The document outlines the details of a first-person survival horror game set in a secret human experimentation facility located in the Himalayas. The player controls an American journalist who has been captured and imprisoned in the facility. Their objective is to escape the facility and avoid being killed by either the human mutations created by the experiments that are roaming free, or the Chinese security forces. To escape, the player must sneak past cameras and security without being detected while navigating the dark facility lit only by a flashlight, and use the environment and enemies against each other.
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1. Game Genre, Setting and synopsis Research
Game genre:
-First Person Survival Horror
Game setting:
-Human Biology Research Laboratories situated in Himalayas, China.
-Himalayan Mountainsides
Objective:
-Escape and survival
-Escape Chinese imprisonment and testing
-Avoid being detected
-Timing to navigate around cameras and security
-Deactivating electronics to shut down cameras and security doors
-Avoid being caught by laboratory creations
-Hiding system
-Use of laboratories doors and defence systems
to slow or prevent the creations for reaching you
-Lack of weapons renders resistance useless
-Instantly killed if caught by creatures, no health system/second chances
-Loud and shocking animations when caught to shock the player
-Attempt to return to family
Storyline:
-American moved to Nepal, becomes journalist.
-Highly critical of oppressive Chinese authority.
-Kidnapped by Chinese.
-Becomes trapped in facility used to test on humans.
-Human mutations escape/roam free throughout the facility.
-Security low for period of time at the start of the game.
-Later on in the game heavily armed security enter the facility.
-Player must avoid being killed by the reinforcements as well as the mutants.
-Player can utilise the reinforcements presence by distracting the mutants with them,
killing off the security while providing a window for escape from the area.
-Once out of facility player must navigate the Himalayas back to civilisation.
(Discovers mutants have escaped and multiplied outside the facility, infecting civilians)
-Attempt to return to family before it is too late.
Other:
-Game main story is soloplay and can be played offline.
-Many collectibles to explain the story of what has happened in the Himalayan Human biology research labs.
-Various game modes available after completing main game as well as game mode available alongside
main game can be played online.
~Main story
[Aaron Jones is captured by Chinese who wish to experiment on him for being of such pain to them, however their facility falls into despair as Aaron is one of
the last alive within as mutants escape from the facility, he must return to his family and escape the country back to Americ a before either the mutants or the
Chinese reach them.]
~Survival
[Up to 4 players have to hold out in an area with increasing amounts of enemies and threats, they are given periodic supplies to
survive in, as well as additional areas to move into or collect supplies from, after more time more and more enemies will spawn, some being more intelligent
and have more sense that will require more attention and skill to avoid.]
~Time run
[Player is given an objective to complete and has to avoid death and complete it as fast as possible, the objectives will
range from escaping a long route, deactivating electronics and returning to the start to escape, planting an explosive within
a mutant hive and escaping etc.]
~Reinforce
[Play as Chinese armed reinforcement and survive as long as possible defeating waves of mutations with various weapons,
traps and items to defeat the various waves of diverse enemies and occasional bosses]
Technical:
-First person
-Almost no light, flashlight required for game, but can attract monsters and security
-Sound can attract attention
-Monsters can smell meat (dead bodies and corpses can be used as lures and distractions
-Monsters come in varying sizes, from hordes of scrawny, screeching opponents to large slow moving, and loud-roaring opponents
-Security also come in several forms, from flamethrower wielding to handgun and flashlight troops that may seek out the player easier in
darkness.
-Chase sequences start explosively with loud intense music to incite panic into player.