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P.Sindhusree
(115Y1A0506)
 Abstract
 Existing System
 Proposed System
 HARDWARE System Configuration
 SOFTWARE Configuration
 UML Diagrams
 Modules
 Data Tables
 Conclusion & Reference
 Social network services are growing and many
people are communicating with the world using
them.
 It is essential because it maintains each mobile
users presence information, such as the current
status (online/offline), GPS location and network
address.
 If presence updates occur frequently, the enormous
number of message distributed by presence servers
may lead to scalability problem.
 To address this problem , we propose an efficient
and scalable server architecture which is called
PresenceCloud
 PresenceCloud organizes presence servers into
server
- to  server architecture.
 The performance can be analysed in terms of search
cost and search satisfaction level.
 3 popular commercial IM systems are : AIM ,
Microsoft MSN , Yahoo! Messenger.
 They leverage some form of centralized clusters.
 Centralized clusters are used to provide presence
services.
 Storing the presence is one of the most messaging
traffic in these instant messaging system.
 Peer  to  peer SIP has been proposed to remove
centralized server.
 P2PSIP reduces the maintenance costs and failures
in server based deployment
 These clients are organized in DHT
 Thus presence cloud can support large scale social
network system service among thousand of servers.
 Pentium-3 processor
 1.1 GHz Speed
 256 MB RAM
 20 GB Hard Disk
 1.44 MB Floppy Drive
 Standard Windows Key Board
 Two or Three Button Mouse
 SVGA Monitor
 Operating System: Windows 95/98/2000/XP
 Application Server: Tomcat 5.0/6.X
 Front End: HTML , JAVA , JSP
 Scripts: Java Script
 Server side scripts: Java Server Pages
 Database: MySQL
 Database Connectivity: JDBC
A scalable server architecture for mobile presence services
A scalable server architecture for mobile presence services
A scalable server architecture for mobile presence services
A scalable server architecture for mobile presence services
A scalable server architecture for mobile presence services
 Presence Cloud server overlay.
 One-hop caching strategy.
 Directed buddy search.
The Presence Cloud server overlay
construction algorithm organizes the PS nodes
into a server-to-server overlay, which provides
a good low-diameter overlay property. The
low-diameter property ensures that a PS node
only needs two hops to reach any other PS
nodes.
To improve the efficiency of the search
operation, Presence Cloud requires a caching
strategy to replicate presence information of
users. In order to adapt to changes in the
presence of users, the caching strategy should
be asynchronous and not require expensive
mechanisms for distributed agreement.
We contend that minimizing searching
response time is important to mobile presence
services. Thus, the buddy list searching algorithm of
Presence Cloud coupled with the two-hop overlay
and one-hop caching strategy ensures that Presence
Cloud can typically provide swift responses for a
large number of mobile users.
 Comment :
 Profile
 Presence Server
In this paper, we have presented Presence
Cloud, a scalable server architecture that supports
mobile presence services in large-scale social
network services. We have shown that Presence
Cloud achieves low search latency and enhances the
performance of mobile presence services. In
addition, we discussed the scalability problem in
server architecture designs, and introduced the
buddy-list search problem, which is a scalability
problem in the distributed server architecture of
mobile presence services.
Through a simple mathematical model, we show
that the total number of buddy search messages
increases substantially with the user arrival rate and
the number of presence servers. The results of
simulations demonstrate that Presence Cloud
achieves major performance gains in terms of the
search cost and search satisfaction. Overall,
Presence Cloud is shown to be a scalable mobile
presence service in large-scale social network
services.
 Facebook, http://www.facebook.com.
 Twitter, http://twitter.com.
 Foursquare http://www.foursquare.com.
 Google latitude, http://www.google.com/intl/enus/latitude/intro.html.
 Buddycloud, http://buddycloud.com.
 R. B. Jennings, E. M. Nahum, D. P. Olshefski, D. Saha, Z.-Y. Shae, and
C. Waters, A study of internet instant messaging and chat protocols,
IEEE Network, 2006.
 Gobalindex, http://www.skype.com/intl/en-us/support/user-
guides/p2pexplained/.
 Z. Xiao, L. Guo, and J. Tracey, Understanding instant messaging traffic
characteristics, Proc. of IEEE ICDCS, 2007.
 C. Chi, R. Hao, D. Wang, and Z.-Z. Cao, Ims presence server: Traffic
analysis and performance modelling, Proc. of IEEE ICNP, 2008.
 http://java.sun.com
 http://www.sourcefordgde.com
 http://www.networkcomputing.com/
 http://www.roseindia.com/
 http://www.java2s.com/

