際際滷shows by User: yzt / http://www.slideshare.net/images/logo.gif 際際滷shows by User: yzt / Sat, 05 Jan 2013 00:23:19 GMT 際際滷Share feed for 際際滷shows by User: yzt Modern CPUs and Caches - A Starting Point for Programmers /slideshow/modern-cpus-and-caches-a-starting-point-for-programmers/15862143 igdiworkshop02-yzt-moderncpuandmemory-r02-130105002319-phpapp01
A short and very cursory look at some of the features that make modern (x86) CPUs "modern". I wished to include more examples, time-comparisons and more detailed information, but I the time allotted to the presentation barely allowed even this. This was the first time I was presenting the subject, so expect much roughness around the edges. Also, if you are even remotely interested in modern CPUs and caches and whatnot, don't look at this; Google for Cliff Click's excellent talk "A Crash Course in Modern Hardware".]]>

A short and very cursory look at some of the features that make modern (x86) CPUs "modern". I wished to include more examples, time-comparisons and more detailed information, but I the time allotted to the presentation barely allowed even this. This was the first time I was presenting the subject, so expect much roughness around the edges. Also, if you are even remotely interested in modern CPUs and caches and whatnot, don't look at this; Google for Cliff Click's excellent talk "A Crash Course in Modern Hardware".]]>
Sat, 05 Jan 2013 00:23:19 GMT /slideshow/modern-cpus-and-caches-a-starting-point-for-programmers/15862143 yzt@slideshare.net(yzt) Modern CPUs and Caches - A Starting Point for Programmers yzt A short and very cursory look at some of the features that make modern (x86) CPUs "modern". I wished to include more examples, time-comparisons and more detailed information, but I the time allotted to the presentation barely allowed even this. This was the first time I was presenting the subject, so expect much roughness around the edges. Also, if you are even remotely interested in modern CPUs and caches and whatnot, don't look at this; Google for Cliff Click's excellent talk "A Crash Course in Modern Hardware". <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/igdiworkshop02-yzt-moderncpuandmemory-r02-130105002319-phpapp01-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> A short and very cursory look at some of the features that make modern (x86) CPUs &quot;modern&quot;. I wished to include more examples, time-comparisons and more detailed information, but I the time allotted to the presentation barely allowed even this. This was the first time I was presenting the subject, so expect much roughness around the edges. Also, if you are even remotely interested in modern CPUs and caches and whatnot, don&#39;t look at this; Google for Cliff Click&#39;s excellent talk &quot;A Crash Course in Modern Hardware&quot;.
Modern CPUs and Caches - A Starting Point for Programmers from Yaser Zhian
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Preventing Complexity in Game Programming /slideshow/gdci10-yztpreventing-complexity/15156410 gdci10-yzt-preventingcomplexity-121113093109-phpapp02
This is a grab bag of tips and stuff to think about and plan for at the beginning of a game project (or other similarly complex project.)]]>

This is a grab bag of tips and stuff to think about and plan for at the beginning of a game project (or other similarly complex project.)]]>
Tue, 13 Nov 2012 09:31:06 GMT /slideshow/gdci10-yztpreventing-complexity/15156410 yzt@slideshare.net(yzt) Preventing Complexity in Game Programming yzt This is a grab bag of tips and stuff to think about and plan for at the beginning of a game project (or other similarly complex project.) <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/gdci10-yzt-preventingcomplexity-121113093109-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This is a grab bag of tips and stuff to think about and plan for at the beginning of a game project (or other similarly complex project.)
Preventing Complexity in Game Programming from Yaser Zhian
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C++11 - A Change in Style - v2.0 /yzt/igdi-workshop-01-c11-r01 igdiworkshop01-yzt-c11-r01-121113093109-phpapp02
This is my attempt at a look at some of the features of C++11, and more importantly, describing some of the style changes in C++11 that will make programmers more productive and programs more efficient.]]>

This is my attempt at a look at some of the features of C++11, and more importantly, describing some of the style changes in C++11 that will make programmers more productive and programs more efficient.]]>
Tue, 13 Nov 2012 09:31:06 GMT /yzt/igdi-workshop-01-c11-r01 yzt@slideshare.net(yzt) C++11 - A Change in Style - v2.0 yzt This is my attempt at a look at some of the features of C++11, and more importantly, describing some of the style changes in C++11 that will make programmers more productive and programs more efficient. <img style="border:1px solid #C3E6D8;float:right;" alt="" src="https://cdn.slidesharecdn.com/ss_thumbnails/igdiworkshop01-yzt-c11-r01-121113093109-phpapp02-thumbnail.jpg?width=120&amp;height=120&amp;fit=bounds" /><br> This is my attempt at a look at some of the features of C++11, and more importantly, describing some of the style changes in C++11 that will make programmers more productive and programs more efficient.
C++11 - A Change in Style - v2.0 from Yaser Zhian
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https://cdn.slidesharecdn.com/profile-photo-yzt-48x48.jpg?cb=1619604177 A nerd who doesn't like to talk about himself. yaserzt.com/blog/ https://cdn.slidesharecdn.com/ss_thumbnails/igdiworkshop02-yzt-moderncpuandmemory-r02-130105002319-phpapp01-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/modern-cpus-and-caches-a-starting-point-for-programmers/15862143 Modern CPUs and Caches... https://cdn.slidesharecdn.com/ss_thumbnails/gdci10-yzt-preventingcomplexity-121113093109-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds slideshow/gdci10-yztpreventing-complexity/15156410 Preventing Complexity ... https://cdn.slidesharecdn.com/ss_thumbnails/igdiworkshop01-yzt-c11-r01-121113093109-phpapp02-thumbnail.jpg?width=320&height=320&fit=bounds yzt/igdi-workshop-01-c11-r01 C++11 - A Change in St...