This document summarizes a Cybozu Meetup event focused on frontend technologies. It discusses Cybozu's transition from traditional server-rendered web applications to single-page applications built with React. It also covers Cybozu's use of Closure Compiler, TypeScript, JSDoc, and other tools for JavaScript development. Best practices are shared around testing, linting, and integrating third-party code. Accessibility standards and strategies for securely embedding third-party code are also mentioned.
v處啝はこちら
https://youtu.be/BoUNuMJGHuc
v處宀
般 俐Epic Games Japan
https://twitter.com/shiba_zushi
云スライドは2021定7埖25晩に佩われたオンライン茶氏仝UE4 Character Art Dive Online々のv處Y創となります。
イベントについてはこちら
https://www.unrealengine.com/ja/blog/epicgamesjapan-onlinelearning-13
This document summarizes a Cybozu Meetup event focused on frontend technologies. It discusses Cybozu's transition from traditional server-rendered web applications to single-page applications built with React. It also covers Cybozu's use of Closure Compiler, TypeScript, JSDoc, and other tools for JavaScript development. Best practices are shared around testing, linting, and integrating third-party code. Accessibility standards and strategies for securely embedding third-party code are also mentioned.
v處啝はこちら
https://youtu.be/BoUNuMJGHuc
v處宀
般 俐Epic Games Japan
https://twitter.com/shiba_zushi
云スライドは2021定7埖25晩に佩われたオンライン茶氏仝UE4 Character Art Dive Online々のv處Y創となります。
イベントについてはこちら
https://www.unrealengine.com/ja/blog/epicgamesjapan-onlinelearning-13
This document discusses a rare error that occurs when a request is received by a Play application on Heroku after the application instance has shut down but before the underlying Netty server is stopped. It explains that this can happen during the dyno cycling process on Heroku when requests are still possible for a few seconds after shutdown before the instance is replaced. The document considers fixes to the Play framework to stop Netty on shutdown or changes on the Heroku side to avoid routing requests during cycling. It also proposes a workaround of scheduling restarts at less busy times to reduce potential errors.