際際滷shows by User: wansteady / http://www.slideshare.net/images/logo.gif 際際滷shows by User: wansteady / Sun, 25 Jun 2023 11:10:42 GMT 際際滷Share feed for 際際滷shows by User: wansteady From SIMNET to the Metaverse - Why is it taking so long? /slideshow/from-simnet-to-the-metaverse-why-is-it-taking-so-long/258613014 20230403-it2ec-2023-from-simnet-to-the-metaverse-16apr-230625111042-13345a5c
Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities. ]]>

Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities. ]]>
Sun, 25 Jun 2023 11:10:42 GMT /slideshow/from-simnet-to-the-metaverse-why-is-it-taking-so-long/258613014 wansteady@slideshare.net(wansteady) From SIMNET to the Metaverse - Why is it taking so long? wansteady Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the "metaverse" may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe's 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20230403-it2ec-2023-from-simnet-to-the-metaverse-16apr-230625111042-13345a5c-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at IT2EC Rotterdam - 25 April 2023 - In 1978, US Air Force Captain Jack Thorpe proposed a network of simulators for combat planning and execution, and this concept was later developed by DARPA in the 1980s as SIMNET (SIMulator NETworking). SIMNET eventually included 260 simulators at 11 sites in the USA and Europe including tank and aircraft simulators, and connected to a real warship and command centres in the early 1990s. Today, there is renewed interest in creating multi-domain simulation capabilities, but it is unclear if any nation has succeeded in building a persistent system similar to SIMNET that integrates live, virtual, and constructive simulations across the whole defence enterprise. The trend towards the &quot;metaverse&quot; may offer an opportunity for the defence sector to establish an enterprise-wide simulation infrastructure that exploits the wider trends in the metaverse and computing. This presentation examines past initiatives to build multi-domain simulation capabilities and consider the issues that may have hindered progress, and then offer a vision for the defence sector to fully realize Thorpe&#39;s 45-year-old idea through an integrated enterprise approach to networked simulation in support of all defence activities.
From SIMNET to the Metaverse - Why is it taking so long? from Andy Fawkes
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Interview BBC World Service - Digital Planet - Military virtual and augmented reality /slideshow/bbc-world-service-digital-planet-military-virtual-and-augmented-reality/252202904 20220516-digital-planet-220716120404-e08d7a9b
Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes) Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes. Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9]]>

Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes) Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes. Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9]]>
Sat, 16 Jul 2022 12:04:04 GMT /slideshow/bbc-world-service-digital-planet-military-virtual-and-augmented-reality/252202904 wansteady@slideshare.net(wansteady) Interview BBC World Service - Digital Planet - Military virtual and augmented reality wansteady Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes) Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes. Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20220516-digital-planet-220716120404-e08d7a9b-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Interview- https://youtu.be/uPSVk-Kkp4c (6:44 minutes) Microsoft has recently been contracted to construct more than 120,000 augmented reality headsets for the U.S. Army. How is virtual and augmented reality used in the military? Will it be used on the battlefield? Gareth speaks to journalist and VR training expert Andy Fawkes. Source broadcast - https://www.bbc.co.uk/programmes/w3ct31y9
Interview BBC World Service - Digital Planet - Military virtual and augmented reality from Andy Fawkes
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Training and Simulation in Aerospace /slideshow/training-and-simulation-in-aerospace/252202763 20220301-qmul-fawkes-flight-simulation-220716114214-e1ec2bdc
External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022 1. What is, and Why, Simulation? 2. A Short History of Fight Simulation 3. Training & Simulation Developments 4. The Human Dimension of Flight 5. Thoughts on Careers]]>

External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022 1. What is, and Why, Simulation? 2. A Short History of Fight Simulation 3. Training & Simulation Developments 4. The Human Dimension of Flight 5. Thoughts on Careers]]>
Sat, 16 Jul 2022 11:42:14 GMT /slideshow/training-and-simulation-in-aerospace/252202763 wansteady@slideshare.net(wansteady) Training and Simulation in Aerospace wansteady External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022 1. What is, and Why, Simulation? 2. A Short History of Fight Simulation 3. Training & Simulation Developments 4. The Human Dimension of Flight 5. Thoughts on Careers <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20220301-qmul-fawkes-flight-simulation-220716114214-e1ec2bdc-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> External Lecture for Aerospace Engineering Undergraduates, Queen Mary University of London, 1 March 2022 1. What is, and Why, Simulation? 2. A Short History of Fight Simulation 3. Training &amp; Simulation Developments 4. The Human Dimension of Flight 5. Thoughts on Careers
Training and Simulation in Aerospace from Andy Fawkes
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Simulation & Training Perspectives for the Advancement of Armoured Vehicle Weapon System Technology /slideshow/simulation-training-perspectives-for-the-advancement-of-armoured-vehicle-weapon-system-technology/252201902 20220531-sae-future-armoured-vehicles-weapon-systems-fawkes-final-220716093847-9a956de3
Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.]]>

Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.]]>
Sat, 16 Jul 2022 09:38:46 GMT /slideshow/simulation-training-perspectives-for-the-advancement-of-armoured-vehicle-weapon-system-technology/252201902 wansteady@slideshare.net(wansteady) Simulation & Training Perspectives for the Advancement of Armoured Vehicle Weapon System Technology wansteady Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20220531-sae-future-armoured-vehicles-weapon-systems-fawkes-final-220716093847-9a956de3-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the 6th Annual SAE Media Group Future Armoured Vehicles Weapon Systems - 31 May 2022 - Armoured vehicle crew should be trained and treated like air crew. The need is greater and the costs are getting lower.
Simulation & Training Perspectives for the Advancement of Armoured Vehicle Weapon System Technology from Andy Fawkes
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My Digital Sibling /slideshow/my-digital-sibling/252201831 20220428-it2ec-2022-my-digital-sibling-fawkes-220716092947-d25d7d9e
Presented at IT2EC London - 28April 2022 - Digital twins and fidelity. Language can be confusing so it is important not to lose sight of the vision. Digital Twins do not always need the highest Fidelity to be useful an imperfect model through life is better than a perfect model in the moment. Data should be treated as a strategic asset across Defence and through the life of projects.]]>

Presented at IT2EC London - 28April 2022 - Digital twins and fidelity. Language can be confusing so it is important not to lose sight of the vision. Digital Twins do not always need the highest Fidelity to be useful an imperfect model through life is better than a perfect model in the moment. Data should be treated as a strategic asset across Defence and through the life of projects.]]>
Sat, 16 Jul 2022 09:29:47 GMT /slideshow/my-digital-sibling/252201831 wansteady@slideshare.net(wansteady) My Digital Sibling wansteady Presented at IT2EC London - 28April 2022 - Digital twins and fidelity. Language can be confusing so it is important not to lose sight of the vision. Digital Twins do not always need the highest Fidelity to be useful an imperfect model through life is better than a perfect model in the moment. Data should be treated as a strategic asset across Defence and through the life of projects. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20220428-it2ec-2022-my-digital-sibling-fawkes-220716092947-d25d7d9e-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at IT2EC London - 28April 2022 - Digital twins and fidelity. Language can be confusing so it is important not to lose sight of the vision. Digital Twins do not always need the highest Fidelity to be useful an imperfect model through life is better than a perfect model in the moment. Data should be treated as a strategic asset across Defence and through the life of projects.
My Digital Sibling from Andy Fawkes
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Visualisation Challenges & Opportunities /slideshow/visualisation-challenges-opportunities/252201795 20220426-it2ec-2022-visualisation-fawkes-220716092106-835c8a5c
Presented at IT2EC London - 26 April 2022 - The importance of visualisation, trends and the future.]]>

Presented at IT2EC London - 26 April 2022 - The importance of visualisation, trends and the future.]]>
Sat, 16 Jul 2022 09:21:06 GMT /slideshow/visualisation-challenges-opportunities/252201795 wansteady@slideshare.net(wansteady) Visualisation Challenges & Opportunities wansteady Presented at IT2EC London - 26 April 2022 - The importance of visualisation, trends and the future. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20220426-it2ec-2022-visualisation-fawkes-220716092106-835c8a5c-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at IT2EC London - 26 April 2022 - The importance of visualisation, trends and the future.
Visualisation Challenges & Opportunities from Andy Fawkes
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Metaverse Developments, Technologies, and Standards - Towards a Military Metaverse? /slideshow/metaverse-developments-technologies-and-standards-towards-a-military-metaverse/251876651 20220425-siso-fawkes-metaverse-220529091152-962d37d0
Presented at the SISO Symposium (Simulation Interoperability Standards Organization) at IT2EC 2022, London, 25 April 2022 ]]>

