The document discusses the evaluation of a final video project. It describes how the finished video differed from the original plan and analyzes various aspects of shooting, editing, and producing the video. It reflects on lighting, sound quality, clip composition and flow, target audience, and legal considerations. Feedback was generally positive, though some improvements were noted for areas like clip quality and transitions.
The document provides a detailed project schedule for creating an advertisement video over 8 weeks. It outlines the key tasks such as preparing plans, shooting footage, conducting interviews, editing videos, and getting client feedback at various stages of production. The schedule was later revised to have more realistic timeframes for completing each task after discussing with the team.
The document provides a detailed project schedule for creating an advertisement video over 8 weeks. It outlines the key tasks such as preparing plans, shooting footage, conducting interviews, editing videos, and getting client feedback at various stages. The schedule was initially unrealistic but was later revised to include more preparation time upfront, shooting opening scenes over multiple weeks, editing concurrently, and adding buffer time at the end to account for any delays.
Irn-Bru's target audience is mainly men aged 13 and older. They use a unique style in their advertisements that features humor and suggestive quotes. Their logo and color scheme of orange and blue are consistently used. Irn-Bru advertises through sponsorships, taxis wrapped in their colors, and billboards sometimes featuring controversial images. Their website and competitions are also parts of their marketing strategy.
The document describes wireframes and designs for several mobile applications, including:
1) A TV application called TV.Net that allows users to watch shows together via live chat and track favorite shows.
2) A music application with home, artist, playlist, and radio pages.
3) A weather application that displays temperatures in Fahrenheit and Celsius and allows selecting a city.
4) A healthcare application with home, profile, medical records, billing, medication, and discharge instruction pages.
The portfolio contains projects from the author's undergraduate degree and professional work. The undergraduate projects include houses, residential buildings, a hotel, museum, and urban design. The professional projects were completed while working at several companies where the author was the chief designer and include additional house, apartment, hotel, restaurant, and interior design projects.
The portfolio contains projects from the author's undergraduate studies and professional work, including 6 projects from their degree program consisting of houses, residential buildings, a hotel, museum, and urban design. The remaining projects were completed during employment with several companies where the author served as chief designer, such as houses in a row, a collective dwelling, a hotel, museum, and embassy building.
The document outlines several interior and architectural design projects including:
1) Design plans for condominiums at a residential building in Sochi, Russia including floor plans, ceiling plans, and furniture layouts.
2) Design projects for hotels in Montenegro and Macedonia including plans and renderings for Hotel Splendid and Hotel Flamingo Casino.
3) Design plans for a university campus residential area in Belgrade, Serbia and interior design projects for apartments in Belgrade including 3D models, kitchen plans, and closet/storage designs.
This floor plan document shows the layout of an apartment. It includes labels for different walls and rooms within the apartment. Specifically, it labels two bedrooms called Nicha A and Nicha B, separated by Wall A, as well as a living room and indicates the wall paint and facing plan for the living room.
This document is a ceiling plan for apartment 3.11 that shows 9 numbered locations. The plan details the layout and placement of lights in the apartment's ceiling.
The portfolio contains projects from the author's undergraduate degree and professional work. The undergraduate projects include houses, residential buildings, a hotel, museum, and urban design. The professional projects were completed while working at several companies where the author was the chief designer and include additional house, apartment, hotel, restaurant, and interior design projects.
The portfolio contains projects from the author's undergraduate studies and professional work, including 6 projects from their degree program consisting of houses, residential buildings, a hotel, museum, and urban design. The remaining projects were completed during employment with several companies where the author served as chief designer, such as houses in a row, a collective dwelling, a hotel, museum, and embassy building.
The document outlines several interior and architectural design projects including:
1) Design plans for condominiums at a residential building in Sochi, Russia including floor plans, ceiling plans, and furniture layouts.
2) Design projects for hotels in Montenegro and Macedonia including plans and renderings for Hotel Splendid and Hotel Flamingo Casino.
