What are the best ways to create creative superteams? These are teams that are able to effectively communicate and collaborate to create even better solutions to huge challenges. In this talk presented at HOW Design Live 2014, I shared different tools that I use as part of how I lead project teams to build trust, create shared norms, and encourage dialogue in the service of creating more powerful design work.
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Creating Creative Superteams
1. Image 12916031 by Wok on Flickr / CC Attribution 2.0 License
creating creative
SUPERTEAMS
David Sherwin | @changeorder | davidsherwin.com
息2014 David Sherwin. All rights reserved.
14. form norm storm perform
Skill Share Team Norms The Four-
Player Model
Timeboxing
Framework from Bruce Tuckmans article Developmental sequence in small groups. Psychological Bulletin 63.
15. form norm storm perform
Skill Share Team Norms TimeboxingThe Four-
Player Model
20. fill out a sheet
of paper with
this information.
21. who am I? (name, hometown, position on the team)
my work style
my skills my hobbies/interests
my goals for this project/collaboration
22. who am I? (name, hometown, position on the team)
my work style
my skills my hobbies/interests
my goals for this project/collaboration
David Fairfax ,VA creative lead
user research
information architecture
wireframing
motion prototyping
visual design
drumming
rock climbing
yoga
dark chocolate eating
create structures to improvise, work hrs 9-6 PM
learn how to model responsive content for smart watches
27. team name & members
team normsteam skills
team hobbies/interests
28. team name & members
team skills
team hobbies/interests
David, Fred, Amy, Jen, Alice
user research**
info arch
wireframing
motion prototyping
visual design***
PMing
front end dev**
database dev
back-end dev
volunteering****
foosball
running**
painting
pour-over coffee
field trips to art galleries***
team norms
29. when you want to work
how long? how often? for what durations?
how you want to work
collaboratively? alone? balancing the two?
encouraging growth
what goals and skills do you want to learn?
team life/work balance
what activities encourage individual/group reflection?
types of team norms
30. team name & members
team skills
team hobbies/interests
David, Fred, Amy, Jen, AliceDavid, Fred, Amy, Jen, Alice
user research**
info arch
wireframing
motion prototyping
visual design***
PMing
front end dev**
database dev
back-end dev
volunteering****
foosball
running**
painting
pour-over coffee
field trips to art galleries***
1. Work 10 AM-7 PM
2. Need 3 hrs heads down
time every day
3. Open critiques required
every morning
4. All of us learn CSS
5. Friday field trips
for inspiration
6. Telework Tuesdays
7. Client meetings only
Tuesday through Thursday
team norms
40. MOVE
without movers,
there is no direction
FOLLOWBYSTAND
OPPOSE
without followers,
there is no completion
without opposers,
there is no correction
without bystanders,
there is no perspective
The Four-Player Model
Four-Player Framework by David Kantor
43. Hey, youve been quiet.
What do you think?
So, what Im hearing is
Yes, and
Want to help lead this?
Four-Player Framework by David Kantor
Cues to Shift A Persons Stance
MOVE
FOLLOWBYSTAND
OPPOSE
45. collaboration structures
expand or limit team dialogue
working
individually
MOVE
(OPPOSE)
working
in parallel
MOVE
(OPPOSE)
working in
the round
MOVE
FOLLOW
(OPPOSE)
design
improv
MOVE
FOLLOW
BYSTAND
(OPPOSE)
47. moving beyond the crap sandwich
of design critique
1. Ask if someone would like to enter into a critique,
and when to start (right now? later?)
2. Set a time limit + goal for what you want to accomplish
in the critique: refine? combine? extend? downselect?
3. Capture the criteria for excellence as you go
(it varies based on what youre critiquing)
4. Know where you are on the ladder of abstraction
5. Capture in writing every new idea thats created
during the critique
50. when should I
use timeboxing?
1. you need to align and motivate your team
2. deadline is only a few hours away
3. challenge seems too big to tackle
4. it's hard to focus on getting things done
51. types of timeboxes
what to do
how long youll do it
required output
desired fidelity
ACT ARTICULATE
what else needs to be done?
how much time will it take?
what output is needed?
what fidelity is required?
EVALUATE
did you do it?
do you need more time?
was the output appropriate?
should the fidelity be changed?
52. types of timeboxes
generate low-fi design ideas
do it for 10 minutes
at least 8 ideas
sketches on Post-Its
created low-fi design ideas
did it for 10 minutes
created 10 ideas!!
sketches on Post-Its
want to go deeper on
3 topics discovered
in previous timebox
write names of 3 topics
create 10 ideas for each
sketches on Post-Its
ACT ARTICULATEEVALUATE
76. what worked well for us?
what could be improved next time?
what didnt work so well?
We didnt manage internal client expectations on the time
necessary to make some big changes at the last minute
Team had great energy, critiques were awesome
Happy with the end product that we shipped
Clearly communicate timelines to internal clients
Hold fast to what teams capable of under time constraints
***
*
82. Photo 377872266 by Kevin Delaney on Flickr Attribution-ShareAlike 2.0 Generic
leading from the front?
83. Photo 377872266 by Kevin Delaney on Flickr Attribution-ShareAlike 2.0 Generic
providing
the feel
84. THANK YOU
息2014 David Sherwin. All rights reserved.
and keep on rocking!
david@changeorderblog.com
@changeorder
changeorderblog.com
get the slides for this talk at
slideshare.net/changeorder