Presented at the SISO Symposium (Simulation Interoperability Standards Organization) at IT2EC 2022, London, 25 April 2022 ]]>
Sun, 29 May 2022 09:11:52 GMT /slideshow/metaverse-developments-technologies-and-standards-towards-a-military-metaverse/251876651 wansteady@slideshare.net(wansteady) Metaverse Developments, Technologies, and Standards - Towards a Military Metaverse? wansteady Presented at the SISO Symposium (Simulation Interoperability Standards Organization) at IT2EC 2022, London, 25 April 2022 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20220425-siso-fawkes-metaverse-220529091152-962d37d0-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the SISO Symposium (Simulation Interoperability Standards Organization) at IT2EC 2022, London, 25 April 2022
Metaverse Developments, Technologies, and Standards - Towards a Military Metaverse? from Andy Fawkes
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Training and Simulation Trends /slideshow/training-and-simulation-trends/249054602 20210518-smi-future-armoured-vehicles-weapon-systems-europe-fawkes-final-210605104114
Presented at SMi's 7th Annual Future Armoured Vehicles, Central and Eastern Europe - 18 May 2021]]>

Presented at SMi's 7th Annual Future Armoured Vehicles, Central and Eastern Europe - 18 May 2021]]>
Sat, 05 Jun 2021 10:41:14 GMT /slideshow/training-and-simulation-trends/249054602 wansteady@slideshare.net(wansteady) Training and Simulation Trends wansteady Presented at SMi's 7th Annual Future Armoured Vehicles, Central and Eastern Europe - 18 May 2021 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20210518-smi-future-armoured-vehicles-weapon-systems-europe-fawkes-final-210605104114-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at SMi&#39;s 7th Annual Future Armoured Vehicles, Central and Eastern Europe - 18 May 2021
Training and Simulation Trends from Andy Fawkes
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Digital Sailor /slideshow/digital-sailor/249054463 20210513-smi-unmanned-maritime-systems-technology-fawkes-final-210605103645
Presented at SMi's 4th Annual Unmanned Maritime Systems Technology Conference - 13 May 2021]]>

Presented at SMi's 4th Annual Unmanned Maritime Systems Technology Conference - 13 May 2021]]>
Sat, 05 Jun 2021 10:36:45 GMT /slideshow/digital-sailor/249054463 wansteady@slideshare.net(wansteady) Digital Sailor wansteady Presented at SMi's 4th Annual Unmanned Maritime Systems Technology Conference - 13 May 2021 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20210513-smi-unmanned-maritime-systems-technology-fawkes-final-210605103645-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at SMi&#39;s 4th Annual Unmanned Maritime Systems Technology Conference - 13 May 2021
Digital Sailor from Andy Fawkes
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Enhancing Situational Awareness - A Focus on Training and Simulation /slideshow/enhancing-situational-awareness-a-focus-on-training-and-simulation/246394278 20210413-smi-future-armoured-vehicles-situational-awareness-fawkes-final-210418103317
Presented at SMi's Future Armoured Vehicles Situational Awareness Conference (Virtual) 13 April 2021]]>

Presented at SMi's Future Armoured Vehicles Situational Awareness Conference (Virtual) 13 April 2021]]>
Sun, 18 Apr 2021 10:33:17 GMT /slideshow/enhancing-situational-awareness-a-focus-on-training-and-simulation/246394278 wansteady@slideshare.net(wansteady) Enhancing Situational Awareness - A Focus on Training and Simulation wansteady Presented at SMi's Future Armoured Vehicles Situational Awareness Conference (Virtual) 13 April 2021 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20210413-smi-future-armoured-vehicles-situational-awareness-fawkes-final-210418103317-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at SMi&#39;s Future Armoured Vehicles Situational Awareness Conference (Virtual) 13 April 2021
Enhancing Situational Awareness - A Focus on Training and Simulation from Andy Fawkes
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NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 October 2020 /slideshow/nato-modelling-and-simulation-ms-group-symposium-msg177-presentation-23-october-2020/239042172 natomsg177p4presentation-revision-final-201101110649
This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, Architectures - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, Ecosystems - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training. Hi, thanks for the opportunity to present today, Im tom evans, Im a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldnt be with us today. The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience. The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but its quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.]]>

