Jane Miller is an information technology security specialist with over 20 years of experience in IT security, network design, and systems analysis. She is currently the Information Security Manager at City Power & Light, where she established their enterprise-wide information security program, developed security policies and procedures, and led security compliance audits. Prior to this role, she worked as a QA Manager and Computer Systems Engineer, demonstrating leadership in project management, software development, and customer support. She holds a Bachelor's degree in Computer Science and professional certifications in information security and systems engineering.
The document provides information about blogging and the blogosphere. It discusses what blogs are, defines the blogosphere as the collective community of all blogs, and notes that discussions in the blogosphere can gauge public opinion. It also presents statistics on the demographics of bloggers in the U.S. and Arkansas, the topics bloggers write about, and why people blog. The document concludes by surveying Arkansas bloggers about their blogging habits and practices.
This document provides brief biographies of 15 contributors to an anthology. It includes each contributor's name, location, publications, awards, and in some cases, interests or occupations outside of writing. The biographies range from 2-5 sentences in length.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with arts practices.
- The curriculum comprises five subjects organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- Design thinking is emphasized as a process for experimenting, refining, and realizing artistic ideas across subjects.
- Content is structured in bands of year levels with increasing complexity of skills,
This document provides a list of potential non-subject games and activities that can be used during break times, lunchtimes, or inserted into lessons. It includes suggestions such as using magic tricks, having student show-and-tell sessions, keeping an "assorted activities box" with interesting items, and using various drilling techniques like catchball drilling. Additionally, it outlines many review games that can be played on the whiteboard like blackboard races and relays to reinforce vocabulary and concepts from lessons.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, explaining how Ivan Pavlov discovered that dogs could associate food with other stimuli like bells through conditioning. An example is provided of a girl, Laura, who becomes fearful of her doctor's surgery after a negative experience of getting a vaccination there, showing how classical conditioning can explain the development of phobias. The behaviorist perspective is evaluated, noting that it reduces behavior to stimulus-response explanations without considering other factors, and that results from animal studies may not generalize well to human behavior.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
The document describes six potential projects for a class assignment on The Crucible. Students must choose one of the following options: 1) Create a board game based on The Crucible including game cards, pieces and a board. 2) Write and illustrate a children's book version of the play. 3) Make a scrapbook from the perspective of Elizabeth or Abigail including photos and journal entries. 4) Perform and film a scene from the play in costume. 5) Create a PowerPoint on McCarthyism and Communism. 6) Design an informative brochure about Communism. The document provides requirements and notes for each project.
Drama techniques and activities 46 pagesKerry Allen
Ìý
The document provides guidance for teaching drama lessons. It discusses how drama can develop important skills in students like teamwork, creativity, and risk-taking. It then outlines specific drama activities and exercises teachers can use, such as freeze frames, role plays, and thought tracking. The document emphasizes giving students opportunities for self-reflection and evaluation to improve their skills and appreciation of drama.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with art forms.
- Content is organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- The five subjects each focus on unique practices and ways of seeing the world through their art form.
- Design processes are important across subjects for experimenting with and realizing artistic ideas.
The document discusses creativity and innovation. It argues that creativity is not just about the mind, but also behaviors and habits. Creativity is the process of discovery rather than invention, using skills like associating, questioning, observing, and experimenting. The document provides encouragement to think outside the box and look for new ways of doing things, as creativity is available to anyone willing to develop it through curiosity and exposure to inspiration from various sources.
Class room activities general reg classKerry Allen
Ìý
The document provides a list of non-academic games and activities that can be used in the classroom during break times or integrated into lessons. These include using magic tricks, having student talent shows, keeping an "assorted activities box" of interesting objects, various drilling techniques like catchball drilling, and games like musical chairs that reinforce vocabulary or concepts. Additional suggestions are flashcard games, roleplaying games, mind mapping, substitution tables, and blackboard races to review material in a fun, competitive way.
This document provides a summary of various assessment for learning (AfL) tools that teachers can use to embed assessment in their teaching and help students achieve learning goals. It describes tools like having students write questions, ask questions of peers and teachers, using comment-only marking, mid-unit assessments, framing questions with "might" to encourage exploration, employing wait time, asking open-ended questions, showing exemplar work, and having students participate in self- and peer-assessment. The tools are presented to help teachers implement AfL in their classrooms.
The document discusses strategies for using games in an educational setting to facilitate learning. It proposes that games can help develop problem-solving skills, communication skills, attention spans, self-awareness, social skills and reinforce classroom concepts. Several specific games are then described that focus on areas like concentration, group cooperation, public speaking skills and narrative development. The games are intended to create an engaging environment where students can learn through play within a structured framework.
Social Learning Theory proposes that human behavior is learned through observation and imitation of others. Albert Bandura's experiments demonstrated that children who observed an adult acting aggressively towards a doll subsequently displayed aggressive behavior themselves, showing the influence of role models. Social Learning Theory emphasizes the importance of role models and observational learning in shaping behavior.
