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Chapter 1: Introduction
Introduction to the Course
 Operating systems  essential part of any
computer system
 Course discusses:
 What they are
 What they do
 How they are designed and structures
 Common features
 Processes, Threads, CPU-scheduling, Synchronization, Deadlocks, Memory
Management, Virtual Memory, File system interface
 Book:
 Silberschatz, Galvin and Gagne, Operating System
Concepts  9th Edition
Main Themes
Topic
#
Introduction
1
Operating System Structures
2
Processes
3
Threads
4
CPU Scheduling
5
Process Synchronization
6
Deadlocks
7
Memory Management
8
Virtual Memory
9
File-System Interface
10
File-System Implementation
11
Chapter 1: Objectives
 To provide a grand tour of the major
operating systems components
 To provide coverage of basic computer
system organization
What is an Operating System?
 A program that acts as an intermediary
between a user of a computer and the
computer hardware
 Operating system goals:
 Execute user programs and make solving user
problems easier
 Make the computer system convenient to use
 Use the computer hardware in an efficient manner
Example  MS-Paint over Windows
 Assume we are using MS-Paint over Windows -
when do we need to access the OS?
 Loading the application / terminating the application
 Memory allocation / management (e.g., paging)
 Access to IO devices  keyboard, mouse, printer,
monitor
 CPU allocation
 Copy / Paste (inter-process communication)
Operating System Design & Goals
 Each OS has different goals and design:
 Mainframe  maximize HW utilization/efficiency
 PC  maximum support to user applications
 Handheld  convenient interface for running applications,
performance per amount of battery life
convenience
efficiency
performance,
resource utilization
ease of use
Mainframe, PC, Handheld
 Supercomputer - computer at the frontline of current
processing capacity, particularly speed of calculation
 Mainframe  powerful computers used mainly by large
organizations for critical applications (the term originally referred to the large
cabinets that housed the central processing unit and main memory of early computers. Later the term was used to
distinguish high-end commercial machines from less powerful units)
 Personal Computer (PC) - any general-purpose
computer whose size, capabilities, and original sales
price make it useful for individuals (and which is intended to be operated directly by
an end-user with no intervening computer operator)
 Handheld - pocket-sized computing device, typically
having a display screen with touch input and/or a
miniature keyboard.
 Of course, one generation's "supercomputer" is the next
generation's "mainframe"
Computer System Structure
 Computer system can be divided into four components
 Hardware  provides basic computing resources
 CPU, memory, I/O devices
 Operating system
 Controls and coordinates use of hardware among various
applications and users
 Application programs  define the ways in which the system
resources are used to solve the computing problems of the
users
 Word processors, compilers, web browsers, database
systems, video games
 Users
 People, machines, other computers
Four Components of a Computer System
Operating System Definition
 OS is a resource allocator
 Manages all resources
 Decides between conflicting requests for efficient and fair
resource use
 OS is a control program
 Controls execution of programs to prevent errors and improper
use of the computer
Operating System Definition (Cont.)
 No universally accepted definition
 Everything a vendor ships when you order an operating system
is good approximation
 But varies wildly
 The one program running at all times on the computer is the
kernel. Everything else is either a system program (ships with
the operating system) or an application program
 Along with the kernel, there are two other types of programs:
 system programs, which are associated with the
operating system but are not necessarily part of the kernel,
and
 application programs, which include all programs not
associated with the operation of the system.
Computer Startup
 bootstrap program is loaded at power-up or reboot
 Typically stored in ROM or EPROM, generally known as
firmware
 Initializates all aspects of system
 Loads operating system kernel and starts execution
Computer System Organization and Architecture
 Computer-system operation
 One or more CPUs, device controllers connect through
common bus providing access to shared memory
 Concurrent execution of CPUs and devices competing for
memory cycles
Device Controller
 Each device controller is in charge of a particular
device type (thus competing on memory cycles)
 Each device controller has a local buffer
 CPU moves data from/to main memory to/from
local buffers
 I/O is from the device to local buffer of controller
 Device controller informs CPU that it has finished
its operation by causing an interrupt
Lecture_01 Operating System Course Introduction
Computer-System Architecture
 Most systems use a single general-purpose processor
(PDAs through mainframes)
 Most systems have special-purpose processors as well
 Multiprocessors systems (two or more processors in close communication,
sharing bus and sometimes clock and memory) growing in use and
importance
 Also known as parallel systems, tightly-coupled systems
 Advantages include
1. Increased throughput
2. Economy of scale
3. Increased reliability  graceful degradation or fault tolerance
Multiprocessors systems
Two types of
Multiprocessing:
1. Asymmetric
Multiprocessing - assigns
certain tasks only to certain processors.