This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, Architectures - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, Ecosystems - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training. Hi, thanks for the opportunity to present today, Im tom evans, Im a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldnt be with us today. The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience. The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but its quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.]]>
Sun, 01 Nov 2020 11:06:49 GMT /slideshow/nato-modelling-and-simulation-ms-group-symposium-msg177-presentation-23-october-2020/239042172 wansteady@slideshare.net(wansteady) NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 October 2020 wansteady This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&S systems. Two areas have been considered for analysis. First, Architectures - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, Ecosystems - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training. Hi, thanks for the opportunity to present today, Im tom evans, Im a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation & training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldnt be with us today. The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience. The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but its quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/natomsg177p4presentation-revision-final-201101110649-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This paper examines aspects of the modern commercial gaming landscape that are applicable in the design and structure of military M&amp;S systems. Two areas have been considered for analysis. First, Architectures - the game systems themselves, their accessibility, and exploitation of data. This includes design functions that enhance player emotional and psychological engagement through narrative and gamification, support for large numbers of concurrent players, and content and update delivery methods. Second, Ecosystems - which include third-party systems that enhance and supplement the gameplay experience and the methods by which the wider gaming community interacts. While the implementation of innovations in these areas is well understood, we explore whether they are being utilised to their full potential within the realm of military M&amp;S systems, specifically for personalised training systems and decision support/planning tools. Drawing on a literature review and survey of gaming students familiar with the military, recommendations are made to inform future development of M&amp;S systems and better accommodate the demands of a digital savvy war fighter in an era of more remote and distributed training. Hi, thanks for the opportunity to present today, Im tom evans, Im a masters student at staffordshire university studying ideology in serious games and with me is Anthony Hadley, a PhD student also from staffordshire university researching scenario training for disaster management, and Andy Fawkes (from the simulation &amp; training industry). Unfortunately our co-author Steve Webley, who lectures at Staffs in military philosophy and game design, couldnt be with us today. The aim of this presentation is to briefly highlight some of the developments in modern video games that we think are of interest to a military simulation and training audience. The games industry is staggeringly huge and continually growing, with estimated revenues regularly exceeding twice the combined total of the film and music industries. But within this giant industry, today we want to focus firstly on user familiarity with and knowledge of gaming systems, and then go on to highlight a number of technological trends and industry standards that militaries could draw upon In comparison to some existing research done by the ESA and Limelight that found that the average gamer plays a little over 6 hours a week, our own survey of both enrolled and recently graduated university students shows that in some groups that average can be over twice that amongst the more hardcore players. But from that what you should really takeaway is that not only will the next generation of warfighters will digital natives, but its quite likely that they will be gamers as well, and so will carry into their service many hundreds or thousands of hours of experience with these systems.
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 October 2020 from Andy Fawkes
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Simulation in Aerospace /slideshow/simulation-in-aerospace/238940406 20201020-qmul-fawkes-flight-simulation-201022094620
Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering: * What is, and Why, Simulation? * A Short History of Fight Simulation * Training, Simulation and Gaming * The Human Dimension of Flight * Digital Twins * Thoughts on Careers]]>

Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering: * What is, and Why, Simulation? * A Short History of Fight Simulation * Training, Simulation and Gaming * The Human Dimension of Flight * Digital Twins * Thoughts on Careers]]>
Thu, 22 Oct 2020 09:46:20 GMT /slideshow/simulation-in-aerospace/238940406 wansteady@slideshare.net(wansteady) Simulation in Aerospace wansteady Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering: * What is, and Why, Simulation? * A Short History of Fight Simulation * Training, Simulation and Gaming * The Human Dimension of Flight * Digital Twins * Thoughts on Careers <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20201020-qmul-fawkes-flight-simulation-201022094620-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Queen Mary University of London External Lecturer talk on 20 October 2020 for First Year Aeronautical Engineering Students covering: * What is, and Why, Simulation? * A Short History of Fight Simulation * Training, Simulation and Gaming * The Human Dimension of Flight * Digital Twins * Thoughts on Careers
Simulation in Aerospace from Andy Fawkes
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Simulation and Training for UAV Operations /slideshow/simulation-and-training-for-uav-operations/238730556 20200929-smi-uav-technology-conference-fawkes-201004113646
Presented at the 5th Annual SMi UAV Technology (Virtual) Conference 29 September 2020]]>

Presented at the 5th Annual SMi UAV Technology (Virtual) Conference 29 September 2020]]>
Sun, 04 Oct 2020 11:36:46 GMT /slideshow/simulation-and-training-for-uav-operations/238730556 wansteady@slideshare.net(wansteady) Simulation and Training for UAV Operations wansteady Presented at the 5th Annual SMi UAV Technology (Virtual) Conference 29 September 2020 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20200929-smi-uav-technology-conference-fawkes-201004113646-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the 5th Annual SMi UAV Technology (Virtual) Conference 29 September 2020
Simulation and Training for UAV Operations from Andy Fawkes
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Digital Soldier /slideshow/digital-soldier-238393863/238393863 20200903-smi-military-robotics-and-autonomous-systems-fawkes-short-200904120122
Presented at SMi's 3rd Military Robotics and Autonomous Systems Conference - 3rd September 2020]]>