This document provides an overview of 27 creativity and innovation techniques organized into categories of diverging and converging techniques. It encourages the reader to try different techniques and share experiences. Techniques include brainwriting, challenging assumptions, Osborn's checklist, and biomimicry. The document emphasizes that the best way to learn techniques is through use and that passion and comfort with a technique are the real measures of its value.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, describing Ivan Pavlov's experiment with dogs and explaining how organisms learn associations between stimuli and responses. An example is given of a girl, Laura, who becomes fearful of her doctor's surgery after receiving an unpleasant vaccination there, demonstrating how classical conditioning can explain the development of phobias through learned associations. The behaviorist perspective is evaluated, noting both its strengths in explaining conditioning and phobias, but also its limitations in oversimplifying behavior and reducing it to stimulus-response explanations alone.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
This document provides a list of links to various slideshow presentations related to drama education and practical projects for drama teachers. The slideshows cover topics such as using drama in cross-curricular lessons, energizers and games for drama workshops, approaches to acting, action research methods, and assessing student learning. A variety of resources are referenced that could provide guidance for planning drama lessons and projects.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to resources on games, energizers, and icebreakers that can be used for workshops and training sessions. The first two links describe 100 energizers and good games that can be used in workshops. The third and fourth links outline ultimate icebreakers and an entire book focused on icebreaker activities to engage participants.
How to Configure Restaurants in Odoo 17 Point of SaleCeline George
Ìý
Odoo, a versatile and integrated business management software, excels with its robust Point of Sale (POS) module. This guide delves into the intricacies of configuring restaurants in Odoo 17 POS, unlocking numerous possibilities for streamlined operations and enhanced customer experiences.
Drama techniques and activities 46 pagesKerry Allen
Ìý
The document provides guidance for teaching drama lessons. It discusses how drama can develop important skills in students like teamwork, creativity, and risk-taking. It then outlines specific drama activities and exercises teachers can use, such as freeze frames, role plays, and thought tracking. The document emphasizes giving students opportunities for self-reflection and evaluation to improve their skills and appreciation of drama.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with art forms.
- Content is organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- The five subjects each focus on unique practices and ways of seeing the world through their art form.
- Design processes are important across subjects for experimenting with and realizing artistic ideas.
The document discusses creativity and innovation. It argues that creativity is not just about the mind, but also behaviors and habits. Creativity is the process of discovery rather than invention, using skills like associating, questioning, observing, and experimenting. The document provides encouragement to think outside the box and look for new ways of doing things, as creativity is available to anyone willing to develop it through curiosity and exposure to inspiration from various sources.
Class room activities general reg classKerry Allen
Ìý
The document provides a list of non-academic games and activities that can be used in the classroom during break times or integrated into lessons. These include using magic tricks, having student talent shows, keeping an "assorted activities box" of interesting objects, various drilling techniques like catchball drilling, and games like musical chairs that reinforce vocabulary or concepts. Additional suggestions are flashcard games, roleplaying games, mind mapping, substitution tables, and blackboard races to review material in a fun, competitive way.
This document provides a summary of various assessment for learning (AfL) tools that teachers can use to embed assessment in their teaching and help students achieve learning goals. It describes tools like having students write questions, ask questions of peers and teachers, using comment-only marking, mid-unit assessments, framing questions with "might" to encourage exploration, employing wait time, asking open-ended questions, showing exemplar work, and having students participate in self- and peer-assessment. The tools are presented to help teachers implement AfL in their classrooms.
The document discusses strategies for using games in an educational setting to facilitate learning. It proposes that games can help develop problem-solving skills, communication skills, attention spans, self-awareness, social skills and reinforce classroom concepts. Several specific games are then described that focus on areas like concentration, group cooperation, public speaking skills and narrative development. The games are intended to create an engaging environment where students can learn through play within a structured framework.
Social Learning Theory proposes that human behavior is learned through observation and imitation of others. Albert Bandura's experiments demonstrated that children who observed an adult acting aggressively towards a doll subsequently displayed aggressive behavior themselves, showing the influence of role models. Social Learning Theory emphasizes the importance of role models and observational learning in shaping behavior.
This document provides an overview of 27 creativity and innovation techniques organized into categories of diverging and converging techniques. It encourages the reader to try different techniques and share experiences. Techniques include brainwriting, challenging assumptions, Osborn's checklist, and biomimicry. The document emphasizes that the best way to learn techniques is through use and that passion and comfort with a technique are the real measures of its value.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, describing Ivan Pavlov's experiment with dogs and explaining how organisms learn associations between stimuli and responses. An example is given of a girl, Laura, who becomes fearful of her doctor's surgery after receiving an unpleasant vaccination there, demonstrating how classical conditioning can explain the development of phobias through learned associations. The behaviorist perspective is evaluated, noting both its strengths in explaining conditioning and phobias, but also its limitations in oversimplifying behavior and reducing it to stimulus-response explanations alone.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
This document provides a list of links to various slideshow presentations related to drama education and practical projects for drama teachers. The slideshows cover topics such as using drama in cross-curricular lessons, energizers and games for drama workshops, approaches to acting, action research methods, and assessing student learning. A variety of resources are referenced that could provide guidance for planning drama lessons and projects.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to resources on games, energizers, and icebreakers that can be used for workshops and training sessions. The first two links describe 100 energizers and good games that can be used in workshops. The third and fourth links outline ultimate icebreakers and an entire book focused on icebreaker activities to engage participants.