In particular, only one processor may be
responsible for handling all of the
interrupts in the system or perhaps even
performing all of the I/O in the system
2. Symmetric Multiprocessing
- treats all of the processing elements in
the system identically
Key role  the scheduler
A Dual-Core Design
Clustered Systems
 Like multiprocessor systems, but multiple systems working
together
 Usually sharing storage via a storage-area network (SAN)
 Provides a high-availability service which survives failures
 Asymmetric clustering has one machine in hot-standby
mode
 Symmetric clustering has multiple nodes running
applications, monitoring each other
 Some clusters are for high-performance computing (HPC)
 Applications must be written to use parallelization
How a Modern Computer Works
Interrupts
 Interrupt transfers control to the interrupt service routine
generally, through the interrupt vector, which contains the
addresses of all the service routines
 Interrupt architecture must save the address of the
interrupted instruction (and the state of registers if about to change)
 Incoming interrupts are disabled while another interrupt is
being processed to prevent a lost interrupt
 A trap is a software-generated interrupt caused either by an
error or a user request
 An operating system is interrupt driven
Interrupt Handling
 The operating system preserves the state of the
CPU by storing registers and the program counter
 Determines which type of interrupt has occurred:
 polling
 vectored interrupt system
 Separate segments of code determine what action
should be taken for each type of interrupt
Ideally, we would have used a generic code for analyzing the
interrupt information and deciding what code to run, however
speed is critical here
Interrupt Timeline
I/O Structure
 After I/O starts, control returns to user program only upon I/O
completion
 Wait instruction idles the CPU until the next interrupt
 Wait loop (contention for memory access)
 At most one I/O request is outstanding at a time, no
simultaneous I/O processing
 After I/O starts, control returns to user program without waiting
for I/O completion
 System call  request to the operating system to allow
user to wait for I/O completion
 Device-status table contains entry for each I/O device
indicating its type, address, and state
 Operating system indexes into I/O device table to
determine device status and to modify table entry to
include interrupt
Synchronous
Asynchronous
Two I/O Methods
Synchronous Asynchronous
Device-Status Table
Memory Management
 All data in memory before and after processing
 All instructions in memory in order to execute
 Memory management determines what is in memory when
 Optimizing CPU utilization and computer response to
users
 Memory management activities
 Keeping track of which parts of memory are currently
being used and by whom
 Deciding which processes (or parts thereof) and data to
move into and out of memory
 Allocating and deallocating memory space as needed
Storage Management
 OS provides uniform, logical view of information storage
 Abstracts physical properties to logical storage unit - file
 Each medium is controlled by device (i.e., disk drive, tape
drive)
 Varying properties include access speed, capacity,
data-transfer rate, access method (sequential or
random)
 File-System management
 Files usually organized into directories
 Access control on most systems to determine who can
access what
 OS activities include
 Creating and deleting files and directories
 Primitives to manipulate files and dirs
 Mapping files onto secondary storage
 Backup files onto stable (non-volatile) storage media
Mass-Storage Management
 Main memory  only large storage media that the CPU can
access directly
 Why using disks?
