Gamification workshop at the QSP Summit. An introduction to gamification, to the motivations to play and the Gamification Model Canvas as metholody to design gamified experiences
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Games = Behaviors that prepare humans (and animals) abilities
for the vital activities that they will have to do when become
adults
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While playing, we use our senses to get information about our
position, the intensity of the stimuli, and the interests of others
to continue or stop the activity.
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Games help us to maintain a good health, improve the use of
tools, problem solving, creativity and our capacity to respond to
surprise and new stimuli.
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“The use of game
mechanics and
experience design to
digitally engage and
motivate people to
achieve their goals”,
Brian Burke (Gartner)
“The application of
gaming metaphors to real
life tasks to influence
behaviour, improve
motivation and enhance
engagement”, Andrzej
Marczewski (Cap Gemini)
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Mechanics are the base
components of the game - its
rules, every basic action the player
can take in the game, the
algorithms and data structures in
the game engine etc.
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Dynamics are the run-time
behavior of the mechanics acting
on player input and "cooperating"
with other mechanics.
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Dynamics Components Mechanics
+general +specific
ex: progression ex: points and leaderboards ex: for each task you
get 30 points and for
each 250 points you
level up