Presented at SMi's 3rd Military Robotics and Autonomous Systems Conference - 3rd September 2020]]>
Fri, 04 Sep 2020 12:01:22 GMT /slideshow/digital-soldier-238393863/238393863 wansteady@slideshare.net(wansteady) Digital Soldier wansteady Presented at SMi's 3rd Military Robotics and Autonomous Systems Conference - 3rd September 2020 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20200903-smi-military-robotics-and-autonomous-systems-fawkes-short-200904120122-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at SMi&#39;s 3rd Military Robotics and Autonomous Systems Conference - 3rd September 2020
Digital Soldier from Andy Fawkes
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The Future Role of Artificial Intelligence - Military Opportunities and Challenges (2018) /slideshow/the-future-role-of-artificial-intelligence-military-opportunities-and-challenges/237678095 thefutureroleofartificialintelligencejointairpowercompetencecentre20182-200808223251
Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf) By Andy J. Fawkes, Consultant Thinke Company Ltd By Lieutenant Colonel Martin Menzel, DEU A, JAPCC]]>

Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf) By Andy J. Fawkes, Consultant Thinke Company Ltd By Lieutenant Colonel Martin Menzel, DEU A, JAPCC]]>
Sat, 08 Aug 2020 22:32:51 GMT /slideshow/the-future-role-of-artificial-intelligence-military-opportunities-and-challenges/237678095 wansteady@slideshare.net(wansteady) The Future Role of Artificial Intelligence - Military Opportunities and Challenges (2018) wansteady Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf) By Andy J. Fawkes, Consultant Thinke Company Ltd By Lieutenant Colonel Martin Menzel, DEU A, JAPCC <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/thefutureroleofartificialintelligencejointairpowercompetencecentre20182-200808223251-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Published in Joint Air Power Competence Centre Journal 27 (2018) (https://www.japcc.org/wp-content/uploads/JAPCC_J27_screen.pdf) By Andy J. Fawkes, Consultant Thinke Company Ltd By Lieutenant Colonel Martin Menzel, DEU A, JAPCC
The Future Role of Artificial Intelligence - Military Opportunities and Challenges (2018) from Andy Fawkes
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New Realities - XR, COVID-19, and Remote Training - a Simulation and Training Perspective /slideshow/new-realities-a-simulation-and-training-perspective/235153428 20200604-smi-future-armoured-vehicles-weapon-systems-fawkes-final-200607213745
Presented 4 June 2020 at the 5th Annual SMi Future Armoured Vehicles Weapon Systems Conference]]>

Presented 4 June 2020 at the 5th Annual SMi Future Armoured Vehicles Weapon Systems Conference]]>
Sun, 07 Jun 2020 21:37:45 GMT /slideshow/new-realities-a-simulation-and-training-perspective/235153428 wansteady@slideshare.net(wansteady) New Realities - XR, COVID-19, and Remote Training - a Simulation and Training Perspective wansteady Presented 4 June 2020 at the 5th Annual SMi Future Armoured Vehicles Weapon Systems Conference <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20200604-smi-future-armoured-vehicles-weapon-systems-fawkes-final-200607213745-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented 4 June 2020 at the 5th Annual SMi Future Armoured Vehicles Weapon Systems Conference
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training Perspective from Andy Fawkes
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A Virtual Reality Perspective /slideshow/a-virtual-reality-perspective-213742414/213742414 20191015-collective-embodiment-fawkes-final-publish-200101153804
Presented at the Nesta Collective Embodiment Event, London - 15 Oct 2019 - Insights from Collective/Team Training in VR ]]>

Presented at the Nesta Collective Embodiment Event, London - 15 Oct 2019 - Insights from Collective/Team Training in VR ]]>
Wed, 01 Jan 2020 15:38:04 GMT /slideshow/a-virtual-reality-perspective-213742414/213742414 wansteady@slideshare.net(wansteady) A Virtual Reality Perspective wansteady Presented at the Nesta Collective Embodiment Event, London - 15 Oct 2019 - Insights from Collective/Team Training in VR <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20191015-collective-embodiment-fawkes-final-publish-200101153804-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the Nesta Collective Embodiment Event, London - 15 Oct 2019 - Insights from Collective/Team Training in VR
A Virtual Reality Perspective from Andy Fawkes
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A Perspective on the Human Component of Maritime Information Warfare /slideshow/a-perspective-on-the-human-component-of-maritime-information-warfare/213735525 20191119-smi-maritime-information-warfare-fawkes-200101152225
Presented at the 3rd SMi Maritime Information Warfare Conference - London - 19 November 2019 ]]>