 Store data that does not fit in main memory
 Store data that must be kept for a long period of time
 Proper management is of central importance
 Entire speed of computer operation hinges on disk subsystem
and its algorithms
 OS activities
 Free-space management
 Storage allocation
 Disk scheduling
Mass Storage Management (2)
 Some storage need not be fast
 Includes optical storage, magnetic tape
 Not critical to the computer performance but still must be
managed
 Varies between WORM (write-once, read-many-times)
and RW (read-write)
Storage Structure
 Secondary storage:
 Extension of main memory
 Provides large nonvolatile storage capacity
 Magnetic disks  rigid metal or glass platters
covered with magnetic recording material
 Disk surface is logically divided into tracks, which are
subdivided into sectors
 The disk controller determines
the logical interaction
between the device and the
computer
Storage Hierarchy
 Storage systems organized in hierarchy
 Speed
 Cost
 Volatility
It takes some time (several CPU
cycles) to read/write to main
memory  in the meantime the
processor needs to stall because it
doesnt have the necessary data
Expensive
but
faster
Caching
 Important principle, performed at many levels in a computer (in
hardware, operating system, software)
 Information in use copied from slower to faster storage temporarily
 Faster storage (cache) checked first to determine if information is
there
 If it is, information used directly from the cache (fast)
 If not, data copied to cache and used there
 Cache smaller than storage being cached
 Cache management important design problem
 Cache size and replacement policy
Performance of Various Levels of Storage
 Movement between levels of storage hierarchy can be explicit or
implicit
Migration of Integer A from Disk to Register
 Multitasking environments must be careful to use most recent
value, no matter where it is stored in the storage hierarchy
 Multiprocessor environment must provide cache coherency in
hardware such that all CPUs have the most recent value in their
cache
 Distributed environment situation even more complex
 Several copies of a datum can exist
 Various solutions covered in Chapter 17
Direct Memory Access Structure
 Used for high-speed I/O devices able to
transmit information at close to memory
speeds
 Good example: tape, disk
 Bad example: keyboard
 Device controller transfers blocks of data
from buffer storage directly to main
memory without CPU intervention
 Only one interrupt is generated per block,
rather than the one interrupt per byte
Operating System Structure
 Multiprogramming needed for efficiency
 Single user cannot keep CPU and I/O devices busy at all times
 Multiprogramming organizes jobs (code and data) so CPU always has
one to execute
 A subset of total jobs in system is kept in memory
 One job selected and run via job scheduling
 When it has to wait (for I/O for example), OS switches to another job
 Timesharing (multitasking) is logical extension in which CPU switches jobs
so frequently that users can interact with each job while it is running,
creating interactive computing
 Response time should be < 1 second
 Each user has at least one program executing in memory process
 If several jobs ready to run at the same time  CPU scheduling
 If processes dont fit in memory, swapping moves them in and out to
run
 Virtual memory allows execution of processes not completely in
memory
Memory Layout for Multiprogrammed System
Operating-System Operations
 Interrupt driven by hardware
 Software error or request creates exception or trap
 Division by zero, request for operating system service
 Other process problems include infinite loop, processes modifying
each other or the operating system
 Dual-mode operation allows OS to protect itself and other system
components
 User mode and kernel mode
 Mode bit provided by hardware
 Provides ability to distinguish when system is running user
code or kernel code
 Some instructions designated as privileged, only
executable in kernel mode
 System call changes mode to kernel, return from call resets
it to user
Transition from User to Kernel Mode
 Timer to prevent infinite loop / process hogging resources
 Set interrupt after specific period
 Operating system decrements counter
 When counter zero generate an interrupt
 Set up before scheduling process to regain control or terminate
program that exceeds allotted time
Process Management
 Process and Program:
 A process is a program in execution (unit of work within the system).
 Program is a passive entity, process is an active entity.
 Process needs resources to accomplish its task
 CPU, memory, I/O, files (received upon creation and along execution)
 Initialization data (e.g., a process for presenting the status of a file)
 Process termination requires reclaim of any reusable resources
 Single-threaded process has one program counter
specifying location of next instruction to execute
 Process executes instructions sequentially, one at a time, until
completion
 Multi-threaded process has one program counter per thread
 Typically system has many processes, some user, some operating
system running concurrently on one or more CPUs
 Concurrency by multiplexing the CPUs among the processes /
threads
Process Management Activities
The operating system is responsible for the following
activities:
 Creating and deleting both user and system
processes
 Suspending and resuming processes
 Providing mechanisms for process
synchronization
 Providing mechanisms for process communication
 Providing mechanisms for deadlock handling
Protection and Security
 Protection  any mechanism for controlling access of processes or
users to resources defined by the OS
 Security  defense of the system against internal and external attacks
 Huge range, including denial-of-service, worms, viruses, identity
theft, theft of service
 Systems generally first distinguish among users, to determine who can
do what
 User identities (user IDs, security IDs) include name and
associated number, one per user
