This document outlines 7 principles of effective interface design for learning. It discusses how interface design impacts both the cognitive and emotional sides of learning. Key points include: using "quiet design" that gets out of the way to allow focus on learning; reducing extraneous cognitive load through simplifying visuals and keeping related text and images together; targeting different media like videos for motor skills; supporting positive emotions and motivation; and conveying social presence. The document provides research and examples to support implementing these principles in interface design.
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7 Principles for Effective Interface Design for Learning
1. Dorian Peters University of Sydney, 2018 1
7 Principles of
Effective Interface
Design for Learning
Positive Computing Lab
Brain and Mind Centre
Sydney School of Education & Social Work
University of Sydney
Dorian Peters
2. Dorian Peters University of Sydney, 2018 2
What is Interface Design?
Graphics
2
Navigation
Cues for action
Layout
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Mythbuster #1
Myth: visuals are just decoration and dont really impact
learning.
Fact: aesthetics have been proven to improve usability, and
increase learning gains. (or decrease both if not done well).
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Design for the
cognitive side of
learning
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Reduce Extraneous Cognitive Load
Design for Timely Feedback
Target the media to the learning
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ThinkQuiet Design
1
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Quiet Design
One of the biggest ways interface design
can contribute to better learning is by
getting out of the way.
Sharon Oviatt
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1. Reduce Extraneous Cognitive Load
sounds
graphics
animations
colours
Clark, R. C., & Mayer, R. E. (2008). E-Learning and the Science of Instruction: Proven Guidelines for Consumers and
Designers of Multimedia Learning. Elearning (Vol. 2). Pfeiffer.
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Not Quiet Design
The overuse of color decreases performance on memory/recognition tasks.
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Source: Savv-e eLearning Solutions pty ltd.
Colour = Meaning
Quiet design draws focus
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Quiet Design = relevant material
Adding interesting but unnecessary material
(graphics, words, sounds) can harm learning.
Clark, R. C., & Mayer, R. E. (2008). E-Learning and the Science of Instruction: Proven Guidelines for Consumers and
Designers of Multimedia Learning. Elearning (Vol. 2). Pfeiffer.
11. Dorian Peters University of Sydney, 2018 11
Relevant visuals engage & teach
Convey learning content
eg. Examples, Diagrams
Convey relevance
eg. Real world contexts, (make it personal)
Provide the right level of challenge
and support
eg. Scaffolding, tool-tips.
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Takeaways
A good interface gets out of the way so the learner can
focus on learning
Use colour selectively and to communicate meaning
Stick to relevant material
(to provide learning content, context or scaffolding)
Simplify graphics by removing any unnecessary detail
Line drawings are more memorable
Keep related text and visuals together
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Simplify visuals & keep related
things together
2
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Simplify visuals or make them abstract.
Other ways to reduce load & support cognition
Research shows that we recognize a line drawing of an
object as fast as a realistic photo and we
remember the drawing better.
Clark, R. C., & Mayer, R. E. (2008). E-Learning and the Science of Instruction: Proven Guidelines for Consumers and
Designers of Multimedia Learning. Elearning (Vol. 2). Pfeiffer.
15. Dorian Peters University of Sydney, 2018 15
Other ways to reduce load & support cognition
Dont separate related text and visuals.
Research shows placing text next to the image to
which it refers improves learning outcomes.
Clark, R. C., & Mayer, R. E. (2008). E-Learning and the Science of Instruction: Proven Guidelines for Consumers and
Designers of Multimedia Learning. Elearning (Vol. 2). Pfeiffer.
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Thyroid
a large ductless gland in the neck which
secretes hormones regulating growth and
development through the rate of metabolism.
Other ways to reduce load & support cognition
Dont separate related text and visuals.
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Design to allow for the provision of both operational and
rich instructional feedback.
Place feedback near its related item
Trigger feedback instantaneously when possible.
Correct! The minimalist design allows users to focus on their task.
Correct! The minimalist design
allows users to focus on their task.
Feedback
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Target the media to the learning
3
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Research demonstrates that people learn motor skills
better with video or animation
Wong, A. et al. 2009. Instructional Animations Can Be Superior to Statics When Learning Human Motor Skills. Computers in
Human Behavior 25(2):33947
Animation & video are great for physical procedures
3. Target the media to the learning
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Design for the
emotional side of
learning
Support a positive mood
Support social presence
Support good motivation
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Nature views increase focus
The biophilia effect states that environments rich in views and
imagery of nature can reduce stress and increase focus and
concentration
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Mythbuster #2
Myth 1: Learning is strictly a cognitive process.
Myth 2: Being emotional is the opposite of being rational.
Fact: Emotions are critical to decision making and shape our
ability to learn.
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Positive Emotions = Better Learning
Norman, Donald A. 2005. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books
Positive emotion increases our ability to be
thorough, flexible and creative in problem solving, and it
improves learning
Positive emotions are critical to learning, curiosity and creative
thought Don Norman
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Attractive things work better
Aesthetics-Usability Effect:
Interfaces that are more attractive are easier to use.
- Donald A. Norman.
Aesthetics makes things work better
because they make people work better.
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Support positive emotions
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Dont stress out your learners.
(avoid timers, highly negative cues, signs of surveillance)
Keep your design friendly & forgiving
(a safe place to experiment, make mistakes and retry)
Include delighters
(Just do so sparingly, dont interrupt the learning with them, and test your
ideas on your users first.)
Staying positive
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Takeaways
Positive mood boosts learning
Dont stress out your learners.
(avoid timers, highly negative cues, signs of surveillance)
Keep your design friendly & positive
(a safe place to experiment and make mistakes)
Include delighters
(the occasional unexpected treat)
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Convey social presence
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2. Social Presence = Better Learning
Moreno, R., & Mayer, R. E. (2000). Engaging students in active learning: The case for personalized multimedia
messages. Journal of educational psychology, 92(4), 724.
Writing in a first person conversational
tone improves learning.
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2. Show Social Presence
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Tap into meaningful motivation
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3. Support Good Motivation
Effective engagement comes from motivation that is
Intrinsic to the task
(eg. I do it because I love it)
Ryan, R., & Deci, E. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions.
Contemporary Educational Psychology, 25(1), 5467.
OR
Intrinsic to being human (autonomous extrinsic)
(eg. I do it because it connects me with others, increases my
sense of competence, helps me achieve my goals and values.
Tap into meaning.
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Interface Design & Motivation
Example: Styling like a race primes learners to value speed,
efficiency and competition, while styling it like an adventure
could call on an inherent love of story and character.
Use aesthetics to tap into
meaningful motivators for the topic
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Autonomy
Provide meaningful choices, flexibility, ways to redo and
experiment, (and solid usability!)
Competence
Provide the right level of challenge and support (eg. Multiple
representations, Scaffolding)
Reward progress not talent
Relatedness
Support collaboration and social presence
Purpose
Convey relevance, use graphics/video to contextualize (make a
topic personal).
Takeaways - supporting motivation
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Interface Design for Learning
Design Strategies for Learning Experiences
Thank you.
@Dorian_Peters