3) Design plans for a university campus residential area in Belgrade, Serbia and interior design projects for apartments in Belgrade including 3D models, kitchen plans, and closet/storage designs.
This floor plan document shows the layout of an apartment. It includes labels for different walls and rooms within the apartment. Specifically, it labels two bedrooms called Nicha A and Nicha B, separated by Wall A, as well as a living room and indicates the wall paint and facing plan for the living room.
This document is a ceiling plan for apartment 3.11 that shows 9 numbered locations. The plan details the layout and placement of lights in the apartment's ceiling.
Bethany Michels' portfolio showcases her academic work from the University of Virginia and University of Kentucky. The selected projects represent her work from 2021-2025.
Aimee White Visual Thinking, Graphic Design, Livermoreaimeewhite13
油
Why Hire a professional Graphic Designer? Learn what makes great design and what it can do for your business.
Unified: Consistency brings trust, recognition, and recall.
If all your work can be recognized by the viewer as coming from you, they will more easily recognize you, gain a sense of trust in your business, and remember you and your message better.
Organized: Well designed content is clean and easy to take in. You want the audience to be able to quickly get your message
and have their eye drawn to elements in the order you choose by placement and scale.
White space is a good thing. It gives the eye room to rest
between elements and see your message as a whole.
Meaningful: Define your goals, your audience, and what critical information they need to know in order to act.
Genuine: Tell your story and engage your audience to
make them care about that information. The emotional
connection or human component is a powerful
compliment to analytical content.
Concept: With clear insight into your intent and your target audiences needs and issues, design to solve the problems and bring clarity with a solution thats valuable to the viewer.
Aimee White, Visual Thinking
for Design that Connects.
Discovery its more than just finding a piece of information to complete a specific task. Its more than just search it is uncovering the unexpected, the aha! moment, or the deeper story behind a familiar subject. It is an experience the user experience within a digital space.
This presentation begins by looking at some design examples within the cultural heritage domain that are crafted to foster and encourage curiosity, leading to discovery. Examples draw on different subjects, particularly ones that blend content from different genres and countries. We will unpack design approaches that deliberately invite curiosity and horizontal navigation through different information paths. Then, we will look more closely at some techniques that UX designers can use to shape these experiences, such as how to leverage the users context of use, how to integrate cultural contexts, and how to gracefully find meaning in large scale data sets.
Copy &Paste Google>>>
https://click4pc.com/after-verification-click-go-to-download-page/
Canva Pro PC Crack is a practical design app to create beautiful montages and compositions with a lot of resources on the platform.
MULTI SENSORY EXPERIENCE DESIGN RESEARCHSamuel Thuo
油
Excited to share insights from my Dissertation Thesis on Multisensory Experience Design in Art Museums, focusing on Nairobi, Kenya! I have to say that this is the work that set me on my current trajectory and led me to my current design philosophy of design for all senses.
Have you been to a #museum, wanted to touch an exhibit and there you saw an injunction, "Please don't touch"....or "Please speak softly",,,,or "Please no eating in the museum".....or "Please don't use strong perfume".... these injunctions have made museums to be mono-sensory experience oriented, alienating the visitors. These injunctions speak volumes of our innate and inherent desire to want to engage holistically with all our #senses with objects. This is a major problem especially in Kenya's museums, which is a paradox with its rich cultural, and anthropological exhibits that require engagement with all the senses.
Inspired by David Howes' insights from Concordia University, my thesis challenges this status quo by exploring historical precedents. Did you know that in the 18th century, museums encouraged multisensory interaction? Today, there's a global shift towards enhancing museum experiences through multisensory #design, yet Kenya's museums often lag behind international standards.
This research isn't just about aesthetics....it's about fostering meaningful, educational, and socially enriching experiences. By embracing multisensory design, museums can bridge cultural divides and create environments where every visitor feels welcomed and engaged. And want to go back.
Let's spark a conversation about the future of museum experiences. How can we leverage design to make cultural institutions more accessible and inspiring for all?