 User ID then associated with all files, processes of that user to
determine access control
 Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
Computing Environments
 Traditional computer
 Blurring over time
 Office environment
 PCs connected to a network, terminals attached to
mainframe or minicomputers providing batch and
timesharing
 Now portals allowing networked and remote systems
access to same resources
 Home networks
 Used to be single system, then modems
 Now firewalled, networked
Computing Environments (Cont)
 Client-Server Computing
 Dumb terminals supplanted by smart PCs
 Many systems now servers, responding to requests generated by
clients
 Compute-server provides an interface to client to request
services (i.e. database)
 File-server provides interface for clients to store and retrieve
files
Peer-to-Peer Computing
 Another model of distributed system
 P2P does not distinguish clients and servers
 Instead all nodes are considered peers
 May each act as client, server or both
 Node must join P2P network
 Registers its service with central lookup service on network,
or
 Broadcast request for service and respond to requests for
service via discovery protocol
 Examples include Napster and Gnutella
Web-Based Computing
 Web has become ubiquitous
 PCs most prevalent devices
 More devices becoming networked to allow web access
 New category of devices to manage web traffic among similar
servers: load balancers
 Use of operating systems like Windows 95, client-side, have
evolved into Linux and Windows XP, which can be clients and
servers
Open-Source Operating Systems
 Operating systems made available in source-code
format rather than just binary closed-source
 Counter to the copy protection and Digital Rights
Management (DRM) movement
 Started by Free Software Foundation (FSF), which
has copyleft GNU Public License (GPL)
 Examples include GNU/Linux, BSD UNIX
(including core of Mac OS X), and Sun Solaris
End of Chapter 1

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Lecture_01 Operating System Course Introduction

  • 2. Introduction to the Course Operating systems essential part of any computer system Course discusses: What they are What they do How they are designed and structures Common features Processes, Threads, CPU-scheduling, Synchronization, Deadlocks, Memory Management, Virtual Memory, File system interface Book: Silberschatz, Galvin and Gagne, Operating System Concepts 9th Edition
  • 3. Main Themes Topic # Introduction 1 Operating System Structures 2 Processes 3 Threads 4 CPU Scheduling 5 Process Synchronization 6 Deadlocks 7 Memory Management 8 Virtual Memory 9 File-System Interface 10 File-System Implementation 11
  • 4. Chapter 1: Objectives To provide a grand tour of the major operating systems components To provide coverage of basic computer system organization
  • 5. What is an Operating System? A program that acts as an intermediary between a user of a computer and the computer hardware Operating system goals: Execute user programs and make solving user problems easier Make the computer system convenient to use Use the computer hardware in an efficient manner
  • 6. Example MS-Paint over Windows Assume we are using MS-Paint over Windows - when do we need to access the OS? Loading the application / terminating the application Memory allocation / management (e.g., paging) Access to IO devices keyboard, mouse, printer, monitor CPU allocation Copy / Paste (inter-process communication)
  • 7. Operating System Design & Goals Each OS has different goals and design: Mainframe maximize HW utilization/efficiency PC maximum support to user applications Handheld convenient interface for running applications, performance per amount of battery life convenience efficiency performance, resource utilization ease of use
  • 8. Mainframe, PC, Handheld Supercomputer - computer at the frontline of current processing capacity, particularly speed of calculation Mainframe powerful computers used mainly by large organizations for critical applications (the term originally referred to the large cabinets that housed the central processing unit and main memory of early computers. Later the term was used to distinguish high-end commercial machines from less powerful units) Personal Computer (PC) - any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals (and which is intended to be operated directly by an end-user with no intervening computer operator) Handheld - pocket-sized computing device, typically having a display screen with touch input and/or a miniature keyboard. Of course, one generation's "supercomputer" is the next generation's "mainframe"
  • 9. Computer System Structure Computer system can be divided into four components Hardware provides basic computing resources CPU, memory, I/O devices Operating system Controls and coordinates use of hardware among various applications and users Application programs define the ways in which the system resources are used to solve the computing problems of the users Word processors, compilers, web browsers, database systems, video games Users People, machines, other computers
  • 10. Four Components of a Computer System
  • 11. Operating System Definition OS is a resource allocator Manages all resources Decides between conflicting requests for efficient and fair resource use OS is a control program Controls execution of programs to prevent errors and improper use of the computer
  • 12. Operating System Definition (Cont.) No universally accepted definition Everything a vendor ships when you order an operating system is good approximation But varies wildly The one program running at all times on the computer is the kernel. Everything else is either a system program (ships with the operating system) or an application program Along with the kernel, there are two other types of programs: system programs, which are associated with the operating system but are not necessarily part of the kernel, and application programs, which include all programs not associated with the operation of the system.
