The document discusses integrating user experience (UX) and instructional design in open education. It provides an overview of the Open Learning Initiative (OLI) process, including collecting student interaction data to improve courses. UX incorporates usability testing into design, development and evaluation. Motivations for UX in course design include making learning tasks less taxing. The document describes bringing UX into OLI's course development process through user studies and ongoing evaluation. It provides an example of improving a crossword puzzle activity and discusses broader UX considerations like accessibility, authoring tools, and refining the integrated process.
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Integrating user experience and instructional design
2. Our Discussion
Exploring how we in the OER community can
improve the relationship between user
experience and instructional design.
3. Agenda
Introduction to OLI
Who we are
Overview of the OLI course design process
Overview User Experience
Examples of a collaboration in action
Lessons Learned and Future Plans
Questions
4. Open Learning Initiative (OLI)
OLI is a research and development project based at
Carnegie Mellon University.
Our goal is to creatively and scientifically apply the best
of what is understood about how students learn and
what they need to learn to create learning environments
and tools that improve teaching and learning within
higher education.
5. Open Learning Initiative (OLI)
Our environments collect data on
all student interactions within the
system.
This data is then analyzed and
used to feed four powerful
feedback loops.
6. Designing for Alignment
Learning
Objectives
OLI
Assessments
Learning
Environment
Instructional
Activities
9. User Experience (UX)
ISO definition : a person's perceptions and
responses that result from the use or
anticipated use of a product, system or
service.
Source: http://en.wikipedia.org/wiki/User_experience#Definitions
10. User Experience (UX)
ISO definition : a person's perceptions and
responses that result from the use or
anticipated use of a product, system or
service.
Source: http://en.wikipedia.org/wiki/User_experience#Definitions
We incorporate usability study into the design,
development, and evaluation of user
experience
11. Motivation for UX in Course Design
It is an honest question: how smart are your
users? The answer may surprise you: it doesnt
matter. They can be geniuses or morons, but if
you dont engage their intelligence, you cant
depend on their brain power.
From: Are your users S.T.U.P.I.D? How good design can make users
effective Stephen Turbek on 2011/04/20
http://www.boxesandarrows.com/view/are-your-users-s-t-u
13. Motivation for UX in Course Design
In short, learning and instruction are complex
tasks that tax the users in ways very unlike a
round of Fruit Ninja
14. Motivation for UX in Course Design
In short, learning and instruction are complex
tasks that tax the users in ways very unlike a
round of Fruit Ninja
That said, even game developers pay a lot of
attention to UX - so too should we
15. Motivation for UX in Course Design
Consistency is one of the most powerful
usability principles: when things always
behave the same, users dont have to worry
about what will happen. Instead, they know
what will happen based on earlier experience.
Jakob Nielsen
16. UX at OLI
Previously, in-depth studies of very specific,
thorny issues
Essentially HCI as triage
Now, integrating heavily into software
development right from the start
Started work and integrating into course
development process.
How?
17. Bringing UX Into Course Development
Pilot Ongoing
Project
Evaluation and
Initiation Evaluation Improvement
Pilot Full Course
Development Development
18. Bringing UX Into Course Development
User
Studies
Pilot Ongoing
Project
Evaluation and
Initiation Evaluation Improvement
Pilot Full Course
Development Development
Needs
Assessment Ongoing User Studies
New As and
Activity needed consultation on emerging
Types design and technology
issues
20. A Course Specific Example
Crossword Puzzle Activity
UX Problems
Communicating length requirements without
requiring box-by-box input
Conflict resolution
Not unresolvable, but get in the way for someone
interested more in answers and correctness than
puzzles
21. Broader UX
User Testing
Across courses at once to bundle testing of smaller
interfaces (crossword example)
Testing of elements common across multiple
courses (navigation, quiz delivery)
22. Broader UX
Accessibility
Section 508 and WCAG
Going beyond requirements
CAST (www.cast.org)
Bringing UDL into the course development process
TAACCCT (OPEN)
23. Broader UX
Authoring
How to support best practices in authoring tools
Too many tools focus on word processing an
authoring tool should support the pedagogical
process of generating interactive learning content
centered on learning objectives
Determining the needs of authors
Ensuring such tools support iterative development not
just creation
24. Looking Forward
Refine points in process
Streamline communications among groups
Evaluate process as a whole
As course development projects progress,
evaluate ways to adjust the points in the process
Iteratively improve
Editor's Notes
#3: Sheltons presentation we believe this is one piece of how we can change the value proposition from free to better. Using what we already know to improve teaching and learning in the digital context. What about this space (digital) is different? What from the User Experience research and community can and should we use as we create digital resources? In this presentation, Bill and I will share what we at the Open Learning Initiative are doing to answer these questions.
#8: We bring together learning and cognitive scientists, software engineers, instructional designers, domain experts and human and computer interaction experts to create learning environments that enact instruction.