The document outlines the initial planning process for designing a CALL (Computer-Assisted Language Learning) program, including:
1. Determining objectives, choosing between linear and branching program types, and selecting materials.
2. Choosing software, typically run on PCs using Toolbook for its interactive tutorial capabilities.
3. Determining tasks to stimulate student-computer interaction and meet objectives.
4. Designing the program structure with information, highlighted materials, and exercises.
5. Principles for design and testing include interactivity, usability, appropriate content, effectiveness, and performance.
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Designing call
1. Contents: Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALLLOGO
DESIGNING CALL
Presented By:
Desi Rosdiana
Endang Suherman
Budiarto
Erni Handayani
Dayu Retno
2. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
INITIAL PLANNING IN DESIGNING CALL
1. 2. 3. 4. 5. 6.
Determining Choosing Selecting Choosing Determining Designing
Objectives Types of Materials Software tasks Structure
Programs Of the
Program
3. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
1. DETERMINING OBJECTIVES
What do I want to reach through this program?
4. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
2. Choosing
Types of
Programs
BRANCHING PROGRAM
LINEAR PROGRAM It permits interaction
It presents every frame
with parts of the
to every student which
program without
is much like a textbook.
requiring formal
completion of all prior
5. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
3. CHOOSING
MATERIALS
What
materials
can I use
to reach
my
goals?????
6. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
4. CHOOSING
SOFTWARE Toolbook is
It¡¯s mainly a hypermedia
run on PCs system
which are
widely
used in Asymetrix
Indonesia Multimedia It has the
Toolbook 3.0 potential ability
to create an
interactive
tutorial program
7. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
5. DETERMINING TASKS
Again¡¡¡
What are the tasks should
be provided to stimulate
interaction between
students and computer
that can lead to our
goals?????
8. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Planning 1 2 3 4 5 6 & Evaluate CALL
6. DESIGNING STRUCTURE OF
THE PROGRAM
Information about
tutorial
Parts of Materials
program highlighted in the
program
A set of exercises
9. Contents Initial Plan Plan Plan Plan Plan Plan Principles to Design
Principles for Designing
Planning 1 2 3 4 5 6 & Evaluate CALL
and Testing the CALL
Program
¡ñ Interactivity
¡ñ Usability (Flexibility)
¡ñ Content Appropriateness
¡ñ Effectiveness
¡ñ Performance (Attractiveness)