  • 13. Computer Startup bootstrap program is loaded at power-up or reboot Typically stored in ROM or EPROM, generally known as firmware Initializates all aspects of system Loads operating system kernel and starts execution
  • 14. Computer System Organization and Architecture Computer-system operation One or more CPUs, device controllers connect through common bus providing access to shared memory Concurrent execution of CPUs and devices competing for memory cycles
  • 15. Device Controller Each device controller is in charge of a particular device type (thus competing on memory cycles) Each device controller has a local buffer CPU moves data from/to main memory to/from local buffers I/O is from the device to local buffer of controller Device controller informs CPU that it has finished its operation by causing an interrupt
  • 17. Computer-System Architecture Most systems use a single general-purpose processor (PDAs through mainframes) Most systems have special-purpose processors as well Multiprocessors systems (two or more processors in close communication, sharing bus and sometimes clock and memory) growing in use and importance Also known as parallel systems, tightly-coupled systems Advantages include 1. Increased throughput 2. Economy of scale 3. Increased reliability graceful degradation or fault tolerance
  • 18. Multiprocessors systems Two types of Multiprocessing: 1. Asymmetric Multiprocessing - assigns certain tasks only to certain processors. In particular, only one processor may be responsible for handling all of the interrupts in the system or perhaps even performing all of the I/O in the system 2. Symmetric Multiprocessing - treats all of the processing elements in the system identically Key role the scheduler
  • 20. Clustered Systems Like multiprocessor systems, but multiple systems working together Usually sharing storage via a storage-area network (SAN) Provides a high-availability service which survives failures Asymmetric clustering has one machine in hot-standby mode Symmetric clustering has multiple nodes running applications, monitoring each other Some clusters are for high-performance computing (HPC) Applications must be written to use parallelization
  • 21. How a Modern Computer Works
  • 22. Interrupts Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines Interrupt architecture must save the address of the interrupted instruction (and the state of registers if about to change) Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt A trap is a software-generated interrupt caused either by an error or a user request An operating system is interrupt driven
  • 23. Interrupt Handling The operating system preserves the state of the CPU by storing registers and the program counter Determines which type of interrupt has occurred: polling vectored interrupt system Separate segments of code determine what action should be taken for each type of interrupt Ideally, we would have used a generic code for analyzing the interrupt information and deciding what code to run, however speed is critical here
  • 25. I/O Structure After I/O starts, control returns to user program only upon I/O completion Wait instruction idles the CPU until the next interrupt Wait loop (contention for memory access) At most one I/O request is outstanding at a time, no simultaneous I/O processing After I/O starts, control returns to user program without waiting for I/O completion System call request to the operating system to allow user to wait for I/O completion Device-status table contains entry for each I/O device indicating its type, address, and state Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt Synchronous Asynchronous
  • 28. Memory Management All data in memory before and after processing All instructions in memory in order to execute Memory management determines what is in memory when Optimizing CPU utilization and computer response to users Memory management activities Keeping track of which parts of memory are currently being used and by whom Deciding which processes (or parts thereof) and data to move into and out of memory Allocating and deallocating memory space as needed
  • 29. Storage Management OS provides uniform, logical view of information storage Abstracts physical properties to logical storage unit - file Each medium is controlled by device (i.e., disk drive, tape drive) Varying properties include access speed, capacity, data-transfer rate, access method (sequential or random) File-System management Files usually organized into directories Access control on most systems to determine who can access what OS activities include Creating and deleting files and directories Primitives to manipulate files and dirs Mapping files onto secondary storage Backup files onto stable (non-volatile) storage media
  • 30. Mass-Storage Management Main memory only large storage media that the CPU can access directly Why using disks? Store data that does not fit in main memory Store data that must be kept for a long period of time Proper management is of central importance Entire speed of computer operation hinges on disk subsystem and its algorithms OS activities Free-space management Storage allocation Disk scheduling
  • 31. Mass Storage Management (2) Some storage need not be fast Includes optical storage, magnetic tape Not critical to the computer performance but still must be managed Varies between WORM (write-once, read-many-times) and RW (read-write)
  • 32. Storage Structure Secondary storage: Extension of main memory Provides large nonvolatile storage capacity Magnetic disks rigid metal or glass platters covered with magnetic recording material Disk surface is logically divided into tracks, which are subdivided into sectors The disk controller determines the logical interaction between the device and the computer
  • 33. Storage Hierarchy Storage systems organized in hierarchy Speed Cost Volatility It takes some time (several CPU cycles) to read/write to main memory in the meantime the processor needs to stall because it doesnt have the necessary data Expensive but faster
  • 34. Caching Important principle, performed at many levels in a computer (in hardware, operating system, software) Information in use copied from slower to faster storage temporarily Faster storage (cache) checked first to determine if information is there If it is, information used directly from the cache (fast) If not, data copied to cache and used there Cache smaller than storage being cached Cache management important design problem Cache size and replacement policy
