This document discusses gamifying e-commerce websites. It defines gamification as using game elements like points, rewards and leaderboards to engage users. Gamification is important for e-commerce sites because there are over a billion websites and users won't care about a site unless it provides something engaging. Examples of gamified e-commerce sites include eBay's bidding system, Teleflora's social loyalty system, and Karl Lagerfeld's Pac-Man inspired shopping game. Gamifying e-commerce sites can increase engagement and lead to benefits like higher conversion rates and sales.
2. THE OUTLINE
What is gamification?
Why do we need gamification?
Why do we need gamification in websites?
Game elements
Gamification in e-commerce
E-commerce
Examples
Benefits
3. What?
Gamification is the use of game design techniques, game
thinking and game mechanics to enhance non-game
contexts.
Using game elements to make the boring moments
exciting.
4. Why?
Think.
* There are over 1 billion websites in WWW as of Jan 2022.
* Even if you visit 100 websites regularly in a week it is only a
0.0000001th of the websites on the internet.
5. Meaning?
* If you have a website
* NOBODY CARES ABOUT IT.
* Depressing if you have spent a lot of time, effort and
money.
So???
GIVE THEM SOMETHING TO CARE ABOUT!!
6. A Gartner report shows that 70% of global 2000
companies use gamification in some way.
The world will continue to see an increasing
demand for gamified systems.
In fact, the global gamification market is
projected to grow from $9.1 billion in 2020 to
$30.7 billion by 2025.
7. Game ELEMENTS
Game elements?
Anything that is used in the design of a game is referred to as a
game element.
Game elements consist of components, mechanics, and
dynamics.
Story, characters, rewards, points, leaderboards, levels,
achievements, rules, feedback, challenge,
competition , various actions, behaviors,
emotions, narrative, progressionetc.
9. It can be an actual game play or a strategy using
game-based elements such as point scoring, peer
competition, team work, score tables to drive
engagement and to enhance
e-commerce based outputs of a website.
13. Buying items on eBay isnt just a purchase like most
ecommerce sites; but when you buy something on eBay, you
felt that you WON!
Core Drive: Ownership & Possession
You feel that you beat the others who were bidding against
you, sealing your victory. This is enormously a good example of
Development & Accomplishment.
14. Teleflora gamified its store with a social engagement scheme
offering points for actions, increasing traffic from Facebook
conversion rates by 92%.
Teleflora gamified its entire store, offering social loyalty system that
awarded points for a wide range of user
actions including customer reviews, comments, answers and
responses to other customer queries, and posts to Facebook. If an
individual offered the first review of a product or answer a question
in the user
Q&A section, they would receive additional bonus points.
When customers gain points, theyre awarded discounts or free
shipping.
Example 2
16. EXAMPLE 3
Karl Lagerfeld site - Pac-man inspired game.
The game allows you to embody the designer's beloved cat,
Choupette, and find your way through the iconic Lagerfeld
Maison. It is your job to search for this seasons must-have styles
and, avoid the neighborhood dogs.
The aim is to get as high a score as possible bonus points are
available for picking up special items including; sunglasses, a
camera, a bag, Lagerfeld's lucky number seven and the Eiffel
Tower. Once a week, one lucky player will receive a Karl Lagerfeld
shopping experience at Karl Lagerfeld store in the UK and Europe
thats worth 250.
#15: A conversion rate records the percentage of users who have completed a desired action. Conversion rates are calculated by taking the total number of users who convert (for example, by clicking on anadvertisement, dividing it by the overall size of the audience and converting that figure into a percentage..
#18: MaisonKarl Lagerfeld is available to play on desktop, tablet and mobile viaKarl.com/maison, thebrands Facebook and Instagram channels, and in-store until 13March 2020.