The document discusses the role of an audio technician in the game industry. It notes that there are few audio job roles as one audio engineer can serve many teams. It also states that many studios do not have full-time audio engineers and instead hire them on a contract basis. The document then lists some common activities for an audio engineer such as finding sound effects, meeting with the game team, recording foley effects, getting education in audio engineering, and ensuring they have the proper equipment and software.