Presented at the 3rd SMi Maritime Information Warfare Conference - London - 19 November 2019 ]]>
Wed, 01 Jan 2020 15:22:25 GMT /slideshow/a-perspective-on-the-human-component-of-maritime-information-warfare/213735525 wansteady@slideshare.net(wansteady) A Perspective on the Human Component of Maritime Information Warfare wansteady Presented at the 3rd SMi Maritime Information Warfare Conference - London - 19 November 2019 <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20191119-smi-maritime-information-warfare-fawkes-200101152225-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the 3rd SMi Maritime Information Warfare Conference - London - 19 November 2019
A Perspective on the Human Component of Maritime Information Warfare from Andy Fawkes
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Military Flight Training and Simulation in the 2020s (?) /slideshow/military-flight-training-and-simulation-in-the-2020s/213723152 20191010-smi-military-flight-training-fawkes-200101144946
Presented at the 8th SMi Annual Military Flight Training Conference London - 9/10 October 2019 - A Simulation and Training Outlook for the 2020s]]>

Presented at the 8th SMi Annual Military Flight Training Conference London - 9/10 October 2019 - A Simulation and Training Outlook for the 2020s]]>
Wed, 01 Jan 2020 14:49:46 GMT /slideshow/military-flight-training-and-simulation-in-the-2020s/213723152 wansteady@slideshare.net(wansteady) Military Flight Training and Simulation in the 2020s (?) wansteady Presented at the 8th SMi Annual Military Flight Training Conference London - 9/10 October 2019 - A Simulation and Training Outlook for the 2020s <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20191010-smi-military-flight-training-fawkes-200101144946-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at the 8th SMi Annual Military Flight Training Conference London - 9/10 October 2019 - A Simulation and Training Outlook for the 2020s
Military Flight Training and Simulation in the 2020s (?) from Andy Fawkes
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Future Armoured Vehicles Weapon Systems - Extended Realities /slideshow/future-armoured-vehicles-weapon-systems-extended-realities/149092302 20190606-smi-future-armoured-vehicles-weapon-systems-fawkes-190608171422
Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare]]>

Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare]]>
Sat, 08 Jun 2019 17:14:22 GMT /slideshow/future-armoured-vehicles-weapon-systems-extended-realities/149092302 wansteady@slideshare.net(wansteady) Future Armoured Vehicles Weapon Systems - Extended Realities wansteady Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training & Simulation Perspective on VR, AR & Related Technologies in Armoured Warfare <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/20190606-smi-future-armoured-vehicles-weapon-systems-fawkes-190608171422-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> Presented at 4th Annual SMi Future Armoured Vehicles Weapon Systems Conference, London - 6 June 2019 - A Training &amp; Simulation Perspective on VR, AR &amp; Related Technologies in Armoured Warfare
Future Armoured Vehicles Weapon Systems - Extended Realities from Andy Fawkes
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https://cdn.slidesharecdn.com/profile-photo-wansteady-48x48.jpg?cb=1728074383 Consultant and conference chair and speaker on developments in simulation, training and wider technology. Military Simulation & Training (MS&T) publication's Special Correspondent, and Editor Safety Critical Training (SCT). Project Architect for the British Army's Virtual Reality in Land Training Project. IMechE Professional Review Interview Facilitator. Former UK MoD Head of Simulation Policy/Strategy and Chair of the NATO Modelling and Simulation Group. www.thinke.co.uk https://cdn.slidesharecdn.com/ss_thumbnails/20230403-it2ec-2023-from-simnet-to-the-metaverse-16apr-230625111042-13345a5c-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/from-simnet-to-the-metaverse-why-is-it-taking-so-long/258613014 From SIMNET to the Met... https://cdn.slidesharecdn.com/ss_thumbnails/20220516-digital-planet-220716120404-e08d7a9b-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/bbc-world-service-digital-planet-military-virtual-and-augmented-reality/252202904 Interview BBC World Se... https://cdn.slidesharecdn.com/ss_thumbnails/20220301-qmul-fawkes-flight-simulation-220716114214-e1ec2bdc-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/training-and-simulation-in-aerospace/252202763 Training and Simulatio...