How to Configure Restaurants in Odoo 17 Point of SaleCeline George
Ìý
Odoo, a versatile and integrated business management software, excels with its robust Point of Sale (POS) module. This guide delves into the intricacies of configuring restaurants in Odoo 17 POS, unlocking numerous possibilities for streamlined operations and enhanced customer experiences.
APM People Interest Network Conference 2025
-Autonomy, Teams and Tension: Projects under stress
-Tim Lyons
-The neurological levels of
team-working: Harmony and tensions
With a background in projects spanning more than 40 years, Tim Lyons specialised in the delivery of large, complex, multi-disciplinary programmes for clients including Crossrail, Network Rail, ExxonMobil, Siemens and in patent development. His first career was in broadcasting, where he designed and built commercial radio station studios in Manchester, Cardiff and Bristol, also working as a presenter and programme producer. Tim now writes and presents extensively on matters relating to the human and neurological aspects of projects, including communication, ethics and coaching. He holds a Master’s degree in NLP, is an NLP Master Practitioner and International Coach. He is the Deputy Lead for APM’s People Interest Network.
Session | The Neurological Levels of Team-working: Harmony and Tensions
Understanding how teams really work at conscious and unconscious levels is critical to a harmonious workplace. This session uncovers what those levels are, how to use them to detect and avoid tensions and how to smooth the management of change by checking you have considered all of them.
Blind spots in AI and Formulation Science, IFPAC 2025.pdfAjaz Hussain
Ìý
The intersection of AI and pharmaceutical formulation science highlights significant blind spots—systemic gaps in pharmaceutical development, regulatory oversight, quality assurance, and the ethical use of AI—that could jeopardize patient safety and undermine public trust. To move forward effectively, we must address these normalized blind spots, which may arise from outdated assumptions, errors, gaps in previous knowledge, and biases in language or regulatory inertia. This is essential to ensure that AI and formulation science are developed as tools for patient-centered and ethical healthcare.
How to use Init Hooks in Odoo 18 - Odoo ºÝºÝߣsCeline George
Ìý
In this slide, we’ll discuss on how to use Init Hooks in Odoo 18. In Odoo, Init Hooks are essential functions specified as strings in the __init__ file of a module.
Digital Tools with AI for e-Content Development.pptxDr. Sarita Anand
Ìý
This ppt is useful for not only for B.Ed., M.Ed., M.A. (Education) or any other PG level students or Ph.D. scholars but also for the school, college and university teachers who are interested to prepare an e-content with AI for their students and others.
Finals of Rass MELAI : a Music, Entertainment, Literature, Arts and Internet Culture Quiz organized by Conquiztadors, the Quiz society of Sri Venkateswara College under their annual quizzing fest El Dorado 2025.
Database population in Odoo 18 - Odoo slidesCeline George
Ìý
In this slide, we’ll discuss the database population in Odoo 18. In Odoo, performance analysis of the source code is more important. Database population is one of the methods used to analyze the performance of our code.
Blind Spots in AI and Formulation Science Knowledge Pyramid (Updated Perspect...Ajaz Hussain
Ìý
This presentation delves into the systemic blind spots within pharmaceutical science and regulatory systems, emphasizing the significance of "inactive ingredients" and their influence on therapeutic equivalence. These blind spots, indicative of normalized systemic failures, go beyond mere chance occurrences and are ingrained deeply enough to compromise decision-making processes and erode trust.
Historical instances like the 1938 FD&C Act and the Generic Drug Scandals underscore how crisis-triggered reforms often fail to address the fundamental issues, perpetuating inefficiencies and hazards.
The narrative advocates a shift from reactive crisis management to proactive, adaptable systems prioritizing continuous enhancement. Key hurdles involve challenging outdated assumptions regarding bioavailability, inadequately funded research ventures, and the impact of vague language in regulatory frameworks.
The rise of large language models (LLMs) presents promising solutions, albeit with accompanying risks necessitating thorough validation and seamless integration.
Tackling these blind spots demands a holistic approach, embracing adaptive learning and a steadfast commitment to self-improvement. By nurturing curiosity, refining regulatory terminology, and judiciously harnessing new technologies, the pharmaceutical sector can progress towards better public health service delivery and ensure the safety, efficacy, and real-world impact of drug products.
The Constitution, Government and Law making bodies .saanidhyapatel09
Ìý
This PowerPoint presentation provides an insightful overview of the Constitution, covering its key principles, features, and significance. It explains the fundamental rights, duties, structure of government, and the importance of constitutional law in governance. Ideal for students, educators, and anyone interested in understanding the foundation of a nation’s legal framework.
Useful environment methods in Odoo 18 - Odoo ºÝºÝߣsCeline George
Ìý
In this slide we’ll discuss on the useful environment methods in Odoo 18. In Odoo 18, environment methods play a crucial role in simplifying model interactions and enhancing data processing within the ORM framework.