of our individual skill levels, the challenge provided by the task at hand, and the level of motivation we have to complete that task. Understanding how to enhance users’ experiences by creating flow states allows us to tailor the design of products, websites and software to different user groups with different levels of skill. This is important because products that can elicit flow tend to create higher levels of loyalty amongst users. Viewers will learn about the underlying causes, characteristics and consequences of flow. They will also learn how flow is related to emotional design, and how to take user goals into consideration when designing for flow.
Design for Emotion and Flow from Trevor van Gorp
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The User Experience Iceberg /trevor.vangorp/ux-iceberg1 ux-iceberg1-1202265021898760-3
ºÝºÝߣs showing the Elements of User Experience (by Adaptive Path's Jesse James Garrett) illustrated through the analogy of an iceberg. Good for building client understanding of the fact that Visual design is only the "tip of the iceberg". Feel free to add these slides to your presentations.]]>

ºÝºÝߣs showing the Elements of User Experience (by Adaptive Path's Jesse James Garrett) illustrated through the analogy of an iceberg. Good for building client understanding of the fact that Visual design is only the "tip of the iceberg". Feel free to add these slides to your presentations.]]>
Tue, 05 Feb 2008 18:30:23 GMT /trevor.vangorp/ux-iceberg1 trevor.vangorp@slideshare.net(trevor.vangorp) The User Experience Iceberg trevor.vangorp ºÝºÝߣs showing the Elements of User Experience (by Adaptive Path's Jesse James Garrett) illustrated through the analogy of an iceberg. Good for building client understanding of the fact that Visual design is only the "tip of the iceberg". Feel free to add these slides to your presentations. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/ux-iceberg1-1202265021898760-3-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> ºÝºÝߣs showing the Elements of User Experience (by Adaptive Path&#39;s Jesse James Garrett) illustrated through the analogy of an iceberg. Good for building client understanding of the fact that Visual design is only the &quot;tip of the iceberg&quot;. Feel free to add these slides to your presentations.
The User Experience Iceberg from Trevor van Gorp
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Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human Computer Interaction /slideshow/emotion-arousal-attention-and-flow-chaining-emotional-states-to-improve-human-computer-interaction/38352 emotion-arousal-attention-and-flow-chaining-emotional-states-to-improve-human-computer-interaction-12255
An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour.]]>

An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour.]]>
Fri, 13 Apr 2007 12:08:33 GMT /slideshow/emotion-arousal-attention-and-flow-chaining-emotional-states-to-improve-human-computer-interaction/38352 trevor.vangorp@slideshare.net(trevor.vangorp) Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human Computer Interaction trevor.vangorp An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be "chained" to enhance persuasion and influence behaviour. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/emotion-arousal-attention-and-flow-chaining-emotional-states-to-improve-human-computer-interaction-12255-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> An overview of how designing for emotion relates to UX and flow, how the appearance and interaction of products communicate a personality to the user, and how emotions can be &quot;chained&quot; to enhance persuasion and influence behaviour.
Emotion, Arousal, Attention and Flow: Chaining Emotional States to Improve Human Computer Interaction from Trevor van Gorp
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https://cdn.slidesharecdn.com/profile-photo-trevor.vangorp-48x48.jpg?cb=1561664851 Affective Design’s founder and principal, Trevor van Gorp, has been working in design and visual communication for over 25 years (since 1994) and in usability, information architecture and interaction design for products, software and websites for over 14 years. Trevor holds a BFA in Graphic Design and a Master’s in Industrial Design. He’s spent the last 14 years developing an in-depth understanding of emotion & psychology and their application in the practice of design. Prior to founding Affective Design, Trevor helped build nForm User Experience into one of Canada’s leading UX firms as its first employee. www.trevorvangorp.com https://cdn.slidesharecdn.com/ss_thumbnails/why-design-emotion11-130514223436-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds trevor.vangorp/why-design-for-emotion Why Design for Emotion? https://cdn.slidesharecdn.com/ss_thumbnails/designemotionflow4-100413203637-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/design-emotion-flow4/3716125 Design for Emotion and... https://cdn.slidesharecdn.com/ss_thumbnails/ux-iceberg1-1202265021898760-3-thumbnail.jpg?width=320&height=320&fit=bounds trevor.vangorp/ux-iceberg1 The User Experience Ic...