  • 35. Performance of Various Levels of Storage Movement between levels of storage hierarchy can be explicit or implicit
  • 36. Migration of Integer A from Disk to Register Multitasking environments must be careful to use most recent value, no matter where it is stored in the storage hierarchy Multiprocessor environment must provide cache coherency in hardware such that all CPUs have the most recent value in their cache Distributed environment situation even more complex Several copies of a datum can exist Various solutions covered in Chapter 17
  • 37. Direct Memory Access Structure Used for high-speed I/O devices able to transmit information at close to memory speeds Good example: tape, disk Bad example: keyboard Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention Only one interrupt is generated per block, rather than the one interrupt per byte
  • 38. Operating System Structure Multiprogramming needed for efficiency Single user cannot keep CPU and I/O devices busy at all times Multiprogramming organizes jobs (code and data) so CPU always has one to execute A subset of total jobs in system is kept in memory One job selected and run via job scheduling When it has to wait (for I/O for example), OS switches to another job Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing Response time should be < 1 second Each user has at least one program executing in memory process If several jobs ready to run at the same time CPU scheduling If processes dont fit in memory, swapping moves them in and out to run Virtual memory allows execution of processes not completely in memory
  • 39. Memory Layout for Multiprogrammed System
  • 40. Operating-System Operations Interrupt driven by hardware Software error or request creates exception or trap Division by zero, request for operating system service Other process problems include infinite loop, processes modifying each other or the operating system Dual-mode operation allows OS to protect itself and other system components User mode and kernel mode Mode bit provided by hardware Provides ability to distinguish when system is running user code or kernel code Some instructions designated as privileged, only executable in kernel mode System call changes mode to kernel, return from call resets it to user
  • 41. Transition from User to Kernel Mode Timer to prevent infinite loop / process hogging resources Set interrupt after specific period Operating system decrements counter When counter zero generate an interrupt Set up before scheduling process to regain control or terminate program that exceeds allotted time
  • 42. Process Management Process and Program: A process is a program in execution (unit of work within the system). Program is a passive entity, process is an active entity. Process needs resources to accomplish its task CPU, memory, I/O, files (received upon creation and along execution) Initialization data (e.g., a process for presenting the status of a file) Process termination requires reclaim of any reusable resources Single-threaded process has one program counter specifying location of next instruction to execute Process executes instructions sequentially, one at a time, until completion Multi-threaded process has one program counter per thread Typically system has many processes, some user, some operating system running concurrently on one or more CPUs Concurrency by multiplexing the CPUs among the processes / threads
  • 43. Process Management Activities The operating system is responsible for the following activities: Creating and deleting both user and system processes Suspending and resuming processes Providing mechanisms for process synchronization Providing mechanisms for process communication Providing mechanisms for deadlock handling
  • 44. Protection and Security Protection any mechanism for controlling access of processes or users to resources defined by the OS Security defense of the system against internal and external attacks Huge range, including denial-of-service, worms, viruses, identity theft, theft of service Systems generally first distinguish among users, to determine who can do what User identities (user IDs, security IDs) include name and associated number, one per user User ID then associated with all files, processes of that user to determine access control Group identifier (group ID) allows set of users to be defined and controls managed, then also associated with each process, file
  • 45. Computing Environments Traditional computer Blurring over time Office environment PCs connected to a network, terminals attached to mainframe or minicomputers providing batch and timesharing Now portals allowing networked and remote systems access to same resources Home networks Used to be single system, then modems Now firewalled, networked
  • 46. Computing Environments (Cont) Client-Server Computing Dumb terminals supplanted by smart PCs Many systems now servers, responding to requests generated by clients Compute-server provides an interface to client to request services (i.e. database) File-server provides interface for clients to store and retrieve files
  • 47. Peer-to-Peer Computing Another model of distributed system P2P does not distinguish clients and servers Instead all nodes are considered peers May each act as client, server or both Node must join P2P network Registers its service with central lookup service on network, or Broadcast request for service and respond to requests for service via discovery protocol Examples include Napster and Gnutella
  • 48. Web-Based Computing Web has become ubiquitous PCs most prevalent devices More devices becoming networked to allow web access New category of devices to manage web traffic among similar servers: load balancers Use of operating systems like Windows 95, client-side, have evolved into Linux and Windows XP, which can be clients and servers
  • 49. Open-Source Operating Systems Operating systems made available in source-code format rather than just binary closed-source Counter to the copy protection and Digital Rights Management (DRM) movement Started by Free Software Foundation (FSF), which has copyleft GNU Public License (GPL) Examples include GNU/Linux, BSD UNIX (including core of Mac OS X), and Sun Solaris