More Related Content

A scalable server architecture for mobile presence services

  • 2. Abstract Existing System Proposed System HARDWARE System Configuration SOFTWARE Configuration UML Diagrams Modules Data Tables Conclusion & Reference
  • 3. Social network services are growing and many people are communicating with the world using them. It is essential because it maintains each mobile users presence information, such as the current status (online/offline), GPS location and network address. If presence updates occur frequently, the enormous number of message distributed by presence servers may lead to scalability problem.
  • 4. To address this problem , we propose an efficient and scalable server architecture which is called PresenceCloud PresenceCloud organizes presence servers into server - to server architecture. The performance can be analysed in terms of search cost and search satisfaction level.
  • 5. 3 popular commercial IM systems are : AIM , Microsoft MSN , Yahoo! Messenger. They leverage some form of centralized clusters. Centralized clusters are used to provide presence services. Storing the presence is one of the most messaging traffic in these instant messaging system.
  • 6. Peer to peer SIP has been proposed to remove centralized server. P2PSIP reduces the maintenance costs and failures in server based deployment These clients are organized in DHT Thus presence cloud can support large scale social network system service among thousand of servers.
  • 7. Pentium-3 processor 1.1 GHz Speed 256 MB RAM 20 GB Hard Disk 1.44 MB Floppy Drive Standard Windows Key Board Two or Three Button Mouse SVGA Monitor
  • 8. Operating System: Windows 95/98/2000/XP Application Server: Tomcat 5.0/6.X Front End: HTML , JAVA , JSP Scripts: Java Script Server side scripts: Java Server Pages Database: MySQL Database Connectivity: JDBC
  • 14. Presence Cloud server overlay. One-hop caching strategy. Directed buddy search.
  • 15. The Presence Cloud server overlay construction algorithm organizes the PS nodes into a server-to-server overlay, which provides a good low-diameter overlay property. The low-diameter property ensures that a PS node only needs two hops to reach any other PS nodes.
  • 16. To improve the efficiency of the search operation, Presence Cloud requires a caching strategy to replicate presence information of users. In order to adapt to changes in the presence of users, the caching strategy should be asynchronous and not require expensive mechanisms for distributed agreement.
  • 17. We contend that minimizing searching response time is important to mobile presence services. Thus, the buddy list searching algorithm of Presence Cloud coupled with the two-hop overlay and one-hop caching strategy ensures that Presence Cloud can typically provide swift responses for a large number of mobile users.
  • 21. In this paper, we have presented Presence Cloud, a scalable server architecture that supports mobile presence services in large-scale social network services. We have shown that Presence Cloud achieves low search latency and enhances the performance of mobile presence services. In addition, we discussed the scalability problem in server architecture designs, and introduced the buddy-list search problem, which is a scalability problem in the distributed server architecture of mobile presence services.
  • 22. Through a simple mathematical model, we show that the total number of buddy search messages increases substantially with the user arrival rate and the number of presence servers. The results of simulations demonstrate that Presence Cloud achieves major performance gains in terms of the search cost and search satisfaction. Overall, Presence Cloud is shown to be a scalable mobile presence service in large-scale social network services.
  • 23. Facebook, http://www.facebook.com. Twitter, http://twitter.com. Foursquare http://www.foursquare.com. Google latitude, http://www.google.com/intl/enus/latitude/intro.html. Buddycloud, http://buddycloud.com. R. B. Jennings, E. M. Nahum, D. P. Olshefski, D. Saha, Z.-Y. Shae, and C. Waters, A study of internet instant messaging and chat protocols, IEEE Network, 2006. Gobalindex, http://www.skype.com/intl/en-us/support/user- guides/p2pexplained/. Z. Xiao, L. Guo, and J. Tracey, Understanding instant messaging traffic characteristics, Proc. of IEEE ICDCS, 2007. C. Chi, R. Hao, D. Wang, and Z.-Z. Cao, Ims presence server: Traffic analysis and performance modelling, Proc. of IEEE ICNP, 2008.
  • 24. http://java.sun.com http://www.sourcefordgde.com http://www.networkcomputing.com/ http://www.roseindia.com/ http://www.java2s.com/